Regulus Petraeus of House Guernicus (Stats)

This is the character sheet for Regulus Petraeus of House Guernicus, played by Rafael.

This topic should only contain the character's stats, background, spells, enchantments, etc. Any development discussions and notes will be posted in the topic Character Creation for Rafael (OOC) .

Regulus Petraeus of Guernicus, Filius Valerian
(by winter of 1205)


Characteristics : Int +1, Per +3, Pre +2, Com +2, Str 0, Sta +1, Dex -2, Qik -1
Size : 0
Age : 28 (28)
Decrepitude : 0
Warping Score : 1 (7)
Confidence : 1 (3)
Virtues : The Gift; Hermetic Magus; Hermetic Prestige*; Skilled Parens; Affinity With Intellego; Study Bonus; Second Sight; Improved Characteristics; Subtle Magic; Latent Magical Ability, Cautious Sorcerer
*House Virtue
Flaws : Disorientating Magic (-1), Lesser Malediction: Missing Hand (-1), Driven (-3), Tormenting Master (-3)
Personality Traits : Driven +3 (more rights to apprentices), Fair +2, Pedantic +2
Reputations : Quesitor (Hermetic) 3 [4], Unfilial (Hermetic) 1 [1]
Combat :

  • Dodge: Init: -1, Attack –, Defense +2, Damage –
  • Fist: Init: -1, Attack +0, Defense +1, Damage +0
  • Kick: Init: -2, Attack +0, Defense +0, Damage +3

Soak : +1
Fatigue Levels : OK, 0, –1, –3, –5, Unconscious
Wound Penalties : –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
Abilities :

  • Area Lore: Normandy 1 (Covenants)
  • Artes Liberales 2 (rethoric) [2] (alphabets Latin and Greek)
  • Athletics 2 (running)
  • Awareness 2 (search for clues)
  • Brawl 2 (dodge)
  • Civil and Canon Law 1 (sorcery trials)
  • Classical Greek 4 (Attic)
  • Code of Hermes 3 (inter-Tribunal disputes) [9]
  • Folk Ken 2 (peasants) [5]
  • Guile 2 (concealing evidence)
  • Intrigue 1 (hermetic politcs) [8]
  • Sicilian 5 (Calabrese)
  • Latin 4 (legal terms)
  • Magic Theory 4 (Intellego) [5]
  • Order of Hermes Lore 1 (personalities)
  • Parma Magica 2 (Mentem) [1]
  • Profession: Scribe 1 (copying)
  • Second Sight 1 (hermetic magic) [5]
  • Teaching 2 (large groups) [5]
  • Theology 1 (heresy)

Arts :

  • Cr 3[3], In 15 [9], Mu 0, Pe 0, Re 5,
  • An 0, Aq 0, Au 0, Co 6, He 5[2], Ig 0, Im 5, Me 6, Te 5, Vi 6

Twilight Scars : His missing left arm itches terribly sometimes.
Equipment :

  • Wizard robes

Encumbrance : 0 (0)

Spells Known:

Rego Terram

  • Unseen Arm (ReTe 5/+11)
  • Wielding the Invisible Sling (ReTe 10/+11)
  • The Unseen Porter (ReTe 10/+11)

Intelego Corpus

  • Sight of the True Form (InCo 10/+22)
  • Whispers Through the Black Gate (InCo(Me) 15/+22)

Intelego Imaginem

  • Prying Eyes (InIm 5/+21)
  • The Ear for Distant Voices (InIm 20/+21)
  • Eyes of the Eagle (InIm 25/+21)

Rego Imaginem

  • Wizard’s Sidestep (ReIm 10/+11)

Intelego Mentem

  • Frosty Breath of the Spoken Lie (InMe 20/+22)
  • Posing the Silent Question (InMe 20/+23) (Mastery 1: Quiet casting)

Perdo Mentem

  • *Waking up From the Forgotten Nightmare (PeMe 15/+7)

Appearance : Regulus is a young man with curly chestnut hair and brown eyes. He dresses mainly in green, and any observer will notice that his left sleve is empty, dancing according to the wind. When resting his eyes wander from left to right, capturing every detail from the surroundings.

Casting Sigil : Every spell cast by Regulus has some kind of inner assimetry. While not aestheticaly unpleasant, it sometimes can be disconcerting.

Voting Sigil : Regulus voting sigil is a silver brooch in the likeness of a feather.

Posessions
  • Summas & Tratactus
    • Contra Haereticos: Divine Lore Summae L3, Q10, compiled with an Infernal Lore Ability tractatus of Quality 8. (Summae from L&tL, worth around 4 pawns)
    • The Analects of Tytalus: Summa on House Tytalus Lore, L4Q11, Summa on Philosophiae L3Q11, Tractatus on Order of Hermes Lore, Quality 8
    • The Book of Instruction: a cheap collection of nonsense ways to treat your apprentice. Not worth the expended parchment and ink.
  • Summas & Tratactus (Greek)
    • Physics. Aristotle. Summa on Philosophiae (Natural Philosophy) L6, Q12
    • Metaphysics . Aristotle. 2 Tratactus on Philosophiae Q14, 1 T Pagan Theology Q12.
    • Elementa. Euclid. Summa on Artes Liberales, L4Q9
    • The Odyssey. Homer. Aegean Sea Lore L5Q10. It may also be read (by focusing on particular volumes and chapters) as a Quality 10 tractatus in Faerie Lore, Magic Lore, Leadership, Intrigue, or several different (Area) Lores.
  • Lab Text:
    • Loss of But a Moment’s Memory (to be returned to the Normandy Tribunal in 1207).
    • 2x The Enchanted Porter (from Covenants, p. 52).
  • Lab texts (in greek)
    • Sense the Feet that Thread the Earth (InTe 30)
    • Tracks of the Faerie Glow (InTe 25)
    • Sight of the Molting Magus (InCo 25, HoH:TL p.72)
    • Sight of the Transparent Motive (InMe 10)
    • Perception of the Conflicting Motives (InMe15)
    • Eyes of the Treacherous Terrain (InTe 15)
  • Lab Notes:
    • Waking up From the Forgotten Nightmare (short hand), confers +3 to correct spell;
    • The Enchanted Porter (from Covenants, p. 52).
  • Vis: 4p Intellego, 1p Aquam, 1p Auram, 1p Ignem, 1p Terram, 2p Vim.

Advancement Log

Pre-Saga Advancement

1199

1199 Autumn:

  • 5xp Profession: scribe 1 (copying)
  • 5xp Artes Liberales 1 (rethoric) → Artes Liberales 1 (rethoric) [5]

1199 Winter:

  • Practice: 5xp Posing the Silent Question (Mastery 1: Quiet Casting)
  • Contra Haereticos: Divine Lore Summae L3, Q10, compiled with an Infernal Lore Ability tractatus of Quality 8. (Summae from L&tL, worth 4 pawns)
1200

1200 Spring

  • 9xp: Creo 0 → Creo 3 [3]

1200 Summer

  • 10xp: Intrigue 1 (hermetic politcs) [5]
  • Reputation:
    • Unfilial (hermetic) 1
    • Quaesitor (hermetic) 3 [1]
  • Lab Text:
    • Loss of But a Moment’s Memory (PeMe 15): to be returned to the Normandy Tribunal in 1207

1200 Autumn

  • 3 xp: Magic Theory 3 → Magic Theory 3 [3]
  • Spell: Waking up From the Forgotten Nightmare (PeMe 15): (PeMe 15/+13)
  • Vis: 1p Creo, 2p Terram
  • Flaw: Favours becomes Flaw: Tormenting Master

1200 Winter

  • 17xp: Herbam 0 → Herbam 5 [2]
1201

1201 Spring

  • 8xp: Classical Greek 0 → Classical Greek 1 [3].
  • -2 pawns of Terram

1201 Summer

  • 14xp: Classical Greek 1 [3] → Classical Greek 2 [7]

1201 Autumn

  • 11 xp Parma 1 → Parma 2 [1]

1201 Winter

  • 2xp: Magic Theory 3 (Intellego) [3] → Magic Theory 3 (Intellego) [5]
  • Lab notes for The Enchanted Porter (from Covenants, p. 52).
  • +1p Intelego, +3p Terram.
1202

1202 Spring:

  • Teaching: 14xp Classical Greek 2 [7] → Classical Greek 3 [6].
  • -3 pawn Terram

1202 Summer:

  • Teaching: 18 xp Teaching 0 → Teaching 2 (large groups) [3].
  • -1p Creo, -1p Intellego
  • The Analects of Tytalus: Summa on House Tytalus Lore, L4Q11, Summa on Philosophiae L3Q11, Tractatus on Order of Hermes Lore, Quality 8
  • The Book of Instruction: a cheap collection of nonsense ways to treat your apprentice. Not worth the expended parchment and ink.

1202 Autumn:

  • Exposure: 2xp Teaching 2 (large groups) [3] → Teaching 2 (large groups) [5]
  • +2 pawns Vim vis.

1202 Winter:

  • Adventure: 7xp
    • 5xp: Second Sight 1 (hermetic magic) → Second Sight 1 (hermetic magic) [5]
    • 2xp: Intellego 12 → Intelego 12 [3] (boosted by Affinity w/ Intellego)
  • Lab notes for The Enchanted Porter → 2 copies of lab text for The Enchanted Porter
  • Vis: +1p Aquam, 1p Auram, 1p Ignem, 1p Terram
1203

Spring:

  • Reputation:
    • Quaesitor 3 [3] (+1xp for investigation on infernal regio, +1 xp for working on a important mission)
    • Unfilial 1 [1] (+1xp since now almost everyone of Thebes knows)
  • Adventure: 8 xp
    • 5xp: Artes Liberales 1 (rethoric) [5] → Artes Liberales 2 (rethoric) (new alphabet: Greek) 3xp: Intrigue 1 (hermetic politcs) [5] → Intrigue 1 (hermetic politcs) [8]

Summer:

  • Tratactus 9xp: Magic Theory 3 (Intellego) [5] → Magic Theory 3 (Intellego) [14]

Autumn:

  • Practice 4xp: Code of Hermes 3 (apprentices) → Code of Hermes 3 (apprentices) [4]
  • Correspondence 1xp: Code of Hermes 3 (apprentices) [4] → Code of Hermes 3 (mundane relations) [5]

Winter:

  • Teaching 14xp: Classical Greek 3 (Attic) [6] → Classical Greek 4 (Attic)
  • Vis: +2p Intellego
1204

Spring:

  • Summa 11 xp: Magic Theory 3 (Intellego) [14] → Magic Theory 4 (Intellego) [5]

Summer:

  • Adventure 10xp:
    • 5xp: Folk Ken 2 (peasants) → Folk Ken 2 (peasants) [5]
    • 5xp: Posing the Silent Question (Mastery 1: Quiet Casting) [5]
  • Reputation: Quaesitor 3 [3] → Quaesitor 3 [4]
  • Vis: +2p Intellego

Autumn:

  • Exposure 2xp: Artes Liberales 2 (rethoric) → Artes Liberales 2 (rethoric) [2]
  • Laboratory Texts (in greek)
    • Sense the Feet that Thread the Earth (InTe 30)
    • Tracks of the Faerie Glow (InTe 25)
    • Sight of the Molting Magus (InCo 25, HoH:TL p.72)
    • Sight of the Transparent Motive (InMe 10)
    • Perception of the Conflicting Motives (InMe15)
    • Eyes of the Treacherous Terrain (InTe 15)
  • Assorted Books: OOC discussion
    • Physics. Aristotle. Summa on Philosophiae (Natural Philosophy) L6, Q12
    • Metaphysics . Aristotle. 2 Tratactus on Philosophiae Q14, 1 T Pagan Theology Q12.
    • Elementa. Euclid. Summa on Artes Liberales, L4Q9
    • The Odyssey . Homer. Aegean Sea Lore L5Q10. It may also be read (by focusing on particular volumes and chapters) as a Quality 10 tractatus in Faerie Lore, Magic Lore, Leadership, Intrigue, or several different (Area) Lores.

Winter:

  • Exposure: Code of Hermes 3 (mundane relations) [5] → Code of Hermes 3 (inter-Tribunal disputes) [7]

Saga Advancement

1205

Custom Spells

Waking up From the Forgotten Nightmare (PeMe 15)

R: Eye, D: Mom, T: Ind | Spell failed (major flaw) due to experimentation
The target loses 5 minutes of memories and has the vague notion of waking from a nightmare he can't recall. You target the loss of memory to a specific event or time. If the target sees the caster he recognizes him as being deeply related to the nightmare, and depending on the circumstances he may panic and react by instinct. With an Intelligence stress roll of 9+, the target realizes that memories of a certain period are missing. Careful introspection over a period of time can allow reconstruction of much of memory, but a certain sense of dread remains.
Note: since the spell is R: Eye the target will usually see the caster right after the spell is cast.
(Base 10, +1 Eye)

Regulus at Gauntlet

Characteristics : Int +1, Per +3, Pre +2, Com +2, Str 0, Sta +1, Dex -2, Qik -1
Size : 0
Age : 22 (22) (summer of 1199)
Decrepitude : 0
Warping Score : 1 (7)
Confidence : 1 (3)
Virtues : The Gift; Hermetic Magus; Hermetic Prestige*; Skilled Parens; Affinity With Intellego; Study Bonus; Second Sight; Improved Characteristics; Subtle Magic; Latent Magical Ability; Cautious Sorcerer
*House Virtue
Flaws : Disorientating Magic (-1), Lesser Malediction: Missing Hand (-1), Driven (-3), Favors (-3)
Personality Traits : Driven +3 (more rights to apprentices), Fair +2, Pedantic +2
Reputations : Quesitor (Hermetic) 3
Combat :

  • Dodge: Init: -1, Attack –, Defense +2, Damage –
  • Fist: Init: -1, Attack +0, Defense +1, Damage +0
  • Kick: Init: -2, Attack +0, Defense +0, Damage +3

Soak : +1
Fatigue Levels : OK, 0, –1, –3, –5, Unconscious
Wound Penalties : –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
Abilities :

  • Area Lore: Normandy 1 (Covenants)
  • Artes Liberales 1 (rethoric)
  • Athletics 2 (running)
  • Awareness 2 (search for clues)
  • Brawl 2 (dodge)
  • Civil and Canon Law 1 (sorcery trials)
  • Code of Hermes 3 (apprentices)
  • Folk Ken 2 (peasants)
  • Guile 2 (concealing evidence)
  • Sicilian 5 (Calabrese)
  • Latin 4 (legal terms)
  • Magic Theory 3 (Intellego)
  • Order of Hermes Lore 1 (personalities)
  • Parma Magica 1 (Mentem)
  • Second Sight 1 (hermetic magic)
  • Theology 1 (heresy)

Arts :

Cr 0, In 12, Mu 0, Pe 0, Re 5,
An 0, Aq 0, Au 0, Co 6, He 0, Ig 0, Im 5, Me 6, Te 5, Vi 6

Twilight Scars : His missing left arm itches terribly sometimes.
Equipment :

  • Wizard robes

Encumbrance : 0 (0)
Spells Known :

Unseen Arm (ReTe 5/+11)
Wielding the Invisible Sling (ReTe 10/+11)
The Unseen Porter (ReTe 10/+11)
Sight of the True Form (InCo 10/+19)
Whispers Through the Black Gate (InCo(Me) 15/+19)
Prying Eyes (InIm 5/+18)
The Ear for Distant Voices (InIm 20/+18)
Eyes of the Eagle (InIm 25/+18)
Wizard’s Sidestep (ReIm 10/+18)
Frosty Breath of the Spoken Lie (InMe 20/+19)
Posing the Silent Question (InMe 20/+19)

Appearance : Regulus is a young man with curly chestnut hair and brown eyes. He dresses mainly in green, and any observer will notice that his left sleve is empty, dancing according to the wind. When resting his eyes wander from left to right, capturing every detail from the surroundings.

Casting Sigil : Every spell cast by Regulus has some kind of inner asymmetry. While not aesthetically unpleasant, it sometimes can be disconcerting.

Voting Sigil : Regulus voting sigil is a silver brooch in the likeness of a feather.

Valerian of Guernicus

Valerian is a canon magus from the Normandy Tribunal (L&tL p. 137). At age 63 (apparent age 42) in 1205, he is an expert in Terram and one of the best hoplites in the Tribunal. Member of a mystery cult that allows him to bind a spirit as a familiar, he has not passed that knowledge on to Regulus. Valerian is currently a magus of Confluensis, at the Normandy Tribunal.

Since Regulus' bad choice of words in the Tribunal of 1200 he has been a thorn on Regulus' side. A loved thorn, but still a thorn. He will disagree with Regulus' agenda of granting more rights and compensating apprentices for damages because he thinks that is a personal attack.

At first Regulus thought he deserved it, but since it became clear that his pater is not open to apologies and won't try to understand Regulus' side, he decided to fight back and make Valerian acknowledge him by force, building his Hermetic Prestige to the point were he can make himself heard.

Valerian will probably try to move things so that Regulus fails his cases and investigations, or is met with strong opposition. But he (probably...?) won't intervene in a way that jeopardizes serious cases (except for, maybe, trying to put another person to investigate instead of Regulus).

Other People in Regulus' Life:

Argos

Regulus found him trying to survive after the fall of Constantinople, a mischievous child with a penchant to stealing. With some luck he will become a better man. Probably won't be the most liked kid in the covenant.

Sofia

A Redcap from the covenant of Alexandria, in the Theban Tribunal. She and Regulus had a romantic relationship for a couple of years, but it ended when he left Thebes and went to Tugurium. Their story has ended...ish. She could end up appearing again, but probably not.

Maybe Regulus will write her from time to time. He doesn't know yet.

They parted a bit hurt, but in good terms.

Magi and people from Polyaigos

Regulus made a few friends in Polyaigos. Of particular note are Ioannes of Bonisagus (a Trianomae) and Maria Laskarina of Guernicus (a hoplite and Terrae-Magus, just as his pater).

Nicodemus is an old mundane teacher who has taught him both Greek and the elusive art of teaching, and for whom Regulus holds much respect.

He intends to keep in touch with them.

Gifted children of Polyaigos

Regulus met a few gifted children in the covenant of Polyaigos, in Thebes, and taught them for a couple seasons. They are to be presented to the magi of Thebes and taken as apprentices in 1207.

He has no connection with them at the moment, and doesn't intend to keep in touch.

Laboratory

The lab is set at the top of a circular tower, 12 paces in diameter. A few windows let in the morning light and the cold mountain breeze. The lab is a bit on the larger side for a laboratory, and Regulus toyed with the idea of using part of the room as his dorm before deciding against it.

The tower is a bit rustic, but the foundations are solid enough. The morning cold will seeps through the stone wall, and things get a little dire on winter.


Tower with 30ft diameter → 710 sq. ft → lab size +1

Size 1, Refinement 0, General Quality 0, Upkeep 0, Safety -1, Warping 0, Health 0, Aesthetics 0

Free Virtue (structure):
Elevated: +1 Aesthetics; +1 Au

Minor Flaw
Defective Heating: –1 General Quality, –1 Upkeep, –1 Health, –1 Aesthetics.


Final Laboratory Stats
Size 1, Refinement 0, General Quality -1, Upkeep -1, Safety -1, Warping 0, Health -1, Aesthetics 0, +1 Au