Hi,
starting my 2nd Ars Magica Campaign (first one was a couple decades ago); we'll see if anyone else is ready to Storyguide this time. I've got quite a bit of experience in GM a number of other systems, as well.
So, my players decided on Stonehenge and, with all of them only a few years out of Gauntlet, I decided to check on the introductory adventures. Reading through Promises, Promises and Nigrasaxa, I came to the conclusion that they could be combined for better effect. Since they decided that they would like their Covenant to be a Lighthouse on the southern shore of England, I figured that we'll go with the modules mostly as written, but some modifications, and then let them start with a Spring Covenant created with the normal rules.
The basic plan is as follows: Stephen Eruditus has collected them in Libellus, but goes to his Final Twilight. Then, start with part II of Nigrasaxa, just substituting in Stephen instead of Maximianus, and slightly modify rescuing the grogs from other covenant buildings instead of the of tower. Since I'm keeping Nigrasaxa as a covenant, I'll also insert other characters instead of William & Eleanor, but keep the rest as they don't seem to be mentioned outside the module.
Next, jump to the Promises, Promises part, where the threat of the Quaesitor forces them to get back the Stone of Guarding. After that, they'll spend a Season or three disbanding Libellus and relocating to the new site, where they will then play out part I from the Nigrasaxa module, gaining some contacts with a local lord and possibly the faeries as well.
I might also give them a Season or two before this to do miscellaneous stuff if they want, and possibly use part III of Nigrasaxa for their 1st Tribunal if they don't come up with their own issues before that.
So, I also have some questions, especially regarding the second part:
- Are Quaesitor Timor & Flambeau Hoplite Cremate Spurios mentioned anywhere else? I'm assuming not, but I'd like to make sure.
- How tied are Quaesitors to Tribunals? To let my players ignore them after this, I planned for these two to have come after Stephen from his previous tribunal of Rhine, perhaps to make a point, and then return there.
- How badly does Stephen's charter break the Hermetic Code? The module treats it as a clear breach, but it seems a lot more arguable to me. (Not that fresh magi probably want to argue with two much more experienced ones...) The right to levy taxes etc. seems like the bit that most trods on the rights of mundane lords.
I'm also planning to add a bunch of details to fill up holes as I understand them; these may be somewhat handwaved in the background (unless the players want to try their luck)
- What all Stephen has been doing & what happens to his inheritance.
- Some negotiations with Nigrasaxa & Schola Pythagoranis on trading vis sources & other resources.
- Collecting as many resources of Libellus as possible & moving them to the new site.
I'm also planning to collect all my notes and post them somewhere after I've run these, for others to use in starting a Stonehenge covenant if they so wish.
So, any questions, advice or recommendations?

