I have a hankering to run a game. My previous games have come with a lot of plans made by me, for players to do things. Some of those things get done, and some not. I've had to adapt to the players, but I'd like to do something a bit different.
My PbP GM style is to silo the players within their own stories, with other players coming in as they are able to do so/desire. It works well, but it puts a lot of work onto my shoulders AND also the player's shoulders. I don't see any reason to not do this in a new saga, each player gets to be the star of their story. But, in order to foster that greater degree of character interaction, there needs to be work to create characters that have reasons to be together, and that's where the players need to discuss the characters they wish to play and how they'll interact.
I don't have a particular favorite for Tribunal or governance. It could be a new covenant (not really jazzed about this), or an older covenant, but we need to establish some history for it, a bit more work. I don't believe in balance, per se, I mean magi aren't meant to be balanced against each other. That being said, I don't like gimmicks, I've seen character concepts invalidated because someone interprets something as easier to do with different Forms or spells. If you see a concept, don't try and imitate it with a couple of tricks, while also doing what you want to do.
So, let's talk about things, if you are interested.