I just relized that Scribe should not be a Profession. It should be a Craft.
A Profession is "The ability to do a job which does not involve making something". Scribes do make something - they make books, letters, and so on.
Craft is "A general term for countless Abilities, all dealing with handiwork of some type". Scribing definitely involves handiwork.
All references to Profession: Scribe should really be Craft: Scribe. ![]()
Come to speak of it - what ARE the Craft abilities in Ars Magica ? How broad is a "Craft"? City & Guild unhelpfully cautions that Crafts should be based on vocations - to then proceed to discuss things by material. If we do go by vocations, are we to follow the 1220 Craft Guilds listed in City & Guild, which include Metal Working, or the ones mentioned under the "Cost Saving" rules, which separately list Blacksmith, Swordsmith, and Armorer, Goldsmith, and Silversmith ?
In the Verditius chapter of HoH:MC we have an example of a Craft: Blacksmith with a specialization in Sworsmithing, and another of Metalsmithing with a specialization in iron.
I think the line is a bit of a mess and inconsistent on all of this. I'd suggest the following:
Profession: Type
A Profession: Type Ability represents the ability to do a job that does not involve making something tangible. It is usually used with Communication or Dexterity. Examples include jongleur, marshal, reeve, sailor, steward, teamster, and washerwoman.
Some professions are based on another Ability, not on Profession. Examples include doctor (based on Medicine), judge (based on Civil and Cannon Law), and musician (using Music). Professionals in these fields need not take the Profession Ability to produce professional work in it; they use their profession's key skill (such as Medicine) instead.
In addition to their core professional skill, highly-skilled experts often find they need to practice certain social skills to be able to perform at the top levels of their profession. A lawyer may need to use Leadership to manage his legal team, and Bargain to increase his pay. A doctor might improve his Charm to improve his bed-side manner, and a judge might need to learn Etiquette if he is to ingratiate himself to the king.
The line between a Craft and a Profession can be blurry, and it is fine to use either instead of each other as needed.
Craft: Type
A Craft: Type Ability represents the ability to produce something tangible, working with particular materials and techniques. It is usually used with Dexterity.
The Craft ability represents the technical skill of producing something, but often social skills are also required to complement it. Skilled craftsman can only produce great work with well-trained aides, which requires Leadership, and Bargain is also often useful. See City & Guild for rules on running a workshop.
There are hundreds of crafts used in Mythic Europe, but a few notable ones include:
- Scribe.
- Bookbinder.
- Painter or Illuminator. This is assumed to encompass also ink-making, although ink-making can be taken as a separate Craft.
- Metalsmith, also known as Metalworking or Blacksmith. This includes work with iron, and other base metals such as lead or pewter, but not expensive metals such as gold or silver. Specializations include weaponsmith, swordsmith, and armorer. Note that producing weapons is often legally restricted.
- Wood Working, also known as Carpenter. This also encompasses Cooper (making barrels) as a specialization.
- Jeweler, with specializations in Goldsmith, Silversmith, and Lapidary. These work with expensive metals and gems, including alloys such as electrum.
- Sculptor, working with stone or soft metals.
- Mason, also known as Stonemason.
- Bowyer or Fletcher; for simplicity, these are considered one Craft.
- Leatherworker, which is assumed to encompass the specializations Armorer, Tanner, Pergamenarius, Saddler, and Scabbard-Maker. If desired, Tanner or Pergamenarius be taken as a separate Craft; note that a Pergamenarius is required to produce books.
- Glassblower or Glassmaker. These are essential for producing laboratory equipment.
- An assortment of other professions also count as Crafts, including Apothecary, Baker, Brewer or Vintner, Butcher, Candlemaker, Cobbler or Shoemaker, Tailor or Clothier, Tinker (which encompasses also Mechanic and Toolmaker, and relatively low-skill labor including Thatcher), Weaver or Wool-Maker. Note in particular that an Apothecary is necessary for proper medicine and for stocking a laboratory.
The line between a Craft and a Profession can be blurry, and it is fine to use either instead of each other as needed.