why not? I mean, how is this different from the many other errata and clarifications you introduce? It does not contradict 5ed in any way, and I would count it as another clarification.
One really nice quality-of-life feature on the rules summary sheets / screen from the recent Dune rpg: page numbers for the full text of each summary. If the GM screen doesn't have enough detail for you in the moment, it points you straight to the section of rulebook you need.
I agree that regiones are too specific to need the rules on the screen or booklet. While I like screens to have page references for the rules they include, in case I need more detail, I would be cautious of too many page references for rules not covered. Presumably ArMD will already have a decent index, which can be used for anything which the booklet doesn't give detail on.
I disagree. Having page references saves a lot of time when a lookup is needed.
What I would like to see is that each table contains "(p XX ArMD) ", so it is easy to get to the exact detail rule set.
The current index references most entry regarding one topic, and sometimes, it is hard to get to the useful one (for example Wizard's Twilight has 7 pages referenced). So a direct link to the proper section would be very welcome in case the screen is not enough.
And for information, I compiled all forms guidelines, from all extensions. In size 10 character, it is 27 pages. With some optimal formatting, it should be possible to shrink to 20, but still a hefty document, too large for the booklet
I will gladly freely share this resources once I will have checked that the OGL allows me to do so.
That's true. But I'm imagining the situation where you want info on a topic which is not covered in the booklet. Having a section in the booklet which you flick to, only for it to tell you "go look in the book on page XX", is more annoying than not having that section and just looking in the index for the relevant page.
Right. I did not think it an option to have it only give the page reference. The page reference is useful when the booklet/screen gives a formula or some other detail, with the page reference to expand if it does not suffice.
Understood: my original comment was aimed at a comment of David Chart's which I read as suggesting a page reference could be given instead of a summary of the rules. I may have been misreading him, of course.
I am considering this possibility for the screen — it might be useful (and faster than an index). I agree that it would be a terrible idea for the booklet. Adding page numbers to tables and summaries on the screen is, I think, an excellent idea.
We just ran a test layout, and reached the same conclusion. The spell guidelines won't be in the booklet. A 5x10 table on the screen giving the page reference for each set of guidelines would be a possibility, though.
The licence will not be the OGL. The current leading candidate is Creative Commons BY-SA.
Having all the spell guidelines in one place is still a good idea: it makes reference to them much easier in play.
There's two ways of doing this. One is to have abbreviated spell level guidelines in a booklet. Have only the most common benchmark statements, eliminate the explanatory text, and aim to get six of them on a page. That gives you five pages for them. Is that too much?
The other way that would make them more convenient to use would be to re-order them in the "Spells" chapter. Move all the guidelines to be together, rather than having to flick through pages searching for the box you want when some annoying player-magus decides to spont a spell.
That's a shame, but understandable - I suspect a player made booklet with spell guidelines will be on DriveThruRPG within a week of release anyhow.
I still hate the idea of having something which is solely a page reference on the screen - maybe have it on the back page of the booklet? The screen, imo, should be immediately useful - that's the whole point of having the info in your eyeline.
There are a few tweaks I might make when revisiting, but naturally I would recommend much of what I have on my 5e SG screen:
http://www.mad-irishman.net/pub_ars.html#storyguide_screen_50
Best,
Patrick
Yeah, I think the formulae for the DC of the Second Sight, Magic Sensitivity, Sense Holiness check would be appropriate.
Those are very sensible suggestions, thank you.
Apart from the fact that it uses about twice as much space as we have available, that is a good set of choices. It looks as though about half of it is material I was thinking of putting in the booklet, though, so it might work out.
I think having the page references for the spell guidelines in your eyeline might well be immediately useful. It could easily halve the time needed to look them up.
I'll probably make one. I have all the text in electronic format, after all.
... and if you make it a hyperlinked piece of software instead of ground and baked tree, the reduction is a factor of ten at least ...
This is the current state of my thinking, based on people's input and the realisation that the Spell Guidelines will have to be separate. The (?) by Shape and Material is because there are a lot when you collect them, and they might not fit in the booklet. But they would go nicely in multiple columns, so I think they probably will.
Further comments still welcome.
Screen
Range, Duration, and Target table
Spell size table
Aura interactions, including extra botch dice for regiones
Voice & Gestures modifiers
Other casting options
Spell casting results
Spont summary
Ease Factors
Botch dice, general and spell
Penetration calculations
Combat mechanics
Non-combat damage
Fatigue levels and recovery
Travel distance
Concentration
AC duration/Pen multiplier
Confidence
Encumbrance
Second Sight/Magic Sensitivity/Sense Holiness
Warping
Impact
Heat/Corrosion
Poison
Deprivation
Booklet
Vis capacity by material and size
Enchantment modifiers (number of uses etc)
Lab activities summary
Experimentation Tables
Shape and Material Bonuses(?)
Seasonal activities summary (books and such)
Aging
Twilight
Wound recovery
Combat totals
Weapon & armor stats
Advancement Table
Certamen
Regiones
Seems pretty good to me.
If you're doing the Heat/Corrosion, maybe there's room for the Cold rules from Rival Magic?
logically twilight should be on the screen, with other on-stage features
obviously, if you are out of space, I do not object to twilight being the first one to overflow
arguably, Certamen belongs on the screen too, but most players I play with do not want it in the game at all, so that may be ok
Yeah certamen happens rarely enough and has so much crunch that it is not worth the space investment on the screen.
I must say that it is one of my leadt favourite things in the while game and notnally house rule it as a single stress die + Te + Fe + relevant modifiers roll-off.