Shroud the Stench of the Pit as an ability?

Salve Sodales!

And may a fortunate solstice attend you!

To my question:
Let's say an enterprising goetic sorcerer ablates a Famulus specifically to gain the power Shroud the Stench of the Pit....

how should that be adjudicated?

My temptation is to convert the ablation points into XP in a new ability called Shroud the Stench of the Pit and use that score to cast some non-hermetic variant of Shroud Magic at that magnitude.

Are there any immediately obvious pitfalls to doing it that way?

How would you adjudicate it in your saga?

I would use the rules from RoP:M for creature powers used by beings without Might.
See for example the virtues Greater Power and Ritual Power in RoP:M p44,47

(Summary: Costs fatigue levels equal to Might cost/5, rounded up. )

2 Likes

Since this would be an infernal power, would it make sense to spend a confidence point instead of a fatigue level?

Or should they have the option to do either?

So something like this?

Shroud the Stench of the Pit
Init equal to (Qik-2), MuVi 15, Shroud the infernal taint of the users magic up to 6th magnitude. (Personal Power: Two Mastery points spent to reduce might point cost to zero, Constant effect)

Or this?

Shroud the Stench of the Pit
Init equal to (Qik-2), MuVi 35, Shroud the infernal taint of the users magic up to 14th magnitude. (Greater Power: Three Mastery points spent to reduce might point cost to zero, Constant effect)