Silas Ex Verditius

updated through summer 1289
Characteristics: Int +3, Per 0, Pre -1, Com 0, Str -1, Sta 0, Dex +2, Qik 0

Size: 0

Age: 24, Height: ??? cm, Weight: ?? kg, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws:

Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free hermetic 0
Verditius Magic Free Hermetic 0
Secondary Insight Major Hermetic 3
Minor Magical Focus: Diseases Minor Hermetic 1
Puissant Magic Theory Minor General 1
Puissant Corpus Minor Hermetic 1
Personal Vis Source Minor Hermetic 1 Corpus, connected to wound or something...
Potent magic- wands Minor Hermetic 1
Mild Aging Minor General 1 This could of course not be allowed. My thinking was slightly better than other lepers...
Strong-Willed Minor General 1
Total 10
Flaws
Painful Magic Major Hermetic 3
Difficult Spontaneous Magic Minor Hermetic 1
Confraternity Member Minor Story 1 Himinis the Mad
Leper Major General 3
Envious Minor Personality 1
Obsessed (Own Safety) Minor Personality 1 To represent paranoia, could perhaps be worded some other way
Total 10

Personality Traits: +3 Paranoid, +2 Vigilant, +2 Orderly, +1 Distant

Combat:

Soak:

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

Ability Specialization Score Exp Notes
Awareness Alertness 2 15 Shy Childhood
Stealth Eavesdropping 3 30
Native Language Dialect 5 0 Probably something from italy havent picked yet.
Craft: Carpenter Furniture 3 30 Later Life 5-9, Craft should really be taught during aprenticeship...
Chirurg Leprosy 2 15
Folk Ken Lepers 1 5
Bargain Services 1 5
Leadership Carpentry 1 5
Latin Hermetic Usage 4 50 Apprenticeship
Magic Theory Corpus 3+2 30
Artes Liberales Rhetorics 1 5
Parma Magica Mentem 2 18
Philosophiae Veriditus Runes 2 15
Veriditus Lore Initiating Self 1 5
Code of Hermes Selling Items 1 5
Order of Hermes Lore Personalities 1 5

Arts:

Tech Score Exp Form Score Exp Form Score Exp
Creo 8 36 Animal 1 1 Ignem 0 0
Intellego 6 21 Aquam 0 0 Imaginem 1 1
Muto 0 0 Auram 0 0 Mentem 0 0
Perdo 6 21 Copus 8+3 36 Terram 0 0
Rego 6 21 Herbam 1 1 Vim 1 1

Spells:

Name Arts Level Mastery Exp
Purification of the Festering Wounds CrCo 20 --- ---
Ward the Cruel Touch of Pestilence CrCo 20 --- ---
Disguise of the New Visage ​ MuCo 15 --- ---
Curse of the Leprous Flesh ​ PeCo 25 --- ---
Strings of the Unwilling Marionette ​ ReCo 25 --- ---
Lifting the Dangling Puppet ​ ReCo 15 --- ---

Part of the confraternity of Himinis the Mad and a paranoid and secretive magus, his unpleasantness is only increased by the fact that he suffers from leprosy. He aims to create a truly impregnable laboratory and covenant, all while perfecting his craft of carpentry and subduing the effect of his disease.

And now to a more detailed creation:

Silas ex Verditius WIP

Background:
Discovered at a lazarette by his parens. Silas worked among the other lepers in repairing the building. His parens would soon discover his Gift and talent in carpentry. Some have suggested that Marianus of Verditius only took such a sickly unfortunate soul as his apprentice since he believed the young boy’s body would never allow him to truly rival or outshine him.

Silas apprenticeship was conventional, being taught Hermetic Magic alongside with carpentry. Silas himself grew increasingly worried about both his health and perceived enemies. Seeing the maliciousness in the vendettas of House Verditius at Verdi increased this paranoia further.

As Silas was welcomed into the Order, his leprosy had already progressed and started to deform him. Those who could bear the foul smell surrounding him and the effect of the Gift would only be reward with this effort in the form of suspicion. However deep-down Silas wants trusted allies and friends. To this end he has steeled himself to become irreplaceable and impress everyone with his magical creations. This also serves as a way to seek immortality with his creations. His body might rot but his masterpieces shall not suffer the same fate. And woe upon any thief or saboteur who tries to tamper with his creations.

Appearance:
Before spotting Silas one can smell him, an unfortunate consequence of his curse. The unpleasant smell is hard to shake and usually has a nasty habit of sticking to areas and object he’s in frequent contact with. Silas isn’t a particularly tall man. He is usually dressed in a long and baggy robe which cover most of his skin. The robes long arms need to be rolled up if Silas wants to work his craft, which reveals many pink skin lesions along his arms. Silas’ face has the same marks and is completely hairless. Silas eyes are dark, his gaze usually move around never focusing on a single object. Under his arm usually hangs a large bag which is filled with various carpentry tools.

Sigil:
Silas’ spell incorporates the same pink lesions that marks his body. Usually appearing on the targets and eventually fading as the effects comes to an end.

Voting Sigil:
A decorated wooden leper clapper. The item has been carved with various Verditius Runes and is rather beautiful. The wood has been treated in a special way, leaving it with a few pink spots – similar to those left by Silas' sigil.

Characteristics: Int +3, Per 0, Pre -1, Com 0, Str -1, Sta 0, Dex +2, Qik 0

Size: 0

Age: 24, Height: 172 cm, Weight: 77 kg, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws:

Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free hermetic 0
Verditius Magic Free Hermetic 0
Secondary Insight Major Hermetic 3
Minor Magical Focus: Diseases Minor Hermetic 1
Puissant Magic Theory Minor General 1
Puissant Corpus Minor Hermetic 1
Personal Vis Source Minor Hermetic 1 Fruit of the Leper
Minor Potent Magic: Wooden Wands Minor General 1
Mild Aging Minor General 1
Strong-Willed Minor General 1
Total 10
Flaws
Painful Magic Major Hermetic 3
Difficult Spontaneous Magic Minor Hermetic 1
Confraternity Member Minor Story 1 Himinis the Mad
Leper Major General 3
Envious Minor Personality 1
Obsessed (Own Safety) Minor Personality 1
Total 10

Personality Traits: +3 Paranoid, +2 Vigilant, +2 Orderly, +1 Distant

Combat:

Soak:

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

Ability Specialization Score Exp Notes
Awareness Alertness 2 15 Shy Childhood
Stealth Eavesdropping 3 30
North Italian Piedmontese 5 0
Craft: Woodworking Furniture 3 30 Later Life 5-9
Chirurg Leprosy 2 15
Folk Ken Lepers 1 5
Bargain Services 1 5
Leadership Carpentry 1 5
Latin Hermetic Usage 4 50 Apprenticeship
Magic Theory Corpus 3+2 30
Artes Liberales Rhetorics 1 5
Parma Magica Mentem 1 5
Philosophiae Veriditus Runes 2 15
Veriditus Lore Initiating Self 1 5
Code of Hermes Selling Items 1 5
Order of Hermes Lore Personalities 1 5

Arts:

Tech Score Exp Form Score Exp Form Score Exp
Creo 6 21 Animal 0 0 Ignem 0 0
Intellego 6 21 Aquam 0 0 Imaginem 0 0
Muto 0 0 Auram 0 0 Mentem 0 0
Perdo 6 21 Copus 8+3 36 Terram 0 0
Rego 6 21 Herbam 0 0 Vim 0 0

Twilight Scars: None.

Equipment: Baggy wizardly robes. Bag with Casting Tools and some mundane tools.

Encumbrance:

Spells:

Name Arts Level Mastery Exp Casting Tool Notes
Purification of the Festering Wounds CrCo 20 --- --- Small hand drill ---
Ward the Cruel Touch of Pestilence CrCo 20 --- --- Wooden mallet Focus
Disguise of the New Visage ​ MuCo 15 --- --- Plane ---
Curse of the Leprous Flesh ​ PeCo 25 --- --- Saw Focus
Strings of the Unwilling Marionette ​ ReCo 25 --- --- Twybil ---
Lifting the Dangling Puppet ​ ReCo 15 --- --- Chisel ---

What year did he finish his guantlet?

Also if you are part of the confraternity of Himinis the Mad you should have a focus with wands- though since you already have a minor magical focus it would likely manifest as potent magic (wands) instead, which is a necessary virtue that balances the confraternity membership.
Or of course you can replace your current focus with a focus on wands.

I haven’t put much thought into the year. I suppose to be a bit old, but perhaps everyone is doing it like that.

Regardning the second point. I thought that initiation happened after Gauntlet. Like the clan mysteries of Bjornaer. Wouldn’t I have to take the flaw the script demands as well with that interpretation?

I believe that Verdirius Magic is acquired o er time as part of the apprenticeship, and the flaw is casting tools.

I also may have work for a woodworker to help my art.

Being in the confraternity at gauntlet is possible, and would require initiation into the mystery, otherwise it would not be allowed at all since the character is being made literally at gauntlet, not guantlet and then join a confraternity.

That's true but we are talking about confraternity mysteries.

I want to dip some into woodcarving later so I am sure we could produce some wonderful items together.

I dont mind taking the potent virtue, but do I need to take the Envious flaw as the Ordeal for the initiation as well?

Yes, you would.

Alright updated the sheet. He's a bit heavy on Hermetic Vritues now but what can you do. I guess the Hubris flaw isnt taken for the first confraternity initiation.

For Guantlet year lets go with 1187, though I just picked it a bit randomly.

Anything else that need some tinkering regarding the sheet?

wood carving and carpentry may be combined into a woodworking craft.
also you do need to pick a native language

There we go, back to the problem with not being taught any Craft during apprenticeship this way though.

If he had a craft already its not really a problem, just atypical.

Alright, alright. Then all the mechanics should have been resolved. Might come back and do some minor changes. I suppose Secondary Insight is a bit of a weird fit, but I didn’t want 10 minor virtues and no other major appealed to me either. I suppose you would have said if it’s changed from core somehow.

I think we are up to spells at this point

Yea will probably do that a later state. Should be relatively straightforward. Do you allow our own spells or only printed ones?

For newly gauntleted apprentices I'm going to keep things to published spells.

1 Like

Do you have any other thought or concerns regarding the concept? Any other notes or ideas on what to build upon?

Obviously a few thing are still missing, Sigil and Description for example.