Campaign Title: Solitude
System: ArM5
of Players: 4-5
Deadline: As soon as possible
Starting Level: gauntlet
Advancement Rules: much lab time
Combat Rules: standard rules
Dice-Rolling Rules: use an online dice roller
Special Rules: In between ic adventures, the will be 10 +d10 years of lab time. If players want to adventure in lab seasons, these adventures will be resolved with a single roll (e.g. find a familiar) based on the character's strengths and weaknesses. This is the only way I see to make lab projects possible. Each season, there will also be a 2% chance per point of personality/story flaw that a character's life distracts her from lab work
Posting Rate: daily
Absences: Announce it. If you vanish, expect your character to fall ill and die after a while.
Writing Expectations: Low. I like good writing, but this is not FATE but Ars Magica (made in 1989).
Text Formatting: whatever. ooc at the end.
Plot- or Character-Driven: both
Focus: covenant and lab work + ic adventures so we can enjoy character growth
Character Types: normal magi (magi only). Leave me alone with complicated rules (e.g. hedge magic). And don't create a religious fanatic that gets on everybody's nerves.
Campaign Description: Chilhac, Auvergne (Southern France). You build a covenant (with a standard charter) at a prehistoric site with a magic aura, because it's quiet there.