Solomon of Guernicus (development)

Solomon of Guernicus
7 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a simple quarterstaff with him at all times. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 42 (Appears 35)
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 1(8)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2

Reputation:
Quaesitor Cum Auctoritate +3

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 4
Concentration (Reading) 1
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 1
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 3
Intrigue (Plots) 2
Living Language: English (West Saxon, Slang) 5
Living Language: Celtic (Welsh) 3
Living Language: French (Anglo-Norman) 3
Magic Lore (Creatures) 1
Magic Theory (intellego) 4(62)
Order of Hermes Lore (Politics) 1
Parma Magica (Mentem) 2
Penetration (Vim) 2
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 3
Theology (Biblical Knowledge) 2

Arts:
Creo 5
Intellego 14+3
Muto 0
Perdo 5
Rego 5

Animal 0
Aquam 0
Aurum 0
Corpus 5
Herbam 0
Ignem 0
Imaginem 1
Mentem 5
Terram 4
Vim 8+3

Vis: 13 pawns

Spells:

Corpus
Intellego Corpus

Physician's Eye, InCo 5 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)

Mentem
Intelligo Mentem

Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brother’s have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his ivestigations.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Actually, go ahead and start role playing in the council thread. I just won't allow you to roll dice until you post your final draft.

When you are ready, repost the finished character in a new clean thread and I will sticky it. Then this thread is retained for your use as a worksheet and seasonal activities and other discussions.

Will do. Just working through familiar and talisman development which is taking me some time...but I'm away from home on business right now, so there's no wife to tell me to get the hell off the computer :smiley:

A couple of questions regarding familiars and the house rules. My understanding is that once they have been bound, they can gain exposure XP when helping with lab work, is that right? If so, do they also gain XP when our magus is gaining adventure XP, and if so would they get the 10 XP or just exposure XP?

On that note, could you guys take a look at my proposed familiar and make sure she looks kosher? This is my first time writing up a magical creature. I built her starting with a magic might of 15 and Summer season for XP purposes.

Sophia - Magic Owl (will bind with InVi)
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Major Virtue: Greater Immunity - Arrows, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits:
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +4
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
(Area) Lore 2 (geography)
Athletics 5 (flying)
Awareness 4 (rodents)
Brawl 3 (claws)
Hunt 4 (rodents)
Second Sight 3 (ghosts)
Stealth 3 (silent flying)
Survival 4 (woods)
Wilderness Sense 3 (find prey)

Solomon of Guernicus
14 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a simple quarterstaff with him at all times. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 49 (Appears 38)
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 2(16)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2

Reputation:
Quaesitor Cum Auctoritate +3

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 4
Concentration (Reading) 1
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 1
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 3
Intrigue (Plots) 2
Living Language: English (West Saxon, Slang) 5
Living Language: Celtic (Welsh) 3
Living Language: French (Anglo-Norman) 3
Living Language: High German (Alemannic) 2
Magic Lore (Creatures) 2
Magic Theory (intellego) 5(84)
Order of Hermes Lore (Politics) 2
Parma Magica (Mentem) 2
Penetration (Vim) 2
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 3
Theology (Biblical Knowledge) 2

Arts:
Creo 8
Intellego 14+3
Muto 0
Perdo 5
Rego 10

Animal 0
Aquam 0
Aurum 0
Corpus 10
Herbam 4
Ignem 0
Imaginem 2
Mentem 8
Terram 5
Vim 10+3

Vis: 11 pawns

Spells:

Corpus
Intellego Corpus

Physician's Eye, InCo 5 (ArM5 pg 130)
Whispers Through the Black Gate, InCo 15 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
Tracing the Trail of Death's Stench, InCo 20 (ArM5 pg 131)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)
Summoning the Distant Image, InIm 25 (ArM5 pg 145)

Mentem
Intelligo Mentem

Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)
Thoughts Within Babble, InMe 25 (ArM5 pg 149)
Ear of Truth, InMe 30 (HoH:TL pg 73)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)
Trust Me, ReMe 20 (HoH:TL pg 73)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Magic Items:
Talisman: Quarterstaff made from a Walnut tree with small brass rings encircling both ends of the staff
Potential Space: 30 pawns, Opened Space: 8 pawns, Used Space: 3 pawns
Attunements (3): +4 Demons; +4 Mind, +3 Living Wood
CrIg 14, Create Torchlight
R: Per, D: Item Maintains Concentration, T: Ind, 24 uses/day
Causes a light the equivalent of torchlight to radiate from the top of the staff.
(Base 3, +1 Conc; 5 levels for Item Maintaining Concentration, 5 levels for 24 uses/day)
MuHe 7, Thorny Staff
R: Per, D: Diameter, T: Ind, 6 uses/day
Causes the top end of the staff to grow thick, sharp thorns. Adds +4 to the damage done by the staff.
(Base 3, +1 Diameter; 3 levels for 6 uses/day)

Sophia - Magic Owl Familiar
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Major Virtue: Greater Immunity - Arrows, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits:
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +4
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
(Area) Lore 2 (geography)
Athletics 5 (flying)
Awareness 4 (rodents)
Brawl 3 (claws)
Hunt 4 (rodents)
Magic Theory 2(20) (assist in lab)
Second Sight 3 (ghosts)
Stealth 3 (silent flying)
Survival 4 (woods)
Wilderness Sense 3 (find prey)
Empowered Bond Effects:
Mental Communication (Solomon to Sophia) CrMe 15
Mental Communication (Sophia to Solomon) CrMe 15

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brother’s have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his investigations.

Second Cycle (1209-1215)
Realizing that there was little more he could in Blackthorn under the shadow of his Pater, Solomon answered a request for quaesitorial support in the Rhine tribunal and made his way there. While spending some time traveling through Black Forest he meets Sophia, the magical owl which would eventually become his familiar. He continues his laboratory work in order to improve his quaesiatorial duties while also creating his talisman.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Second Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
16 seasons adventure/study/practice (190 xp with Book Learner)
1 season lab: Bind Familiar - InVi lab total 40; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: Prepare Talisman; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication, CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Create Torchlight, CrIg 14 (base 3, +1 conc, 5 levels item maintains conc, 5 levels 24 uses/day); lab total 28; vis cost 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Transformation of the Thorny Staff-like effect, MuHe 7 (base 3, +1 diameter, 3 levels 6 uses/day); lab total 14; vis cost: 1 (2 exposure XP - Magic Theory)
1 season wasted

Solomon of Guernicus
21 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a simple quarterstaff with him at all times. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 56 (Appears 40)
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 3(32)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)
Strong-Willed (adventure)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2

Reputation:
Quaesitor Cum Auctoritate +3

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 4
Concentration (Reading) 1
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 2
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 4
Intrigue (Plots) 2
Living Language: English (West Saxon, Slang) 5
Living Language: Celtic (Welsh) 3
Living Language: French (Anglo-Norman) 3
Living Language: High German (Alemannic) 3
Living Language: Italian (Sicilian) 3
Magic Lore (Creatures) 2
Magic Theory (intellego) 5(100)
Order of Hermes Lore (Politics) 3
Parma Magica (Mentem) 4
Penetration (Vim) 4
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 4
Theology (Biblical Knowledge) 2

Arts:
Creo 8
Intellego 14+3
Muto 0
Perdo 5
Rego 10

Animal 0
Aquam 0
Aurum 0
Corpus 10
Herbam 4
Ignem 1
Imaginem 3
Mentem 8
Terram 5
Vim 10+3

Vis: 28 pawns

Spells:

Corpus
Creo Corpus

Bind Wound, CrCo 10 (ArM5 pg 129)
The Chirurgeon's Healing Touch, CrCo 20 (ArM5 pg 129)

Intellego Corpus
Physician's Eye, InCo 5 (ArM5 pg 130)
Whispers Through the Black Gate, InCo 15 (ArM5 pg 130)
Sight of the True Form, InCo 20 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
The Inexorable Search, InCo 20 (ArM5 pg 131)
Tracing the Trail of Death's Stench, InCo 20 (ArM5 pg 131)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Spasms of the Uncontrolled Mind, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)
Wizard's Leap, ReCo 15 (HoH:S pg 36)
The Leap of Homecoming, ReCo 35 (ArM5 pg 136)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)
Summoning the Distant Image, InIm 25 (ArM5 pg 145)

Mentem
Intelligo Mentem

Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)
Thoughts Within Babble, InMe 25 (ArM5 pg 149)
Ear of Truth, InMe 30 (HoH:TL pg 73)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)
Trust Me, ReMe 20 (HoH:TL pg 73)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)
Odor of Lingering Magic, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160); Mastery 2 (penetration, fast-cast)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Magic Items:
Talisman: Quarterstaff made from a Walnut tree with small brass rings encircling both ends of the staff
Potential Space: 30 pawns, Opened Space: 8 pawns, Used Space: 3 pawns
Attunements (3): +4 Demons; +4 Mind, +3 Living Wood
CrIg 14, Create Torchlight
R: Per, D: Item Maintains Concentration, T: Ind, 24 uses/day
Causes a light the equivalent of torchlight to radiate from the top of the staff.
(Base 3, +1 Conc; 5 levels for Item Maintaining Concentration, 5 levels for 24 uses/day)
MuHe 7, Thorny Staff
R: Per, D: Diameter, T: Ind, 6 uses/day
Causes the top end of the staff to grow thick, sharp thorns. Adds +4 to the damage done by the staff.
(Base 3, +1 Diameter; 3 levels for 6 uses/day)

Sophia - Magic Owl Familiar
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Major Virtue: Greater Immunity - Arrows, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits:
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +4
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
(Area) Lore 2 (geography)
Athletics 5 (flying)
Awareness 4 (rodents)
Brawl 3 (claws)
Hunt 4 (rodents)
Magic Theory 3(36) (assist in lab)
Second Sight 3 (ghosts)
Stealth 3 (silent flying)
Survival 4 (woods)
Wilderness Sense 3 (find prey)
Empowered Bond Effects:
Mental Communication (Solomon to Sophia) CrMe 15
Mental Communication (Sophia to Solomon) CrMe 15
Shared Senses (Sophia’s Sight, 12 uses/day) InMe 34

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brother’s have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his investigations.

Second Cycle (1209-1215)
Realizing that there was little more he could in Blackthorn under the shadow of his Pater, Solomon answered a request for quaesitorial support in the Rhine tribunal and made his way there. While spending some time traveling through Black Forest he meets Sophia, the magical owl which would eventually become his familiar. He continues his laboratory work in order to improve his quaesiatorial duties while also creating his talisman.

Third Cycle (1216-1222)
Solomon travels to Magvillus, Domus Magnus of House Guernicus, to study the immense library there and further his quaesitorial spell repertoire. During this time he also serves as a wondering quaesitor for the Rome Tribunal. In 1220, as part of a routine investigation he stumbles across a potential infernal magus within the order. After over a year of quiet and intense investigation, he finally acquires enough proof to bring the evidence to tribunal where a Wizard’s March is placed upon the infernalist.

Solomon, along with a company of three hoplites, eventually track the infernalist to Pompeii where he draws power from a mundane sex cult that worships a succubus who aids him. During the ensuing confrontation, Solomon learns that the infernalists demonic patron is the succubus who had first tried to seduce him so many years ago and was feeding on the lustful energies that had taken hold of the cult here. It took all of Solomon’s Strong Will to resist her temptations even as one of the hoplites who had traveled with him succumbed to her wiles. After an exhaustive battle against the cult, the infernalist and his demonic patron, Solomon and Guillaume Flambonis, the only hoplite to survive the encounter, prevailed. Upon their return to Magvillus, Solomon personally recommended Guillaume for training as a quaesitor.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Second Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
16 seasons adventure/study/practice (190 xp with Book Learner)
1 season lab: Bind Familiar - InVi lab total 40; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: Prepare Talisman; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication, CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Create Torchlight, CrIg 14 (base 3, +1 conc, 5 levels item maintains conc, 5 levels 24 uses/day); lab total 28; vis cost 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Transformation of the Thorny Staff-like effect, MuHe 7 (base 3, +1 diameter, 3 levels 6 uses/day); lab total 14; vis cost: 1 (2 exposure XP - Magic Theory)
1 season wasted

Third Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
2 seasons adventure to acquire Strong-Willed virtue (cost 10 xp)
17 seasons adventure/study/practice (200 xp with Book Learner)
1 season lab: learn Intellego Vim spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Creo Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spell (2 exposure XP - Magic Theory)
3 seasons lab: Empower familiar bond - Shared Senses, InMe 34; lab total 46; vis cost: 4 (6 exposure XP - Magic Theory)
1 season wasted

Marko, you stickied the discussion thread instead of a final character sheet :slight_smile:

Fixed it :slight_smile:

Prince, please repost the final character in a new thread for the sticky :smiley:

Will do, I just have one more cycle to get him through. My laptop died on me two weeks ago and was away from home so all I had was my tablet. It made it a bit more difficult to work all of the math and type everything up. But, now I'm back home and should be able to get the last cycle up this weekend.

coolness 8)

Solomon of Guernicus
28 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a quarterstaff made from a walnut tree with thick brass bands encircling both ends. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 63 (Appears 40) [Level 36 Longevity Ritual]
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 3(40)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)
Strong-Willed (adventure)
True Friend [Sophia] (familiar)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2
Loyal to Sophia +3

Reputation:
Quaesitor Cum Auctoritate +3
Infernalist Hunter +2

Combat:
Staff: Initiative +0, Attack +4, Defense +2, Damage +1
Soak: +5
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Chirurgy (Binding Wounds) 1
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 5
Concentration (Reading) 3
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 2
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 4
Intrigue (Plots) 3
Living Language: Celtic (Welsh) 3
Living Language: English (West Saxon, Slang) 5
Living Language: French (Anglo-Norman) 3
Living Language: High German (Alemannic) 3
Living Language: Neopolitan (Northern Calabrian) 3
Living Language: Occitan (Catalan) 3
Living Language: Spanish (Castilian) 3
Magic Lore (Creatures) 2
Magic Theory (intellego) 6(114)
Order of Hermes Lore (Politics) 4
Parma Magica (Mentem) 5
Penetration (Vim) 5
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 5
Theology (Biblical Knowledge) 2

Arts:
Creo 8
Intellego 14+3
Muto 0
Perdo 5
Rego 10

Animal 1
Aquam 0
Aurum 1
Corpus 10
Herbam 4
Ignem 2
Imaginem 4
Mentem 10
Terram 5
Vim 10+3

Vis: 31 pawns

Spells:

Corpus
Creo Corpus

Bind Wound, CrCo 10 (ArM5 pg 129)
The Chirurgeon's Healing Touch, CrCo 20 (ArM5 pg 129)

Intellego Corpus
Physician's Eye, InCo 5 (ArM5 pg 130)
Whispers Through the Black Gate, InCo 15 (ArM5 pg 130)
Sight of the True Form, InCo 20 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
The Inexorable Search, InCo 20 (ArM5 pg 131)
Tracing the Trail of Death's Stench, InCo 20 (ArM5 pg 131)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)
The Eye of the Sage, InCo(Im) 30 (ArM5 pg 131)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Spasms of the Uncontrolled Mind, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)
Wizard's Leap, ReCo 15 (HoH:S pg 36)
The Leap of Homecoming, ReCo 35 (ArM5 pg 136)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)
Summoning the Distant Image, InIm 25 (ArM5 pg 145)
Discern the Images of Truth and Falsehood, InIm 30 (ArM5 pg 144)
Mentem
Intelligo Mentem

Perception of the Conflicting Motives, InMe 15 (ArM5 pg 149)
Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)
Thoughts Within Babble, InMe 25 (ArM5 pg 149)
Ear of Truth, InMe 30 (HoH:TL pg 73)
Peering Into the Mortal Mind, InMe 30 (ArM5 pg 149)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)
Confusion of the Numbed Will, ReMe 15 (ArM5 pg 151)
Aura of Rightful Authority, ReMe 20 (ArM5 pg 151)
Trust Me, ReMe 20 (HoH:TL pg 73)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)
Odor of Lingering Magic, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160); Mastery 2 (penetration, fast-cast)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Magic Items:
Talisman: Quarterstaff made from a Walnut tree with small brass rings encircling both ends of the staff
Potential Space: 30 pawns, Opened Space: 8 pawns, Used Space: 7 pawns
Attunements (4): +4 Demons; +4 Mind, +3 Living Wood, Ignem +3
Create Torchlight, CrIg 14
R: Per, D: Item Maintains Concentration, T: Ind, 24 uses/day
Causes a light the equivalent of torchlight to radiate from the top of the staff.
(Base 3, +1 Conc; 5 levels for Item Maintaining Concentration, 5 levels for 24 uses/day)
Thorny Staff, MuHe 7
R: Per, D: Diameter, T: Ind, 6 uses/day
Causes the top end of the staff to grow thick, sharp thorns. Adds +4 to the damage done by the staff.
(Base 3, +1 Diameter; 3 levels for 6 uses/day)
Personal Demonic Ward, ReVi 34
R: Per, D: Sun, T: Ind, 2 uses/day, Environmental Trigger
The talisman, and Solomon when he is touching it, is constantly warded against demons and demonic powers. This ward protects against demons with a Might up to 23 with a penetration of 24.
(base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24)

Sophia - Magic Owl Familiar
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor), True Friend [Solomon] (familiar)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Greater Power: Immobilize Prey, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits: Owl +3, Wise +3, Loyal to Solomon +3
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +7
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
Area Lore: Rhine Tribunal (geography) 2
Athletics (flying) 5
Awareness (rodents) 4
Brawl (claws) 3
Hunt (rodents) 4
Magic Theory (assist in lab) 4(50)
Second Sight (ghosts) 3
Stealth (silent flying) 3
Survival (woods) 4
Wilderness Sense (find prey) 3
Powers:
Immobilize Prey, 0 points, Init +6, Mentem or Animal.
R: Eye, D: Conc, T: Ind
Any creature that makes eye contact with the Owl is unable to move and may only make small whining or moaning sounds. The target may move only if he successfully makes a Strength roll against an Ease Factor of 9.
ReMe(An) 15 (Base 5, +1 Eye, +1 Conc): Greater Power (15 levels, –2 Might cost, 15xp in Penetration, +2 Init)
Cords:
Gold Cord: 1 (5), Silver Cord 1 (5), Bronze Cord 3 (30)
Empowered Bond Effects:
Mental Communication (Solomon to Sophia, unlimited uses) CrMe 15
Mental Communication (Sophia to Solomon, unlimited uses) CrMe 15
Shared Senses (Sophia’s Sight, 12 uses/day) InMe 34

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brothers have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his investigations.

Second Cycle (1209-1215)
Realizing that there was little more he could in Blackthorn under the shadow of his Pater, Solomon answered a request for quaesitorial support in the Rhine tribunal and made his way there. While spending some time traveling through Black Forest he meets Sophia, the magical owl which would eventually become his familiar. He continues his laboratory work in order to improve his quaesiatorial duties while also creating his talisman.

Third Cycle (1216-1222)
Solomon travels to Magvillus, Domus Magnus of House Guernicus, to study the immense library there and further his quaesitorial spell repertoire. During this time he also serves as a wondering quaesitor for the Rome Tribunal. In 1220, as part of a routine investigation he stumbles across a potential infernal magus within the order. After over a year of quiet and intense investigation, he finally acquires enough proof to bring the evidence to tribunal where a Wizard’s March is placed upon the infernalist.

Solomon, along with a company of three hoplites, eventually track the infernalist to Pompeii where he draws power from a mundane sex cult that worships a succubus who aids him. During the ensuing confrontation, Solomon learns that the infernalists demonic patron is the succubus who had first tried to seduce him so many years ago and was feeding on the lustful energies that had taken hold of the cult here. It took all of Solomon’s Strong Will to resist her temptations even as one of the hoplites who had traveled with him succumbed to her wiles. After an exhaustive battle against the cult, the infernalist and his demonic patron, Solomon and Guillaume Flambonis, the only hoplite to survive the encounter, prevailed. Upon their return to Magvillus, Solomon personally recommended Guillaume for training as a quaesitor.

Fourth Cycle (1222-1229)
Having heard of Solomon’s success in hunting down the infernalist, the covenant of Duresca asks him to join them and help hunt down the remnants of infernalists operating within Iberia that were not destroyed during the Shadow War. Solomon gladly agrees and takes up residence at Duresca, leading many investigations throughout the tribunal. He has some success finding magi dabbling with infernal influence, but does not uncover any major practitioners like he had previously.

When Guillaume informs him of the attempts to rebuild the covenant at Andorra, Solomon agrees to travel there and aid in its reconstruction.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Second Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
16 seasons adventure/study/practice (190 xp with Book Learner)
1 season lab: Bind Familiar - InVi lab total 40; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: Prepare Talisman; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication, CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Create Torchlight, CrIg 14 (base 3, +1 conc, 5 levels item maintains conc, 5 levels 24 uses/day); lab total 28; vis cost 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Transformation of the Thorny Staff-like effect, MuHe 7 (base 3, +1 diameter, 3 levels 6 uses/day); lab total 14; vis cost: 1 (2 exposure XP - Magic Theory)
1 season wasted

Third Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
2 seasons adventure to acquire Strong-Willed virtue (cost 10 xp)
17 seasons adventure/study/practice (200 xp with Book Learner)
1 season lab: learn Intellego Vim spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Creo Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spell (2 exposure XP - Magic Theory)
3 seasons lab: Empower familiar bond - Shared Senses, InMe 34; lab total 46; vis cost: 4 (6 exposure XP - Magic Theory)
1 season wasted

Fourth Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
20 seasons adventure/study/practice (230 xp with Book Learner)
2 seasons lab: Instill talisman effect - Personal Demonic Ward, ReVi 34 (base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24); lab total 52; vis cost: 4 (4 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus (Imaginem) spell) (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: Create LR - Base Lab Total 35, Base Vis 13p, Extra Vis 1p, Total 36. Effects: -8 resist aging (2 exposure XP - Magic Theory)
1 season wasted

Solomon of Guernicus
28 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a quarterstaff made from a walnut tree with thick brass bands encircling both ends. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 63 (Appears 40) [Level 36 Longevity Ritual]
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 3(40)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)
Strong-Willed (adventure)
True Friend [Sophia] (familiar)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2
Loyal to Sophia +3

Reputation:
Quaesitor Cum Auctoritate +3
Infernalist Hunter +2

Combat:
Staff: Initiative +0, Attack +4, Defense +2, Damage +1
Soak: +5
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Chirurgy (Binding Wounds) 1
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 5
Concentration (Reading) 3
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 2
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 4
Intrigue (Plots) 3
Living Language: Celtic (Welsh) 3
Living Language: English (West Saxon, Slang) 5
Living Language: French (Anglo-Norman) 3
Living Language: High German (Alemannic) 3
Living Language: Neopolitan (Northern Calabrian) 3
Living Language: Occitan (Catalan) 3
Living Language: Spanish (Castilian) 3
Magic Lore (Creatures) 2
Magic Theory (intellego) 6(114)
Order of Hermes Lore (Politics) 4
Parma Magica (Mentem) 5
Penetration (Vim) 5
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 5
Theology (Biblical Knowledge) 2

Arts:
Creo 8
Intellego 14+3
Muto 0
Perdo 5
Rego 10

Animal 1
Aquam 0
Aurum 1
Corpus 10
Herbam 4
Ignem 2
Imaginem 4
Mentem 10
Terram 5
Vim 10+3

[bLab Texts:[/b] Sight of the Sigil, InVi 50

Spells:

Corpus
Creo Corpus

Bind Wound, CrCo 10 (ArM5 pg 129)
The Chirurgeon's Healing Touch, CrCo 20 (ArM5 pg 129)

Intellego Corpus
Physician's Eye, InCo 5 (ArM5 pg 130)
Whispers Through the Black Gate, InCo 15 (ArM5 pg 130)
Sight of the True Form, InCo 20 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
The Inexorable Search, InCo 20 (ArM5 pg 131)
Tracing the Trail of Death's Stench, InCo 20 (ArM5 pg 131)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)
The Eye of the Sage, InCo(Im) 30 (ArM5 pg 131)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Spasms of the Uncontrolled Mind, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)
Wizard's Leap, ReCo 15 (HoH:S pg 36)
The Leap of Homecoming, ReCo 35 (ArM5 pg 136)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)
Summoning the Distant Image, InIm 25 (ArM5 pg 145)
Discern the Images of Truth and Falsehood, InIm 30 (ArM5 pg 144)
Mentem
Intelligo Mentem

Perception of the Conflicting Motives, InMe 15 (ArM5 pg 149)
Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)
Thoughts Within Babble, InMe 25 (ArM5 pg 149)
Ear of Truth, InMe 30 (HoH:TL pg 73)
Peering Into the Mortal Mind, InMe 30 (ArM5 pg 149)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)
Confusion of the Numbed Will, ReMe 15 (ArM5 pg 151)
Aura of Rightful Authority, ReMe 20 (ArM5 pg 151)
Trust Me, ReMe 20 (HoH:TL pg 73)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)
Odor of Lingering Magic, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160); Mastery 2 (penetration, fast-cast)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Magic Items:
Talisman: Quarterstaff made from a Walnut tree with small brass rings encircling both ends of the staff
Potential Space: 30 pawns, Opened Space: 8 pawns, Used Space: 7 pawns
Attunements (4): +4 Demons; +4 Mind, +3 Living Wood, Ignem +3
Create Torchlight, CrIg 14
R: Per, D: Item Maintains Concentration, T: Ind, 24 uses/day
Causes a light the equivalent of torchlight to radiate from the top of the staff.
(Base 3, +1 Conc; 5 levels for Item Maintaining Concentration, 5 levels for 24 uses/day)
Thorny Staff, MuHe 7
R: Per, D: Diameter, T: Ind, 6 uses/day
Causes the top end of the staff to grow thick, sharp thorns. Adds +4 to the damage done by the staff.
(Base 3, +1 Diameter; 3 levels for 6 uses/day)
Personal Demonic Ward, ReVi 34
R: Per, D: Sun, T: Ind, 2 uses/day, Environmental Trigger
The talisman, and Solomon when he is touching it, is constantly warded against demons and demonic powers. This ward protects against demons with a Might up to 23 with a penetration of 24.
(base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24)

Sophia - Magic Owl Familiar
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor), True Friend [Solomon] (familiar)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Greater Power: Immobilize Prey, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits: Owl +3, Wise +3, Loyal to Solomon +3
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +7
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
Area Lore: Rhine Tribunal (geography) 2
Athletics (flying) 5
Awareness (rodents) 4
Brawl (claws) 3
Hunt (rodents) 4
Magic Theory (assist in lab) 4(50)
Second Sight (ghosts) 3
Stealth (silent flying) 3
Survival (woods) 4
Wilderness Sense (find prey) 3
Powers:
Immobilize Prey, 0 points, Init +6, Mentem or Animal.
R: Eye, D: Conc, T: Ind
Any creature that makes eye contact with the Owl is unable to move and may only make small whining or moaning sounds. The target may move only if he successfully makes a Strength roll against an Ease Factor of 9.
ReMe(An) 15 (Base 5, +1 Eye, +1 Conc): Greater Power (15 levels, –2 Might cost, 15xp in Penetration, +2 Init)
Cords:
Gold Cord: 1 (5), Silver Cord 1 (5), Bronze Cord 3 (30)
Empowered Bond Effects:
Mental Communication (Solomon to Sophia, unlimited uses) CrMe 15
Mental Communication (Sophia to Solomon, unlimited uses) CrMe 15
Shared Senses (Sophia’s Sight, 12 uses/day) InMe 34

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brothers have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his investigations.

Second Cycle (1209-1215)
Realizing that there was little more he could in Blackthorn under the shadow of his Pater, Solomon answered a request for quaesitorial support in the Rhine tribunal and made his way there. While spending some time traveling through Black Forest he meets Sophia, the magical owl which would eventually become his familiar. He continues his laboratory work in order to improve his quaesiatorial duties while also creating his talisman.

Third Cycle (1216-1222)
Solomon travels to Magvillus, Domus Magnus of House Guernicus, to study the immense library there and further his quaesitorial spell repertoire. During this time he also serves as a wondering quaesitor for the Rome Tribunal. In 1220, as part of a routine investigation he stumbles across a potential infernal magus within the order. After over a year of quiet and intense investigation, he finally acquires enough proof to bring the evidence to tribunal where a Wizard’s March is placed upon the infernalist.

Solomon, along with a company of three hoplites, eventually track the infernalist to Pompeii where he draws power from a mundane sex cult that worships a succubus who aids him. During the ensuing confrontation, Solomon learns that the infernalists demonic patron is the succubus who had first tried to seduce him so many years ago and was feeding on the lustful energies that had taken hold of the cult here. It took all of Solomon’s Strong Will to resist her temptations even as one of the hoplites who had traveled with him succumbed to her wiles. After an exhaustive battle against the cult, the infernalist and his demonic patron, Solomon and Guillaume Flambonis, the only hoplite to survive the encounter, prevailed. Upon their return to Magvillus, Solomon personally recommended Guillaume for training as a quaesitor.

Fourth Cycle (1222-1229)
Having heard of Solomon’s success in hunting down the infernalist, the covenant of Duresca asks him to join them and help hunt down the remnants of infernalists operating within Iberia that were not destroyed during the Shadow War. Solomon gladly agrees and takes up residence at Duresca, leading many investigations throughout the tribunal. He has some success finding magi dabbling with infernal influence, but does not uncover any major practitioners like he had previously.

When Guillaume informs him of the attempts to rebuild the covenant at Andorra, Solomon agrees to travel there and aid in its reconstruction.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Second Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
16 seasons adventure/study/practice (190 xp with Book Learner)
1 season lab: Bind Familiar - InVi lab total 40; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: Prepare Talisman; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication, CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Create Torchlight, CrIg 14 (base 3, +1 conc, 5 levels item maintains conc, 5 levels 24 uses/day); lab total 28; vis cost 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Transformation of the Thorny Staff-like effect, MuHe 7 (base 3, +1 diameter, 3 levels 6 uses/day); lab total 14; vis cost: 1 (2 exposure XP - Magic Theory)
1 season wasted

Third Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
2 seasons adventure to acquire Strong-Willed virtue (cost 10 xp)
17 seasons adventure/study/practice (200 xp with Book Learner)
1 season lab: learn Intellego Vim spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Creo Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spell (2 exposure XP - Magic Theory)
3 seasons lab: Empower familiar bond - Shared Senses, InMe 34; lab total 46; vis cost: 4 (6 exposure XP - Magic Theory)
1 season wasted

Fourth Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
20 seasons adventure/study/practice (230 xp with Book Learner)
2 seasons lab: Instill talisman effect - Personal Demonic Ward, ReVi 34 (base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24); lab total 52; vis cost: 4 (4 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus (Imaginem) spell) (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: Create LR - Base Lab Total 35, Base Vis 13p, Extra Vis 1p, Total 36. Effects: -8 resist aging (2 exposure XP - Magic Theory)
1 season wasted

Mustering Out
31 pawns, minus Hermetic Age of 28, equals 3.
3 converted to benefit points (12 bp)
10bp spent on lab text with 10th magnitude spell (InVi 50, Sight of the Sigil)

Solomon of Guernicus
28 years post-gauntlet

Description: Standing at 5'9" tall and exhibiting little muscle mass, Solomon does not cut an imposing figure. His handsome face and gentle demeanor exude a quiet calm and relaxed confidence that belie a stern determination when his mind is set. His speech is articulate and soft; it is rare and frightening indeed when his voice is raised in anger.

He dresses in simple brown robes devoid of symbols of wealth or status and carries a quarterstaff made from a walnut tree with thick brass bands encircling both ends. He walks with a pronounced limp in his right leg, which he compensates for with his staff.

Characteristics: Int +2, Per +1, Pre +1, Com +2, Str -1, Sta +2, Dex 0, Qui -2
Size: 0
Age: 63 (Appears 40) [Level 36 Longevity Ritual]
Height: 5’9”
Weight: 150#
Decrepitude: 0
Warping Score: 3(40)
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Hermetic Prestige (Guernicus)
Affinity with Intellego (minor)
Book Learner (minor)
Cautious Sorcerer (minor)
Deft Form [Me] (minor)
Educated (minor)
Linguist (minor)
Puissant Intellego (minor)
Puissant Vim (minor)
Sense Holiness and Unholiness (minor)
Strong-Willed (adventure)
True Friend [Sophia] (familiar)

Flaws:
Deficient Technique [Mu] (major)
Pious (major)
Plagued by Supernatural Entity [succubus] (major)
Lame (minor)

Personality Traits:
Calm +3
Quiet +2
Determined +2
Loyal to Sophia +3

Reputation:
Quaesitor Cum Auctoritate +3
Infernalist Hunter +2

Combat:
Staff: Initiative +0, Attack +4, Defense +2, Damage +1
Soak: +5
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:
Area Lore: Stonehenge Tribunal (Personalities) 2
Artes Liberales (Logic) 4
Awareness (Search) 3
Brawl (Dodging) 1
Charm (First Impressions) 3
Chirurgy (Binding Wounds) 1
Church Lore (History) 2
Civil and Canon Law (Papal Laws) 2
Code of Hermes (Tribunal Procedures) 5
Concentration (Reading) 3
Dead Language: Ancient Greek (Biblical Research) 4
Dead Language: Aramaic (Biblical Research) 4
Dead Language: Hebrew (Biblical Research) 4
Dead Language: Latin (Ecclesiastic) 5
Dominion Lore (Angels) 2
Etiquette (The Church) 1
Finesse (Precision) 2
Folk Ken (Clergy) 3
Great Weapon (Quarterstaff) 1
Infernal Lore (Demons) 4
Intrigue (Plots) 3
Living Language: Celtic (Welsh) 3
Living Language: English (West Saxon, Slang) 5
Living Language: French (Anglo-Norman) 3
Living Language: High German (Alemannic) 3
Living Language: Neopolitan (Northern Calabrian) 3
Living Language: Occitan (Catalan) 3
Living Language: Spanish (Castilian) 3
Magic Lore (Creatures) 2
Magic Theory (intellego) 6(114)
Order of Hermes Lore (Politics) 4
Parma Magica (Mentem) 5
Penetration (Vim) 5
Philosophiae (Moral Philosophy) 3
Profession: Scribe (Copying) 3
Sense Holiness and Unholiness (Evil) 5
Theology (Biblical Knowledge) 2

Arts:
Creo 8
Intellego 14+3
Muto 0
Perdo 5
Rego 10

Animal 1
Aquam 0
Aurum 1
Corpus 10
Herbam 4
Ignem 2
Imaginem 4
Mentem 10
Terram 5
Vim 10+3

[bLab Texts:[/b] Sight of the Sigil, InVi 50

Spells:

Corpus
Creo Corpus

Bind Wound, CrCo 10 (ArM5 pg 129)
The Chirurgeon's Healing Touch, CrCo 20 (ArM5 pg 129)

Intellego Corpus
Physician's Eye, InCo 5 (ArM5 pg 130)
Whispers Through the Black Gate, InCo 15 (ArM5 pg 130)
Sight of the True Form, InCo 20 (ArM5 pg 130)
The Whole From the Part, InCo 20 (HOH:TL pg 72)
The Inexorable Search, InCo 20 (ArM5 pg 131)
Tracing the Trail of Death's Stench, InCo 20 (ArM5 pg 131)
Sight of the Molting Magus, InCo 25 (HOH:TL pg 72)
The Eye of the Sage, InCo(Im) 30 (ArM5 pg 131)

Rego Corpus
Curse of the Unruly Tongue, ReCo 5 (ArM5 pg 134)
Spasms of the Uncontrolled Mind, ReCo 5 (ArM5 pg 134)
Lifting the Dangling Puppet, ReCo 15 (ArM5 pg 134)
Wizard's Leap, ReCo 15 (HoH:S pg 36)
The Leap of Homecoming, ReCo 35 (ArM5 pg 136)

Herbam
Intellego Herbam

Converse with Plant and Tree, InHe 25 (ArM5 pg 136)

Ignem
Intellego Ignem

Tales of the Ashes, InIg 5 (ArM5 pg 141)
Shadows of the Fires Past, InIg 15 (ArM5 pg 141)

Imaginem
Intellego Imaginem

Prying Eyes, InIm 5 (ArM5 pg 144)
Summoning the Distant Image, InIm 25 (ArM5 pg 145)
Discern the Images of Truth and Falsehood, InIm 30 (ArM5 pg 144)
Mentem
Intelligo Mentem

Perception of the Conflicting Motives, InMe 15 (ArM5 pg 149)
Frosty Breath of the Spoken Lie, InMe 20 (ArM5 pg 149)
Posing the Silent Question, InMe 20 (ArM5 pg 149)
Thoughts Within Babble, InMe 25 (ArM5 pg 149)
Ear of Truth, InMe 30 (HoH:TL pg 73)
Peering Into the Mortal Mind, InMe 30 (ArM5 pg 149)

Rego Mentem
The Call to Slumber, ReMe 10 (ArM5 pg 151)
Confusion of the Numbed Will, ReMe 15 (ArM5 pg 151)
Aura of Rightful Authority, ReMe 20 (ArM5 pg 151)
Trust Me, ReMe 20 (HoH:TL pg 73)

Terram
Intellego Terram

Stone Tell of the Mind That Sits, InTe 30 (ArM5 pg 153)

Vim
Intelligo Vim

Bitter Taste of Betrayal, InVi 15 (HOH:TL pg 75)
Piercing the Magic Veil, InVi 20 (ArM5 pg 158)
Impression of the Faded Sigil, InVi 30 (HOH:TL pg 75)
Odor of Lingering Magic, InVi 30 (HOH:TL pg 75)

Perdo Vim
Demon's Eternal Oblivion, PeVi 10 (ArM5 pg 160); Mastery 2 (penetration, fast-cast)

Rego Vim
Circular Ward Against Demons, ReVi 15 (ArM5 pg 162)

Magic Items:
Talisman: Quarterstaff made from a Walnut tree with small brass rings encircling both ends of the staff
Potential Space: 30 pawns, Opened Space: 8 pawns, Used Space: 7 pawns
Attunements (4): +4 Demons; +4 Mind, +3 Living Wood, Ignem +3
Create Torchlight, CrIg 14
R: Per, D: Item Maintains Concentration, T: Ind, 24 uses/day
Causes a light the equivalent of torchlight to radiate from the top of the staff.
(Base 3, +1 Conc; 5 levels for Item Maintaining Concentration, 5 levels for 24 uses/day)
Thorny Staff, MuHe 7
R: Per, D: Diameter, T: Ind, 6 uses/day
Causes the top end of the staff to grow thick, sharp thorns. Adds +4 to the damage done by the staff.
(Base 3, +1 Diameter; 3 levels for 6 uses/day)
Personal Demonic Ward, ReVi 34
R: Per, D: Sun, T: Ind, 2 uses/day, Environmental Trigger
The talisman, and Solomon when he is touching it, is constantly warded against demons and demonic powers. This ward protects against demons with a Might up to 23 with a penetration of 24.
(base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24)

Sophia - Magic Owl Familiar
Magic Might: 20
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -6, Sta +2, Dex +1, Qui +6
Size: -4
Season: Summer
Virtues: Magic Animal (free), Improved Characteristics (minor), Keen Vision (minor), True Friend [Solomon] (familiar)
Flaws: Magical Friend (minor), Nocturnal (minor)
Magic Qualities: Greater Power: Immobilize Prey, Improved Might, Improved Soak, Minor Virtue: Improved Characteristics x3, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Unaffected by the Gift
Personality Traits: Owl +3, Wise +3, Loyal to Solomon +3
Combat:
Claws: Initiative +5, Attack +7, Defense +13, Damage -4
Soak: +7
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities:
Area Lore: Rhine Tribunal (geography) 2
Athletics (flying) 5
Awareness (rodents) 4
Brawl (claws) 3
Hunt (rodents) 4
Magic Theory (assist in lab) 4(50)
Second Sight (ghosts) 3
Stealth (silent flying) 3
Survival (woods) 4
Wilderness Sense (find prey) 3
Powers:
Immobilize Prey, 0 points, Init +6, Mentem or Animal.
R: Eye, D: Conc, T: Ind
Any creature that makes eye contact with the Owl is unable to move and may only make small whining or moaning sounds. The target may move only if he successfully makes a Strength roll against an Ease Factor of 9.
ReMe(An) 15 (Base 5, +1 Eye, +1 Conc): Greater Power (15 levels, –2 Might cost, 15xp in Penetration, +2 Init)
Cords:
Gold Cord: 1 (5), Silver Cord 1 (5), Bronze Cord 3 (30)
Empowered Bond Effects:
Mental Communication (Solomon to Sophia, unlimited uses) CrMe 15
Mental Communication (Sophia to Solomon, unlimited uses) CrMe 15
Shared Senses (Sophia’s Sight, 12 uses/day) InMe 34

Background

Gareth Williams was born the third son to a minor landed noble in Herefordshire England. Once his two older brothers proved healthy and able, Gareth was promised as a postulant to a nearby Benedictine monastery. Entering monastic life at the age of 10, Gareth proved quite intelligent and quickly took to his Latin studies, becoming an effective scribe of the holy texts by the age of 14. He hadn’t been able to explain it at the time, but Gareth had always felt a calm, a sense of rightness in the monastery that had transcended simple emotion, and he knew that his destiny was with the Church. At the age of 18 he took his monastic vows and was sent west into Wales, to a monastery near the southern tip of the Black Mountains.

Gareth continued his studies, now reading the holy texts in their original languages and expanding his biblical knowledge. However after residing at the monastery for a couple of years, that feeling of calm and rightness left and was replaced by something more sinister. It began as a simple feeling of wrongness; an uncomfortable feeling in the pit of his stomach that wouldn’t go away. At first he believed he’d just taken ill, and allowed himself more rest. But the feeling persisted, and began to grow worse. Now he began having nightmares, scenes of hellfire and brimstone waking him drenched in sweat. God was testing him, he was sure of it, and he dedicated his free time to prayer and reflection; but the nightmares continued.

And then one night he finally understood. His door opened and the most beautiful woman he’d ever seen was standing there, naked, the light of the candles in the hallway framing her gorgeous form. Lips formed into a smile reminiscent of a lion examining its prey while her eyes steamed with pure wanton lust. Involuntarily Gareth felt tightness in his loins as his body reacted to the woman’s beauty and lustful stare. His breathing became shallow as he stared at her, unable to turn his eyes from her. And then he felt that wrongness that he’d been feeling for so long. It was stronger now, stronger than he’d ever felt it, and he knew that it was because of her. The feeling tore him from her spell and he reached over and instinctively grabbed the wooden cross that sat next to his bed. Holding it in his trembling hands before him, he whispered, “Begone foul temptress.” The woman simply smiled at him and retorted, “I will see you tomorrow night Gareth.”

In the morning when he woke Gareth remembered the encounter only vaguely, and assumed it had been a dream until he sat with the other monks for breakfast. That same overall sense of wrongness permeated the hall, but when the elder monks entered along with Brother Thomas, a monk that had arrived in the monastery some eight weeks earlier, the feeling intensified. It was then that Gareth realized the truth. The feelings of discomfort had started just after Brother Thomas had arrived. Then he remembered reading about infernal creatures, creatures sent by the Adversary to tempt, corrupt and destroy mankind. He remembered a creature called a succubus, sent to corrupt those of pure heart through carnal lust.

He stood up, brandishing the same cross he’d used the night before, “Begone foul beast! Return to the abyss from whence you came! Your master has no power here, God rules this house!” Brother Thomas cackled maniacally as his form shifted to the infernally beautiful woman, now with small horns protruding from her skull. “Gareth, do you not realize? Your god has no power here now; you were to be my last. All of your brothers have tasted of my sweet nectar, do not deny yourself the pleasures of my flesh.” Gareth looked across the room, looking into his brothers’ eyes in stunned silence. He could see that she was right; he could sense that this place was no longer holy. Having no other recourse he began chanting the holy ritual to banish the demon. She simply laughed and began speaking in a tongue he’d never heard before, one whose very sounds dripped with Infernal damnation. When she finished, she hurled a bolt of hellfire at him and Gareth closed his eyes and accepted his fate. He felt immense pain as the hellfire hit his right leg and he cried out for Divine aid. Just then he felt a sense of peace, as if a warm blanket had been wrapped around his shoulders. Opening his eyes, he saw feathered wings protecting him and the demon disappear in a flash of brimstone.

Without any word, the protective wings disappeared and Gareth was left in the hall with the stunned monks. Fearing the demon would return, Gareth limped out of the monastery, moving as fast as his infirm leg would allow and ran to the only place he thought might be safe. He’d heard rumors from the other monks of a cabal of wizards and warlocks who controlled the caves under the Black Mountains not far from the monastery. It took him well into the night, but eventually he found his way into the caves, however he found no covenant. Exhausted, he slept for the night in the cave, not knowing that he was being watched by grogs of the Blackthorn covenant.

In the morning he woke in the company of an old man sitting on a nearby stone. He introduced himself as Iudicium, a magus and resident of the Blackthorn covenant. He explained that the grogs who had been watching Gareth sensed something off about him and had alerted Iudicium. He further explained to Gareth that this unease the grogs had felt was the Gift, and that he would teach Gareth if he wished. Believing that it was God’s will that had brought him here, Gareth agreed and at the age of 20 became Iudicium’s apprentice.

His apprenticeship proved to be rather uneventful given the nature of his parens, but he did spend the requisite time learning lab work as well as traveling around the Stonehenge Tribunal and meeting all of the quaesitores living there. While his parens focused his studies on the arts of Intellego and Mentem, Gareth noticed that he also had particular aptitude with Vim, perhaps as a result of his previous encounter with the succubus. His gauntlet was equally uneventful, consisting of a series of written examinations designed to test his knowledge of the Code of Hermes as well as his insight in applying it in specific situations. After passing, he took the name Solomon.

First Cycle (1202-1208)
Solomon remains at Blackthorn with his Pater and serves as a junior Quaesitor within the Stonehenge Tribunal. He travels frequently, often at the behest of his Pater who prefers not to travel unless absolutely necessary. The majority of his investigations are related to low crimes, and he earns a reputation for being fair but tough. Even with his Gift hindering his social interactions, he develops a rapport with many of the grogs throughout the Tribunal and does his best to learn the Anglo-Norman spoken by many of them.

His laboratory work is focused on continuing his education of his Quaesitorial duties and learning spells that will aid him in his investigations.

Second Cycle (1209-1215)
Realizing that there was little more he could in Blackthorn under the shadow of his Pater, Solomon answered a request for quaesitorial support in the Rhine tribunal and made his way there. While spending some time traveling through Black Forest he meets Sophia, the magical owl which would eventually become his familiar. He continues his laboratory work in order to improve his quaesiatorial duties while also creating his talisman.

Third Cycle (1216-1222)
Solomon travels to Magvillus, Domus Magnus of House Guernicus, to study the immense library there and further his quaesitorial spell repertoire. During this time he also serves as a wondering quaesitor for the Rome Tribunal. In 1220, as part of a routine investigation he stumbles across a potential infernal magus within the order. After over a year of quiet and intense investigation, he finally acquires enough proof to bring the evidence to tribunal where a Wizard’s March is placed upon the infernalist.

Solomon, along with a company of three hoplites, eventually track the infernalist to Pompeii where he draws power from a mundane sex cult that worships a succubus who aids him. During the ensuing confrontation, Solomon learns that the infernalists demonic patron is the succubus who had first tried to seduce him so many years ago and was feeding on the lustful energies that had taken hold of the cult here. It took all of Solomon’s Strong Will to resist her temptations even as one of the hoplites who had traveled with him succumbed to her wiles. After an exhaustive battle against the cult, the infernalist and his demonic patron, Solomon and Guillaume Flambonis, the only hoplite to survive the encounter, prevailed. Upon their return to Magvillus, Solomon personally recommended Guillaume for training as a quaesitor.

Fourth Cycle (1222-1229)
Having heard of Solomon’s success in hunting down the infernalist, the covenant of Duresca asks him to join them and help hunt down the remnants of infernalists operating within Iberia that were not destroyed during the Shadow War. Solomon gladly agrees and takes up residence at Duresca, leading many investigations throughout the tribunal. He has some success finding magi dabbling with infernal influence, but does not uncover any major practitioners like he had previously.

When Guillaume informs him of the attempts to rebuild the covenant at Andorra, Solomon agrees to travel there and aid in its reconstruction.

First Cycle Advancement – 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
21 seasons adventure/study/practice (240 xp with Book Learner)
1 season lab: Create LR - Base Lab Total 19, Base Vis 7p, Extra Vis 1p, Total 20. Effects: -4 resist aging (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Herbam spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Ignem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Terram spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Vim spells (2 exposure XP - Magic Theory)
1 season wasted

Second Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
16 seasons adventure/study/practice (190 xp with Book Learner)
1 season lab: Bind Familiar - InVi lab total 40; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: Prepare Talisman; vis cost: 8 (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spell (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication, CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Empower familiar bond - Mental Communication CrMe 15; lab total 31; vis cost: 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Create Torchlight, CrIg 14 (base 3, +1 conc, 5 levels item maintains conc, 5 levels 24 uses/day); lab total 28; vis cost 2 (2 exposure XP - Magic Theory)
1 season lab: Instill talisman effect - Transformation of the Thorny Staff-like effect, MuHe 7 (base 3, +1 diameter, 3 levels 6 uses/day); lab total 14; vis cost: 1 (2 exposure XP - Magic Theory)
1 season wasted

Third Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
2 seasons adventure to acquire Strong-Willed virtue (cost 10 xp)
17 seasons adventure/study/practice (200 xp with Book Learner)
1 season lab: learn Intellego Vim spell (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Creo Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spells (2 exposure XP - Magic Theory)
1 season lab: learn Rego Corpus spell (2 exposure XP - Magic Theory)
3 seasons lab: Empower familiar bond - Shared Senses, InMe 34; lab total 46; vis cost: 4 (6 exposure XP - Magic Theory)
1 season wasted

Fourth Cycle Advancement - 7 years (28 seasons)
8 points of warping (1 for cycle, 7 for LR)
21 pawns vis salary
20 seasons adventure/study/practice (230 xp with Book Learner)
2 seasons lab: Instill talisman effect - Personal Demonic Ward, ReVi 34 (base effect [level 23], -1 personal, +0 sun, 1 level 2 uses/day, 3 levels environmental trigger, 12 levels penetration 24); lab total 52; vis cost: 4 (4 exposure XP - Magic Theory)
1 season lab: learn Intellego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Corpus (Imaginem) spell) (2 exposure XP - Magic Theory)
1 season lab: learn Intellego Imaginem spell (2 exposure XP - Magic Theory)
1 season lab: learn Rego Mentem spells (2 exposure XP - Magic Theory)
1 season lab: Create LR - Base Lab Total 35, Base Vis 13p, Extra Vis 1p, Total 36. Effects: -8 resist aging (2 exposure XP - Magic Theory)
1 season wasted

Mustering Out
31 pawns, minus Hermetic Age of 28, equals 3.
3 converted to benefit points (12 bp)
10bp spent on lab text with 10th magnitude spell (InVi 50, Sight of the Sigil)

Bad idea. Having a constant effect means 1 warping per year. This'll affect your talisman, and you if you spend more than half the year touching it.
I'd say drop the environmental trigger, and increase the might and penetration to 25. And activate it only when you need it.

I am of two minds on this. A Talisman should Warp anyway, as should a Familiar. But this is overlooked in just about everyone's sagas. The Magus will warp faster. I view these secondary warping effects as story seed legacies left behind after the magus passes.
On the other hand, constantly having a Hermetic ward against demons shows a little lack of faith. Do you feel that God will not protect you and somehow let you know when it is time to activate or deactivate the ward? I once played a Jerbiton magus that had a habbit of attending mass without Parma because he felt it would be inappropriate.
Then again, I play a Flambeau magus (Roberto) that incorporates prayers to Sain James and the Virgin Mary into his Parma ritual (he also has a flaw of weak magic resistance when not in possesion of a symbol of his faith such as a rosary or crucifix). He would have Parma in church, as he thinks it is what God wills.

Just food for thought...

There's a ghost post here by PoB :frowning:

The Ghost Post was Fixer quoting PoB. I quoted fixer from the reply screen (which is a sneaky way to view ghost posts). Atlas is aware of the problem, and right now they have a room full of elves toiling around the clock working on it.

Ummm... ArM5 explicitly states that the Familiar Bond and powers within it do not cause Warping. Of course, usually the familiar doesn't care since usually the familiar has Might and thus cannot be Warped.

As for the Talisman, my personal preference is that R: Personal, constant effects in an item on itself don't Warp it. But I'm OK if they do. I'm used to playing that powers from the Talisman Warp the owner. I do not usually play that the Talisman Bond itself Warps the owner or the Talisman. I can be flexible on those, though.

Chris

IIRC, there's a magus in MoH whose talisman (a tree or something) had been warped, although I can be wrong.
As I see it, it only means that your talisman becomes more strange, cool and awesome over time. This allows you to have a rationale for all kind of cool SFX about it.

Yes, I forgot about that.

I like this. Warped items don't have the same issues as Warped persons acquiring many Flaws. Having a Talisman become very particular to a magus in certain ways can just be a cool, flavorful side effect. I second Fixer's suggestion here. Now I should go back and check to see how many years Guillaume has had his talisman to get a rough gauge on its Warping Score.

But should the Talisman bond itself Warp the magus? No big deal either way, I just have to remember if to add 1 (longevity ritual) or 2 (both) Warping Points per year.