My search-fu is too weak, so apologies.
Can I design a spell so that it only affects one thing? By that I mean “Spell What Only Kills Duke Tybol” would be PeCo deadly wound that can only be cast on Duke Tybol. Maybe it would need an Intellego requisite? You can bodge the effect with an item that does it, that can only be activated by Duke Tybol with a suitable activation condition that restricts it to what amounts to “when Duke Tybol grabs it” to prevent him from using it to PeCo other people. Maybe you’d do a linked InCo effect in the item?
Originally my example was Pilum of Fire, but in theory because that’s Creo Ignem that makes a fire that would be weird if it could only burn one person. Perhaps with Rego and Muto requisites? This could possibly lead to designing spells that cannot hurt a named individual, like “Zap Everyone But Dave the Grog” and that could be undesirable, or maybe its fine with enough additional magnitudes
Obviously designing a spell with such specificity, particularly one that kills the target, is much “weaker” than a spell that can do that to whoever you want, but sometimes you want to send a message.