A bit of a discussion about Hermes Portal segued into Stargate.
And how to make it with existing Mercere Portals.
The argument goes that if Mercere Portals are built to a standard size and shape, then they can be stacked to appear to be a very deep arch. So you could go to any of, say, a dozen destinations depending on which Mercere Portal was activated.
Then we considered the possibility that enchantments could be triggered so that if a Mercere portal was activated at point A to go to point B, at point B the Mercere portal to point C would be activated, so any one stepping through the Mercere Portal at point A would arrive at point C without realising they passed through point B. And the same would happen in the opposite direction, allowing point B to be a secret location in the portal network, perhaps only accessible be a special enchanted key that disables the automatic activation of the second Mercere portal.
Then we tried to imagine a network of stacked Mercere portals. You wouldn't need to connect every location with every other, just carry a set of magical keys that causes network shifting.
Say each stack of Mercere portals is 3 deep so that point A can connect with point B, C and D depending on how point A is activated.
Point B connects to points A, E, and F. Point C connects to points A, G, and H. Point D connects to points A, I, and J.
Now point E might connect to points B, J, and L, and point F might connect to points B, M, and N. And so on.
So if you enter point A with the keys to B, F and M, you step through to point M.
And if you wanted to add an extra node, call it point Z1, to the network, you would need to give it 3 Mercere Portals that link to the network. Can be done one at a time over the years.
Say a set of portals from point Z1 to point A, so that point A ends up with a 4 stack of Mercere Portals.
Then point Z2 wants to connect to the network. Create a portal pair Z1-Z2 direct, then say a portal pair M-Z2, then say J-Z1.
Slowly the older network points will go from 3 stacks, to 4 stacks and maybe beyond, while the newer node points start with one connection and try to grow to 3 for redundancy sake (and to reduce the number of keys any travelers need to carry).
Expensive I realise, but otherwise would it be doable?