One thing I forgot to mention. Starting with the next set of stories, I will probably let the players control the grogs and covenfolk. Who controls them for a given story will depend on which players are involved.
Let me give you a couple of examples, just to make sure it is understood what I am looking for.
Let's say I wanted to tell a story involving Bernhard, as if he was a magus. In the Spring, he wants to go and investigate the pillars north of the island. He expects to need some assistance from a grog for added security, in addition to requisitionning the Baltrum for a few days. So he would be the primary role in that story, with a supporting cast of one grog (to be played by another player) and at least some of the sailors of the Baltrum (played by another player). I lay out a plan to climb one of the towers, so ropes and climbing equipment is prepared for the foray. Say he has the Story flaw Curse of Venus. I'm stating that this flaw will be activated for that story, by way of a female supernatural creature living on top of the pillar. The Storyguide would then use that kernel to build a story around it.
Let's say I was playing Quercus (and he had not left). He wants to find a suitable place on the island where he could grow oaks supernaturally to supplement the covenant's income and resources. He figures that perhaps somewhere in the northeast swamp my work, as it is away from mundane eyes. So he wants to fly around the place to locate a drier spot and determine if it is safe. He'll bring along his grog cousin (support cast) because he can also fly, with Japik's magical otter companion joining in for fun. I propose to the SG a story where he'll have to negociate with some supernatural inhabitants in the swamp for their help in getting the resulting logs out of the swamp.
These are just examples of what I'm looking for. Who the cast is from the players' side. What Story flaw will come into play, if any. What kind of challenge you are looking for in the story (fighting, negociation, etc.) What is the desired result of the story.
Of course, to make things interesting I'll probably changes and add some stuff into the mix. :mrgreen: