I've been struggling with this for a while. Creo can create a thing and they're done, and the spell can be designed sufficiently well to allow for elaborate design, see CtMT. It's a serious disadvantage to the Craft magician, on one hand, Creo needs vis + spell, on the other Rego doesn't need vis, so they still need a spell. So comparing the XP expenditure on Finesse to the "costs" acquiring the vis, I think Rego craft magicians kind of get the shaft. Unless the saga is focused on aquiring vis and it is an extremely scarce resource. In this saga, vis is not scarce.
So, as a way for Profession:Ability or any suitable craft skill to influence craft magic, I'm inclined to think that Profession:Ability allows one to look at a project and design it in the form of sequential spells, given the caster's ability score for finesse.
We'll use this case of Viscaria building a bridge to illustrate the example.
She has Prof:Architecture at 2 (not sure what the BPH specialty means) and makes an hard ease fator Int+Prof ability roll to determine the number of spells to construct the bridge in a significantly foreshortend time frame. Just pulling numbers out of thin air here, let's say that a successful roll gives her the fact that she needs to design 7 spells to complete the task, with Perception + finesse scores within her reach of being able to do this. A failed roll might suggest 5 spells are necessary given her finesse level, but still leave the bridge functional (it might not be beautiful) and a botch would indicate some kind of design flaw leading to catastrophic failure, with either 5 or 7 spells. Note any subsequent structures built with the same set of spells will all share the same critical flaws.
I like this approach of profession/craft skills being of some utility to the craft magus. It takes some of the burden off of finesse being the ultimate go-to skill, which creates some perverse situations. I find it difficult to fathom how a craft magician with an absurdly high finesse score is really good at responding to incoming spells (quick casting speed is quickness+finesse+stress die). I also find it equally difficult to understand how a Flambeau of the School of Vilano, also with an absurdly high finesse score, could just make stuff with Rego craft magic.
I might post this out to the Ars forum, too with a clearer example, less relevant to our specific case here.