Oh, and deal with the Ulrich thing... That was a big deal, too.
No. Mikhail, Cygna's uncle/pater in the tabletop game that Arya and I were in way back when, after Cygna had been gauntleted. Mikhail was originally Lithuanian, and this was in about 1242, 1244, somewhere in there, about the time that the Livonian Brothers of the Sword were rampaging around the Baltic. Mikhail's uncle, the magus Nikolai, had taken an apprentice Jonas. But then the war broke out and he couldn't protect Jonas and deal with the war, so he sent Jonas to Mikhail to complete his Hermetic education.

Oh, and deal with the Ulrich thing... That was a big deal, too.
I thought we were done with that thread for a bit, since you were "going to wait for certain other threads to clear up before revisiting what happens moving forward." Unless you want me to roll to see if he's able to score with the maid or something.
Anyway, my understanding was that he would study from Peering into the Aether for the summer, be taught how to lie by Tria over the autumn, and then off to Phoenix with Ra'am for a while.
No, when I say deal with the Ulrich thing, I mean resolve his masterless situation...somehow.
I thought you said you had a plan for that, JL. I can't see any reasonable situation in which any PCs would say "Hey! Where'd that kid go? We should run to Iberia and bring him back here!"
All shall be made clear in the fullness of time.
I brought you back into the saga? I may be kidding myself, but the suspension of disbelief on that wasn't too great. I have plans within plans, and backup plans for backup plans, escape hatches for characters all over the place.
Just because I say I have a plan for something doesn't mean you get to know what that plan is. Honestly, you're worse than a kid before Christmas. Or the increasing commercialization of Chanukah, if you prefer.
You may not see a path, but there is a path, believe me. And I'm not sure, but even by going by Apprentices, it's going to be awfully difficult for Ra'am to impart Flawless Magic to Ulrich. For Laetitia, without a skill in teacher, it's rather distant and will inflict a nasty flaw as a consequence. This is back of the envelope figurin' here...
Just sayin', I can't do anything to "deal with the Ulrich situation" until whatever Plan it is unfolds.
I know, but you got two young babes to deal with here pretty soon.
I just hope we can keep them out of each others' pants.
"No, no, no. Ulrich...When I said that you should study Corpus, I did not mean Sheelagh's." facepalm
Just transform lechery into True Love or Lost Love
And then she left him when I was about three, broke me father's heart, though.

((I'm not sure I'm really wild about an AC to a person allowing you to ReCo to that person, but I don't think there's anything that prevents that in RAW after a quick glance. Any further discussion about it belongs in Table Talk though.))
I was going to say, "Isn't that what Leap of the Homecoming does?", but then I reread both the spell description and the Guideline for Level 35, which says "a place to which you have an Arcane Connection." It seems to me that, if you have an active Arcane Connection to a person, you should be able to apparate to where they are. But I can also see that a strict and literal by-the-letter-of-the-description, it could be argued that you can only LotH to a place and not to a person or thing. I would be inclined to say that you can LotH to any noun that you have an AC to.
Yeah, it's that particular text of Leap of Homecoming that gives me pause to say...I don't know. It's just a cosmological question, I mean if the good guys can do it, then the bad guys can, too. Something to keep in mind.
Good question.
I agree that, in hindsight, teleport to places is better, and probably more in accord with the rules. It also forces the magi to travel a bit.
Mea Culpa, I worked from serf's parma.
It can be errataed with melanie carrying a letter, or an AC to ME, or anything else, so we can handwave a little, but in the future, we should take care.
Adventure XP...
I'm inclined to award HR adventure XP as in addition to other XP. The longer I think about it, the less I like the idea that a magus can spend time in the lab inventing/learning spells or making items, but can't read a book, all with suitable penalties over and beyond 10 days of missed lab time.
Also, PBP format doesn't lend itself to giving out adventure per the RAW quite as easily as a table top game. PBPs are more drawn out with scenes running into each other less abruptly than a table top game might, or at least that how I'm running this PBP as compared to past table top games of Ars I'd run 15 years ago.
So, if you're against this, you need to have a very solid reason for being against this, most of you aren't. I'm going to violate my standard consensus rule in this case, unless the protest is extremely heated.
I'm still ruminating a better way of managing experience awards and expenditures and seasonal activity, and am thinking of putting that stuff over on the wiki, if anyone has any ideas or comments, I'm listening...
You already know how I feel about it.
The whole mystical aspect of how the seasons align is pretty much bullshit, IMO... You read a book for three months, it doesn't matter whether you started and finished on the 1st or the 15th.
I award adventure exp in addition to seasonal activities because I want my players to play. Not hole up their magi libraries increasing the arts they never use, or in the lab inventing spells they'll never cast.

You already know how I feel about it.
The whole mystical aspect of how the seasons align is pretty much bullshit, IMO... You read a book for three months, it doesn't matter whether you started and finished on the 1st or the 15th.
I award adventure exp in addition to seasonal activities because I want my players to play. Not hole up their magi libraries increasing the arts they never use, or in the lab inventing spells they'll never cast.
Yeah, well, the seasonal method is about the best we can do. I tried to do something along the lines of picking things you want to do, and do them all concurrently, but it makes it a bear to figure out has been done by a certain point in time. So I stick with the seasonal model, but I can give some leeway here and there to that, have things carry over into the next season for a few days, or pickup something early in one season. I dunno, handwaving those issues works, too.
And yes, I know. Seeing how you do it is what made me think long and hard about it. And then when it came to the allowing lab activity in a season of adventure, and spell learning is one of those lab activities, characters can basically earn XP up to their Lab Totals -1 if the lab text exists or 1/2 their lab totals if it doesn't (on the premise of learning spells by RAW during chargen).
Good question.
I agree that, in hindsight, teleport to places is better, and probably more in accord with the rules. It also forces the magi to travel a bit.
Mea Culpa, I worked from serf's parma.
It can be errataed with melanie carrying a letter, or an AC to ME, or anything else, so we can handwave a little, but in the future, we should take care.
That would require that AC's be bidirectional. If Melanie carries an AC to ME wouldn't allow Alexei to transport to her, she has the AC. I think we're of the mind, with the exception of talismans that ACs not be bidirectional.
Well, IIRC, the RAW is not as rigid as I have the (perhaps false) impression you think it is.
The really harsh limitation is XP from one source only.
But so long as the "adventure" doesn't take too long, you can perfectly well combine a lab activity AND gain adventure XP. How many threads, all thing combined, took more than 10 days? Not very much, I suspect.
What you could do is relax the "one source only" on the same basis , allowing adventure XP to add up to book/vis study or training/teaching, so long as the adventure doesn't eat up all your time. This is reasonnable, IMO, for, say 5XP per season, and is only a minor HR that doesn't stretch belief.
And if the adventure takes longer and eats up your season, it should give more XP (say, 10-15), but also (maybe foremost) give other rewards that laboratory and study can't give: Vis, Confidence, Reputations, Books or Items...
Thing is, the whole system was designed to emulate the "wizard in a tower" genre, with only a few wizard going out, along with companions and grogs. In a game in which Wizards are played all around, you run into these problems.
But then, I'm not sure I understand exactly what it is you mean and want

That would require that AC's be bidirectional. If Melanie carries an AC to ME wouldn't allow Alexei to transport to her, she has the AC. I think we're of the mind, with the exception of talismans that ACs not be bidirectional.
Oh no, what I meant was for whatsisname to travel to ME, discuss with alexei, and pop back.
I perfectly agree about no AC being bedirectionnal
Oh!
We are contemplating casting an Aegis for the first time since the schism
This means that, by the RAW, we probably coulnd have used the Intangible tunnel to cast Cr and In Imagined spells there in order to discuss and bargain... Instead of being stuck as we are with Alexei being there (and by my fault!!!), although he shouldn't be
Well, IIRC, the RAW is not as rigid as I have the (perhaps false) impression you think it is.
The really harsh limitation is XP from one source only.
But so long as the "adventure" doesn't take too long, you can perfectly well combine a lab activity AND gain adventure XP. How many threads, all thing combined, took more than 10 days? Not very much, I suspect.What you could do is relax the "one source only" on the same basis , allowing adventure XP to add up to book/vis study or training/teaching, so long as the adventure doesn't eat up all your time. This is reasonnable, IMO, for, say 5XP per season, and is only a minor HR that doesn't stretch belief.
And if the adventure takes longer and eats up your season, it should give more XP (say, 10-15), but also (maybe foremost) give other rewards that laboratory and study can't give: Vis, Confidence, Reputations, Books or Items...
Thing is, the whole system was designed to emulate the "wizard in a tower" genre, with only a few wizard going out, along with companions and grogs. In a game in which Wizards are played all around, you run into these problems.
But then, I'm not sure I understand exactly what it is you mean and want
And the system breaks down when the wizard isn't in the tower. It's an extremely fine distinction to say that someone can't earn XP from two sources, but can still go ahead and learn spells, invent items, distill vis, or whatever when there is still enough of a season left to do those things. So since the magi get so much play, I'm proposing that we do away with XP from multiple sources limitation. It doesn't make sense. No one goes on grog adventures, or even seems to have a strong desire to do so[1].
Oh!
We are contemplating casting an Aegis for the first time since the schism
This means that, by the RAW, we probably coulnd have used the Intangible tunnel to cast Cr and In Imagined spells there in order to discuss and bargain... Instead of being stuck as we are with Alexei being there (and by my fault!!!), although he shouldn't be
Yes, but no one bothered to check with the Magical Mercere, did they? It's not a fault, he's not stuck, either, he can come back at anytime, and as far as Melanie goes, she's just a grog.
[1] My opinion is based on the fact that I suggested one in PB's saga, and no one has even nibbled at it, not even a little bit.

So since the magi get so much play, I'm proposing that we do away with XP from multiple sources limitation. It doesn't make sense. No one goes on grog adventures, or even seems to have a strong desire to do so[1].
[1] My opinion is based on the fact that I suggested one in PB's saga, and no one has even nibbled at it, not even a little bit.
We agree, then. About removing that limitation.
And I am interested by a grog adventure! Is it too late? For doing it on PB's saga?