Table talk (Bibracte)

Playing around with the rework Havlard for the vassalage thingie. He will be Ex Misc and his supernatural talent will come from the Elementalist powers in Hedge Magic. So as a gifted Hedge Magus, he will have several powers that are not functioning in Hermatic magic yet. His goal is to put them into Magic Theory. But still, he will have a Controlling (technique) power as his major virtue. He needs a minor virtue of Elementalist (form). That is the minimum he needs to have to operate. I will probably add another Major virtue for Summoning(Technique).

His background will switch from Mannish to Welsh. His "cult" is part of the ancient Elementalist tradition that moved the Bluestones from the Preseli Hills in Wales to Stonehenge. His goal will be to move his hedge teaching to work with Magic Theory.

I think it will get sticky with how much Hedge Magic he has vs how much Hermatic magic and is it probable that given the virtues he has that a Hermatic Magus could open his arts without destroying them?

How many supernatural abilities are we talking about here? And are their abilities, and what would their ability scores be at opening? But, at a minimum, we're talking about a minimum lab total of 120 [(30+30)*2] to preserve two major supernatural abilities without a score. Is there someone out there like that? Sure. Can he be hired to open the Arts and preserve the Supernatural virtues? Again, sure. I even imagine that he's an Ex Misc out there who does this...for a fee.

all of the Elementalist stuff is supernatural abilities. They call come with a score ( initially 0).

Hmmm. Perhaps a mystery cult :open_mouth: :smiley:

And, if I recall, Apprentices suggests that Supernatural Virtues can be taught, I'd have to go back to Apprentices and confirm that, though...

In any event, I think, if the score of the virtue is 0, then preserving two major virtues, 120 stands. Someone out there exists. IMO, there's either a market for everything in the Order, or nothing. This saga started out with the hint of a building specialist Ex misc. We've established that Longevity specialists exist... Verditius selling things they make are another example.

The things I most vividly remember about Havlard are his association/obsession w the Wild Hunt, Chaotic Magic, and that he was the one who destroyed Ugly Pete :slight_smile:
How would Chaotic Magic affect his Hedge abilities? Would it?

He will not be all Hedge Elementalist. Just a bit. I'm trying to find a good balance for the idea that keeps bouncing around in my head. I wanted to do something like this before Hedge Magic came out but I'm finding it tricky. To fit in the Hedge stuff I will cut out the Strong Fairy blood which was the main part of the Wild Hunt. I'm sure Chaotic Magic will still be there.

Maybe you could keep the hunt as somthing associated w/a flaw? + minor faerie blood? Or maybe not, but something culturally similar that gives him that sorta gloomy air about him. I sorta remember him as gloomy and fatalistic.

One Timex digital watch, broken. One unused prophylactic. One ... soiled. One black suit jacket, one pair black suit pants. One hat, black. One pair of sunglasses.

Gerg makes an important point that I wouldn't have made, otherwise. I'm not sure if he intended to make the point, though. :smiley:

Mons Electi is rich. Mundane wealth is coming out of their ears. I just demonstrated that they can make a 750 mark (500 pound) payment and it doesn't really bother their finances, too much. So you shouldn't feel compelled to list out mundane equipment. If your character should reasonably have it, he can have it. Of course, you can use this as flavor as Roberto acclimates to life at Mons Electi...

By taking Elementalist(Earth) it gives him the melancholy trait which will make him dark and gloomy :wink:

I will see what I can fit in. it gets tricky. Can he bring the Hedge Elemental magic into Magic Theory without knowing them? Would it work if his arts were opened then his master paid a Hedge Elementalist to give him the Supernatural abilities? It me it makes more sense if they are given via a mystery cult.

So it might be that he was a gifted member of the cult and got picked up by his master. Opened his arts ( saving the two virtues he got at the initiation). He stays in contact with the cult and progresses further after his gauntlet. Much like a normal mystery cult. to me that makes more sense.

Gerg : caught the Blues Brothers reference. Exactly what I was going for.

Jonathan : Novus Mane was also making money towards the end, but that wasn't the point. It's flavor. Remember the old school 1st ed AD&D equipment list, and how character sheets would list umpteen items (...and three sword, 700gp, 8 iron rations, a ten-foot pole..., all in my bag of holding). That's the image I'm going for. For Roberto it is not an image, it's just what he does. It pays to be prepared. Indeed, I can imagine a scene where another magus busts on him for all his junk, using sarcasm that goes over his head (oh yeah, I like to cary a spare shield in case the first one splits, and you never know when an axe might come in handy).
Just wait, I am about to request a small entourage of grogs and maybe a companion :slight_smile:
to that end...
Jebric, doy you think we could revive Marcello? I have an idea for a revised version, mostly the same but V&Fs closer to his original description (that of a failed apprentice who lost his gift and has delusions of a false identity as a mendicant friar).
As for Havlard, an elementalist/hermetic mix sounds interesting. Perhaps the contradicting systems cause his chaotic magic?

I presume that a magi arrives with his coterie of grogs, especially one like Roberto. My opinion of Companions is that, as much as possible, they should be apart from the player's magus... Companion to the covenant or to another magus directly kind of thing.

And, I wooshed on the BB reference. It's been too long since I've seen that movie.

More for Jebric -
I like where u r going. I think I understand anyway, or maybe my vage understanding will give you ideas. Basically Havlard comes from an Ex-Misc subgroup from Stonehenge (wales?), they are not hedge wizards per se, but they know/teach exotic magic virtues using methods akin to a mystery cult. +r do I have it backwards? Is it a full fledged hedge trad, and Havlard's parens plucked him out of it &/or had them teach him?

I'm going to have to make a Hedge tradition for Halvard's mystery cult. It just worked out well that they would be the ones that moved the blue stones 250 miles from Wales to Cornwall. So that makes them Earth based. Could add another but lets not get greedy (yet). So did they move the Stones with Thurgery ( i.e. summoning earth elementals) or Philosophiae ( i.e. closer to Rego for earth). I can see both sides.

Any thoughts/ideas?

Fiona would love seeing Marcello and might work hard on corrupting him.

Sounds good to me :slight_smile:
I have a few grogs in mind. How many is a coterie? And what are the HRs for generating grogs? Companions? I like your guideline . It doesn't always work out (one player leaving can leave 1 or 2 others hanging), but barring said circumstance it is the optimal method for playability and group involvment.

As many as Roberto needs (within reason). If you want a trained group of 5 grogs that can hang together in a fight, go for it. I think Alexei has someone who serves as a batman, of sorts, and more than likely Roberto would have a similar staff.

I'm not sure if I've mentioned it or someone else mentioned it, but you can bring 75 bps worth of stuff to Mons Electi. Grogs and specialists don't count against that limit if they are fully statted and ready to be played, by you or anyone.

I read up on some of these characters, but I admit my focus has been sizing up the other Flambeau :slight_smile:
Which one is Fiona and what's her gig?
Anyways, my ideas for Marcello, if you want to use them, keep him mostly the same. Age him a few years closer to Roberto (33-34). For Major Virtues: Giant Blood, True Faith. Minor Virtues: Failed Apprentice, Improved Characteristics, Tough, Warrior. Major Flaws: Greater Malediction (Monastic Vows), Optimistic. Minor Flaws: Delusion, Greedy, Mentor, Obese.
My version makes him a fat guy :smiley:
The idea is that Alvaro lost his Gift in a lab accident (or maybe his gauntlet? or during the Shadow Wars?). When waking from said inciedent, he was thereafter struck with the delusion that he is a mendicant friar named Marcello, and acts accordingly. But as Marcello, he has True Faith, and though his Monastic Vows are just part of his delusion, if he were to break them he might loose his faith.

She is a giant blooded magus...and she' just discovered she has a groove, if ya know what I mean...

Oh, and just for your information, there is an apprentice maga to Korvin who speaks fluent Castillian and can be a possible link to the Spanish culture. She's Jewish, and I look for opportunities to play her... By the time Roberto and crew come by, she'll be 4 years into her apprenticeship.

OK, I remember reading about her. She's trying to invent/has invented a "slinky-sexy" spell. And to meet a man like Marcello, as big or bigger than she is...
:smiley:
Concerning grogs again; normal build rules of 15xp/yr?