[color=blue][size=167]Lab Texts[/size]
(1000/1000 pts, + ~500 SG texts)
Listed by Form, then (generally) by Magnitude.
[size=150][b][color=darkred] Form[/b][/size] |
[size=150][b][color=darkred] Lab Texts[/b][/size] |
[size=150][b][color=darkred] Casting Tablets[/b][/size] |
Animal |
ReAn 5 Binding the Mundane Codex (1)
MuAn 15 Doublet of Impenetrable Silk
ReAn 15 Circle of Beast Warding
ReAn 20 Ward against the Beasts of Legend
CrAn 20 [b](R)[/b] Soothe pains of the Beast
CrAn 35 The Wizard's Mount |
- |
Aquam |
InAq 5 Touch of the Pearls
MuAq 20 Lungs of the Fish
ReAq 25 Ward vs Fae of the Water
InAq 30 [b](R)[/b] Voice of the Sea (2) |
InAq 30 [b](R)[/b] Enchantment of the Scrying Pool |
Aurum |
InAu 15 True Sight of the Air
InAu 20 Sailor’s Foretaste of the Morrow
CrAu 20 Aeolus' Blessing (3)
CrAu 25 Clouds of Rain and Thunder |
- |
Corpus |
CrCo 10 Bind Wound
PeC0 15 Dust to Dust
InCo 20 Sight of the True Form
InCo 20 The Inexorable Search
ReCo 20 The Mighty Fling of the Menacing Knight (4)
CrCo 20 Purification of the Festering Wound
CrCo 20 [b](R)[/b] Gentle Touch of the Purifed Body
CrCo 25 [b](R)[/b] Restoration of the Defiled Body
ReCo 35 Leap of Homecoming
|
CrCo 30 [b](R)[/b] Surgeon's Healing Touch (1 Serious Wd.)
CrCo 40 [b](R)[/b] Incantation of the Body made whole (all damage)
CrCo 30 [b](R)[/b] Cheating the Reaper
CrCo 40 [b](R)[/b] The Gift of Another Day (5) |
Herbem |
ReHe 20 Ward Against Persistent Archers (6)
ReHe 25 Ward vs Fae of the Wood
InHe 25 Architect's Eye (7) |
- |
Ignem |
CrIg 10 Lamp without Flame
CrIg 10 Heat of the Searing Forge
PeIg 10 Apprentice's Friend (8)
ReIg 25 Ward Against Heat and Flames |
- |
Imagonem |
InMe 20 Discern Images of Truth and Falsehood |
- |
Mentem |
ReMe 20 Ring of Warding against Spirits |
- |
Terrem |
MuTe 10 The Crystal Dart
ReTe 20 The Spell of Wrought Metal (9)
ReTe 25 The Phantom Blacksmith (10)
CrTe 25 Wall of Protecting Stone |
CrTe 35 [b](R)[/b] Conjuring The Mystic Tower |
Vim |
InVi 20 Piercing the Magic Veil
InVi 20 Piercing the Faerie Veil
MuVi 20 Wizard's Boost (Corpus)
MuVi 20 Wizard's Reach (Ignem)
ReVi 20 Aegis of the Hearth
ReVi 20 Circular Ward Against Demons
MuVi 20 Wizard's Communion
ReVi 25 Maintain the Demanding Spell
MuVi 30 Wizard's Boost (Target)
ReVi 30 [b](R)[/b] Aegis of the Hearth |
ReVi 30 [b](R)[/b] Aegis of the Hearth |
[i]Misc.
Items[/i] |
Healing wand - CrCo 20
Purification of the Festering wound (Note A)
Weather Feather - InAu 20
Sailor's Foretaste of the Morrow (Note B)
The Rod of Inspiration - ReCo 30 (Note C))
|
- |
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Totals |
49 Texts |
7 Texts |
Notes:
- Binds up to 1000 bi-fold pages into a book.
- As Voice of the Lake, but Boundary, and thus any body of water is acceptable, no matter the size.
- (Base 2 = Wind, +2 Voice, +1 Unnatural, +2 Sun, +1 Adjustable. Creates a good wind, but only in the general area. Adjustable with Concentration.
- (Base 15, +1 Touch) Throws an individual away from you, with little concern about where the target lands, or how far he goes (up to 15 paces), with little regard to what might be in the way. Torsten made several clubs and maces with this enchantment on them, activated on a solid hit.
- (Base, +1 Touch) Resolves a Terminal Aging Crisis.
- (Base 4, +1 Touch, +1 Diam, +2 Group) Protects the Target and up to 9 allies from a single wooden attack every round for 2 minutes time.
- (Base 4 (learn all mundane properties), +2 Voice, +2 Structure, +1 Complex) Familiarize yourself with the layout of a wooden structure, such as a ship or building (but only the wooden parts, if mixed), and the state of repair of such. Includes secret passages and other such, but not fine detail such as small secret compartments.
- Base 4, +2 Voice. "Extinguishes a fire, cooling the ashes to merely warm."
- (Touch, Mom, Group) Transforms raw metal from a furnace into bars of wrought and finished product as if worked in a forge. This requires an Int+Finesse of 9.
- (Touch, Mom, Group) Transforms raw metal into a crafted item, requiring a Per+Finesse roll of +3 for what a mundane blacksmith would require.
Item Notes:
A) 1 use per day, Duration Moon
"The target gains +9 to recover rolls..." (see p 129)
(The item may be lying around somewhere right now, as it's a pretty handy thing to have.)
Shape: wand. Material: Ivory (+5 to Healing)
B) Use 1x/day
Know precisely what tomorrow's weather will be, and general idea for the next week.
Shape: Feather w/ Hazel handle. Material: Hazel (+3 Divination) + Swift pinfeather
C) R: Touch D: Sun T: Individual
Base 10, +1 Touch, +2 Sun total 25, +3 (6 uses)
Shape: Riding Crop. Material: Boar Leather (+3 stubborness, ignore pain)
This device is often invested into items of correction and coercion; a rod, whip, even a leather glove (BUT this text is for only the riding crop!) It is typically actived by a hard whack onto the target's face or back (not enough to cause a wound). Once struck the target will feel invigorated, angry even, and immune to the effects of pain and fatigue for the rest of the day (like Endurance of the Berzerker).
This lab text would allow the creation of a rod or suitable item to have 6 charges (lab text/ 5).