Table Talk - Development

I'm sure the author of the rule took into account that magi of that sort almost all have positive Com scores--if you really want the extra spirits, put more XP's into Leadership.

Scott

The thing is that there are no RAW rules for managing the "court" of airy spirits that a theurgist can draw on. I understand you use Agents-based rules, which is fine, but these rules didn't take account of "magi of that sort" since they aren't directed at managing the "court" of attending airy spirits. That said, Pre +Leadership makes perfect sense as far as anything does. (Nothing really does - there is no limit in-game to picking up any number of airy spirit names, it's just a balance thingie.)

At any rate, I'm fine with 2 x (Pre + Leadership) agents/allies, and will work on increasing his Leadership - eventually.

Oh, sorry, I misread--I didn't realize you were substituting one Characteristic for the other (I thought you the RAW took Leadership by itself). Yes, that could work, though Leadership does usually use Pre.

Scott

I was impressed because of how closely the writers hewed to actual legend, and to the behaviour of cats. The fact that I also admire many of the writings of H.P. Lovecraft may have factored in as well. In the bleakest of universes, cats are about the only positive force upon whom one can rely.

Canines certainly have a welcome place. Many breeds are, however, the product of more recent times. Some of the ancient breeds, like the Saluki (used in hunting by the Ancient Egyptians and adopted throughout the Near East), could have storied Magical lineages.

On a related note, I found out that Alluring to Magic is not impacted by the Unaffected by the Gift Virtue. That ONLY counters the negative effects of the Gift. Alluring to Magic isn't based on the Gift. It's only incompatible with some form of Offensive to Beings, which can include the Gift. If one has the Gentle Gift, or Inoffensive to (Beings), then one can have Alluring to (Beings). This is very useful for someone who deals with them frequently.

Recap, if a being has Unaffected by the Gift, they're still influenced by Alluring to (Beings) of their type. Only Parma Magica seems to block it.

Ive taken the libert of posting in the characters thread, as the character seems to be about finsihed. I'll change it there if and as needed.

https://forum.atlas-games.com/t/character-sheets/2829/28

I've been conservative and settled on Pre + Leadership for setting his Agents. I also switched his lowest Characteristic from Strength to Quickness, as it better fits his obesity. While the guidelines say he should gain 2 Warping Points per year, I settled on 1 WP per year given that he hasn't got a Longevity Ritual. He did get 3 Aging Points in the rolls I made. I also increased to 2/day his Leap of Homecoming invested effect, copied in the stats for his familiar (the Matron), and made up the basic stats for his sole agent (airy spirit).

I noticed that wielding a staff makes him have Encumbrance. Are we going to enforce this? I imagine him leaning on his staff, the staff helping rather than hindering him. It's strange that old wizened wizards won't go about brandishing staffs because they weigh too much for them to wield in their old age...

Another question - I noticed that Titus is wielding a Bow of Quality, Armor of Quality, and so on, providing bonuses to Attack and Soak. I wonder - what do Wizard Robes of Quality add to? Or a Wizard's Staff of Quality? Can they add to spell casting rolls? Aiming rolls? Intrigue rolls in tribunal?

Now there is just the small matter of, well, joining the game...

Edit: Going over the character, I discovered RAW implies you can't use laboratory texts for his talisman. Which is silly, since it means talismans are less effective - but I'll change the character accordingly (dropping two effects and an attunement from the talisman, and adding a magic item).

Yeah, that is almost always a mistake. You spent to many xp on Arts and not enough on Abilities. You didn't save xp. You wasted them on your Arts.
You are playing a Flambeau? Your Parma should be at least 6. My Flambeau magus in another game has taking his Parma up to 4 in only five short years, and that is a low powerd saga and he did it in-game. That same character also started with a Magic Theory of 4. If you are starting with only the minimum of 3, you are making a grave mistake. But in any case, your Magic Theory should be around 5 or 6. Remember you get 2xp Exposure for every season in the lab.

You are over-specialized and your Arts are too high. Joo made the same mistake. If I were you, I would look at that top-leveal really-cool thing you want to do, and tep that down a single magnitude. Redistribute your points on the Abilities you need. Do not neglect Finess, Concentration, Penetration, and Oder of Hermes Lore. Most important, as a Flambeau, do not neglect your martial skills.

That is actually a very unwise comparison. Titus is riddled with crippling Flaws and Weaknesses. At first I though it was a cool concept and that Joo designed him meticulously that way on purpose. But I recently found out that he is actually new to the game, he just grasps it well and quickly, so I think what we see in Titus is actually the result of min-maxing mistakes and misunderstanding.

If you take those Arts down a bit and redistribute the xp in the right abilities, you will quickly pull way ahead of Titus. Titus is still interesting and can be fun to work with, which is why I decided to have Antonio become his mentor of sorts.

Mind you, an Agency and an Entourage are very different things. If you want an Agency, then you pretty much hand the concern of the whole matter over to me, and the agents work off-stage only.

If you want an Entourage and spirits able to act on-stage in game, then each and every member will have to be fully fleshed out.

:sigh: That would mean Propolos won't be able to make a pact with the Matron, greatly crippling the character. Oh well, I'll do this and remake the character. It will probably mean he'll have to give-up his signature Vilano-like spell, too, which is now just about at the top of his power.

Note that PM 6 gives Propolos almost nothing. He gets the same MR from his spirit familiar, in all or most Forms (depending on the interpretation on how Forms stack with familiar MR). But if you wish to set that as the guideline, I'll conform.

I'm confused. What rule have I missed that causes MT to affect MR? (If it does, yay me, Viola's MT is ridiculous.)

Scott

I think he means Parma Scott.

Look, YR7 as the player of a 'Hyper Specialist', I say go for it. There is always time to broaden out later. With a 'summoner' style guy, you have a number of Spirits at your command, meaning assuming you are prepared, you can adapt and thrive in any situation.

This makes sense. A Talisman is a specific type of magic. You cannot use the Lab Text for a spell on a Charged Item, and you cannot use the text for a Lesser Echantment on a Greater Invested Device.
And you can use Lab Notes with a Talisman. You are generating notes when you first create the talisman. If it is ever sacrificed or destroyed, you can recreate it from lab texts.

This falls under the subject of "Stuff he just did without checking with me, and it slid past me because I don't pay close attention.
But he has a Personal Vis source, and theoretically could have puchased these items. Which leads me to the following questions:
How much did you pay for these items? Who sold them to you and why? What is your relationship with this Verditius magus? And do you really need all of these items?

Whenever you are ready, give me the heads up and I will fit you in somewhow :smiley:

Edit:

Oh I asked good sir! We agreed to allow Titus to have used his personal vis source on purchasing a few items. If you'd like to work out the story behind each of the items, then that is something we can do. And why yes, yes I do! :smiley:

Why is that? How high is Matron's Might score? Couldn't you just design him with a slightly lower Might score?

The Form bonus does not normally stack with Might. So you are outta luck there.
What did you do before you bound the Familiar? Considering how hight the Arts needed to be, I would guess that this is a recent development.
And what will you do when the Familiar is unavailable?

Indeed. Ooops.

I'll try to do things Marko's way, it's his game and I'm sure I'll enjoy the character regardless :slight_smile: Hey, this way I'll get to have more spirits!

I vaguely remeber, and I thought I was approving one item. No big deal though. But yeah, i want some more backstory for these items. Mainly, who made them and what is your relationship with that magus?

Haha yeah Marko there was a big bit on it in the Development Thread, but I think you were ignoring it at that point :wink: But since it's not a problem, I'll sit down with ya and figure it all out here in a bit?

She has Might 30, which means Propolos needs a ReVi level 35 spell to make a pact with her. I'll just assume he bonded with another, weaker, spirit. Which is a shame since the Matron rules theurgy, but what can ya do.

Supposedly not too recent - and until he bound her, his ability to see and hence interact with spirits against their will was rather limited.

It's really annoying - there is only one real way for theurgists to see their spirits, and that's Second Sight. That is what Propolos should take. But Ludo has it, and it's boring to do things the same way. I tied to go the Hermetic way, just using InVi spells to see the spirits - but the Penetration requirements put the nail in that coffin. So the only way around that I could figure was to use Shared Senses with a spirit familiar (which, being a spirit, gets to see all other spirits for free).

I'll still be a Flambeau wielding rocks around in the tradition of Vilano, and I'll still be able to affect spirits that are somehow visible, summon airy spirits, and so on - but basically, when faced with an invisible spirit, I'll suck. Just like any magus that can't sense his opponent. That's the price for not picking up Second Sight.

If that's going to be a problem, I'm gonna have to change the character - and take the banal Second Sight path. I was working under the assumption that I could generally rely on the familiar being around, and when not that it would be good drama material.

Second Sight is very common for magi. Why avoid it?
Do note, though, that Second Sight must also penetrate. I will double check, but I am pretty sure that is the way it works.