Character Sheets

Rodrigo mysteriously developed the Gentle Gift at age 47, and since he was already a Magus, he just continued on from that point onward and taught himself as he went (with the assistance of friends that provided some training). This leads to an unusual development pattern. I initially develop him as a Redcap, gauntleted at age 25 then advanced to age 53 as a Redcap with two free seasons per year. Then at age 53 I swap Redcap for Gentle Gift. He winds up turning all of his Redcap magic items over to his non-gifted brethren. His equivalent free House Virtue is Well Traveled, a holdover from Redcap. He had a Lab Total 50 Longevity Potion ever since he turned 35.
I had him start out with a total of only seven points of Virtues & Flaws. One of these was Latent Magic, which I swap for Puissant Parma Magica when his Gift opens (he began exhibiting magic resistance just before his Gift manifested, he thought it was a new Supernatural Ability). He had the Close Family Ties Flaw when he was younger, but his family has grown up and moved away. Florenzo doesn’t count :stuck_out_tongue:. So I swap that for Lost Love, because he misses his dead wife. I then give him three points of Hermetic Flaws; Difficult Spontaneous Magic, Weak Magic, and Weak Parens (representing is suboptimal training conditions). Then he gains Hermetic Prestige and Famous because of his miracle, and Puissant Creo comes along with his Gift as well.
Balancing out at 10 points, I then give him 180 experience points and 90 levels of spells over the next fifteen years. This equals any other magus with the Weak Parens Flaw from the time their Arts are opened until their Gauntlet. This represents his learning to use his newfound powers with assistance from his sodales, while maintaining all outward appearances as to being a fully competent magus. I then advance him twenty years, from age 68 to age 88, using the normal house rules for advancement (40xp/year or lab work). The breakdown of the use of this time is as follows; 8 Years for xps, 1 Year to create & refine lab, 6 Years for spells, and 5 Years for more xps. During this time, I gave him several Twilight Episodes. The first made him Twilight Prone, then he gained some knowledge and lost some knowledge, and also acquired Mercurian Magic. At the end of development, he had an episode with severe consequences. He severely botched the comprehension roll and has spent the past eight years in a Twilight Episode (7 + a stress die). Those years don’t require aging rolls, but they do affect aging for his next roll (at age 96). He also gained the Weak Spontaneous Magic Flaw.

Rodrigo Diego Miguel Vasquez of Mercere:
Characteristics: Int +2, Per +0, Com +1, Pre +2, Str +2, Sta +1, Dex +0, Quik +2
*Strength and Quickness were each increased one point with Ritual Magic
Size: 0
Age: 96 (appears 42, skipped 8 years in Twilight)
Longevity: +4 (+10 from Level 50 Ritual, +4 Living Conditions)
Decrepitude: 0
Warping: 6 (115; 53 from Longevity, 57 from Twilight, 5 various other sources)
Confidence: 2 (5)
Virtues: +0 Hermetic Magus, +3 Gentle Gift (was Redcap), +0 Well Traveled, +1 Improved Characteristics, +1 Puissant Parma Magica (was Latent Magic), +1 Temporal Influence, +1 Warrior, +1 Hermetic Prestige, +1 Famous, +1 Puissant Creo
Flaws: -3 Undisclosed Major Story Flaw (same one as Antonio), -1 Dutybound, -1 Lost Love (was Close Family Ties), -1 Temperate, -1 Oversensitive, -1 Difficult Spontaneous Magic, -1 Weak Enchanter, -1 Weak Parens
Acquired Virtues & Flaws: -T Twilight Prone, +T Mercurian Magic, -T Weak Spontaneous Magic
Personality Traits: +1 Cranky, +1 Proud, +2 Loyal, +3 Honorable, +3 Brave
Reputations: Prestigious 4 (Hermetic), A Highly Skilled and Powerful Magus 4 (Hermetic), Temperamental 2 (Hermetic), Courageous 3 (local), Serious 2 (local), Kind & Generous 1 (local & ecclesiastic)
Combat:
Fistfight:
Dagger:
Longsword (& Shield):
Soak: +
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Lore 3 (Arans), Animal Handling 3 (horses), Arabic 3 (Andalusia), Artes Liberales 2 (grammar), Athletics 3 (running), Awareness 3 (danger), Bargain 4 (vis), Brawl 4 (fistfight), Carouse 3 (drinking songs), Charm 3 (wit), Code of Hermes 2 (political intrigue), Concentration 2 (spells), Etiquette 3 (magi), Faerie Lore 2 (dark fae), Finesse 3 (precision), Folk Ken 4 (magi), Guile 2 (fast talk), Iberia Lore 4 (covenants), Intrigue 2 (alliances), Latin 4 (magi), Leadership 5 (in battle), Magic Lore 3 (creatures), Magic Theory 7 (spells), N Occitain 5 (Catalan), Order of Hermes Lore 4 (personalities), Parma Magica 5+2 (Corpus), Penetration 2 (Creo), Profession-Scribe 3 (copying), Provencal Lore 3 (travel routes), Riding 4 (speed), Single weapon 6 (fighting with shield), Spanish 4 (Castilian), Stealth 3 (sneak), Survival 4 (mountains)
Arts: Cr 12+3, In 9, Mu 5, Pe 5, Re 5, An 5, Aq 5, Au 5, Co 10, He 5, Ig 5, Im 5, Me 7, Te 5, Vi 7
Twilight Scars & Effects: Cause (points); Effect; Scar

  • Failed to Avoid or Comprehend Twilight caused by a botch in a Faerie Aura (14); Twilight Prone; hair is frazzled like an anime character
  • Comprehended Twilight caused by a botch in an Infernal aura fighting demons (4); gained a 4th magnitude spell, Personal Ward against Demons; angelic face
    *Failed to Avoid Twilight but Comprehended it (12 points); Mercurian Magic; shadow always has distinct edges;
  • Failed to Avoid Twilight (6); lost Seven League Stride; he is a real dick when he’s in a foul mood
  • Avoided Twilight (5)
  • Botched Twilight Comprehension, caused by a botch with vis in an attempt to teleport home (16 points); Weak Spontaneous Magic; he seemingly appears and disappears out of nowhere when people are not looking, kind of like Batman
    Magic Sigil: a wondrous spectacle
    Symbolic Sigil: A shield checkered red and black featuring a gold lion
    Equipment:
    Encumbrance: 0
    Spells Known:
    CrCo20r The Chirurgeon’s Gentle Caress Mastered 1; Stalwart
    CrCo30r Gentle Caress of Aesclepius Mastered 1; Stalwart
    CrCo40r Incantation of the Body made Whole
    CrCo40r Strength of Renown R-Per, D-Mom, T-Ind. Permanently increases caster’s Strength by one point, to a maximum of +2.
    CrCo40r Quickness of Renown R-Per, D-Mom, T-Ind. Permanently increases caster’s Quickness by one point, to a maximum of +2.
    InCo35 Awareness of Mortal Foes Mastered 1; Stalwart
    InHe15 Shriek of the Wooden Shafts
    InIg5 Compass of the Vigilant Flame
    InIm25 Eye’s of the Owl
    InIm25 Eye’s of the Eagle
    InMe25 Thoughts within Babble
    InMe20 Posing the Silent Question
    InTe15 Howl of the Steel Weapons
    InVi5 Scales of the Magical Weight
    InVi5 Sense the Nature of Vis
    [i]InVi20 Piercing the Magic Veil
    InVi30 Sense the Lingering Magic
    MuVi25 Wizard’s Vim Boost Mastered 1; Fast Cast
    PeIm20 Veil of Invisibility
    PeMe10 Trust of Childlike Faith
    PeMe15 Loss of but a Moment’s Memory
    PeVi5 Demon’s Eternal Oblivion Mastered 4; Adaptive, Fast Cast, Multicast, Penetration)
    PeVi10 Lancea Magica
    PeVi10 Winds of Mundane Silence
    PeVi10 Demon’s Eternal Oblivion (Adapted Mastery 4; Fast Cast, Multicast, Penetration)
    [i]ReCo15 Endurance of the Berserkers[i]
    ReCo15 Wizard’s Leap
    [i]ReIg25 Ward against Heat & Flames[i]
    ReMe10 Call to Slumber
    ReMe10 Snap of Awakening
    ReMe20 Aura of Rightful Authority
    ReMe25 Demand of the Wizard’s Inquisition
    ReVi20 Transfer the Essence of Vis
    ReVi20r Watching Ward Mastered 1; Stalwart
    ReVi25 Circular Ward against Demons
    ReVi20 Personal Ward against Demons Mastered 2; Fast Cast, Flex to Touch
    Laboratory:
    Characteristics: Size +2, Refinement +1, General Quality +0, Upkeep +4, Safety +2, Warping +0, Health +2, Aesthetics +15/+30 (Reputation 5/7; Sanctum of Power)
    Specializations: +1 Teaching, +1 Texts, +7 Intellego, +2 Creo, +1 Ignem, +2 Imaginem
    Virtues: +0 Defenses, +0 Grand Entrance, +0 Guard, +0 Precious Ingredients, +0 Site of Legend (doubles Aesthetics), +0 Spacious, +0 Superior Equipment, +0 Magical Heat & Light, +1 Gateway (Mercere Portal to Barcelona), +1 Lesser Feature-Portal, +1 Opulent, +1 Superior Decorations, +3 Greater Feature-Map
    Flaws: -3 Greater Focus-Map, -1 Missing Equipment (no Items)
    Magic Items:
    Enchanted Items:
    The Phoenix Sword The Phoenix Sword is one of the artifacts of Andorra dating back to the earliest era. It is an exquisite quality weapon with numerous magical powers. It protects the wielder from flame, is itself immune to heat of any severity, and can ignite as a flaming sword. It has other flame related powers, but what is most interesting is that it has the power to heal. The sword was supposedly crafted by the legendary Valdarius, and it is an Item of Quality granting a +4 to Attack Rolls (harm human and animal bodies). The blade is made of Toledo Steel with a red tint, with a gold plated cross-guard and hilt. The pommel is shaped like the head of a bird of prey and the cross-guard resembles fanned out wings. A fiery ruby is embedded in the crux.

Here are links to the current character sheets for Edward and Astrid:

http://mtknife.net/Edward1225.htm

http://mtknife.net/Astrid1225.htm

Here are there advancement records:

http://mtknife.net/AdvancementEdward.htm

http://mtknife.net/AdvancementAstrid.htm

I've pasted (badly formatted) versions of their character sheets below, followed by advancement records for 1222 to 1224.

Name: Edward of Leicester Gender: Male
Player: Scott Orr Age: 45 1/2 (appears 43)
Covenant: Andorra Year of Birth: 1179
Saga: Light of Andorra Current Year: 1225
Character Type: Grog Size: 0
Confidence: 1 (18)
Decrepitude: 0 (3)
Warping: 0 (4)

Description: A handsome man, with darkening blond hair, blue eyes and a big, friendly grin.

Background and Notes: A bright peasant boy whose meddlesome nature attracted him to a covenant, where he was trained as a fighter. Viola took a liking to his glib tongue. Edward moved with Viola to Crimea, where he met a Gothic girl, Astrid. They married and now have four daughters and a son.

CHARACTERISTICS

Intelligence: +1 (Bright) Presence: +1 (Charming) (1 Aging Point)
Perception: 0 Communication: +2 (Glib) (1 Aging Point)

Strength: 0 Dexterity: +1 (Graceful)
Stamina: +1 (Rugged) (1 Aging Point) Quickness: 0

VIRTUES AND FLAWS

Minor Virtues
Custos (may take Latin, Martial Abilities)
Linguist (+1/4 Study Totals for all languages)
Self-confident
Unaging

Minor Flaws
Meddler
Overconfident
Weakness (good conversation)
Dependents (Kristino, Zoe, Amilo, Eirine, and Theodoric)

ABILITIES

Ability Specialty Score XP

Black Sea Lore northern coast 2 15
Crimea Lore Gothia 2 15
Centrum (covenant) Lore people 1 5
Haunted Springs (cov.) Lore people 2 15
Mercia Lore Leicester 1 5
Awareness bodyguarding 5 77
Brawl dodging 2 15
Bargain lab supplies 2 25
Carouse staying sober 2 15
Charm women 3 39
Etiquette townspeople 2 15
Folk Ken magi 4 50
Guile lying to authority 3 30
Intrigue gossip 2 20
Leadership inspiration 2 21
Alan bargaining 1 5
Catalan Andorran 5 75
English Mercian 5 75
Gothic Crimean 4 51
Greek bargaining 2 15
Italian bargaining 1 5
Slavic Crimean Russian 1 5
Order of Hermes Lore politics 2 25
Survival cold environments 1 5
Swim underwater maneuvering 1 5
Teaching grogs 2 28

Latin Hermetic usage 4 70

Faerie Lore faerie courts 3 35

Single Weapon longsword 6 105

PERSONALITY TRAITS

Accommodating +1
Blunt +1
Loyal +3

REPUTATIONS

COMBAT

[Numbers after slashes reflect equipment under the influence of magic.]

Weapon Init. Atk. Dfn. Dam. Str. Load
Dodge 0 n/a 3 n/a n/a 0
Fist 0 3 2 0 n/a 0
Kick -1 3 1 3 n/a 0
Longsword/round shield 2 12 10 6 0 3

Armor: Leather scale, partial
Protection: 3 Load: 3

Soak: 4

Fatigue Levels: Fresh / Weary / Tired / Dazed / Unconscious
-1 -3 -5

EQUIPMENT

Item Load Item Load
Longsword 1 Round shield 2
Leather scale, partial 3

Total Load: 6 Burden: 3
Encumbrance: 3

Name: Astrid the Black Cat Gender: Female
Player: Scott Orr Age: 43 1/2 (appears 41)
Covenant: Andorra Year of Birth: 1180
Saga: Light of Andorra Current Year: 1225
Character Type: Grog Size: -1
Decrepitude: 0 (1)
Warping: 0 (4)

Description: A petite and remarkably graceful middle-aged woman with blonde hair and blue eyes—attractive, but just non-descript enough to blend into a crowd.

Background and Notes: A stubborn child who ran away from home in her early teens. She was one of the band of bandits hiding in the woods that became the grounds of the Haunted Springs covenant. She doesn’t got along well with others, but has learned to deal with them better over time.

CHARACTERISTICS

Intelligence: +1 (Quick-wittted) Presence: +1 (Attractive)
Perception: +2 (Alert) Communication: -1 (Shy)

Strength: -2 (Small-framed) Dexterity: +3 (Deft) (2 Aging Points)
Stamina: -2 (Lazy) Quickness: +2 (Instinctive)

VIRTUES AND FLAWS

Minor Virtues
Custos (may take Latin, Martial Abilities)
Light Touch (+1 to Legerdemain and other fine manipulation; 1 less botch die, minimum 0)
Puissant Stealth (+2 to Stealth)
Unaging

Minor Flaws
Magical Animal Companion (a rook named Kra)
Reclusive
Small Frame (-1 to Size, 4-point wound increments)
Dependents (Kristino, Zoe, Amilo, Eirine, and Theodoric)

ABILITIES

Ability Specialty Score XP

Andorra Lore Ordino 1 5
Arans Lore Covenant of Andorra 2 20
Crimea Lore western Crimea 2 15
Gothia Lore southwestern Gothia 3 30
Haunted Springs Lore terrain 3 30
Athletics climbing 3 30
Awareness alertness 5 76
Brawl dagger 2 15
Carouse staying sober 2 15
Folk Ken peasants 3 34
Guile fast talk 4 50
Legerdemain filching 4 (+1) 56
Catalan Andorran 3 48
Gothic Crimean 5 75
Alan Crimean 1 5
Cuman Crimean 1 5
Greek Crimean 2 15
Slavic Crimean Russian 2 15
Order of Hermes Lore personalities 1 5
Profession (Housework) children 2 16
Stealth hide 4 (+2) 60
Survival woods 1 10
Swim underwater maneuvering 1 5

Latin Hermetic usage 3 30

Faerie Lore faerie courts 3 30

Thrown Weapon throwing knife 4 53

PERSONALITY TRAITS

Rebellious +2
Stubborn +3
Loyal +1

REPUTATIONS

COMBAT

Weapon Init. Atk. Dfn. Dam. Str. Load Range
Dodge 2 n/a 4 n/a n/a 0
Fist 2 5 4 -2 n/a 0
Kick 1 5 3 1 n/a 0
Dagger 2 8 5 1 -3 0
Thrown knife 2 9 7 0 -2 0 5

Armor: None
Protection: 0 Load: 0

Soak: -2

Fatigue Levels: Fresh / Weary / Tired / Dazed / Unconscious
-1 -3 -5

EQUIPMENT

Item Load Item Load
Dagger 0 Throwing knives, 2 0

Total Load: 0 Burden: 0
Encumbrance: 0

MAGICAL ANIMAL COMPANION:

Name: Kra Species: Rook

Age: 2
Season: Spring
Decrepitude: N/A (Immortal)

Size: -4 Magic Might: 9 (Animal)

Intelligence: 0 Perception: +2
Presence: -2 Communication: +2
Strength: -8 Stamina: 0
Dexterity: +2 Quickness: +5

Virtues: Magic Animal; Essential Virtue (Understands Portents), Keen Vision, Unaffected by the Gift

Flaws: Compulsion (Showing Off), Magical Friend, Meddler

Magic Qualities: Improved Abilities (x3), Improved Defense (Dodge), Lesser Power, Minor Virtue (Premonitions), Minor Virtue (Second Sight)

Magic Inferiorities: Minor Flaw (Restricted Power [Weather Sense—must perform aerial acrobatics]), Minor Flaw (Tainted with Evil), Susceptible to Deprivation

Personality Traits: Rook +3*, Understands Portents (Intelligence) +3*, Curious +3, Gregarious +3

Ability Specialty Score XP

Athletics complex flight 5 75
Awareness danger 4 50
Brawl dodging 2 15
Gothic Crimean 4 50
Stealth hiding 3 30
Survival fields 3 30
Premonitions death 4 50
Second Sight ghosts 3 30

Power: Weather Sense, 3 points (as Sailor’s Foretaste of the Morrow, InAu 20, -1 Might cost)

Weapon Init. Atk. Dfn. Dam.
Dodge 5 n/a 10 n/a
Beak/Claws 5 7 10 -7

Soak: 0

Fatigue Levels: Fresh / Weary / Tired / Dazed / Unconscious
-1 -3 -5

Wounds: 1 point per increment

Edward's Advancement

1222

Winter: Aging roll: 3+5-2-3=3. Guard duty, Exp: Latin, +2x1.25=53 (4).
Spring and Summer: Accompanies Viola to Khyron’s domain in the Magic Realm and Taglyn, and along the way becomes immune to the effects of age. Adv.: Unaging, 10 vis; Order of Hermes Lore, +5=25 (2)
Autumn: Guard duty, Exp: Latin, +2x1.25=56 (4).

1223

Winter: Aging roll: 9+5-2-3=9. Practices Catalan: +8x1.25=52 (4).
Spring: Guard duty. Exp.: Latin, +2x1.25=59 (4)
Summer: Practices Catalan: +8x1.25=62 (4).
Autumn: Guard duty. Exp.: Latin, +2x1.25=62 (4)

1224

Winter: Aging roll: 0+5-2-3=0. Practices Catalan: +8x1.25=72 (4).
Spring: Guard duty. Exp.: Catalan, +2x1.25=75 (5)
Summer: Practices Latin: +4x1.25=67 (4).
Autumn: Guard duty. Exp.: Latin, +2x1.25=70 (4)

1225

Winter: Aging roll: 9+5-2-3=9.

Astrid's Advancement

1222

Winter: Aging roll: 5+5-2-3=5. Explores the local area. Exp.: Arans Lore, +2=10 (1)
Spring and Summer: Accompanies Viola to Khyron’s domain in the Magic Realm and Taglyn, and along the way becomes immune to the effects of age. Adv.: Unaging, 10 vis; Folk Ken, +5=39 (3)
Autumn: Explores the local area. Exp.: Arans Lore, +2=12 (1)

1223

Winter: Aging roll: 4+5-2-3=4. Practices Catalan: +8=32 (3).
Spring: Explores the local area. Exp.: Arans Lore, +2=14 (1)
Summer: Practices Catalan: +8=40 (3).
Autumn: Explores the local area. Exp.: Arans Lore, +2=16 (2)

1224

Winter: Aging roll: 6+5-2-3=6. Practices Catalan: +8=40 (3).
Spring: Explores the local area. Exp.: Arans Lore, +2=18 (2)
Summer: Practices Catalan: +8=48 (3).
Autumn: Explores the local area. Exp.: Arans Lore, +2=20 (2)

1225

Winter: Aging roll: 2+5-2-3=2.

Scott

Saga: Light of Andorra
Setting: Mythic Europe
Current Year: ?
House: Tytalus
Age: 45
Size: +1
Confidence: 2 / ( 19 )
Decrepitude:
Warping:

Birth Name: Ludovico Rudolfo Fosari
Year Born:
Gender:M
Race/Nationality: Italian
Place of Origin: Venice
Religion: Quasi-Roman Paganism
Title/Profession: Magus
Height: 5'9"
Weight: 165
Hair: Black
Eyes: Green
Handedness: Right

Sigil: Unyielding/Overbearing Dominance
Covenant: Andorra
Domus Magna: Fudarus
Primus: Harpax
Parens: Mercatora
Covenant of Apprenticeship: Rellantali

Intelligence: +2 (3)
Perception: +1 (1)
Strength: 0
Stamina: 0
Presence: +1 (1)
Communication: +1 (1)
Dexterity: +1 (1)
Quickness: 0

Virtues: ( 10 ) Self Confident ( House ), Major Magical Focus ( Spirits ) ( Major ), Summoning ( Magic Realm ) ( Major ), Second Sight ( Minor ), Cautious Sorcerer ( Minor ), Affinity ( Rego ) ( Minor ), Affinity ( Vim )( Minor ), The Gift, Hermetic Magus

Flaws: ( 10 ) Incomprehensible ( Minor ), Proud ( Minor ), Wrathful (Minor), Infamous Master ( Lineage of Tasgillia / Mercatora of Rallantali )( Minor ), Cabal Legacy ( Titanoi )( Minor ), Pagan ( Major ), Hermetic Patron: Titanoi (Acheronus) ( Minor ), Seeker: Theurgic Magic/Mysteries ( Minor )

Acquired Virtues: ( 10 ) Hermetic Sorcery ( Major ), Commanding ( Magic Realm ) ( Major ), Inoffensive to Spirits ( Minor ), Chthonic Magic ( Major ), Flexible Formulaic Magic ( Major )

Acquired Flaws: ( 10 ) Enemy: Sahirs ( Major ), Proud ( Upgrade to Major ), Wrathful ( Upgrade to Major ), Blatant Gift ( Major ), Twilight Prone ( Major )

Personality Traits: Dominating +3, Manipulative +3, Lover of Fine Things +3, Steadfast +1

Reputations: ??

Abilities:

Italian ( Prose ): 5 ( Native )
Latin ( Prose ): 4 ( 56xp )

Charm ( Dissembling ): 2 ( 15xp )
Guile ( Fast-Talk ): 2 ( 15xp )
Intrigue ( Hermetic ): 3 ( 30xp )
Bargain ( Spirits ): 3 ( 35xp )
Leadership ( Spirits ): 3 ( 35xp )
Etiquette ( Nobility ): 2 ( 15xp )

Single Weapon ( Short Sword ): 1 ( 10xp )
Brawl ( Grappling ): 1 ( 7xp )
Stealth ( Urban ): 3 ( 30xp )
Awareness ( Searching ): 2 ( 15xp )

Lore: Order of Hermes ( History ): 1 ( 10xp )
Code of Hermes ( Defense ): 2 ( 15xp )
Mystery Lore: Titanoi ( Initiations ): 4 ( 50xp )

Magic Lore ( Spirits ): 3 ( 30xp )
Dominion Lore ( Angels ): 3 ( 30xp )
Infernal Lore ( Demons ): 3 ( 30xp )
Faerie Lore ( Spirits ): 3 ( 30xp )

Area Lore: Venice ( Sewers / Passageways ): 2 ( 15xp )
Artes Liberales ( Ritual/Ceremony ): 2 ( 15xp )
Philosophiae ( Ritual/Cermony ): 2 ( 15xp )
Profession: Scribe ( Copying ): 1 ( 5xp )

Magic Theory ( Spirits ): 4 ( 64xp )
Chthonic Magic ( Spirits ): 1 ( 10xp )
Concentration ( Goetia ): 4 ( 50xp )
Parma Magica ( Spirits ): 3 ( 30xp )
Finesse ( Rego ): 2 ( 15xp )
Penetration ( Spirits ): 3 ( 30xp )

Second Sight ( Spirits ): 4 ( 50xp )

Arts/Goetia:

Rego: 20 ( 213xp )

Perdo: 10 ( 55xp )

Corpus: 4 ( 10xp )

Vim: 20 ( 211xp )

Summoning: 0 ( 0xp )

Commanding: 0 ( 0xp )

Spells:

Lunar Binding of the Demanding Enchantment
Rego Vim 50
Gen. ( lvl +2 mag. ) / +1 Touch / +3 Moon / Ind - Sustaining Effect ( lvl -10 )

Coerce the Spirits of Magic
Rego Vim lvl 20
Base 5 / +2 Voice / +1 Concentration / Ind

Coerce the Spirits of Faerie
Rego Vim lvl 20
Base 5 / +2 Voice / +1 Concentration / Ind

Fellblade of the Art
Perdo Vim lvl 10
Base 5 / +2 Voice / Mom. / Ind.
Might Stripper, Magic Realm

The Invisible Eye Revealed
Intellego Vim lvl 25
Base Effect / Per. / Conc. / Touch

Throwing Off The Shackles of Guernicus
Perdo vim lvl 30
Base Effect / Per. / Mom. / Ind.
Dispels any scrying effect targeting the caster of a level equal to or lesser than ( Spell level +20 + Stress die )

The Eye That Marks The Bounds
Intellego Vim lvl 25
Base 1 / Per. / +1 Conc. / +4 Sight / +3 additional effect ( Realm )
Allows the caster to see the presence and boundaries of all realm auras within his field of vision, they appear as distinct and colorful auras depending on their relative ( high/low, inexact ) power level and realm affiliation.

Piercing the Faerie Veil
Intellego Vim lvl 20
Base Effect 3 / +1 Conc / + 4 Vision
Allows the caster to see through the boundaries of faerie realm regiones.

Divining the Mystic Path
Intellego Vim lvl 20
( Magic Version )

The Twisted Paths of Hell
Intellego Vim lvl 20
( Infernal Version )

The Eye of the Needle
Intellego Vim lvl 20
( Divine Version )

Coerce the Spirits of Hell
Rego Vim lvl 20
Base 5 / +2 Voice / +1 Concentration / Ind

Word's Wrought With Iron
Perdo Vim lvl 10
Base Effect / +2 Voice / Mom. / Ind.
Might Stripper, Faerie Realm

Demon's Eternal Oblivion
Perdo Vim lvl 10
Base Effect / +2 Voice / Mom. / Ind.
Might Stripper, Infernal Realm

Chthonic Invocation
Perdo Vim lvl 10
Base Effect / +2 Voice / Mom. / Ind.
Might Stripper, Divine Realm

Binding the Spirit of Magic
Rego Vim lvl 40
Base 15 +2 Voice / +2 Ring / Ind. +1 Additional Effect.
As 'Voices From Hollow Spaces' however has an additional compulsion effect to restrict the use of the contained spirit's powers without permission or in the fulfillment of orders.

Binding the Spirit of Faerie
Rego Vim lvl 40

Binding the Infernal Spirit
Rego Vim lvl 40

Summon the Spirit of Magic
Rego Vim lvl 40

Summon the Spirit of Faerie
Rego Vim lvl 40

Summon the Spirit of the Infernal
Rego vim lvl 40

Wizard's Communion
Muto Vim lvl 25

Conjuring the Invisible Wings of Hermes
Rego Corpus lvl 20
Base Effect lvl 15 / +1 Conc.
Personal Flight Spell

The Mind's Cobwebs Cleared ( Unravelling The Form of Mentem )
Perdo Vim 25
Base Effect / Per. / Mom. / Ind.
Dispels any one mentem effect on the caster of a level less than or equal to the effects lvl +4 mag. + stress die.

Masking the Odor of Magic ( Mod. ) Mystic Veil of Ludovico
Perdo Vim lvl 30
Gen. Effect ( +2 ) / +2 Voice / +1 Conc.
Masks any magic in any one spell, object, or creature from a detection effect that does not exceed spell level -1 mag. X 2. ( 50 )

Watching Ward ( Mod. ) The Vigilant Enchantment
Rego Vim 40
Gen. ( +5 ) / +1 Conc. / +1 Touch / Ind. ( 55 )
Spell Container Effect.

Opening The Intangible Tunnel
Rego Vim 40
Gen. ( +5 ) / +4 AC / +1 Conc. / Ind. ( 40 )

The Summoner's Circle of the High Art of Sulieman
Rego Vim 50
Gen. ( Base ) Touch / Ring / Circle
Ward vs. Airy Spirits of all realms in the inclusive 'prison' style of ward. Not effective vs. non-spirit creatures of any might level.

Leap Of Homecoming
Rego Corpus lvl 35
Base 35 Personal / Mom. / Individual

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Moses Mendez: Sergeant of the Andorran Guard
Characteristics: Int -1, Per +1, Com -2 (1), Pre -1, Str +3 (2), Sta +2 (1), Dex +1, Quik +1
Size: 0
Age: 91 (appears 63, longevity since age 35)
Season & Year: Spring 1225
Longevity: CrCo30r from ages 35 to 50, CrCo50 since then
Decrepitude: 0 (4)
Warping: 5 (83; 46 from Longevity, 37 from various other sources)
Confidence: 3 (7)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow) , +1 Arcane Lore, +1 Self Confident, +1 Essential Virtue – Clever in Combat (+3 to Intelligence rolls in combat related situations), +1 Essential Virtue – Observant (+3 to Perception rolls to spot trickery), +W Second Sight, +MR Charmed Life (Luck)
Flaws: -1 Wrathful, -1 Ability Block (Academic), -1 Reckless, -1 Essential Flaw – Stooge (-3 to social rolls with those above his status), -1 Close Covenant Ties, -W Higher Purpose, -W Dutybound, -MT Heroic Personality
Personality Traits: Loyal to Andorra +4, Cranky +3, Reckless +3, Angry +2, Curmudgeon +1
Reputations: Stalwart 3 (Hermetic, local), Mean (local) 2
Andorran Guard Acclaim: 5 (hardcore veteran)
Acclaim Points: 132
Second Sight 4 (2xp), Stalwart 3 (3xp), Mean 2 (-2xp), Stooge (-3xp), 61 years of Service (61xp), Special Duty (15xp), Adventures & Expeditions (25xp), Victories (40xp), Praise & Commendation (28xp), Reproach & Reprimand (mainly for ineptitude & foolishness as he is a stooge) (-99xp), Sergeant with special Authority (10xp), Five Copper Eagles (15xp), Three Bronze Lions (15xp), the Silver Drake (10xp), the Gold Gryphon (15xp), Never plays in Games (-3xp)
Combat:
[i Fistfight[/i]: Init +1, Atk +7 Def +7, Dmg +3
Knife: Init +1, Atk +10 Def +9, Dmg +5
Mace: Init +2, Atk +13 Def +10, Dmg +11
Thrown Knife: Init +1, Atk +8 Def n/a, Dmg +5
Soak: +11
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 5 (mountains), Athletics 4 (run), Awareness 5 (alert), Brawl 7 (knife), Carouse 5 (drinking with comrades), Charm 2 (wit), Divine Lore 2 (saints), Faerie Lore 4 (goblin-kind), Folk Ken 3 (warriors), Great Weapon 5 (pole-arm), Guile 4 (subtle lies), Latin 4 (converse with magi), Iberian Lore 5 (Aragon), Infernal Lore 2 (diabolists), Intrigue 4 (secret plans), Leadership 5 (relay commands), Magic Lore 5 (spirits), Occitain 5 (Catalan), Order of Hermes Lore 3 (House Flambeau), Profession-Soldier 5 (discipline), Ride 3 (speed), Second Sight 4 (spirits), Single Weapon 8 (mace), Spanish 5 (Aragon), Strategy 4 (tactics), Stealth 4 (hide), Survival 5 (mountains), Thrown Weapon 5 (knife)
Equipment: Mace, Shemp’s Knife, Full Chain-Mail
Encumbrance: 0 (Load 8, Burden 3, Str +3)

Enchanted Items:
Torch Without Flame: Lesser Enchanted Device,
CrIg20 Torch Without Flame
R: Item, D: Item Maintained Concentration, T: Ind, Use: Unlimited
The end of the torch emanates a soft glowing orb of light, illuminating an area ten paces across with a steady light as bright as daylight on a cloudy day.
(Base 4, +1M Conc, +5L Item Maintains, +10L Unlimited Use)

Red Boots: Lesser Enchanted Device,
ReCo30 Warrior’s Leap R: Touch, D: Mom, T: Ind
Instantly transport’s Moe up to 50 paces as commanded
(Base 15, +1M Touch, +10L Unlimited Use)

Charm against Heat & Flames: Lesser Enchanted Device,
ReIg29 Ward against Heat & Flames
R: Touch, D: Constant upon the one wearing it, T: Ind
Grants Moe a +15 soak against heat & flames.
(Base 4, +2M improved protection, +1M Touch, +2M Sun, +4L Constant)

Background: Moses (Moe) is the oldest member of the Andorran Guard. He is a grizzled veteran, has seen magi come and go, and has seen his friends die in battle and from age. He has accumulated a lot of warping because he has been on longevity for over half of his life, but also a great deal from the supernatural encounters he has faced.
Though he was originally a Grog, Moe has since progressed to the status of a Companion. To that effect, he has been upgraded as such with the addition of two Minor Virtues & Flaws. As an Andorran Guard, I have equipped him with a number of levels of Magic Items up to no more than his chronological age.
Moe Acquired the Minor Flaws of Dutybound and Higher Purpose plus Second Sight from Warping, as per the standard rules. During the two part Magic Realm Adventure of “Light of Burning Bronze and Taglyn” he gained 5xp, plus 25 pawns of vis used for Transformation, giving him the Major Virtue of Charmed Life and the Minor Flaw of Heroic Personality. Finally, to quickly update him, I gave him the standard 20xp/year (or 5xp/season) as per the House Rule for non-magi.
A side note on the Ability Block Minor Flaw; though prohibited from learning most Educated Abilites (such as Artes Liberales), he is still able to learn the Latin Language since it is in such common use in the Order (for him, Hermetic Latin counts as a “Living Language” for all intents). This means he still cannot ever learn to read and write, and his use of Latin consist of mainly Vulgar words and expressions.

Alexandro Pedro Perez
Characteristics: Int +1, Per +0, Com +1, Pre +2, Str +2, Sta +1, Dex +1, Quik +2
Size: 0
Age: 51 (38); Level 50 Longevity Potion since age 37
Date: Spring 1225
Decrepitude: 0
Warping: 2 (20)
Confidence: 3 (7)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow of Loyalty to Andorra ), +1 Affinity with Leadership, +1 Educated, + Improved Characteristics, +1 Puissant Leadership, +1 Puissant Single Weapon, +1 Self Confident, +1 Privileged Upbringing, +1 Well Traveled
Flaws: -3 Dependent (his son, Anthony Gabriel Perez, age 14), -3 Overconfident, -1 Close Family Ties, -1 Dutybound, -1 Proud,
Acquired Virtues & Flaws: +MR Improved Characteristics -W Higher Purpose, +MR Charmed Life (Luck) & Heroic Personality
Personality Traits: Courageous +5, Loyal +4, Proud +3, Sense of Honor +3
Reputations: Dutiful 3 (local), Fearless 2 (local),
Andorran Guard Acclaim: 8 (worthy leader)
Acclaim Points: 201
Single Weapon 9 (4xp), Dutiful 3 (3xp), Charmed Life (3xp), thirty years of service (30xp), Special Duty (21xp), Expeditions & Adventures (18xp), Victories (21xp), Praise & Commendation (17xp), Reproach & Reprimand (-6xp), Captain (+15xp), Good Morale (+5xp), three Copper Eagles (Morocco, Barcelona twice) (9xp), two Bronze Lions (Zarathustra, Balearic Islands) (10xp), three Silver Drakes (Al-Murhamet, Shadow Wars, Val Negra) (30xp), the Gold Gryphon (Burning Bronze) (20xp), Good player in Games (1xp)
Combat:
Dodge: Init +2, Atk n/a, Def +6, Dmg n/a
Fistfight: Init +2, Atk +5, Def +6, Dmg +2
Dagger: Init +2, Atk +8, Def +7, Dmg +5
Toledo Longsword: Init +4, Atk +16, Def +13, Dmg +9*
Toledo Longsword & Round Shield: Init +4, Atk +16, Def +15, Dmg +9*

  • The sword Helena adds +3 if enchantments are active, for a total of Dmg +12
    Soak: +7
    Fatigue: OK, 0, -1, -3, -5, ko
    Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
    Abilities: Andorra Lore 3 (the covenant), Animal Handling 3 (equines), Arabic 3 (Andalusia), Artes Liberales 2 (astronomy), Awareness 3 (danger), Bargain 2 (negotiate), Brawl 4 (dagger), Carouse 2 (keep composure), Charm 3 (wit), Chirurgy 1 (battlefield dressing), Concentration 2 (mental discipline), Etiquette 3 (military), European Lore 2 (Mediterranean), Faerie Lore 2 (goblinry), Folk Ken 3 (warriors), Guile 3 (keep a straight face), Hunt 4 (tracking), Iberian Lore 3 (Castile), Latin 4 (magi), Leadership* 6+2 (in battle), Magic Lore 3 (regios), Occitain 5 (Catalan), Order of Hermes Lore 2 (Flambeau), Profession-Soldier 4 (officer), Riding 3 (grace), Single Weapon 7+2 (longsword), Stealth 3, Strategy 4 (logistics), Spanish 4 (Castilian)
    Equipment: Chain-mail Hauberk of Sublime Lightness (enchanted armour), Helena (enchanted longsword), round shield, dagger, sparse jewelry,
    Encumbrance: 0 (Load 5, Burden 2, Str +2)
    Enchanted Items:
    Helena Helena is a Toledo Steel Longsword named after his godmother and enchanted by his father. The first two, Edge of the Razor and Sword of Adamantine, are considered “always on” when drawn from its scabbard, unless consciously turned off by command word for tactical purposes. The command word is the sword’s name spoken harshly (HELENA!), and the sword’s name spoken gently (Helena…) reactivates them.
    Opening Pawns 15, Used 10, Remaining 5
    MuTe30 Edge of the Razor R: Item, D: Auto-Conc, T: Ind, Pen +10
    Grants a +2 bonus to Damage (Base 3, +2M Metal, +1M Conc, +10L Unlimited Use, +5L Auto-Conc, +5L Penetration 10)
    MuTe35 Sword of Adamantine R: Item, D: Auto-Conc, T: Ind, Pen +10
    Makes the sword supernaturally strong and nigh unbreakable, granting a further bonus of +1 to damage (Base 4, +2M Metal, +1M Conc, +10L Unlimited Use, +5L Auto-Conc, +5L Penetration 10)
    InTe30 Howl of the Steel Weapons: R: Touch, D: Conc, T: Hearing
    Grants a +9 bonus to Defense versus metal or stone weapons.
    (Base 2, +1M Touch, +1M Conc, +3M Hearing; +5L Item Maintains Concentration, +10L Unlimited Use)

Hauberk of Sublime Lightness This is a Lesser Enchanted Device, a chain-mail hauberk enchanted with the spell of the same name.
PeTe29 Hauberk of Sublime Lightness R: Item, D: Constant, T: Ind
Reduces the Load of the armour by one point, to a total of 3 (Base 5, +2M Metal, +2M Sun, +4L Constant)

Red Boots:
ReCo30 Warrior’s Leap R: Touch, D: Mom, T: Ind
Instantly transport’s the wearer up to 50 paces as commanded
(Base 15, +1M Touch, +10L Unlimited Use)
[/quote]
Background: Alexandro is the eldest of Antonio’s two children, and though he is the most like his father in many ways, he did not inherit the Gift or any supernatural traits at all. His mother is Gabriella Gomez, daughter of Pedro Gomez Senior. Alexandro was raised at the covenant, but he did not lead a sheltered life. He received a thorough education, spent time with his uncle in Castile, and has traveled abroad in Italy, France, and England. Though he resents his father’s infidelity towards his mother, he does respect him and he loves his half-sister dearly.

Carlos: Andorran Guard
Characteristics: Int +1, Per +1, Com -1, Pre +1, Str +1, Sta +0, Dex +1, Quik +4
Size: -1
Age: 38 (35); Longevity Potion since age 35 (LT 40)
Date: Spring 1225
Decrepitude: 0
Warping: 1 (8)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Improved Characteristics, +1 Luck, +MR Great Quickness, -W Higher Purpose
Flaws: -1 Reckless, -1 Small Frame -1 Weakness (back-talk to superiors)
Acquired Virtues & Flaws: +R Lightning Reflexes
Personality Traits: Reckless +3, Brave +3, Loyal +2, Back-talker +2
Reputations: Good Gambler 2 (local-Andorra), Veteran of Las Navas 3 (soldiers)
Andorran Guard Acclaim: 4 (adventurous)
Acclaim Points: 67
Quick +4 (2xp), Single Weapon 6 (1xp), Veteran of Las Navas (3xp), Small Frame (-1xp), 10 years of Service (10xp), Special Duty (5xp), Expeditions & Adventures (11xp), Victories (11xp), Praise & Commendation (7xp), Reproach & Reprimand (-5xp), Corporal (2xp), the Copper Eagle (Drake Hunt of 1215) (3xp), the Bronze Lion (Burning Bronze) (5xp), the Silver Drake (Val Negra) (10xp), Champion in Games (dice) (3xp)
Combat:
Fistfight: In +4, Atk +6, Def +9, Dmg +1
Knife: In +4, Atk +8, Def +10, Dmg +3
Toledo Longsword/Round Shield: In +6, Atk +12, Def +11/+14, Dmg +8
Spear/Round Shield: In +6, Atk +11, Def +10/+13, Dmg +6
Thrown Knife: Init +4, Atk +6, Def n/a, Dmg +3
Thrown Spear: Init +4, Atk +6, Def n/a, Dmg +6
Soak: +5
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-4), -3 Med (5-8), -5 Hvy (9-12), Incap (13-16), Dead (17+)
Abilities: Andorra Area Lore 2 (the guard), Athletics 2 (running), Awareness 3 (alert), Bargain 1 (working off or trading for debts), Brawl 5 (knife), Carouse 5 (games of chance), Charm 3 (ladies), Faerie Lore 2 (strange places), Folk Ken 3 (tough guys), Guile 3 (fast talk), Iberian Lore 2 (Toledo), Legerdemain 2 (cheating), Latin 4 (magi), Leadership 1 (soldiers), Magic Lore 4 (stranger places), Occitain 4 (slang), Order of Hermes Lore 2 (pecking order), Profession-Soldier 4 (scout), Ride 2 (speed), Single Weapon 6 (weapon & shield), Spanish 5 (Castilian), Stealth 4 (sneak), Strategy 2 (logistics), Survival 2 (urban environment), Thrown Weapon 3 (knife)
Equipment: Knife, Toledo Longsword, Round Shield, Magic Hauberk of Metal Reinforced Leather, two smaller knives, optional spear
Encumbrance: 1 (Load 5, Burden 2, Strength +1)
Enchanted Items:
Hauberk of the Elite Scout: Lesser Enchanted Device
MuAn14 Hauberk of Impenetrable Leather
R: Personal, D: Constant, T: Ind
Grants a +3 bonus to the armour’s Protection
(Base 4, +2M Sun, +4L Constant)

Cat’s Eye: Lesser Enchanted Device
This is a pendent made of a cat’s eye glass sphere on a leather string.
MuCo19 Eyes of the Cat
R: Touch, D: Item Maintains Concentration, T: Ind
(Base 2, +1M Touch, +1M Concentration, +5L Item Maintains Concentration, +10 Unlimited Use)

Background: Carlos was a street urchin and a rogue, who took up the profession of a mercenary soldier at a young age. However low his life has been, fortune has always smiled upon him and carried him on in his rapscallion lifestyle. As a soldier, he was a perpetrator of and participator sorts many of the regular sorts of camp vices, such as gambling and drinking. At the battle of Las Navas, his entire unit was nearly wiped out. He and two others survived, and they died shortly thereafter (one from his wounds and another from later misfortune). It was shortly thereafter that Carlos was recruited as a custos by Andorra. Since then he has seen various strange things and learned something about the ways of the wizards. Among other adventures, he was part of the expeditions to Val Negra and to the Palace of Burning Brass

Here is a copy of where I left off with Vares, updated slightly. Most stats are accurate.

Name: Vares filius Antoninus Exupereus of House Flambeau
Characteristics: Intelligence +5, Perception +2, Strength +1, Stamina +1, Presence +1, Communication 0, Dexterity 0, Quickness +1

Size: 0
Age: 46 (apparent age very fit Late 30s; Unaging and will not appear any older than that); No Longevity Potion; 20 years since Gauntlet at 26
Decripitude: 0 (no Aging Points; made all Aging Checks)
Sex: Male
Confidence: 2 (18)

Personality Traits: Independent-Minded +2, Crafty +1, Watcher +2

Arcana: The Chariot/The Moon (Major); King of Swords (Minor)

Reputation: ? (no Virtue or Flaw selected, and Vares works sublty, but he's 20 years out of gauntlet)

Warping Score: 3 (9 )
Twilight Effects: Gained Major Magical Focus in his Astrological Sign--Libra.
Twilight Scar: Those meeting Vares cannot ever seem to remember the colour of his eyes once out of his presence.

Virtues: Flexible Magic; Alluring to Magic, Inoffensive to Magic, Puissant Creo* (free Flambeau Virtue), Quiet Magic x 2, Second Sight, Self-Confident Subtle Magic; Great Intelligence x2; gained Major Magical Focus in Astrological Sign (Libra) from Twilight; gained Celestial Magic and Hermetic Alchemy from Mysteries; gained Unaging in Magic Realm from study of Time; gained Enigmatic Wisdom under tutelage of Vanacastium at Val-Negra

Flaws: Driven (to prove own ideas), Difficult Longevity Potion; Curiosity, Mentor (Fuego), Warped Magic (roll of silence as enhanced Sigil), Weird Magic ; Favours, to his Mentor, Fuego (gained as a Major Mystery Ordeal); Visions (gained in Magic Realm as "balance" to Unaging)

Abilities: Andorra Lore 2 (Inhabitants), Animal Handling 2 (Domestic), Alchemy Lore 3 (11; Mysteries), Art of Memory 1 (Complex Information), Artes Liberales 4 (Astronomy), Athletics 1 (Climb), Awareness 2 (Observant), Bargain 1 (Fair Deals), Brawling 2 (Fist), Charm 1 (Romance), Code of Hermes 2 (Mundane Interactions), Concentration 3 (Magic), Dominion Lore 1(Powers), Etiquette 1 (Hermetic), Faerie Lore 1 (Faerie Powers), Finesse 2 (Precision), Folk Ken 2 (City Dwellers), Guile 1 (Equivocation), Infernal Lore 1 (Demons), Intrigue 2 (Hermetic), Language: Italian 2 (Seagoing), , Language: Latin 4 (Hermetic) Language: Occitan 5 (Provencal), Leadership 2 (Hermetic), Magic Lore 2 (Alchemy), Magic Theory 5 (Spells), Medicine 1 (Apothecary), Mediterranean Lore 1 (Western Coast), Order of Hermes Lore 2 (Politics), Parma Magica 4 (Mentem), Penetration 2 (Arcane Connections), Philosophiae 3 (Natural Philosophy), Profession: Engineering 1 (Fortifications), Profession: Sailing 1 (Essentials), Profession: Soldier 1 (Organisation), Provencal Lore 2 (Current Events), Ride 1 (Distance), Second Sight 1 (Spirits), Single Weapon 4 (Sword), Stealth 2 (Urban environments), Strategy 1 (Magic), Swim 1 (Endurance), Survival 1 (Mountains), Teaching 1 (One-on-One), Theology 2 (Heresy)

Arts: Creo 11 (14 with Puissant Creo), Intellego 5, Muto 5, Perdo 5, Rego 6
Animal 5, Aquam 5, Auram 5, Corpus 6, Herbam 5, Ignem 5, Imaginem 5, Mentem 10, Terram 5, Vim 6

Certamen School: Gladiatrix

Spells:
"Trim the Keepsake" (PeAn10: R: Voice, D: Momentary, T: Part; Separates a small lock of hair, a scale, feather, or other article from an animal; Base 3, +2 Voice, +1 Part)** +12
"Take the Trophy" (PeAn15: R: Voice, D: Momentary, T: Individual; Causes a Light wound to the target, forcibly separating a non-vital part of its anatomy, such as a horn, tooth, digit, etc.; Base 5, +2 Voice)** +12
"Ring of Warding Against Beasts" (ReAn5) +13
"Encase in Ice" (CrAq/Co15) +21
"Footsteps of the Slippery Oil" (CrAq 5) +21
"Satiating the Drunkard's Thirst" (CrAq10) +26
"Pilum of Ice" (CrAq20: As "Dagger of Ice" CrAq5, but boosted to do +15 damage instead of +5) +21
"Blade of White Death" (CrAq20; boosted +1 magnitude to give the +12 damage listed in the original and revised spell description) +21
"The Alchemist's Revenge" (CrAq25) +21
"Charge of the Angry Winds" (CrAu15) +21
"Circular Winds of Protection" (CrAu20) +21
"Call Down the Stroke of Lightning" (CrAu30: R: Sight, D: Momentary, T: Ind.; Causes a bolt of lightning to shoot down from the sky to strike a target within Sight range, arcing if necessary. Does +25 damage {base for lightning}; Base 5, +3 Sight, +1 Slightly Unnatural, +1 Rego Requisite)** +21 Mastery Level 1, Multi-Casting
"True Sight of Air" (InAu15) +17
"The Whispering Winds" (InAu15) +17
"Blessing of Rapid Recovery" (CrCo25) +22
"Revealed Flaws of Mortal Flesh" (InCo10) +13
"Whispers Through the Black Gate" (InCo15) +18
"The Cleanly Body"** (PeCo5) +13
"Endurance of the Berserkers" (ReCo15: Variant with D: Diameter instead of Concentration) +14
"The Wizard's Leap" (ReCo15) +14
"Leap to the Threshold of Heavenly Decree" (ReCo25: R: Touch, D: Momentary, T: Ind; Teleports subject to any location up to 500 paces away that the caster can see or to which the caster has an Arcane Connection; takes its name from the fact that this is exactly the distance to the edge of the next Astrological zone; Base 20, +1 Touch)** +14 Mastery Level 1, Multi-Casting
"Moonbeam" (CrIg3) +21
"Test of the Flames" (CrIg15) +21
"Pilum of Fire" (CrIg20) +21
"Compass of the Vigilant Flame" (InIg5) +12
"Transient Ward Against Heat and Flames" (ReIg15) +13
"Revelations of the Far-Prying Eye" (InIm15) +17 Mastery Level 1, Magic Resistance
"Disguise of the Transformed Image" (MuIm15) +17
"Aura of Ennobled Presence" (ReIm10)
"Heart of the Lion" (CrMe15) +26
"Panic of the Trembling Heart" (CrMe15) +26
"Assurance of the Tolerable Manner" (CrMe30: R: Personal, D: Momentary, T: Individual, Ritual: Permanently raises Communication by one step up to 0) +26
[i]"Posing the Silent Question" (InMe20)[i/]
"Thoughts Within Babble" (InMe25) +22
"Lay to Rest the Haunting Spirit" (PeMe10) +17
"Loss of But a Moment's Memory" (PeMe15) +22
"Obliviousness of the Inattentive Sentry" (Pe/ReMe20)** +22
"Aura of Inconsequence"(ReMe25) +24
"My New Best Friend" (ReMe25) +24
"Command the Spirit" (ReMe25) +18 Mastery Level 1, Penetration
"Pilum of Iron" (CrTe20) +21
"Protection of the Crystal Sphere" (CrTe25; as "Sphere of Delendos", but +1 Magnitude to make it slightly unnatural, allowing those inside to see through to the outside, but opaque from without) +21
"The Craftsman's Eye" (InTe3) +17
"The Crystal Dart" (MuTe15) +12
"Acquisition of the Collector's Eye" (ReTe25; boosted +1 magnitude to overcome collection limit)** +13 Mastery Level 1, Multi-Casting
"Scent of Raw Vis"(InVi3) +12
"Scales of Magical Weight" (InVi5) +13
"Sense the Nature of Vis" (InVi5) +13
[i]"Strings of the Arcane Connection" (InVi30; boosted +2 magnitudes to detect all Arcane Connections of any duration) +18[/] Mastery Level 1, Magic Resistance
"See Heaven's Time" (InVi30)
"Shroud Magic" (MuVi 10) +18
"Wizard's Communion" (MuVi10) +13
"Demon's Eternal Oblivion" (PeVi10) +13
"Unraveling the Form of Mentem" (PeVi10) +13
"Transfer the Essence of Vis" (ReVi15) +14
"Divide the Gathered Essence" (ReVi25) +14

Italicised spells always benefit from Major Magical Focus: Libra.

**Denotes Original Spell

Partially Updated for Magic Realm visit. Still have to substitute spell levels for removal of two original spells. Some unspent XP

Roger: Andorran Guard that died in the line of duty and is now a ghost
Characteristics: Int +1, Per +1, Com -2, Pre +0, Str +3, Sta +1, Dex +2, Quik +1
Size: 0
Age: 43 (appears 35)
Chronology Born in 1182, a Custos in Normandy in 1197 (age 15), old covenant fell and he was recruited as a Shield Grog for Redcaps in 1203 (age 21), came to Andorra and recruited as a Red Guard in 1207 (age 25), became an Andorran Guard in 1212 (age 30), Zarathustra adventure in 1215 (age 33), Longevity LT 30 in 1217 (age 35), Val Negra adventure in 1220 (age 38, when he died and became a ghost).
Longevity since 35, died at 38,
Season: Autumn (High Powered Companion)
Date: Spring 1225
Magic Might: 15 (Ignem)
Confidence: 3 (7)
Virtues: +0 Magic Spirit (Apparition), +1 Andorran Guard (Custos, Warrior, Vow), +1 Self Confident, +1 Student of Magic Realm, +1 Inspirational, +3 Greater Immunity – Heat & Flames
Flaws: -1 Covenant Upbringing, -1 Dutybound, -1 Temperate, -1 Heroic Personality, -3 Dependant,
Qualities: +6 Greater Powers, +4 Improved Powers, +3 Gentle Magical Air, +2 Personal Powers, +1 Arcane Lore, +1 Improved Abilities, +1 Improved Characteristics, +1 Second Sight, +1 Tough
Inferiorities: -3 Greater Malediction-Bound by Bargains, -1 Restricted Power, -1 Slow Power
Personality Traits: Honor Bound +5, Loyal +4, Brave +3, Serious +3
Reputations: Honorable 3 (Hermetic), Died Bravely 2 (local)
Andorran Guard Acclaim: 5 (heroic unto death)
Acclaim Points: 92
Honorable 3 (3xp), Magic Lore 6 (1xp), Ghost with Gentle Magical Air (6xp), eight years of service before death (8xp), Special Duty (8xp), Expeditions & Adventures (6xp), Praise & Commendation (9xp), two Copper Eagles (Field of Flowers, Shadow Wars) (6xp), the Silver Drake (Shadow Wars) (10xp), Gold Gryphon (Val Negra (15xp), Black Dragon (Val Negra) (20xp)
Combat:
Fistfight: In +1, Atk +7, Def +6, Dmg +3
Red Toledo Longsword/Shield : In +3, Atk +13, Def +8/+10, Dmg +10*

  • add +10 for fire damage if ignited
    Soak: +10
    Fatigue: OK, 0, -1, -3, -5, ko
    Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
    Abilities: Andorra Area Lore 3 (guards), Athletics 3 (fitness), Awareness 2 (keep watch), Brawl 5 (fistfight), Concentration 3 (powers), Divine Lore 1 (saints), Faerie Lore 2 (tricks), Finesse 2 (speed), French 5 (Orleans), Folk Ken 3 (warriors), Guile 2 (straight face), Hunt 3 (track), Infernal Lore 1 (trickery), Latin 5 (magi), Leadership 2 (inspiration), Magic Lore 4+2 (magical beings), Magic Realm Area Lore 2 (Ignem), Occitain 4 (Catalan), Order of Hermes Lore 3 (culture), Penetration 4 (Sword of the Avenger), Profession-Soldier 5 (guard duty), Ride 1 (battle), Second Sight 4 (spirits), Single Weapon 5 (weapon & shield), Stealth 3 (shadowing), Strategy 3 (tactics), Survival 3 (forage)

Powers:
Donning the Corporeal Veil: 0 points, Init +1, Corpus
R: Personal, D: Constant, T: Ind
Roger materializes in ideal form as he was just before death, dressed and equipped exactly the same. These are not the actual items, for the sword was given to Javier and his body buries in his armour. The magic is active only while manifesting, thus the material body is not subject to normal magic resistance. Killing the corporeal form does not destroy Roger. Roger is a ghost. He is already dead.
Cr(Re)Co(Te)30 (Base 5, +3 Constant, +2 Requisites); Greater Power (30 levels, -3 cost, +3 Init)

Apparition: 0 points, Init +1, Imaginem
R: Per, D: Conc, T: Ind
CrIm10 (Base 2, +1 Conc, +1 intricacy, +2 move as commanded); Personal Power (10 levels, -1 cost, +1 Init, Fast Cast)

Invisibility: 0 points, Init +1, Imaginem
R: Per, D: Conc, T: Ind)
PeIm10 (Base 4, +1 Conc, +1 moving image); Personal Power (10 levels, -1 cost, +1 Init)

Warrior’s Leap: 0 points, Init -1, Corpus
R: Per, D: Mom, T: Ind
ReCo15 (Base 15); Personal Power (15 levels, -2 cost, Fast Cast)

Sword of the Avenger:0 Points, Init +1, Ignem
R: Touch, D: Constant, T: Ind
This power has two effects. If Roger is corporally manifested, a sword materializes as well, and with this power the sword blade is ignited to inflict double damage. If he is in spirit form, a sword shape flame materializes, with which Roger can strike corporeal beings with fire damage equal to the standard damage of the weapon and attack. The power can be deactivated at will.
CrIg20 (Base 5, +3 Constant); Greater Power (10 levels, -2 cost, +2 Init)
Voyager of Eternal Flame: 3 points, Init -3, Ignem
R: Touch, D: Mom, T: Ind
Roger can travel instantly through an Ignem Vestige or Boundary. By Multicasting he can take others along with him (at a cost of 3 additional might per person), but he cannot send others without himself.
ReIg40 (Base 35, +1 Touch); Greater Power (40 levels, Multicast, -1 cost, Slow Power, Restricted Power)

Equipment: longsword, heater shield, chain mail hauberk
Background: Roger was born and raised in a covenant in Normandy, and was trained as an elite custos. When that covenant fell (it was in Winter), he was recruited by the Mercere as a Shield Grog for Redcaps. That in turn led him to the Mercere Quarter of Andorra, and he was recruited by Rodrigo for the Red Guard. After a few years, he transferred to the regular guard. When his comrade Ricardo fell in battle at , it was given to Roger who fought at his side and avenged him. Roger was a member of the Val Negra expedition, and he died saving the life of a child in Perdut when Metron blew up the guest house with the portal. Because of the powerful magical forces of the Magic Realm, Roger became a sentient ghost. The child was the same one that Octavian had rescued, the child has the Gift, and thus it is destiny that the child shall one date come Octavian’s apprentice. Roger is the boy’s Ghostly Warder, but to Roger the child is his Dependant.

Javier : Andorran Guard
Characteristics: Int +0, Per -1, Com +0, Pre -1, Str +2, Sta +2, Dex +2, Quik +2
Size: 0
Confidence: 1 (3)
Age: 35 (35)
Date: Spring 1225
Decrepitude: 0
Warping: 1 (7)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Improved Characteristics, +1 Tough
Flaws: -1 Close Family Ties, -1 Higher Purpose, -1 Reckless, +MR Puissant Single Weapon, +MR Self Confident, -W Dutybound
Personality Traits: Brave +3, Loyal +3, Reckless +3, Sense of Purpose & Duty +3
Reputations: Bold 3 (local), Veteran Almogavar 3 (soldiers) , No-Nonsense 2 (local)
Andorran Guard Acclaim: 4 (serious soldier)
Acclaim Points: 74
Single Weapon 8 (3xp), Bold 3 (3xp), Tough (1xp), 7 years of service (7xp), Special Duty (5xp), Expeditions & Adventures (10xp), Victories (11xp), Praise & Commendation (7xp), Corporal (2xp), the Bronze Lion (Drake Hunt of 1221) (5xp), two Silver Drakes (Val Negra and Burning Bronze) (20xp)
Combat:
Fistfight: Init +2, Atk +6, Def +6, Dmg +2
Dagger : Init +2, Atk +9, Def +7, Dmg +5
Spear: Init +4, Atk +12, Def +10, Dmg +7
Spear & Round Shield: Init +4, Atk +12, Def +12, Dmg +7
Sword of the Avenger Init +4, Atk +15, Def +12, Dmg +10*
Sword of the Avenger & Round Shield Init +15, Atk +14, Def +10*, Dmg +2
Javelin Init +2, Atk +9, Def n/a, Dmg +7
(*double damage if ignited)
Soak: +11
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 2 (Andorran Guard), Athletics 3 (lifting), Awareness 2 (behind him), Bargain 2 (haggle), Brawl 4 (dagger), Carouse 2 (power drinking), Charm 2 (first impressions), Chirurgy 3 (field dressing), Folk Ken 3 (warriors), Guile 2 (bold lies), Iberian Lore 4 (Catalonia), Latin 3 (magi), Magic Lore 2 (wizards), Occitain 5 (Catalan), Order of Hermes Lore 2 (customs), Profession-Soldier 4 (Almogavar), Ride 1 (travel), Single Weapon 6+2 (longsword), Spanish 3 (swearing), Stealth 2 (ambush), Strategy 2 (tactics), Thrown Weapon 4 (javelin)
Equipment: spear, round shield, dagger, chainmail hauberk
Encumbrance: 1 (Load 9, Burden 3, Strength +2)
Enchanted Items:
CrCo10 Bandages of Binding: Charged Item (6 charges)
R: Touch, D: As long as it is worn, T: Ind
See “Bind Wounds”
(Base 3, +1M Touch, +1M Conc, +5L item maintains)

CrIg38 Sword of the Avenger: Made of reddened Toledo steel
R: Item, D: Item Maintains Concentration, T: Ind, Unlimited Use, Penetration +16
Ignites the blade, doubling the weapon’s base damage bonus
(Base 5, +1M Rego, +1M Concentration, +5L Item Maintains, +10L Unlimited Use, +8L Penetration of +16)

Background: Javier is Alexandro’s nephew, the son of his wife’s older brother. He served a tour of duty with the Almogavers of Catalan and has seen several minor battles. He joined the Andorran Guard several years ago, and has formed deep bonds with his band of brothers. He feels that he has found his true life’s calling.
Javier has been several adventures over the past few years. He was part of the expedition to Val Negra; was a member of Inigo’s, Dimir Taar’s, and Carmen’s hunting party during the Drake Hunt; and most recently was a member of the mission to rescue Carmen from the Palace of Burning Bronze.
During the expedition to Val Negra, when the magi battled Metron in Perdut, Javier earned notice by Octavian for being stalwart and dutiful. Javier also holds one of the most prized magical items of the Andorran Guard, the Sword of the Avenger. When Metron blew up the cottage with the portal to Barcelona, Roger gave his life rescuing a child. The sword thus has passed on from Roger to Javier, carrying on a long tradition of the Andorran Guard.

Father Clemente Gonzoles: (former Templar)
Characteristics: Int +1, Per +0, Com +1, Pre +1, Str +2 (1), Sta +2, Dex +2 (1), Quik +1
Size: 0
Age: 63 (appears 57; Longevity Potion from Antonio (LT 50) since age 57)
Date: Spring 1225
Decrepitude: 0 (2)
Warping: 0 (0)
Confidence: 1 (3)
Faith: 1 +1
Virtues: +1 Arcane Lore, +1 Educated, +2 Improved Characteristics, +1 Priest, +1 Relic, +1 Sense Holy/Unholy, +1 Social Contacts-Iberian Militant Orders, +1 Well Traveled, +1 Warrior, True Faith
Flaws: -3 Generous, -3 Favors (Templars), -1 Carefree, -1 Incomprehensible, -1 Poor Student, -1 Vow of Celibacy
Personality Traits: Easy Going +3
Reputations: Kind and Gentle Priest 3 (local), Former Templar 2 (soldiers)
Combat:
Fistfight: Init +1, Atk +9, Def +8, Dmg +2
Long-sword & Kite-shield: Init +3, Atk +15, Def +14, Dmg +8
Long-spear* : Init +4, Atk +12, Def +9, Dmg +9
Lance & Kite-shield while Mounted*: Init +3, Atk +17, Def +15, Dmg +7
Soak: +2 (11 when clad in full mail)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Lore 2 (magi), Arabic 3 (courtly), Artes Liberales 2 (literacy), Athletics 3 (fitness), Animal Handling 3 (horses), Awareness 3 (combat), Brawl 6 (fistfight), Carouse 3 (drinking songs), Catalan 4 (Andorra), Chirurgy 2 (sever bleeding), Church Lore 4 (military orders), Divine Lore 3 (saints), Etiquette 2 (magi), Folk Ken 3 (warriors), Great Weapon 6 (long-spear), Hnt 1 (track), Iberian Lore 4 (New Castile), Infernal Lore 2 (diabolists), Italian 3 (Rome), Latin 4 (ecclesiastic), Leadership 4 (warriors), Magic Lore 4 (wizards), Magic Theory 2 (knowing what magi can do), Order of Hermes Lore 3 (Iberia), Profession-Scribe 2 (correspondence), Profession-Soldier 4 (marches), Spanish 5 (Castilian), Ride 5 (combat), Sense Holy & Unholy 4, Single Weapon 8 (longsword), Strategy 3 (tactics), Survival 3 (harsh conditions), Teaching 3 (scripture), Theology 3 (salvation)

Equipment: Long-sword, Kite Shield, Finger-bone of Saint James embedded in sword handle
Encumbrance: 0 (2 when clad in full mail)
Background: Father Clemente Gonzoles was a Knight Templar who met Antonio many years ago when the two cooperated to overcome Infernal forces that tormented a small village in Andalusia. Over the years, the two had reoccurring encounters dealing with common interests. He was eventually ordained as a Brother Chaplin, and later by special dispensation of the Grand Master, he left his order to become the parish priest of Arans. He still has connections with the Templars, and they can call on him for favors at any time. He has Social Contacts with various Iberian crusaders, mainly with the Templars, but also with other orders such as the Knights of Santiago and the Knights of Calatrava. The Covenant owns the church and cottage, and had some influence in determining who their local priest was. The Templars have had interactions with the magi before, and granted dispensation to Clemente so they could have good relations with a Hermetic covenant.
[/quote]

Alberto: Andorran Guard
Characteristics: Int +0, Per +1, Com +0, Pre +0, Str +2, Sta +2, Dex +0, Quik +0
Size: 0
Age: 35
Date: Spring 1225
Decrepitude: 0
Warping: 0 (3)
Confidence: 1 (3)
Virtues: +1 Andorran Guard, +1 Self Confident, +1 Tough, +MT Berserk
Flaws: -1 Weakness (talking smack), -1 Reckless
Personality Traits: Reckless +3, Brave +3, Smart Mouth +2, Angry +2, Loyal +1
Reputations: Bold 3 (local), Fierce 2 (soldiers), Loose Weapon 2 (sergeants)
Andorran Guard Acclaim: 3 (ferocious fighter)
Acclaim Points:41
Single Weapon 7 (2xp), Bold 3 (3xp), Loose Weapon (-2xp), five years of service (5xp), Special Duty (3xp), Expeditions & Adventures (11xp), Victories (10xp), Praise & Commendation (6xp), Reproach & Reprimand (-12xp), the Bronze Lion (Bone Hill) (5xp), the Silver Drake (Burning Bronze) (10xp), Champion player in Games (+3xp)
Combat: (when Berserk @ +2 Attack & Soak and -2 Defense)
Fistfight: Init +0, Atk +7, Def +7, Dmg +2
Toledo Longsword: Init +2, Atk +11, Def +7, Dmg +9
Toledo Longsword & Round Shield: Init +2, Atk +12, Def +10, Dmg +9
Soak: +11
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 3 (the guard), Athletics 3 (climbing), Awareness 3 (alert), Brawl 6 (fistfight), Carouse 2 (drinking songs), Faerie Lore 1 (mountain fae), Folk Ken 2 (men), Guile 3 (hidden insults), Iberian Lore 2 (Toledo), Latin 3 (magi), Leadership 2 (intimidation), Magic Lore 2 (monsters), Order of Hermes Lore 1 (culture), Profession-Soldier 3 (5xp) (field maneuvers), Ride 2 (speed), Single Weapon 7 (weapon & shield), Spanish 5 (Castilian; cussing), Stealth 3 (ambush), Strategy 2 (tactics), Survival 3 (mountains)
Equipment: Toledo Longsword, Round Shield, Chain Mail Hauberk
Encumbrance: 1 (Load 7, Burden 3, Strength +2)
Enchanted Items: 25 levels
Boots of the Warrior’s Leap: Lesser Enchanted Device
ReCo15 Wizard’s Leap
R: Touch, D: Mom, T: Ind
(+10L Unlimited Use, +5 Fast Trigger)
[/quote]
Background: In his short time with the Andorran guard, Alberto has learned much. Except how to keep from talking smack. He is bold, reckless, and a loose cannon. Alberto was part of Valentino’s hunting expedition during the Drake Hunt and participated in the battle of Bone Hill. He was also a member of the Burning Bronze expedition (acquiring as a Transformation an exchange of Oversensitive for Berserk)

Armando: Sergeant of the Andorran Guard
Characteristics: Int +1, Per +0, Com +1, Pre +1, Str +1, Sta +1, Dex +1, Quik +1
Size: 0
Age: 52 (appears 41, Longevity 30 since age 37)
Date: Spring 1225
Confidence: 1 (3)
Decrepitude: 0
Warping: 1 (17)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Self Confident, +1 Independent Learner, +MT Puissant Leadership
Flaws: -1 Dutybound, -1 Temperate, -1 Obsession (vanity), -W Higher Purpose
Personality Traits: Dutiful +3, Loyal +3, Brave +2, Level Headed +2
Reputations: Wise 3 (soldiers)
Andorran Guard Acclaim: 6 (wise veteran) 6
Acclaim Points: 125
Leadership 7 (2xp), Wise 3 (3xp), 20 years of Service (20xp), Special Duty (14xp), Expeditions & Adventures (21xp), Victories (21xp), Praise & Commendation (15xp), Reproach & Reprimand (-6xp), Sergeant (5xp), three Copper Eagles (Balearic Islands, Drake Hunts of 1210 & 1215) (9xp), two Bronze Lions (Las Navas & Bone Hill) (10xp), the Silver Drake (Burning Bronze) (10xp), Good player in Games (1xp)
Combat:
Fistfight: Init +1, Atk +7, Def +7, Dmg +1
Toledo Longsword: Init +3, Atk +13, Def +9, Dmg +10
Toledo Longsword & Round Shield: Init +3, Atk +13, Def +12, Dmg +10
Soak: +6
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 4 (mountains), Artes Liberales 2 (literacy), Athletics 2 (fitness), Awareness 3 (searching), Bargain 3 (haggle), Brawl 5 (fistfight), Carouse 2 (stay sober), Charm 2 (wit), Chirurgy 3 (field dressing), Etiquette 3 (dealing with magi politely), Faerie Lore 2 (avoid making faeries angry), Folk Ken 3 (warriors), Guile 3 (lying about age), Hunt 2 (track), Iberian Lore 4 (battles), Intrigue 3 (grogs), Latin 4 (magi), Leadership 5+2 (team unity), Magic Lore 4 (beasts), Occitain 4 (Catalan), Order of Hermes Lore 3 (culture), Profession-Soldier 5 (sergeant), Single Weapon 6 (longsword), Spanish 5 (Castilian), Stealth 2 (ambush), Strategy 4 (tactics), Survival 2 (forage)

Equipment: Toledo Longsword, Round Shield, Studded Leather Hauberk
Encumbrance: 1 (Load 5, Burden 2, Str +1)
Enchanted Items:
Hauberk of the Stalwart Sergeant: Lesser Enchanted Device
MuAn14 Hauberk of Impenetrable Leather
R: Personal, D: Constant, T: Ind
Grants a +3 bonus to the armour’s Protection
(Base 4, +2M Sun, +4L Constant)

Shield of the Sturdy Soldier: Lesser Enchanted Device
MuHe14 Aegis of Unbreakable Wood
R: Per, D: Constant, T: Ind
(Base 4, +2M Sun, +4L Constant)

Sword of Sharpness: Lesser Enchanted Device
MuTe19 Edge of the Razor
R: Per, D: Constant, T: Ind
(Base 3, +2 Metal, +2M Sun, +4L Constant)

Background: Armando is a twenty year veteran of the Andorran Guard, and is well acquainted with the culture of Iberia’s magi. He has much wisdom and experience, and is happy to share tales and give advice. Armando has been on a few drake hunts and accompanied magi on various expeditions. He accompanied Antonio to the Balearic Islands, was with Rodrigo in Valencia, participated in the battle at Bone Hill, and recently accompanied the magi in the expedition to the Palace of Burning Bronze.

Esteban is the son of a knight (a caballero hidalgo) who was born with the Gentle Gift. On the advice of his maternal grandmother, a soothsayer, he left home at the age of 15 to seek apprenticeship under the wizard Theophilus of Jerbiton. It is not often that an apprentice comes knocking at a magus's door so Theophilus accepted despite Esteban's age and his mundane outlook. Esteban's father disinherited him for consorting with wizards and has been trying ever since, by fair means or foul, to get Esteban to give up magic.

After apprenticeship, Esteban sought out his father's old comrades-in-arms, the caballeros villanos from who he had learned to fight and to fight (and to drink and to wench). The commoner-knights were more accepting of Esteban's magic -- it was occasionally useful in battle. Esteban spent several years as a soldier of fortune, and also worked as a maker of enchanted items for a couple of noble patrons. After a bad encounter (and Wizard's War) with a rival wizard who provoked the wrath of a bishop for overt magic use, Esteban has developed a passion for trying to improve relations between the Order and mundanes.

Esteban de Barbastro
Saga: Light of Andorra
Characteristics: Int +2, Per 0, Pre +2, Com +1, Str +1, Sta +1, Dex +1, Qik 0
Size: 0
Age: 51 (46), Height: 5'8'', Weight: 165 lbs, Gender: Male
Decrepitude: 0
Warping Score: 1 (7¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Improved Characteristics, Inspirational (Bonus: +3 to targets' Personality Traits), Privileged Upbringing, Hermetic Magus, Social Contacts (Caballeros Villanos), Black Sheep, Deficient Form (Ignem), Higher Purpose (Reconcile Order of Hermes and Society), Proud
Personality Traits: Proud +3, Daring +2, Brave +3
Reputations: Wizard (Local) 2
Combat:
Dodge: Init: -1, Attack --, Defense +2, Damage --
Sword, Long: Init: +1, Attack +11, Defense +7, Damage +7
Fist: Init: -1, Attack +3, Defense +2, Damage +1
Kick: Init: -2, Attack +3, Defense +1, Damage +4
Soak: +7
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Arabic 3, Iberia Lore 3 (Catalonia), Artes Liberales 2 (10), Athletics 1 (running), Awareness 2 (3), Brawl 2, Carouse 2, Catalan 5 (Upper class diction), Charm 2 (courtly love), Code of Hermes 2 (mundane relations), Concentration 0, Etiquette 3, Finesse 2 (targeting), Folk Ken 2 (11), Guile 2, Hunt 2 (tracking), Intrigue 3 (alliances), Latin 5, Leadership 4 (caballeros villanos), Magic Theory 5 (enchanting items) (19), Parma Magica 3 (Mentem) (8), Penetration 2 (Mentem), Philosophiae 1 (5), Ride 4 (battle), Single Weapon 5 (Sword, Long), Theology 1
Arts: Cr 11, In 8, Mu 7, Pe 6, Re 6, An 5, Aq 0, Au 0, Co 9, He 0, Ig 0, Im 11, Me 6, Te 7, Vi 6
Equipment: Rock Crystal Medallion (Creator: Esteban de Barbastro; Created: Spring 1213; Vis Capacity: 12; Talisman; Total Pawns Invested: 7; Total Effect Level: 61; Effect Name: Disguise of the New Visage; Effect Level: 17; Effect Details: R: Touch, D: Sun, T: Part, Frequency: 3/day; Arts: MuCo 15; Design: Base 3, +2 Sun, +1 Part, +1 Touch; Effect Name: Veil of Invisibility; Effect Level: 18; Effect Details: R: Per, D: Conc, T: Ind, Frequency: 6/day, Concentration; Arts: PeIm 10; Design: Base 5, +1 Conc; Effect Name: Summoning the Distant Image; Effect Level: 26; Effect Details: R: Arc, D: Conc, T: Room, Frequency: 2/day; Arts: InIm 25; Design: Base 2, +1 Conc, +2 Room, +4 Arc); Partial Chain Mail (Soak: 7) (Soak: 7; Protection: 6)
Encumbrance: 1 (2)

Spells Known:
Finding the Fuel of Magic (InVi 10) +15. Detect the presence of vis. As concentrated magic, vis is not hard to spot
Invisibility of the Standing Wizard (PeIm 15) +18
Sight of the Transparent Motive (InMe 10) +15
Phantasmal Animal (CrIm 20) +23
Wizard's Leap (ReCo 15) +17, Mastery 1. Transport the target instantly up to 50 paces
Bind Wound (CrCo 10) +21
Panic of the Trembling Heart (CrMe 15) +18
Prying Eyes (InIm 5) +20
Perception of the Conflicting Motives (InMe 15) +15
Posing the Silent Question (InMe 20) +15
Eyes of the Cat (MuCo(An) 5) +13
Aura of Ennobled Presence (MuIm 10) +19
Rise of the Feathery Body (ReCo 10) +16
Illusion of the Shifted Image (ReIm 10) +18
Wizard's Sidestep (ReIm 10) +18
Aura of Rightful Authority (ReMe 20) +13
Invisible Sling of Vilano (ReTe 10) +15, Mastery 1 (multiple casting)

Titus of Flambeau

Age: 48
Size: 0
Confidence: 1 / 4
Decrepitude: 0
Warping: 2 ( 18 )

Intelligence: +1
Perception: 0
Strength: +2
Stamina: +2
Presence: -2
Communication: -2
Dexterity: +2
Quickness: +2

Virtues: Affinity Perdo/Vim, Puissant/Affinity Parma, Puissant Magic Theory, Book Learner, Study Bonus, Minor

Magical Focus ( Dispelling ), Personal Vis Source, Warrior, Fast Caster, True Friend ( Free ).

Flaws: Blatant Gift, Enemies ( Gruagach ) Mentor, Proud ( Minor ), Driven ( Join or die! ) Hatred ( Hedge Wizards )

( Minor )

Aquired Virtues: Mercurian Magic, Flawless Magic, Mystical Choreography, Lesser Potent Magic ( Might Destruction ),

Lesser Potent Magic ( Detecting Magic ), Lesser Potent Magic ( Dispelling )

Acquired Flaws: Proud ( Upgrade to Major ), Enemies ( Folk Witches ), Hatred ( Upgrade to Major )

Personality Traits: Proud + 2 Brave + 3 Headstrong + 1

Reputations: House Acclaim ( Killing Hedgies ): 5 ( 75xp )

Equipment: Longbow (Item of Quality), Unbreakable Chainmail (Item of Quality), Daggers, Ring of Erasing, Ring of

the Chirurgeon, Quiver of Endless Arrows, Ceremonial Casting Tools.

Vis: 46 Pawns Vim, 15 Pawns Perdo

Encumbrance: 0

Combat:

Longbow: 0 Init +17 Attack +10 Damage +8 Defense 30 Range 2 Load
Daggers: 2 Init +8 Attack +5 Damage +6 Defense

Soak: 13 ( +10 with armor effect active )

Abilities:

Welsh ( Prose ): 5 ( Native )
Latin ( Prose ): 4 ( 50xp )

Bows ( Longbows ): 5 ( 75xp )
Brawl ( Daggers ): 3 ( 30xp )
Awareness ( Alertness ): 1 ( 5xp )
Athletics ( Running ): 1 ( 5xp )
Swim ( Not Drowning ): 1 ( 5xp )
Hunting ( Tracking ):slight_smile: 2 ( 15xp )
Stealth ( Hiding ): 2 ( 15xp )
Leadership ( Soldiers ): 2 ( 15xp )
Ride ( Speed ): 1 ( 5xp )

Artes Liberales ( Ritual/Ceremonial ): 3 ( 30xp )
Philosophiae ( Ritual/Ceremonial ): 3 ( 30xp )
Profession: Scribe ( Copying ): 1 ( 5xp )
Magic Lore ( Magical Traditions ): 2 ( 15xp )
Infernal Lore ( Magical Traditions ): 2 ( 15xp )
Faerie Lore ( Magical Traditions ): 2 ( 15xp )
Divine Lore ( Magical Traditions ): 2 ( 15xp )

Mercurian Lore ( Initiations ): 3 ( 30xp )

Magic Theory ( Perdo ): 5 ( 75xp ) ( +2 Puissant )
Concentration ( Spells ): 2 ( 15xp )
Parma Magica ( Mentem ): 10 ( 275xp ) ( + 2 Puissant )
Finesse ( Perdo ): 2 ( 15xp )
Penetration ( Perdo ): 4 ( 50xp )

Arts:

Perdo: 20 ( 210xp )
Intellego: 10 ( 55xp )

Animal: 9 ( 46xp )
Corpus: 10 ( 55xp )
Mentem: 10 ( 55xp )
Vim: 20 ( 210xp )

Spells:

PeIm15 Veil of Invisibility
R: Touch D: Diam T: Ind
The target becomes invisible to normal sight.
Base 4 + 1 Touch + 1 Diam + 1 Changing Image

PeIm10 Silence of the Smothered Sound
R: Touch D: Diam T: Ind
The target makes no sound.
Base 3 + 1 Touch + 1 Diam + 1 Changing Image

PeTe15 Rusted Decay of Ten-Score Years
R: Voice D: Mom T: Ind
Rusts and destroys the metal of the targets.
Base 4 + 2 Voice + 1 Size
Mastery 1 - Fast Cast

PeHe15 Curse of the Rotted Wood
R: Voice D: Mom T: Group
Rots and destroys the wood of the targets.
Base 4 + 2 Voice + 1 Size
Mastery 1 - Fast Cast

PeHe15 Archer's Bane
R: Ind D: Sun T: Ind
Destroys any dead wood that comes into contact with the caster.
Base 4 + 2 Sun + 1 Complexity ( Caster can chose not to affect certain items )

PeTe15 Swordsman's Bane
R: Ind D: Sun T: Ind
Destroys any metal that comes into contact with the caster.
Base 4 + 2 Sun + 1 Complexity ( Caster can chose not to affect certain items

ReVi15 Gather the Essence of the Beast
R: Touch D: Mom T: Ind
Moves vis from one container to another without needing the use of a lab.
Base 10 + 1 Touch

ReCo10 Wizard's Sidestep
R: Pers D: mom T: Ind
Instantly teleport up to 5 paces away
Base 10
Mastery 1 - Fast Cast

PeCo40 Slay the Mortal
R: Voice D: Mom T: Ind
Inflicts a Lethal wound to the target
Base 30 + 2 Voice
Mastery 4 - Multi/Fast Casting/Penetration/Flex to Size +1

PeCo(An)50 Disable the Brute
R: Voice D: Mom T: Ind
Inflicts an Incapacitating Wound on the target ( up to Size +3 )
Base 20 + 2 Voice +1 Req +3 Size
Mastery 3 - Multi/Fast Cast/Stalwart Casting

PeMe35 The Mind Torn Asunder
R: Voice D: Mom T: Ind
Destroys the target's mind, leaving them a mindless husk.
Base 25 + 2 Voice
Mastery 2 - Penetration/Multi Cast

PeMe20 Disolving the Wall of Shields
R: Voice D: Mom T: Group
Removes the memories that allow a group of soldiers to fight as a group.
Base 4 + 2 Voice + 2 Group
Mastery 1 - Fast Cast

PeVi50 Destroy the Magi's Handiwork ( Potent 8 )
R: Voice D: Mom T: Group
Dispels any magical effect with a level less than ( 50 + a stress dice )/2. No botch.
Base 30 + 2 Voice + 2 Group
Mastery 5 - Multi/Fast Casting/Penetration/Unraveling/Resistance
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Animal ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Animal spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Aquam ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Aquam spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Auram ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Auram spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Auram ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Auram spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Corpus ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Corpus spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Corpus ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Corpus spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Herbam ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Herbam spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Ignem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Ignem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Ignem ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Ignem spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Imaginem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Imaginem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Mentem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Mentem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Terram ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Terram spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Vim ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Vim spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Vim ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Vim spell lower than level 50 + Stress die
Base 40 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Lancea Magica ( Potent 8 )
R: Voice D: Mom T: Ind
This spell targets an opponent’s Parma Magica, and attempts to collapse it. If the spell
Penetrates, roll of a Stress Die + (the Spell’s Level +10). If this exceeds the targets Parma
Magica x5, then their Parma collapses and is ineffective until it is recast.
Base 30 + 2 Voice
Mastery 4 - Penetration/Mult Cast/Flex to Sight/Unraveling
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 The Heathen Witch Reborn ( Potent 8 )
R: Voice D: Mom T: Ind
Reverses any shapechanging spell/ability if it's less than level 40.
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi75 Disenchant
R: Touch D: Mom T: Ind
A Hermetic Magic item loses all of its powers permanently if the level of this spell + stress dice
( no botch ) exceeds the highest level of enchantment in the item.
Base 70 + 1 Touch
Mastery 1 - Stalwart Casting

PeVi15 Fellblade of the Art ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Magic Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow/Dagger carved into a Rowan Coin

PeVi45 Fellblade of the Art ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Magic Realm
Base 30 +3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow/Dagger carved into a Rowan Coin

PeVi15 Demon's Eternal Oblivion ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Infernal Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow carved into a Brass Coin

PeVi45 Demon's Eternal Oblivion ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Infernal Realm
Base 30 + 3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow carved into a Brass Coin

PeVi15 Words Wrought With Iron ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Faerie Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow carved into an Iron Coin

PeVi45 Words Wrought With Iron ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Faerie Realm
Base 30 + 3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow carved into an Iron Coin

InVi20 Piercing the Faerie Veil
R: Per D: Conc T: Vision
Allows the caster to see through the boundaries of Faerie Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 Divining the Mystic Path
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Magic Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 The Twisted Paths of Hell
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Infernal Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 The Eye of the Needle
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Divine Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi40 Sight of the Active Magics ( Potent 7 )
R: Per C: Conc T: Vision
You can see spells as 'auras' around people and things.
Base 5 + 1 Conc + 4 Vision + 2 Technique/Form
Mastery 3 - Penetration/Ceremonial Casting/Flex to Sun
Focus Items: Hazel/White Poplar carved into a Silver Coin

InMe35 The Mind's Gate Wide Open
R: Voice D: Mom T: Ind
Learn all the information you wish from a person's mind.
Base 25 + 2 Voice
Mastery 1 - Flex to Touch

Familiar:

Gold: 4
Silver: 0
Bronze: 2

Talisman:

Longbow +5 Destroy things at a distance

Sigil: Local Fauna/Small animals wither and die

Magical Items:

Ring of Erasing, Silver Ring, 6 Pawns Invested - 5 used

PeVi50
R: Touch D: Mom T: Ind
Detects any ACs leaving the wearer and reduces them by 6 steps.
Base 30 + 1 Touch + 1 Intelligo Req
Unlimited Uses + 10

Ring of the Chirurgeon, Silver Ring, 6 Pawns Invested - 5 Used

ReCo30
R: Touch D: Conc T: Ind
Eliminates the penalty for fatigue and wounds from the target
Base 10 + 1 Touch + 1 Conc
Item Holds Concentration + 5 24 uses/day + 5

CrCo15
R: Touch D: Conc T: Ind
Binds the target's wounds, preventing them from worsening.
Base 3 + 1 Touch + 1 Conc
Item Holds Concentration + 5 24 uses/day + 5

Quiver of Endless Arrows - 5 pawns used

ReHe50
R: AC D: Mom T: Group
Summons wood that you have an AC to.
Base 5 + 4 AC + 2 Group + 1 Complexity
24 Uses/day +5

Item of Quality - Longbow
+5 Destroy things at a Distance ( +5 Attack )
-2 Init +9 Attack +8 Damage 30 Range 2 Load

Heavy Leather Armor (Item of Quality) 4 pawns used
+7 Protect Wearer ( +7 Soak )
9 Soak 3 Load

MuAn 40
R: Touch D: Sun T: Ind
Increases the protection of the armor by 10.
Base 25 + 1 Touch + 2 Sun

Lab:

Greater Feature ( Altar ) +2 Aesthetics, +3 Perdo
Magical Item ( Altar ) +6 Perdo
Familiar +8 Quality +4 Safety
Greater Expansion +2 Quality, +4 Upkeep, +1 Aesthetics +2 Perdo

Greater Focus ( Altar ) -2 Quality +4 Perdo
Void -2 Safety +2 Perdo

Size: +3
Refinement: 0
General quality: +8
Upkeep: +4
Safety: +1
Warping: 0
Health: 0
Aesthetics: +2

Perdo +18


Cadoc, Titus' Familiar - Black Dog

Might: 30 ( Animal )
Size: +2
Confidence: 2 / 5

Intelligence: +3
Perception: +3
Strength: +4
Stamina: +3
Presence: 0
Communication: -1
Dexterity: +2
Quickness: +3

Virtues: Magical Animal, Improved Characteristics (x7), Self Confident, Sharp Ears, True Friend ( Free ).

Flaws: Fury, Greedy, Nocturnal, Proud, Enemies ( Magical Creatures ).

Qualities: Gigantic, Greater Power (x5), Animal Resistance, Improved Attack (x4), Improved Damage (x3), Improved

Initiative (x3) Minor Virtue - Improved Characteristics (x1), Minor Virtue - Tough.

Inferiorities: Susceptible to Deprivation

Personality Traits: Territorial +6 Dog +3 Brave +3 Gluttonous +3 Overconfident +3 Loyal +3

Reputations: Murderous 2 (Local)

Equipment: The Unbreakable Barding ( Item of Quality, Chain Mail )

Encumbrance: 0

Combat:

Bite: Init +12 Attack +19 Def+ 10 Dam +16

Soak: 16 ( +10 with armor effect active )

Abilities:

Animal Handling ( Cannines ): 5 ( 75xp )
Animal Resistance ( Claws ): 4 ( 50xp )
Athletics ( Running ): 4 ( 50xp )
Awareness ( Prey ): 5 ( 75xp )
Brawl ( Bite ): 5 ( 75xp )
Folk Ken ( Travelers ): 4 ( 50xp )
Hunt ( Tracking ): 6 ( 105xp )
Leadership ( Canines ): 6 ( 105xp )
Magic Lore ( Regiones ): 1 ( 5xp )
Magic Theory ( Perdo ) 5 ( 75xp )
Penetration ( Corpus ): 7 ( 140xp )
Stealth ( Stalking Prey ): 5 ( 75xp )
Survival ( Moors ): 5 ( 75xp )
Swimming ( Quietly ): 2 ( 15xp )

Powers:

Nose of the Bloodhound, 1 point, Init -2, Corpus/Animal
R: AC D: Con T: Ind
Once the Black Dog picks up the scent of a creature, he may track it to the ends of the earth. If the Black Dog frequents the same location as the quarry or examines one of its personal effects and makes a perception roll against an Ease Factor of 6, the Black Dog picks up the creature's scent. As long as the Black Dog is tracking the quarry, he always knows the shortest path to the quarry.
InCo(An) 25 ( Base 3 +4 AC + 1 Conc + 1 Special Effect, Scent serves as an AC )
Greater Power x 2 ( 25 Levels, -2 Might Cost, +65 Penetration )

Dominate Canine, 1 point, Init -3, Animal
R: Voice D: Sun T: Group
Any canine that hears the voice of the Black Dog is strongly inclined to follow his orders. This is similar to the spell Aura of Rightful Authority
ReAn 35 ( Base 5 +2 Voice +2 Sun +2 Group )
Greater Power ( 35 Levels, -2 Might Cost )

Leader of the Pack, 2 Points, Init -3, Animal
R: Voice D: sun T: Group
When the Black Dog is present in any group of canines, they fight as a trained group and all of their attack rolls are at +2.
ReAn 40 ( Base 10 +2 Voice +2 Sun +2 Group )
Greater Power ( 40 Levels, -2 Might Cost )

Shadow Form, 1 Point, Init -3, Animal
R: Per D: Conc T: Ind
When the Black Dog enters a shadow that is big enough to cover his Size +1, he may take the form of shadow. While in shadow form, the Black Dog adds +4 to all stealth rolls and is unaffected by physical attacks.
MuAn 35 ( Base 30 +1 Conc )
Greater Power ( 35 level, -3 Might Cost )

Equipment:

The Unbreakable Barding (Item of Quality) ( Size +2 ) 4 Pawns Used
+7 Protect Wearer ( +7 Soak )
26 Soak 6 Load

MuTe 40
R: Touch D: Sun T: Ind
Increases the protection of the armor by 10.
Base 25 + 1 Touch + 2 Sun

[size=150]Quaesitor Laetitia filia Iudicium scholae Guernicus, Advocata ab Magvillus[/size]

Laetitia comes from a dynastic family of Guernici who trace their lineage to the Founder himself. Due to the prestige of the blood relation, it is a LARGE family, obsessed with maintaining the line. As only precious few are Gifted, the rest are brought into the service of Magvillus according to their strengths.

The eighth child of Iudicium Guernici, Laetitia was marked for great things when her Gift manifested in infancy. However, the more the young girl read about the Order's history, the more obsessed she became with the Founder's original intent in framing the Code. The budding apprentice quickly established her position as a passionately devoted Traditionalist. To say that her strongly Transitionalist father was disappointed would be a drastic understatement.

As the Transitionalists gained more and more power over the House, Iudicium and his mother Iustitia found more and more excuses to distance themselves and their family from the bright-eyed idealist. Upon her gauntlet, Laetitia was assigned a sanctum well beneath Magvillus, in an old network of caves used by the Terrae for rituals. Luckily, the ever-optimistic girl discovered a knack for Terram, and was mentored in the Terrae cult by her sanctum neighbour, Moebius. Upon earning her Quaesitorial certification, she was assigned to duties acting as an advocate to those magi who could not represent themselves in Tribunals and could not afford to hire the services of a Guernicus. This assignment was intended as a punishment, but the passionate young Traditionalist loves her work, and has spent a great deal of time travelling through various Tribunals to defend other magi's privacy and freedom against heavy-handed application of the Peripheral Code. She carries a fixed arcane connection to her sanctum beneath Magvillus, and within her sanctum she keeps fixed arcane connections to Durenmar, Coeris, and Blackthorn.

Laetitia still enjoys a close bond with her friend and mentor, Moebius, with whom she is secretly working to uncover the Founder's lost library. The ancient Guernicus is so close to Final Twilight that he hardly ever uses Hermetic magic anymore. However, he uses his academic skills to research old texts and tomes for leads, which he then passes along to his more youthful and energetic colleague.

(Design note: For purposes of Study Bonus, I assumed that the average source quality was 10. Partly because it seemed about average, but mostly because it's a good round number that made the arithmetic easy. Though for the arts scores that are at 5 I just counted them as a single season's worth of study at source quality 13.)

Age 40 (Apparent age 19)
Decrepitude 0
Warping 0 (4)
Confidence 1 (3)
Wizard's Sigil: Peacefulness. In human targets, this manifests as a sense of well-being and contentedness; Imaginem effects with an audible species always sound in harmony.
Twilight Scars: Emotions are heightened and more intense around Laetitia - including her own.

Appearance: Petite and with a generous figure, favouring silk clothing in deep hues of maroon, purple, forest green, or deep blue; nearly always barefoot, such that the soles of her feet are hard and calloused, now tough as leather. Thick black hair, usually clasped in a golden circlet with a single opal at the brow. Warm, amber coloured eyes that sparkle when she smiles.

Personality Traits: Affable +3, Passionate +2, Loyal to Rhadamanthus +3, Loyal to Magvillus -1, Sympathetic +2 (from Twilight scar)
Reputations: Quaesitor in Good Standing +3, Pro Bono Advocate +3

Int +3 (Analytical)
Per +2 (Shrewd)
Str -3 (Feminine)
Sta +1 (Hale)
Pre +3 (Comely)
Com +3 (Eloquent)
Dex 0
Qik -3 (Deliberate)

Virtues: The Gift, Hermetic Magus, Hermetic Prestige;
Flawless Magic, Affinity w/ Terram, Puissant Terram, Inventive Genius, Study Bonus, Unaging, Skilled Parens, Improved Characteristics
Flaws: Waster of Vis, Driven (Major: Traditionalist), Black Sheep (Transitionalist dynasty), Covenant Upbringing

Italian (Venezia) 5 (-)
Awareness (Alertness) 3 (30)
Charm (First impressions) 2 (15)
Folk Ken (magi) 2 (15)
Artes Liberales (Rhetoric) 3 (30)
Philosophiae (ethics) 2 (15)
Intrigue (negotiations) 3 (30)
Etiquette (magi) 2 (15)
Leadership (inspiration) 1 (5)
Latin (legal terminology) 5 (75)
Magic Theory (Terram) 5 (75)
Finesse (Terram) 3 (30)
Concentration (reading) 1 (5)
Penetration (Terram) 1 (5)
Parma Magica (Mentem) 6 (105)
Order of Hermes Lore (House Guernicus) 2 (15)
Lex Hermeticum (legal loopholes) 5 (75)
Magic Lore (regiones) 2 (15)
Terrae Cult Lore 1 (5)

Cr 15 (100/120) In 15 (100/120) Mu 5 (13/15) Pe 5 (13/15) Re 11 (55/66)
An 5 (13/15) Aq 5 (13/15) Au 5 (13/15) Co 11 (55/66) He 5 (13/15)
Im 5 (13/15) Ig 5 (13/15) Me 5 (13/15) Te 24 (+3) (170/204/306) Vi 5 (13/15)

Spells:
Eyes of the Eagle (InAu25) (Mastery 1: Quiet Casting)
Frosty Breath of the Spoken Lie (InMeAu20) (Mastery 1: Quiet Casting)
Discern Images of Truth and Falsehood (InIm30) (Mastery 1: Quiet Casting)
Perception of the Conflicting Motives (InMe15) (Mastery 1: Quiet Casting)
Thoughts Within the Babble (InMe25) (Mastery 1: Quiet Casting)
Gift of Bear's Fortitude (MuCo25) (Mastery 1: Quiet Casting)
Leap of the Homecoming (ReCo 35) (Mastery 1: Fast Casting)
Wall of Protecting Stone (CrTe25) (Mastery 1: Multiple Casting)
Crystal Dart (MuReTe10) (Mastery 1: Penetration)
Invisible Ballista of Vilano (ReTe35) (Mastery 1: Multiple Casting) (As Sling, with enough force for +30 damage)
Trackless Step (ReTe10) (Mastery 1: Quiet Casting)
Crest of the Earth Wave (ReTe20) (Mastery 1: Still Casting)
The Earth Split Asunder (ReTe30) (Mastery 1: Still Casting)
Doublet of Impenetrable Silk (MuAn15) (Mastery 1: Still Casting)
Piercing the Magic Veil (InVi20)
Piercing the Faerie Veil (InVi20)
Gather the Essence of Vis (ReVi15) (Mastery 1: Quiet Casting)

Familiar: Rhadamanthus, the Cave Bear (Might 25) (Still in progress.)
Bonding level: 60 (CrTe)
Golden cord: 2, Silver cord: 2, Bronze cord: 3
Int +1 (smarter than the average bear!), Per 0, Pre 0, Com -5 (grrrr...), Str +6 (GRRR!), Sta +4 (hardy), Dex +2 (yoink), Qik 0
Slothful +3, Greedy +3, Brave +3, Loyal to Laetitia +3
Virtues and Flaws: Ferocity (when injured), Improved Characteristics x2, Tough, Greedy (minor), Lazy
Qualities: Aggressive, Extra Natural Weapons (bite), Fast Runner, Grapple, Pursuit Predator, Hardy, Imposing Appearance, Large Claws, Tough Hide
Magic Qualities: Gift of Speech, Improved Fatigue, Susceptible to Deprivation (mmm, food), Reduced Damage: Teeth (mouth is for eating...)
Abilities: Athletics 3 (sprinting), Awareness 3 (prey), Brawl 5 (claws), Hunt 4 (deer), Magic Lore (things to eat) 3, Survival 5 (foraging), Swim 3 (against current)
Powers: Sense the Feet that Tread the Earth (InTe35, 2pts, Terram), Trackless Step (ReTe10, 0pt, Constant, Terram), Body of Stone (MuAn(Te)10, 0pt), Skin of Stone (MuAn(Te)10, 0pt)
Bond Empowerment: Shapechanging (can take the form of a mink), Razor-Sharp Steel Claws, Steel Armour
Combat: Claws Init 0, Atk +13, Def +9, Dmg +10 (+12 with Razor Sharp Steel Claws); Teeth Init 0, Atk +10, Def +6, Dmg +7; Grapple Init 0, Atk +7, Def +5, Dmg n/a. Soak +9 (+15 in Steel Armour)

Talisman: Opal Wand (Capacity: 40)
Seven League Stride (50/day)
Shriek of the Impending Shafts (Linked Trigger) Repel the Wooden Shafts (Unlimited)
Major Side Effect: Repelled arrows turn into flowers.

Laboratory:
Located in an underground network of caves beneath Magvillus, near a subterranean spring which provides Creo vis to the covenant.
General Quality +2, Safety +2, Health +1, Aesthetics +4, Upkeep +4. Specialisations: Terram +3, Teaching +1.
Greater Feature: Map of Europe, carved into the stone floor, its detail protected by a giant plate of inch-thick pure quartz. (+2 Aesthetics, +3 Terram specialisation)
Superior Equipment (+1 General Quality, +1 Safety, +1 Vis Extraction)
Superior Tools (+1 Upkeep, +1 Safety, +1 Items)
Precious Ingredients (+1 General Quality, +2 Upkeep, +1 Longevity Rituals)
Opulent (+1 Upkeep, +1 Health, +2 Aesthetics, +1 Teaching)
Magical Heating, Magical Lighting

Travelling Equipment:
Three sets of traveller's tunics, varying warmth/thickness
A completely useless pair of purely decorative silk slippers
Two cloaks: one heavy and lined with ermine fur, the other very lightweight silk dyed black
A velvet belt pouch filled with perfectly round, smooth polished stones, in assorted colours
One wineskin, filled with water
A piece of flint, and a hunting dagger

Siana of Magvillus, Scout

Daughter of Fflur of Merinita and Marcus, the Magvillus turb's unwitting archery captain, 8-year-old Siana was abandoned at Marcus' doorstep when she failed to manifest a Gift. Having always wanted a family, Marcus taught his daughter all he knew, and trained her to be his replacement. However, the girl is not only a terrible trainer, but she had also inherited a sense of wanderlust from her whimsical mother, and has never settled down.

While exploring the area around Magvillus in bear form, Siana became fast friends with Rhadamanthus, who does not judge her based on her unfeminine activities, or on her strange fae nature. Through him, she has become friends with Laetitia of Guernicus, with whom she now travels Europe as a bodyguard and confidante. Despite the differences in their personalities, the two have much in common, from their similar experiences of living with their respective fathers' disappointment, and the feeling of never quite feeling comfortable in public places.

Age 28, Apparent age 16
Warping: 0
Decrepitude: 0

Int +1 (sharp)
Per +1 (keen eyes)
Str +2 (hardy)
Sta +1 (long-winded)
Pre 0
Com -3 (reticent)
Dex +3 (graceful)
Qik +1 (spry)

Virtues: Strong Goblin Blood, Shapeshifter, Warrior, Educated, Lightning Reflexes, Puissant Bows
Flaws: Black Sheep, Overconfident, Faerie Upbringing, Magical Animal Companion (Scottish bloodhound), Incomprehensible, Lesser Malediction (takes physical injury from the sound of church bells)

Speak Welsh 5
Awareness (alertness) 4 (50)
Brawl (dodge) 3 (30)
Faerie Lore (unseelie) 3 (30)
Speak Latin (military usage) 4 (50)
Bows (Welsh longbow) 7 (140)
Great Weapon (quarterstaff) 4 (50)
Single Weapon (shortsword and heater shield) 3 (30)
Survival (forests) 3 (30)
Hunt (deer) 4 (50)
Stealth (natural areas) 3 (30)
Animal Handling (hunting dogs) 2 (15)
Shapeshifting 4 (45) (Known forms: polar bear, gyrfalcon, harbour seal, bloodhound)
Profession Bowyer (Welsh longbow) 3 (30)
Profession Fletcher (can there BE a specialisation for such a narrow profession?) 2 (15)

Martial Equipment: Partial leather scale, Welsh long bow, quarterstaff (used as a walking stick), shortsword.
Other equipment always carried: Waterskin, a large chunk of flint, two woodsman's knives.
Equipment for expeditions: An assortment of furs (used for bedding and warmth), tanned hides used to erect waterproof outdoor shelters, fishing pole, perhaps 30' of hempen rope. (Probably carried by a mule.)

Oscar: Andorran Guard
Characteristics: Int +0, Per +0, Com -2, Pre -1, Str +3, Sta +2, Dex +1, Quik +1
Size: 0
Age: 37 (35); Longevity LT 30 since age 35
Date: Spring 1225
Decrepitude: 0
Warping: 1 (7)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Unaffected by the Gift, +MT Major Essential Virtue – Fearless (was Minor)
Flaws: -1 Dutybound, -1 Higher Purpose, -1 Pious
Personality Traits: Fearless +6, Pious +3, Dutybound +2, Higher Purpose +1
Reputations: Fearless 4 (local), Stoic 2 (local)
Andorran Guard Acclaim: 4
Acclaim Points: 58 (fearless)
Strength +3 (1xp), Single Weapon 7 (2xp), Fearless 4 (4xp), Special (3xp for Fearless Virtue), eight years of service (8xp), Special Duty (3xp), Expeditions & Adventures (8xp), Victory (10xp), Praise & Commendation (9xp), the Silver Drake (Burning Bronze) (10xp)
Combat:
Fistfight: Init +1, Atk +7, Def +7, Dmg +3
Longword/Round Shield Init +3, Atk +14, Def +10/+12, Dmg +10
Soak: +8
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 3 (Andorran Guard), Athletics 2 (sports), Awareness 3 (hazards), Brawl 5 (fistfight), Carouse 3 (power drinking), Folk Ken 3 (warriors), Guile 3 (straight face), Hunt 1 (traps), Iberian Lore 3 (Catalonia), Latin 4 (magi), Magic Lore 2 (creatures), Occitain 4 (Catalan), Order of Hermes Lore 2 (customs), Profession-Soldier 3 (hazardous duties), Single Weapon 7 (longsword), Spanish 5 (Castilian), Stealth 2 (ambush), Strategy 2 (tactics), Survival 1 (forage)
Equipment: Toledo Longsword, round shield, dagger, chainmail hauberk
Encumbrance:
Enchanted Items:
Red Boots: Lesser Enchanted Device,
ReCo30 Warrior’s Leap R: Touch, D: Mom, T: Ind
Instantly transport’s Oscar up to 50 paces as commanded
(Base 15, +1M Touch, +10L Unlimited Use)
Background: Oscar is a veteran mercenary that knew several of the other soldiers beforehand, and was already well known for his fearlessness. He has demonstrated this trait again and again, and has impressed the magi several times. His adventures include the Faerie Caves, the Drake Hunt (he stood unflinching face to face with Diablo Rojo), and the Burning Bronze expedition

Juan Florez : Andorran Guard, new guy wearing a red shirt
Characteristics: Int +0, Per +1, Com +1, Pre +2, Str +2, Sta +1, Dex +0, Quik +1
Size: 0
Confidence: 1 (3)
Age: 31 (31)
Date: Spring 1225
Decrepitude: 0
Warping: 0 (0)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), Improved Characteristics, +1 Puissant Single Weapon, +1 Venus’ Blessing
Flaws: -1 Dutybound, -1 Lustful, -1 Reckless
Personality Traits: Honor +4, Romantic +3, Loyal +2, Brave +1
Reputations: Lover-boy 3 (local), Veteran Caballero 2 (soldiers)
Andorran Guard Acclaim: 1 (12) (dashing)
Acclaim Points:
Single Weapon 7 (2xp), Veteran Caballero 2 (2xp), Venus’ Blessing (as skill with the ladies earns respect and envy of other men) (1xp), Two years of Service (2xp), Special Duty (3xp), Commendation for Loyalty (1xp), Green (third year of service, one minor special assignment) (-1xp), Excellent player in Games (+2xp)
Combat:
Fistfight: Init +1, Atk +3, Def +4, Dmg +2
Dagger: Init +1, Atk +6, Def +5, Dmg +5
Toledo Longsword/Round Shield (on Horseback):
Init +3, Atk +13 (+16), Def +10/+12 (+13/+15), Dmg +9
Lance/Shield on Horseback: Init +3, Atk +14, Def +11/+14, Dmg +7
Soak: +1 (+7 in mail hauberk, +10 in full mail)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 1 (Andorran Guard), Athletics 3 (games), Awareness 2 (terrain), Barcelona Lore 2 (agencies), Bargain 1 (negotiate), Brawl 3 (dagger), Carouse 3 (drinking songs), Charm 3 (ladies), Folk Ken 3 (women), Guile 3 (to women), Iberian Lore 3 (Castile), Intrigue 2 (gossip), Latin 3 (magi), Magic Lore 1 (spells), Occitain 5 (Catalan; romance), Order of Hermes Lore 2 (Iberia), Profession-Soldier 3 (Caballero), Ride 3 (in combat), Single Weapon 5+2 (longsword), Stealth 2 (hide), Strategy 1 (terrain)
Equipment: Toledo Longsword, round shield, dagger, chainmail hauberk or full
Encumbrance: Sword & Shield only 0, add hauberk or full mail 1
Enchanted Items:
PeVi30 Cloak of Invisibility:
R: Touch, D: As long as it is worn, T: Ind
(Base 4, +1 Touch, +1 Conc, +1 shifting image; 5 levels Item Maintains, 10 levels unlimited use)
Background: Juan Florez was a freelance adventurer and caballero, having participated in several battles and adventures previously. He was recruited by Antonio only two years ago in 1223,and for a year he served as Antonio’s personal shield grog and agent. For the past year he has served at the covenant, undergoing training and study. He has listened to many of the stories of the guard and is eager for adventure.

Daniel: Andorran Guard, Specialist
Characteristics: Int +0, Per -1, Com -3, Pre +2, Str +3, Sta +2, Dex +2, Quik -1
Size: 0
Age: 50 (42); born in 1175, joined guard in 1209 (age 34), Longevity LT 30 since 1214 (age 39)
Date: Spring 1225
Decrepitude: 0
Warping: 1 (10)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Puissant Brawl, +1 Puissant Thrown Weapon
Flaws: -1 Disfigured, -1 Reclusive, -1 Wrathful, -W Dutybound
Personality Traits: Brave +3, Loner +3, Loyal +2, Honor +1, Vengeful +1
Reputations: Bad-Ass 3 (soldiers), Quiet 2 (local), Lone Wolf 2 (sergeants)
Andorran Guard Acclaim: 5 (ruthless)
Acclaim Points: 84
Strength +3 (1xp), Thrown Weapon 8 (3xp), Bad-Ass 3 (3xp), Lone Wolf (-2xp), sixteen years of service (16xp), Special Duty (12xp), Expeditions & Adventures (4xp), Victories (10xp), Praise & Commendation (3xp), Reproach & Reprimand (-16xp), Corporal (+2xp), four Copper Eagles (Balearic Islands, Valencia, Field of Flowers, Drake Hunt of 1215) (12xp), two Bronze Lions (Las Navas, Shadow Wars) (10xp), the Silver Drake (Shadow Wars) (10xp), the Gold Gryphon (Barcelona Twilight) (15xp), Ruthless player in Games (+2xp Excellent Player, -1xp Poor Player)
Combat:
Fistfight: Init -1, Atk +9, Def +6, Dmg +3
Knife/Two-Knives: Init -1/+0, Atk +10/+11, Def +6/+7, Dmg +5/+6
Long-Knife/Buckler: Init +0, Atk +13, Def +8/+9, Dmg +7
Thrown Knife: Init -1, Atk +12, Def n/a, Dmg +5
Spear/Round-Shield: Init +1, Atk +11, Def +6/+7, Dmg +8
Thrown Spear: Init -1, Atk +12, Def n/a, Dmg +8
Soak: +7 (+11 in armour)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 4 (Andorran Guard), Athletics 3 (sports), Awareness 3 (combat), Brawl 5+2 (long-knife), Carouse 3 (stay sober), Divine Lore 1 (saints), Faerie Lore 1 (faerie mischief), (Folk Ken 3 (tough guys), Guile 3 (straight face), Hunt 3 (stalk), Iberian Lore 3 (Castile), Infernal Lore 1 (cults), Latin 4 (vulgar), Leadership 3 (intimidation), Legerdemain 1 (sleight of hand), Magic Lore 3 (creatures), Order of Hermes Lore 3 (customs), Profession-Soldier 4 (following orders), Single Weapon 7 (short sword), Spanish 5 (Castilian), Stealth 5 (ambush), Strategy 3 (tactics), Survival 3 (mountains), Thrown Weapon 6+2 (knife)
Equipment: long-knife/short sword, several smaller knives, buckler, stone ring, silver ring, gold ring, optional spear & round shield with helmet and studded leather cuirass with an open helmet and leather bracers & greaves.
Encumbrance: Unarmored 0 (Load 2, Burden 1), Armored with spear and shield 0 (Load 7, Burden 3)

Enchanted Items:
Ring of the Stony Skin: Lesser Enchanted Device
MuCo50 Stony Skin
R: Touch, D: Continuous while Worn, T: Ind, Unlimited Use
Grants a +5 bonus to Soak, but inflicts a -3 penalty to rolls and scores requiring sensitive touch.
(Base 25, +1 Touch, +1 Conc, 5 levels Item Maintains, 10 levels Unlimited Use)

Background: Daniel grew up the hard way, has lived his life the hard way, and will likely die the hard way. He says little, but his many wounds and scars say all that needs to be said. He has lived the warrior’s life since he was a youth, and was already a fifteen year career veteran when he came to Andorra. Now he has served at Andorra for fifteen years, and he has had an interesting career.

Propolos at 20 post-Gauntlet
Size: 0
Age: 45 (Apparent 45) (Season 80 post-Gauntlet)
Appearance: Propolos appears as a fat middle-aged man, with a brown beard and bushy eyebrows. He is dressed in flowing wizardly blue robes, adorned with stars and mystic symbols, and carries an ornate staff.
Personality Traits: Pious pagan +6, Wilderist +3, Glutton +3, True Friend to the Matron +3
Reputation: None ?
House Acclaim: 0 ?
Confidence Score: 1 (3 Points)
Characteristics: Int +2 [1 Aging Point], Per +1, Pre +2, Com +4 [2 AP], Str 0, Sta +1, Qui -1, Dex -2
Warping: Score 2 (20 Points)
Decrepitude: 0 (0 Points)

Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Brawl: Init -1, Attack +3, Defense +3 (+12 with spell), Damage -1
Staff: Init +1, Attack +3, Defense +3 (+12 with spell), Damage +1 [untrained]
Soak: 1 (4 with spell)
Wound Penalties: -1 (1-4), -3 (5-10), -5 (11-15), Incapacitated (16-20)
Encumbrance/Burden 1 (Load 2)

Free Virtues: The Gift, Hermetic Magus, Puissant Finesse
Major Virtues: Mercurian Magic
Minor Virtues: Affinity with Vim, Great Communication, Hermetic Theurgy [Mystery], Improved Characteristics, Inoffensive to Magical Beings, Minor Magical Focus (in Magic Spirits), Premonitions, Puissant Rego [Mystery], Theurgic Spirit Familiar [Mystery], True Friend [Familiar]
Major Flaws: Necessary Condition (invoke gods), Pagan
Minor Flaws: Obese [-1 to move quickly, -3 to Fatigue rolls], Visions [Ordeal], Vow (loyalty to Cult of Mercury), Warped Magic (primeval chaos), Weakness (gourmet food)

Abilities: Animal Handling 2, Area Lore: Alps 2, Area Lore: Rhine 2, Artes Liberales (Ceremonial/Ritual Casting) 2, Athletics 2, Bargain 3, Brawl (dodge) 2, Charm 2, Code of Hermes (hospitality) 1, Craft: Cook (Appreciate) 2, Concentration 2, Dead Language: Latin (Hermetic usage) 4, Etiquette 1, Finesse (Aiming spells) 4+2, Folk Ken 1, Leadership (spirits) 2, Living Language: Occitan (Alpine) 5, Magic Lore (Spirits) 2, Magic Theory (Spirits) 5, Organization Lore: Cult of Mercury 3, Organization Lore: Order of Hermes 2, Parma Magica 6, Penetration (Spirits) 3, Philosophiae (Ceremonial/Ritual Casting) 2, Premonitions (Daimons) 4, Profession: Merchant 2
True Names: Lasa Vegoia (the Matron), Hipta, Honos
Spell Mastery: Wizard’s Communion 1, Greater Sling of Vilano 1, Tearing the Flesh of the Mother 1

Arts: In 9, Mu 7, Re 10+3, Co 6, Me 8, Te 10, Vi 14
Init: -1
Aiming: +8
Wizard’s Sigil: Harmony and tranquility amidst primeval chaos
Spells: (Casting Totals don’t include -1 Encumbrance)
Invoke the Pact of the Matron ReVi 35 | Casting +48 (+1 Sta +13 Re +14 Vi +13 focus +4 isis +3 talisman), Penetration +20 (4 x 5)
Invoke the Pact of Hipta ReVi 35 | Casting +48, Penetration +20
Summon the Spirit of Magic ReVi 25 (B15, +2 voice) | Casting +48, Penetration +4/20
Conjure the Spirit of Magic ReVi 35 (B15, +4 arcane) | Casting +48, Penetration +4/20
Safe Return of the Spirit of Magic ReVi 25 (B15 [as summon], +2 voice) | Casting +48, Penetration +4/20
Circular Ward Agaisnt Spirits of Magic ReVi 30 (B30) | Casting +48, Penetration +4
Don the Corporeal Veil ReVi 20 (B5, +2 voice, +1 diameter) | Casting +48, Penetration +4
Speak with the Spirit of Magic InVi 20 (B5 [as demon], +2 voice, +1 Conc) | Casting +40 (+1 Sta +9 In +14 Vi +9 focus +4 isis +3 talisman), Penetration +4
Gather the Essence of the Spirit ReVi 20 (B10, +2 voice) | Casting +28 (+1 Sta +13 Re +10 Vi +4 talisman)
Tearing the Flesh of the Mother ReTe 35 (B20, +2 voice, +1 part) | Mastery 1 (Multicast), Casting +29 (+1 Sta +13 Re +10 Te +4 talisman +1 mastery)
Greater Sling of Vilano ReTe 15 (B10, +1 touch) [+10 damage] | Mastery 1 (Multicast), Casting +25 (+1 Sta +13 Re +10 Te +1 mastery)
The Crystal Dart Mu(Re)Te 15 (B3, +2 voice, +1 req.) [+10 damage] | Casting +18 (+1 Sta +7 Mu +10 Te)
Lifting the Dangling Puppet ReCo 15 | Casting +24 (+1 Sta +13 Re +6 Co +4 talisman)
Gift of the Bear’s Fortitude MuCo 25 (B15, +2 sun) | Casting +14 (1 Sta +7 Mu +6 Co)
Aegis of the Hearth ReVi 20 | Casting +34 (+1 Sta +13 Re +14 Vi +3 Artes +3 Phil.)
Wizard’s Communion ReVi 20 | Mastery 1 (Adaptive), Casting +29 (+1 Sta +13 Re +14 Vi +1 mastery)
Wizard’s Sidestep ReIm 10 [+9 defense] | Casting +14 (+1 Sta + 13 Re +0 Im)
Don the Corporeal Veil: This spell force a Magical spirit to employ its Don the Corporeal Veil power, if it has it. It cannot abandon its body for the duration (Diameter).
Tearing the Flesh of the Mother: Tears a pace-wide slab of earth from the ground within Voice, and throws it at the target (aimed, 20 paces range increment). Damage is +10 to +20, depending on how soft or rocky is the earth.

Equipment: Wizardly robes, staff, a pouch of sling pebbles, magical boots, and an inner sash with money and other trinkets.

Talisman: Wizard’s staff (large wood, 8 pawns) made of cypress tree, shod with marble (small hard stone, 8 pawns), capped by a tiny silver tablet (tiny silver, 6 pawns) held by bronze bands (small base metal, 10 pawns) which also hold a tiny lead spade (tiny base metal, 5 pawns). Shape and materials thus include staff (+4 control things at a distance), cypress tree (+3 spirits), marble (+5 wards), tablet (+2 command spirits), silver (+1 Te, +2 In, +3 protect spirits), bronze (+3 Te), lead (+3 summon or bind spirits, +4 wards), and spade (+4 move or destroy earth).
Attunements: Propolos has attuned the talisman over two seasons, attuning to +4 control things at a distance and +3 spirits.
Capacity: Prepared with 20 pawns (out of a maximum capacity of 25), of which 2 spaces are filled.
Sense the Nature and Weight of Vis InVi 20 (B4, +1 touch, +1 how much, +10 levels unlimited frequency)

Familiar: Binding to the Matron, Might 30 [Te+Fo = 40], with Lab Total 53 (2 Int +6 Magic Theory +5 aura +13 Re + 14 Vi +13 focus).
Cords: Gold/Hermes +0 [3], Silver/Isis +4 [50], Bronze/Hekate 0 [0].
Grasping Ectoplasm CrTe(Re) 15 This strange effect allows the Matron to grow glass strands, that she can use to manipulate objects. The strands cannot bear significant weight, and each fades into nothingness once concentration on it fades. (B3, +1 touch, +1 concentration, +1 item maintains, +1 rego)
Shared Senses InMe 35 (B15, +1 hearing, +1 touch, +1 concentration, +1 item maintains) [sight & sound]

Lasa Vegoia, the Matron [RoPM p. 138]
Magic Might 30 (Aquam)
Characteristics: Int +5, Per +3, Pre +5, Com +2, Str -1, Sta +2, Dex 0, Quik +3
Personality Traits: Secretive +4, Confident +3, Matronly +2
Abilities: Art of Memory 10, Augury 20, Magic Lore 10, Teaching 12
Powers:
Primal Theurge varies, Init +3, Vim: Can perform any spell of Hermetic Theurgy at 1 Might point per magnitude, Aquam at 1 per 3 magnitudes.
Teach Theurgy: Teach any Theurgy spell at 1 Might point per magnitude.
Teach Augury: Pact grants a +5 towards an Initiation Script for Augury and Divination.

Agents: As per the Agencies rules [HoHS p. 140], Propolos can have 2 x (Pre + Leadership) agents, which we will assume include allied spirits. This means he currently has only 10 such allied spirits.

Holl, Spirit of the Great Oak
Social Status: Magical Friend (Minor Flaw)
Bond: Servant of Saturn +3
Resources: Master of Herbam, Converse with Plant and Tree
Holl is a powerful (Might 25) flora (spirit of a plant) Propolos encountered in a forest in the Rhine tribunal. Like Propolos, Holl sees himself as a servant of the powers of magic, specifically of Satrun and his dominion over fate. He feels his fate and Propolos’ are intertwined, and hence would aid him occasionally.

Akala, Spirit of Fire
Social Status: Magical Friend (Minor Flaw)
Bond: Friend in Adventure +1
Resources: Spark of Fire (B15, +1 touch)
Akala is a mediocre (Might 15) Spirit of Fire, burning with curiosity and a sense of adventure. He longs to see new places and, especially - to set them on fire.

Gidan, Son of Harz
Social Status: Magical Friend (Minor Flaw)
Bond: Descendants of Gaia +1
Resources: Master of Earth, Crafter of Earth
Gidan is a (Might 20) genius locus, the living spirit of the Gidan mountain which lies at the foothills of the Harz mountain range. He thinks well of Propolos’ allegiance to the raw powers of Earth, the ancient Titans that form the bones of the world, and owes Propolos favors for services rendered.

Tinkel, Spirit of Curiosity
Social Status: Magical Friend (Minor Flaw)
Bond: Friends in Adventure +1
Resources: Posing the Silent Question (B15 +1 touch), Sight of the Transparant Motive (B5 +1 touch)
Tinkel is a spirit of curiosity Propolos found lurking around Tinkerela, once of the young covenfolk of Triamore. It is an intense (Might 20) eidolon, that was only happy to have Propolos summon him to poke around the minds of strange and foreign people.

Umbra, Spirit of Death
Social Status: Magical Friend (Minor Flaw)
Bond: Servant of the Gods +2
Resources: Whispers Through the Black Gate InCo 15, Physician’s Eye InCo 5
Umbra is a somber (Might 15) spirit of death that Propolos had the misfortune of meeting in one of his adventures, after a grog died. He was able to convince her they were both serving the gods, and Umbra would be willing to lend this fellow servant of Magic a helping hand now and then. She is reluctant to use her Whispers Through the Black Gate power, however, seeing its use as a breach of professional etiquette.

Telos, Spirit of Disaster
Social Status: Magical Friend (Minro Flaw)
Bond: Opportunity for Mischief +1
Resources: Tumbling Rocks 5 (B2, +1 stone, +1 touch, +1 conc)
Telos is a lesser (Might 5) spirit of a rock that Propolos found at the bottom of a ravine, with a human skeleton trapped beneath it. He is a malicious spirit that takes pleasure in pushing rocks out of cliffs and onto people below.

Corona, the Bright Spirit
Social Status: Magical Friend (Minor Flaw)
Bond: Fighting the Darkness +2
Resources: Spark of Sunshine CrIg 10 (B5, +1 conc)
Corona is a spirit of the color (species) white that Propolos found on a particularly shiny day. Although week (Might 10), it has an inflated view of itself as a great warrior against the “powers of darkness”, and was easily swayed by Propolos’ rhetoric to join him as an ally in his own struggles for the ancient gods.

Snapir, A Fishy Spirit
Social Status: Magical Friend (Minor Flaw)
Bond: Friend of the Matron +1
Resources: Lungs of the Fish MuAq(Au) 20, Call of the Rushing Waters InAq 15
The spirit of a large fish resident swimming up the Rhine river and avoiding fishermen for ages, Snapir (Might 20) is a good friend of the Matron and, by association, is willing to lend a hand to help her protege.

Hevel, Spirit of Air
Social Status: Magical Friend (Minor Flaw)
Bond: Purveyor of Curiosities +1
Resources: The Ear for Distant Voices InAu 10 (B1+3 sight+1 conc+2 room), Chamber of Spring Breezes CrAu 5
Hevel is a curious lesser (Might 10) airy spirit that Propolos found wondering around his parens’ tower. He is only happy to be called to listen in on conversation in the strange places Propolos ends up at.

Grant, the Spirit of a Wolf
Social Status: Magical Friend (Minor Flaw)
Bond: Fellow Hunter +1
Resources: Image of the Beast InAn 5, Tracing the Trail of Death’s Stench InCo/An 15
Grant is a (Might 15) wolf spirit that Propolos befriended in a forest in the Rhine tribunal, while on adventure. Impressed with his skill at hunting down and vanquishing the Faerie that molested his forest, Grant sees Propolos as a hunter and would agree to aid him in future hunts. He can grant the power of sniffing out any dead body to which he (or his summoner) has an Arcane Connection (similar to The Inexorable Search, but only the scent, not precise location, is provided).

Background: Propolos was raised as Ricals del Doira, third son of a mediocre Italian merchant that traded mainly to the nobility in and around the Italian Alps. While he was initially favored and brought up in his father’s trade, he soon developed a magical air and vile premonitions. Things came to a hectic climax when one day he foresaw the death of the daughter of a noble, was accused of witchcraft, and by evening, after a bizarre day filled with strange coincidences and occurrences, found himself spirited away into the hands of a mysterious stranger. His father reluctantly let go of his son, so that he may grow among “his kind”.

The mysterious stranger turned out to be the Flambeau magus Pietro of the Greater Alps Tribunal, a leading member in the Cult of Mercury. Young Ricals looked up to his parens, and still respects him greatly, although he has turned to the school of Vilano (Pietro wields power over winter and weather, mixing the School of Sebastian and Boreas). After his gauntlet he spent much time as a guest (Peregrinator) in the Rhine tribunal, although he frequently returned to his masters’ chapter house, Juno’s Tower, in the Greater Alps, and also visited other covenants in the Alps and Normandy.

Eventually he was driven by Visions to seek out Andorra, traveling across the Rhine and then Normandy until he reached the temple of Mercury that Titus has commandeered, and then Andorra itself. He is convinced that the gods intend a great fate for him here, although he knows not what it is.