Character Sheets

Esteban is the son of a knight (a caballero hidalgo) who was born with the Gentle Gift. On the advice of his maternal grandmother, a soothsayer, he left home at the age of 15 to seek apprenticeship under the wizard Theophilus of Jerbiton. It is not often that an apprentice comes knocking at a magus's door so Theophilus accepted despite Esteban's age and his mundane outlook. Esteban's father disinherited him for consorting with wizards and has been trying ever since, by fair means or foul, to get Esteban to give up magic.

After apprenticeship, Esteban sought out his father's old comrades-in-arms, the caballeros villanos from who he had learned to fight and to fight (and to drink and to wench). The commoner-knights were more accepting of Esteban's magic -- it was occasionally useful in battle. Esteban spent several years as a soldier of fortune, and also worked as a maker of enchanted items for a couple of noble patrons. After a bad encounter (and Wizard's War) with a rival wizard who provoked the wrath of a bishop for overt magic use, Esteban has developed a passion for trying to improve relations between the Order and mundanes.

Esteban de Barbastro
Saga: Light of Andorra
Characteristics: Int +2, Per 0, Pre +2, Com +1, Str +1, Sta +1, Dex +1, Qik 0
Size: 0
Age: 51 (46), Height: 5'8'', Weight: 165 lbs, Gender: Male
Decrepitude: 0
Warping Score: 1 (7Âź)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Improved Characteristics, Inspirational (Bonus: +3 to targets' Personality Traits), Privileged Upbringing, Hermetic Magus, Social Contacts (Caballeros Villanos), Black Sheep, Deficient Form (Ignem), Higher Purpose (Reconcile Order of Hermes and Society), Proud
Personality Traits: Proud +3, Daring +2, Brave +3
Reputations: Wizard (Local) 2
Combat:
Dodge: Init: -1, Attack --, Defense +2, Damage --
Sword, Long: Init: +1, Attack +11, Defense +7, Damage +7
Fist: Init: -1, Attack +3, Defense +2, Damage +1
Kick: Init: -2, Attack +3, Defense +1, Damage +4
Soak: +7
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Arabic 3, Iberia Lore 3 (Catalonia), Artes Liberales 2 (10), Athletics 1 (running), Awareness 2 (3), Brawl 2, Carouse 2, Catalan 5 (Upper class diction), Charm 2 (courtly love), Code of Hermes 2 (mundane relations), Concentration 0, Etiquette 3, Finesse 2 (targeting), Folk Ken 2 (11), Guile 2, Hunt 2 (tracking), Intrigue 3 (alliances), Latin 5, Leadership 4 (caballeros villanos), Magic Theory 5 (enchanting items) (19), Parma Magica 3 (Mentem) (8), Penetration 2 (Mentem), Philosophiae 1 (5), Ride 4 (battle), Single Weapon 5 (Sword, Long), Theology 1
Arts: Cr 11, In 8, Mu 7, Pe 6, Re 6, An 5, Aq 0, Au 0, Co 9, He 0, Ig 0, Im 11, Me 6, Te 7, Vi 6
Equipment: Rock Crystal Medallion (Creator: Esteban de Barbastro; Created: Spring 1213; Vis Capacity: 12; Talisman; Total Pawns Invested: 7; Total Effect Level: 61; Effect Name: Disguise of the New Visage; Effect Level: 17; Effect Details: R: Touch, D: Sun, T: Part, Frequency: 3/day; Arts: MuCo 15; Design: Base 3, +2 Sun, +1 Part, +1 Touch; Effect Name: Veil of Invisibility; Effect Level: 18; Effect Details: R: Per, D: Conc, T: Ind, Frequency: 6/day, Concentration; Arts: PeIm 10; Design: Base 5, +1 Conc; Effect Name: Summoning the Distant Image; Effect Level: 26; Effect Details: R: Arc, D: Conc, T: Room, Frequency: 2/day; Arts: InIm 25; Design: Base 2, +1 Conc, +2 Room, +4 Arc); Partial Chain Mail (Soak: 7) (Soak: 7; Protection: 6)
Encumbrance: 1 (2)

Spells Known:
Finding the Fuel of Magic (InVi 10) +15. Detect the presence of vis. As concentrated magic, vis is not hard to spot
Invisibility of the Standing Wizard (PeIm 15) +18
Sight of the Transparent Motive (InMe 10) +15
Phantasmal Animal (CrIm 20) +23
Wizard's Leap (ReCo 15) +17, Mastery 1. Transport the target instantly up to 50 paces
Bind Wound (CrCo 10) +21
Panic of the Trembling Heart (CrMe 15) +18
Prying Eyes (InIm 5) +20
Perception of the Conflicting Motives (InMe 15) +15
Posing the Silent Question (InMe 20) +15
Eyes of the Cat (MuCo(An) 5) +13
Aura of Ennobled Presence (MuIm 10) +19
Rise of the Feathery Body (ReCo 10) +16
Illusion of the Shifted Image (ReIm 10) +18
Wizard's Sidestep (ReIm 10) +18
Aura of Rightful Authority (ReMe 20) +13
Invisible Sling of Vilano (ReTe 10) +15, Mastery 1 (multiple casting)

Titus of Flambeau

Age: 48
Size: 0
Confidence: 1 / 4
Decrepitude: 0
Warping: 2 ( 18 )

Intelligence: +1
Perception: 0
Strength: +2
Stamina: +2
Presence: -2
Communication: -2
Dexterity: +2
Quickness: +2

Virtues: Affinity Perdo/Vim, Puissant/Affinity Parma, Puissant Magic Theory, Book Learner, Study Bonus, Minor

Magical Focus ( Dispelling ), Personal Vis Source, Warrior, Fast Caster, True Friend ( Free ).

Flaws: Blatant Gift, Enemies ( Gruagach ) Mentor, Proud ( Minor ), Driven ( Join or die! ) Hatred ( Hedge Wizards )

( Minor )

Aquired Virtues: Mercurian Magic, Flawless Magic, Mystical Choreography, Lesser Potent Magic ( Might Destruction ),

Lesser Potent Magic ( Detecting Magic ), Lesser Potent Magic ( Dispelling )

Acquired Flaws: Proud ( Upgrade to Major ), Enemies ( Folk Witches ), Hatred ( Upgrade to Major )

Personality Traits: Proud + 2 Brave + 3 Headstrong + 1

Reputations: House Acclaim ( Killing Hedgies ): 5 ( 75xp )

Equipment: Longbow (Item of Quality), Unbreakable Chainmail (Item of Quality), Daggers, Ring of Erasing, Ring of

the Chirurgeon, Quiver of Endless Arrows, Ceremonial Casting Tools.

Vis: 46 Pawns Vim, 15 Pawns Perdo

Encumbrance: 0

Combat:

Longbow: 0 Init +17 Attack +10 Damage +8 Defense 30 Range 2 Load
Daggers: 2 Init +8 Attack +5 Damage +6 Defense

Soak: 13 ( +10 with armor effect active )

Abilities:

Welsh ( Prose ): 5 ( Native )
Latin ( Prose ): 4 ( 50xp )

Bows ( Longbows ): 5 ( 75xp )
Brawl ( Daggers ): 3 ( 30xp )
Awareness ( Alertness ): 1 ( 5xp )
Athletics ( Running ): 1 ( 5xp )
Swim ( Not Drowning ): 1 ( 5xp )
Hunting ( Tracking ):slight_smile: 2 ( 15xp )
Stealth ( Hiding ): 2 ( 15xp )
Leadership ( Soldiers ): 2 ( 15xp )
Ride ( Speed ): 1 ( 5xp )

Artes Liberales ( Ritual/Ceremonial ): 3 ( 30xp )
Philosophiae ( Ritual/Ceremonial ): 3 ( 30xp )
Profession: Scribe ( Copying ): 1 ( 5xp )
Magic Lore ( Magical Traditions ): 2 ( 15xp )
Infernal Lore ( Magical Traditions ): 2 ( 15xp )
Faerie Lore ( Magical Traditions ): 2 ( 15xp )
Divine Lore ( Magical Traditions ): 2 ( 15xp )

Mercurian Lore ( Initiations ): 3 ( 30xp )

Magic Theory ( Perdo ): 5 ( 75xp ) ( +2 Puissant )
Concentration ( Spells ): 2 ( 15xp )
Parma Magica ( Mentem ): 10 ( 275xp ) ( + 2 Puissant )
Finesse ( Perdo ): 2 ( 15xp )
Penetration ( Perdo ): 4 ( 50xp )

Arts:

Perdo: 20 ( 210xp )
Intellego: 10 ( 55xp )

Animal: 9 ( 46xp )
Corpus: 10 ( 55xp )
Mentem: 10 ( 55xp )
Vim: 20 ( 210xp )

Spells:

PeIm15 Veil of Invisibility
R: Touch D: Diam T: Ind
The target becomes invisible to normal sight.
Base 4 + 1 Touch + 1 Diam + 1 Changing Image

PeIm10 Silence of the Smothered Sound
R: Touch D: Diam T: Ind
The target makes no sound.
Base 3 + 1 Touch + 1 Diam + 1 Changing Image

PeTe15 Rusted Decay of Ten-Score Years
R: Voice D: Mom T: Ind
Rusts and destroys the metal of the targets.
Base 4 + 2 Voice + 1 Size
Mastery 1 - Fast Cast

PeHe15 Curse of the Rotted Wood
R: Voice D: Mom T: Group
Rots and destroys the wood of the targets.
Base 4 + 2 Voice + 1 Size
Mastery 1 - Fast Cast

PeHe15 Archer's Bane
R: Ind D: Sun T: Ind
Destroys any dead wood that comes into contact with the caster.
Base 4 + 2 Sun + 1 Complexity ( Caster can chose not to affect certain items )

PeTe15 Swordsman's Bane
R: Ind D: Sun T: Ind
Destroys any metal that comes into contact with the caster.
Base 4 + 2 Sun + 1 Complexity ( Caster can chose not to affect certain items

ReVi15 Gather the Essence of the Beast
R: Touch D: Mom T: Ind
Moves vis from one container to another without needing the use of a lab.
Base 10 + 1 Touch

ReCo10 Wizard's Sidestep
R: Pers D: mom T: Ind
Instantly teleport up to 5 paces away
Base 10
Mastery 1 - Fast Cast

PeCo40 Slay the Mortal
R: Voice D: Mom T: Ind
Inflicts a Lethal wound to the target
Base 30 + 2 Voice
Mastery 4 - Multi/Fast Casting/Penetration/Flex to Size +1

PeCo(An)50 Disable the Brute
R: Voice D: Mom T: Ind
Inflicts an Incapacitating Wound on the target ( up to Size +3 )
Base 20 + 2 Voice +1 Req +3 Size
Mastery 3 - Multi/Fast Cast/Stalwart Casting

PeMe35 The Mind Torn Asunder
R: Voice D: Mom T: Ind
Destroys the target's mind, leaving them a mindless husk.
Base 25 + 2 Voice
Mastery 2 - Penetration/Multi Cast

PeMe20 Disolving the Wall of Shields
R: Voice D: Mom T: Group
Removes the memories that allow a group of soldiers to fight as a group.
Base 4 + 2 Voice + 2 Group
Mastery 1 - Fast Cast

PeVi50 Destroy the Magi's Handiwork ( Potent 8 )
R: Voice D: Mom T: Group
Dispels any magical effect with a level less than ( 50 + a stress dice )/2. No botch.
Base 30 + 2 Voice + 2 Group
Mastery 5 - Multi/Fast Casting/Penetration/Unraveling/Resistance
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Animal ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Animal spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Aquam ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Aquam spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Auram ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Auram spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Auram ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Auram spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Corpus ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Corpus spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Corpus ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Corpus spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Herbam ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Herbam spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Ignem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Ignem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Ignem ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Ignem spell lower than level 50 + Stress die
Base 30 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Imaginem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Imaginem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Mentem ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Mentem spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Terram ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Terram spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Unraveling the Fabric of Vim ( Potent 8 )
R: Voice D: Mom T: Ind
Cancels the affects of any Vim spell lower than level 50 + Stress die
Base 30 + 2 Voice
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi50 Unraveling the Fabric of Vim ( Potent 8 )
R: Voice D: Mom T: Group
Cancels the affects of any Vim spell lower than level 50 + Stress die
Base 40 + 2 Voice + 2 Group
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 Lancea Magica ( Potent 8 )
R: Voice D: Mom T: Ind
This spell targets an opponent’s Parma Magica, and attempts to collapse it. If the spell
Penetrates, roll of a Stress Die + (the Spell’s Level +10). If this exceeds the targets Parma
Magica x5, then their Parma collapses and is ineffective until it is recast.
Base 30 + 2 Voice
Mastery 4 - Penetration/Mult Cast/Flex to Sight/Unraveling
Focus Items: Bow carved into a Hornbeam Coin

PeVi40 The Heathen Witch Reborn ( Potent 8 )
R: Voice D: Mom T: Ind
Reverses any shapechanging spell/ability if it's less than level 40.
Mastery 1 - Fast Casting
Focus Items: Bow carved into a Hornbeam Coin

PeVi75 Disenchant
R: Touch D: Mom T: Ind
A Hermetic Magic item loses all of its powers permanently if the level of this spell + stress dice
( no botch ) exceeds the highest level of enchantment in the item.
Base 70 + 1 Touch
Mastery 1 - Stalwart Casting

PeVi15 Fellblade of the Art ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Magic Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow/Dagger carved into a Rowan Coin

PeVi45 Fellblade of the Art ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Magic Realm
Base 30 +3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow/Dagger carved into a Rowan Coin

PeVi15 Demon's Eternal Oblivion ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Infernal Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow carved into a Brass Coin

PeVi45 Demon's Eternal Oblivion ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Infernal Realm
Base 30 + 3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow carved into a Brass Coin

PeVi15 Words Wrought With Iron ( Potent 8 )
R: Sight D: Mom T: Ind
10 Might Stripper, Faerie Realm
Base 5 +3 Sight
Mastery 4 - Penetration/Multi/Adaptive Casting/Flex to Voice
Focus Items: Bow carved into an Iron Coin

PeVi45 Words Wrought With Iron ( Potent 8 )
R: Sight D: Mom T: Ind
40 Might Stripper, Faerie Realm
Base 30 + 3 Sight
Mastery 1 - Flex to AC
Focus Items: Bow carved into an Iron Coin

InVi20 Piercing the Faerie Veil
R: Per D: Conc T: Vision
Allows the caster to see through the boundaries of Faerie Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 Divining the Mystic Path
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Magic Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 The Twisted Paths of Hell
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Infernal Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi20 The Eye of the Needle
Intellego Vim lvl 20
Allows the caster to see through the boundaries of Divine Realm regiones.
Base 3 +1 Conc + 4 Vision
Mastery 1 - Fast Cast

InVi40 Sight of the Active Magics ( Potent 7 )
R: Per C: Conc T: Vision
You can see spells as 'auras' around people and things.
Base 5 + 1 Conc + 4 Vision + 2 Technique/Form
Mastery 3 - Penetration/Ceremonial Casting/Flex to Sun
Focus Items: Hazel/White Poplar carved into a Silver Coin

InMe35 The Mind's Gate Wide Open
R: Voice D: Mom T: Ind
Learn all the information you wish from a person's mind.
Base 25 + 2 Voice
Mastery 1 - Flex to Touch

Familiar:

Gold: 4
Silver: 0
Bronze: 2

Talisman:

Longbow +5 Destroy things at a distance

Sigil: Local Fauna/Small animals wither and die

Magical Items:

Ring of Erasing, Silver Ring, 6 Pawns Invested - 5 used

PeVi50
R: Touch D: Mom T: Ind
Detects any ACs leaving the wearer and reduces them by 6 steps.
Base 30 + 1 Touch + 1 Intelligo Req
Unlimited Uses + 10

Ring of the Chirurgeon, Silver Ring, 6 Pawns Invested - 5 Used

ReCo30
R: Touch D: Conc T: Ind
Eliminates the penalty for fatigue and wounds from the target
Base 10 + 1 Touch + 1 Conc
Item Holds Concentration + 5 24 uses/day + 5

CrCo15
R: Touch D: Conc T: Ind
Binds the target's wounds, preventing them from worsening.
Base 3 + 1 Touch + 1 Conc
Item Holds Concentration + 5 24 uses/day + 5

Quiver of Endless Arrows - 5 pawns used

ReHe50
R: AC D: Mom T: Group
Summons wood that you have an AC to.
Base 5 + 4 AC + 2 Group + 1 Complexity
24 Uses/day +5

Item of Quality - Longbow
+5 Destroy things at a Distance ( +5 Attack )
-2 Init +9 Attack +8 Damage 30 Range 2 Load

Heavy Leather Armor (Item of Quality) 4 pawns used
+7 Protect Wearer ( +7 Soak )
9 Soak 3 Load

MuAn 40
R: Touch D: Sun T: Ind
Increases the protection of the armor by 10.
Base 25 + 1 Touch + 2 Sun

Lab:

Greater Feature ( Altar ) +2 Aesthetics, +3 Perdo
Magical Item ( Altar ) +6 Perdo
Familiar +8 Quality +4 Safety
Greater Expansion +2 Quality, +4 Upkeep, +1 Aesthetics +2 Perdo

Greater Focus ( Altar ) -2 Quality +4 Perdo
Void -2 Safety +2 Perdo

Size: +3
Refinement: 0
General quality: +8
Upkeep: +4
Safety: +1
Warping: 0
Health: 0
Aesthetics: +2

Perdo +18


Cadoc, Titus' Familiar - Black Dog

Might: 30 ( Animal )
Size: +2
Confidence: 2 / 5

Intelligence: +3
Perception: +3
Strength: +4
Stamina: +3
Presence: 0
Communication: -1
Dexterity: +2
Quickness: +3

Virtues: Magical Animal, Improved Characteristics (x7), Self Confident, Sharp Ears, True Friend ( Free ).

Flaws: Fury, Greedy, Nocturnal, Proud, Enemies ( Magical Creatures ).

Qualities: Gigantic, Greater Power (x5), Animal Resistance, Improved Attack (x4), Improved Damage (x3), Improved

Initiative (x3) Minor Virtue - Improved Characteristics (x1), Minor Virtue - Tough.

Inferiorities: Susceptible to Deprivation

Personality Traits: Territorial +6 Dog +3 Brave +3 Gluttonous +3 Overconfident +3 Loyal +3

Reputations: Murderous 2 (Local)

Equipment: The Unbreakable Barding ( Item of Quality, Chain Mail )

Encumbrance: 0

Combat:

Bite: Init +12 Attack +19 Def+ 10 Dam +16

Soak: 16 ( +10 with armor effect active )

Abilities:

Animal Handling ( Cannines ): 5 ( 75xp )
Animal Resistance ( Claws ): 4 ( 50xp )
Athletics ( Running ): 4 ( 50xp )
Awareness ( Prey ): 5 ( 75xp )
Brawl ( Bite ): 5 ( 75xp )
Folk Ken ( Travelers ): 4 ( 50xp )
Hunt ( Tracking ): 6 ( 105xp )
Leadership ( Canines ): 6 ( 105xp )
Magic Lore ( Regiones ): 1 ( 5xp )
Magic Theory ( Perdo ) 5 ( 75xp )
Penetration ( Corpus ): 7 ( 140xp )
Stealth ( Stalking Prey ): 5 ( 75xp )
Survival ( Moors ): 5 ( 75xp )
Swimming ( Quietly ): 2 ( 15xp )

Powers:

Nose of the Bloodhound, 1 point, Init -2, Corpus/Animal
R: AC D: Con T: Ind
Once the Black Dog picks up the scent of a creature, he may track it to the ends of the earth. If the Black Dog frequents the same location as the quarry or examines one of its personal effects and makes a perception roll against an Ease Factor of 6, the Black Dog picks up the creature's scent. As long as the Black Dog is tracking the quarry, he always knows the shortest path to the quarry.
InCo(An) 25 ( Base 3 +4 AC + 1 Conc + 1 Special Effect, Scent serves as an AC )
Greater Power x 2 ( 25 Levels, -2 Might Cost, +65 Penetration )

Dominate Canine, 1 point, Init -3, Animal
R: Voice D: Sun T: Group
Any canine that hears the voice of the Black Dog is strongly inclined to follow his orders. This is similar to the spell Aura of Rightful Authority
ReAn 35 ( Base 5 +2 Voice +2 Sun +2 Group )
Greater Power ( 35 Levels, -2 Might Cost )

Leader of the Pack, 2 Points, Init -3, Animal
R: Voice D: sun T: Group
When the Black Dog is present in any group of canines, they fight as a trained group and all of their attack rolls are at +2.
ReAn 40 ( Base 10 +2 Voice +2 Sun +2 Group )
Greater Power ( 40 Levels, -2 Might Cost )

Shadow Form, 1 Point, Init -3, Animal
R: Per D: Conc T: Ind
When the Black Dog enters a shadow that is big enough to cover his Size +1, he may take the form of shadow. While in shadow form, the Black Dog adds +4 to all stealth rolls and is unaffected by physical attacks.
MuAn 35 ( Base 30 +1 Conc )
Greater Power ( 35 level, -3 Might Cost )

Equipment:

The Unbreakable Barding (Item of Quality) ( Size +2 ) 4 Pawns Used
+7 Protect Wearer ( +7 Soak )
26 Soak 6 Load

MuTe 40
R: Touch D: Sun T: Ind
Increases the protection of the armor by 10.
Base 25 + 1 Touch + 2 Sun

[size=150]Quaesitor Laetitia filia Iudicium scholae Guernicus, Advocata ab Magvillus[/size]

Laetitia comes from a dynastic family of Guernici who trace their lineage to the Founder himself. Due to the prestige of the blood relation, it is a LARGE family, obsessed with maintaining the line. As only precious few are Gifted, the rest are brought into the service of Magvillus according to their strengths.

The eighth child of Iudicium Guernici, Laetitia was marked for great things when her Gift manifested in infancy. However, the more the young girl read about the Order's history, the more obsessed she became with the Founder's original intent in framing the Code. The budding apprentice quickly established her position as a passionately devoted Traditionalist. To say that her strongly Transitionalist father was disappointed would be a drastic understatement.

As the Transitionalists gained more and more power over the House, Iudicium and his mother Iustitia found more and more excuses to distance themselves and their family from the bright-eyed idealist. Upon her gauntlet, Laetitia was assigned a sanctum well beneath Magvillus, in an old network of caves used by the Terrae for rituals. Luckily, the ever-optimistic girl discovered a knack for Terram, and was mentored in the Terrae cult by her sanctum neighbour, Moebius. Upon earning her Quaesitorial certification, she was assigned to duties acting as an advocate to those magi who could not represent themselves in Tribunals and could not afford to hire the services of a Guernicus. This assignment was intended as a punishment, but the passionate young Traditionalist loves her work, and has spent a great deal of time travelling through various Tribunals to defend other magi's privacy and freedom against heavy-handed application of the Peripheral Code. She carries a fixed arcane connection to her sanctum beneath Magvillus, and within her sanctum she keeps fixed arcane connections to Durenmar, Coeris, and Blackthorn.

Laetitia still enjoys a close bond with her friend and mentor, Moebius, with whom she is secretly working to uncover the Founder's lost library. The ancient Guernicus is so close to Final Twilight that he hardly ever uses Hermetic magic anymore. However, he uses his academic skills to research old texts and tomes for leads, which he then passes along to his more youthful and energetic colleague.

(Design note: For purposes of Study Bonus, I assumed that the average source quality was 10. Partly because it seemed about average, but mostly because it's a good round number that made the arithmetic easy. Though for the arts scores that are at 5 I just counted them as a single season's worth of study at source quality 13.)

Age 40 (Apparent age 19)
Decrepitude 0
Warping 0 (4)
Confidence 1 (3)
Wizard's Sigil: Peacefulness. In human targets, this manifests as a sense of well-being and contentedness; Imaginem effects with an audible species always sound in harmony.
Twilight Scars: Emotions are heightened and more intense around Laetitia - including her own.

Appearance: Petite and with a generous figure, favouring silk clothing in deep hues of maroon, purple, forest green, or deep blue; nearly always barefoot, such that the soles of her feet are hard and calloused, now tough as leather. Thick black hair, usually clasped in a golden circlet with a single opal at the brow. Warm, amber coloured eyes that sparkle when she smiles.

Personality Traits: Affable +3, Passionate +2, Loyal to Rhadamanthus +3, Loyal to Magvillus -1, Sympathetic +2 (from Twilight scar)
Reputations: Quaesitor in Good Standing +3, Pro Bono Advocate +3

Int +3 (Analytical)
Per +2 (Shrewd)
Str -3 (Feminine)
Sta +1 (Hale)
Pre +3 (Comely)
Com +3 (Eloquent)
Dex 0
Qik -3 (Deliberate)

Virtues: The Gift, Hermetic Magus, Hermetic Prestige;
Flawless Magic, Affinity w/ Terram, Puissant Terram, Inventive Genius, Study Bonus, Unaging, Skilled Parens, Improved Characteristics
Flaws: Waster of Vis, Driven (Major: Traditionalist), Black Sheep (Transitionalist dynasty), Covenant Upbringing

Italian (Venezia) 5 (-)
Awareness (Alertness) 3 (30)
Charm (First impressions) 2 (15)
Folk Ken (magi) 2 (15)
Artes Liberales (Rhetoric) 3 (30)
Philosophiae (ethics) 2 (15)
Intrigue (negotiations) 3 (30)
Etiquette (magi) 2 (15)
Leadership (inspiration) 1 (5)
Latin (legal terminology) 5 (75)
Magic Theory (Terram) 5 (75)
Finesse (Terram) 3 (30)
Concentration (reading) 1 (5)
Penetration (Terram) 1 (5)
Parma Magica (Mentem) 6 (105)
Order of Hermes Lore (House Guernicus) 2 (15)
Lex Hermeticum (legal loopholes) 5 (75)
Magic Lore (regiones) 2 (15)
Terrae Cult Lore 1 (5)

Cr 15 (100/120) In 15 (100/120) Mu 5 (13/15) Pe 5 (13/15) Re 11 (55/66)
An 5 (13/15) Aq 5 (13/15) Au 5 (13/15) Co 11 (55/66) He 5 (13/15)
Im 5 (13/15) Ig 5 (13/15) Me 5 (13/15) Te 24 (+3) (170/204/306) Vi 5 (13/15)

Spells:
Eyes of the Eagle (InAu25) (Mastery 1: Quiet Casting)
Frosty Breath of the Spoken Lie (InMeAu20) (Mastery 1: Quiet Casting)
Discern Images of Truth and Falsehood (InIm30) (Mastery 1: Quiet Casting)
Perception of the Conflicting Motives (InMe15) (Mastery 1: Quiet Casting)
Thoughts Within the Babble (InMe25) (Mastery 1: Quiet Casting)
Gift of Bear's Fortitude (MuCo25) (Mastery 1: Quiet Casting)
Leap of the Homecoming (ReCo 35) (Mastery 1: Fast Casting)
Wall of Protecting Stone (CrTe25) (Mastery 1: Multiple Casting)
Crystal Dart (MuReTe10) (Mastery 1: Penetration)
Invisible Ballista of Vilano (ReTe35) (Mastery 1: Multiple Casting) (As Sling, with enough force for +30 damage)
Trackless Step (ReTe10) (Mastery 1: Quiet Casting)
Crest of the Earth Wave (ReTe20) (Mastery 1: Still Casting)
The Earth Split Asunder (ReTe30) (Mastery 1: Still Casting)
Doublet of Impenetrable Silk (MuAn15) (Mastery 1: Still Casting)
Piercing the Magic Veil (InVi20)
Piercing the Faerie Veil (InVi20)
Gather the Essence of Vis (ReVi15) (Mastery 1: Quiet Casting)

Familiar: Rhadamanthus, the Cave Bear (Might 25) (Still in progress.)
Bonding level: 60 (CrTe)
Golden cord: 2, Silver cord: 2, Bronze cord: 3
Int +1 (smarter than the average bear!), Per 0, Pre 0, Com -5 (grrrr...), Str +6 (GRRR!), Sta +4 (hardy), Dex +2 (yoink), Qik 0
Slothful +3, Greedy +3, Brave +3, Loyal to Laetitia +3
Virtues and Flaws: Ferocity (when injured), Improved Characteristics x2, Tough, Greedy (minor), Lazy
Qualities: Aggressive, Extra Natural Weapons (bite), Fast Runner, Grapple, Pursuit Predator, Hardy, Imposing Appearance, Large Claws, Tough Hide
Magic Qualities: Gift of Speech, Improved Fatigue, Susceptible to Deprivation (mmm, food), Reduced Damage: Teeth (mouth is for eating...)
Abilities: Athletics 3 (sprinting), Awareness 3 (prey), Brawl 5 (claws), Hunt 4 (deer), Magic Lore (things to eat) 3, Survival 5 (foraging), Swim 3 (against current)
Powers: Sense the Feet that Tread the Earth (InTe35, 2pts, Terram), Trackless Step (ReTe10, 0pt, Constant, Terram), Body of Stone (MuAn(Te)10, 0pt), Skin of Stone (MuAn(Te)10, 0pt)
Bond Empowerment: Shapechanging (can take the form of a mink), Razor-Sharp Steel Claws, Steel Armour
Combat: Claws Init 0, Atk +13, Def +9, Dmg +10 (+12 with Razor Sharp Steel Claws); Teeth Init 0, Atk +10, Def +6, Dmg +7; Grapple Init 0, Atk +7, Def +5, Dmg n/a. Soak +9 (+15 in Steel Armour)

Talisman: Opal Wand (Capacity: 40)
Seven League Stride (50/day)
Shriek of the Impending Shafts (Linked Trigger) Repel the Wooden Shafts (Unlimited)
Major Side Effect: Repelled arrows turn into flowers.

Laboratory:
Located in an underground network of caves beneath Magvillus, near a subterranean spring which provides Creo vis to the covenant.
General Quality +2, Safety +2, Health +1, Aesthetics +4, Upkeep +4. Specialisations: Terram +3, Teaching +1.
Greater Feature: Map of Europe, carved into the stone floor, its detail protected by a giant plate of inch-thick pure quartz. (+2 Aesthetics, +3 Terram specialisation)
Superior Equipment (+1 General Quality, +1 Safety, +1 Vis Extraction)
Superior Tools (+1 Upkeep, +1 Safety, +1 Items)
Precious Ingredients (+1 General Quality, +2 Upkeep, +1 Longevity Rituals)
Opulent (+1 Upkeep, +1 Health, +2 Aesthetics, +1 Teaching)
Magical Heating, Magical Lighting

Travelling Equipment:
Three sets of traveller's tunics, varying warmth/thickness
A completely useless pair of purely decorative silk slippers
Two cloaks: one heavy and lined with ermine fur, the other very lightweight silk dyed black
A velvet belt pouch filled with perfectly round, smooth polished stones, in assorted colours
One wineskin, filled with water
A piece of flint, and a hunting dagger

Siana of Magvillus, Scout

Daughter of Fflur of Merinita and Marcus, the Magvillus turb's unwitting archery captain, 8-year-old Siana was abandoned at Marcus' doorstep when she failed to manifest a Gift. Having always wanted a family, Marcus taught his daughter all he knew, and trained her to be his replacement. However, the girl is not only a terrible trainer, but she had also inherited a sense of wanderlust from her whimsical mother, and has never settled down.

While exploring the area around Magvillus in bear form, Siana became fast friends with Rhadamanthus, who does not judge her based on her unfeminine activities, or on her strange fae nature. Through him, she has become friends with Laetitia of Guernicus, with whom she now travels Europe as a bodyguard and confidante. Despite the differences in their personalities, the two have much in common, from their similar experiences of living with their respective fathers' disappointment, and the feeling of never quite feeling comfortable in public places.

Age 28, Apparent age 16
Warping: 0
Decrepitude: 0

Int +1 (sharp)
Per +1 (keen eyes)
Str +2 (hardy)
Sta +1 (long-winded)
Pre 0
Com -3 (reticent)
Dex +3 (graceful)
Qik +1 (spry)

Virtues: Strong Goblin Blood, Shapeshifter, Warrior, Educated, Lightning Reflexes, Puissant Bows
Flaws: Black Sheep, Overconfident, Faerie Upbringing, Magical Animal Companion (Scottish bloodhound), Incomprehensible, Lesser Malediction (takes physical injury from the sound of church bells)

Speak Welsh 5
Awareness (alertness) 4 (50)
Brawl (dodge) 3 (30)
Faerie Lore (unseelie) 3 (30)
Speak Latin (military usage) 4 (50)
Bows (Welsh longbow) 7 (140)
Great Weapon (quarterstaff) 4 (50)
Single Weapon (shortsword and heater shield) 3 (30)
Survival (forests) 3 (30)
Hunt (deer) 4 (50)
Stealth (natural areas) 3 (30)
Animal Handling (hunting dogs) 2 (15)
Shapeshifting 4 (45) (Known forms: polar bear, gyrfalcon, harbour seal, bloodhound)
Profession Bowyer (Welsh longbow) 3 (30)
Profession Fletcher (can there BE a specialisation for such a narrow profession?) 2 (15)

Martial Equipment: Partial leather scale, Welsh long bow, quarterstaff (used as a walking stick), shortsword.
Other equipment always carried: Waterskin, a large chunk of flint, two woodsman's knives.
Equipment for expeditions: An assortment of furs (used for bedding and warmth), tanned hides used to erect waterproof outdoor shelters, fishing pole, perhaps 30' of hempen rope. (Probably carried by a mule.)

Oscar: Andorran Guard
Characteristics: Int +0, Per +0, Com -2, Pre -1, Str +3, Sta +2, Dex +1, Quik +1
Size: 0
Age: 37 (35); Longevity LT 30 since age 35
Date: Spring 1225
Decrepitude: 0
Warping: 1 (7)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Unaffected by the Gift, +MT Major Essential Virtue – Fearless (was Minor)
Flaws: -1 Dutybound, -1 Higher Purpose, -1 Pious
Personality Traits: Fearless +6, Pious +3, Dutybound +2, Higher Purpose +1
Reputations: Fearless 4 (local), Stoic 2 (local)
Andorran Guard Acclaim: 4
Acclaim Points: 58 (fearless)
Strength +3 (1xp), Single Weapon 7 (2xp), Fearless 4 (4xp), Special (3xp for Fearless Virtue), eight years of service (8xp), Special Duty (3xp), Expeditions & Adventures (8xp), Victory (10xp), Praise & Commendation (9xp), the Silver Drake (Burning Bronze) (10xp)
Combat:
Fistfight: Init +1, Atk +7, Def +7, Dmg +3
Longword/Round Shield Init +3, Atk +14, Def +10/+12, Dmg +10
Soak: +8
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 3 (Andorran Guard), Athletics 2 (sports), Awareness 3 (hazards), Brawl 5 (fistfight), Carouse 3 (power drinking), Folk Ken 3 (warriors), Guile 3 (straight face), Hunt 1 (traps), Iberian Lore 3 (Catalonia), Latin 4 (magi), Magic Lore 2 (creatures), Occitain 4 (Catalan), Order of Hermes Lore 2 (customs), Profession-Soldier 3 (hazardous duties), Single Weapon 7 (longsword), Spanish 5 (Castilian), Stealth 2 (ambush), Strategy 2 (tactics), Survival 1 (forage)
Equipment: Toledo Longsword, round shield, dagger, chainmail hauberk
Encumbrance:
Enchanted Items:
Red Boots: Lesser Enchanted Device,
ReCo30 Warrior’s Leap R: Touch, D: Mom, T: Ind
Instantly transport’s Oscar up to 50 paces as commanded
(Base 15, +1M Touch, +10L Unlimited Use)
Background: Oscar is a veteran mercenary that knew several of the other soldiers beforehand, and was already well known for his fearlessness. He has demonstrated this trait again and again, and has impressed the magi several times. His adventures include the Faerie Caves, the Drake Hunt (he stood unflinching face to face with Diablo Rojo), and the Burning Bronze expedition

Juan Florez : Andorran Guard, new guy wearing a red shirt
Characteristics: Int +0, Per +1, Com +1, Pre +2, Str +2, Sta +1, Dex +0, Quik +1
Size: 0
Confidence: 1 (3)
Age: 31 (31)
Date: Spring 1225
Decrepitude: 0
Warping: 0 (0)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), Improved Characteristics, +1 Puissant Single Weapon, +1 Venus’ Blessing
Flaws: -1 Dutybound, -1 Lustful, -1 Reckless
Personality Traits: Honor +4, Romantic +3, Loyal +2, Brave +1
Reputations: Lover-boy 3 (local), Veteran Caballero 2 (soldiers)
Andorran Guard Acclaim: 1 (12) (dashing)
Acclaim Points:
Single Weapon 7 (2xp), Veteran Caballero 2 (2xp), Venus’ Blessing (as skill with the ladies earns respect and envy of other men) (1xp), Two years of Service (2xp), Special Duty (3xp), Commendation for Loyalty (1xp), Green (third year of service, one minor special assignment) (-1xp), Excellent player in Games (+2xp)
Combat:
Fistfight: Init +1, Atk +3, Def +4, Dmg +2
Dagger: Init +1, Atk +6, Def +5, Dmg +5
Toledo Longsword/Round Shield (on Horseback):
Init +3, Atk +13 (+16), Def +10/+12 (+13/+15), Dmg +9
Lance/Shield on Horseback: Init +3, Atk +14, Def +11/+14, Dmg +7
Soak: +1 (+7 in mail hauberk, +10 in full mail)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 1 (Andorran Guard), Athletics 3 (games), Awareness 2 (terrain), Barcelona Lore 2 (agencies), Bargain 1 (negotiate), Brawl 3 (dagger), Carouse 3 (drinking songs), Charm 3 (ladies), Folk Ken 3 (women), Guile 3 (to women), Iberian Lore 3 (Castile), Intrigue 2 (gossip), Latin 3 (magi), Magic Lore 1 (spells), Occitain 5 (Catalan; romance), Order of Hermes Lore 2 (Iberia), Profession-Soldier 3 (Caballero), Ride 3 (in combat), Single Weapon 5+2 (longsword), Stealth 2 (hide), Strategy 1 (terrain)
Equipment: Toledo Longsword, round shield, dagger, chainmail hauberk or full
Encumbrance: Sword & Shield only 0, add hauberk or full mail 1
Enchanted Items:
PeVi30 Cloak of Invisibility:
R: Touch, D: As long as it is worn, T: Ind
(Base 4, +1 Touch, +1 Conc, +1 shifting image; 5 levels Item Maintains, 10 levels unlimited use)
Background: Juan Florez was a freelance adventurer and caballero, having participated in several battles and adventures previously. He was recruited by Antonio only two years ago in 1223,and for a year he served as Antonio’s personal shield grog and agent. For the past year he has served at the covenant, undergoing training and study. He has listened to many of the stories of the guard and is eager for adventure.

Daniel: Andorran Guard, Specialist
Characteristics: Int +0, Per -1, Com -3, Pre +2, Str +3, Sta +2, Dex +2, Quik -1
Size: 0
Age: 50 (42); born in 1175, joined guard in 1209 (age 34), Longevity LT 30 since 1214 (age 39)
Date: Spring 1225
Decrepitude: 0
Warping: 1 (10)
Virtues: +1 Andorran Guard (Custos, Warrior, Vow), +1 Puissant Brawl, +1 Puissant Thrown Weapon
Flaws: -1 Disfigured, -1 Reclusive, -1 Wrathful, -W Dutybound
Personality Traits: Brave +3, Loner +3, Loyal +2, Honor +1, Vengeful +1
Reputations: Bad-Ass 3 (soldiers), Quiet 2 (local), Lone Wolf 2 (sergeants)
Andorran Guard Acclaim: 5 (ruthless)
Acclaim Points: 84
Strength +3 (1xp), Thrown Weapon 8 (3xp), Bad-Ass 3 (3xp), Lone Wolf (-2xp), sixteen years of service (16xp), Special Duty (12xp), Expeditions & Adventures (4xp), Victories (10xp), Praise & Commendation (3xp), Reproach & Reprimand (-16xp), Corporal (+2xp), four Copper Eagles (Balearic Islands, Valencia, Field of Flowers, Drake Hunt of 1215) (12xp), two Bronze Lions (Las Navas, Shadow Wars) (10xp), the Silver Drake (Shadow Wars) (10xp), the Gold Gryphon (Barcelona Twilight) (15xp), Ruthless player in Games (+2xp Excellent Player, -1xp Poor Player)
Combat:
Fistfight: Init -1, Atk +9, Def +6, Dmg +3
Knife/Two-Knives: Init -1/+0, Atk +10/+11, Def +6/+7, Dmg +5/+6
Long-Knife/Buckler: Init +0, Atk +13, Def +8/+9, Dmg +7
Thrown Knife: Init -1, Atk +12, Def n/a, Dmg +5
Spear/Round-Shield: Init +1, Atk +11, Def +6/+7, Dmg +8
Thrown Spear: Init -1, Atk +12, Def n/a, Dmg +8
Soak: +7 (+11 in armour)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Area Lore 4 (Andorran Guard), Athletics 3 (sports), Awareness 3 (combat), Brawl 5+2 (long-knife), Carouse 3 (stay sober), Divine Lore 1 (saints), Faerie Lore 1 (faerie mischief), (Folk Ken 3 (tough guys), Guile 3 (straight face), Hunt 3 (stalk), Iberian Lore 3 (Castile), Infernal Lore 1 (cults), Latin 4 (vulgar), Leadership 3 (intimidation), Legerdemain 1 (sleight of hand), Magic Lore 3 (creatures), Order of Hermes Lore 3 (customs), Profession-Soldier 4 (following orders), Single Weapon 7 (short sword), Spanish 5 (Castilian), Stealth 5 (ambush), Strategy 3 (tactics), Survival 3 (mountains), Thrown Weapon 6+2 (knife)
Equipment: long-knife/short sword, several smaller knives, buckler, stone ring, silver ring, gold ring, optional spear & round shield with helmet and studded leather cuirass with an open helmet and leather bracers & greaves.
Encumbrance: Unarmored 0 (Load 2, Burden 1), Armored with spear and shield 0 (Load 7, Burden 3)

Enchanted Items:
Ring of the Stony Skin: Lesser Enchanted Device
MuCo50 Stony Skin
R: Touch, D: Continuous while Worn, T: Ind, Unlimited Use
Grants a +5 bonus to Soak, but inflicts a -3 penalty to rolls and scores requiring sensitive touch.
(Base 25, +1 Touch, +1 Conc, 5 levels Item Maintains, 10 levels Unlimited Use)

Background: Daniel grew up the hard way, has lived his life the hard way, and will likely die the hard way. He says little, but his many wounds and scars say all that needs to be said. He has lived the warrior’s life since he was a youth, and was already a fifteen year career veteran when he came to Andorra. Now he has served at Andorra for fifteen years, and he has had an interesting career.

Propolos at 20 post-Gauntlet
Size: 0
Age: 45 (Apparent 45) (Season 80 post-Gauntlet)
Appearance: Propolos appears as a fat middle-aged man, with a brown beard and bushy eyebrows. He is dressed in flowing wizardly blue robes, adorned with stars and mystic symbols, and carries an ornate staff.
Personality Traits: Pious pagan +6, Wilderist +3, Glutton +3, True Friend to the Matron +3
Reputation: None ?
House Acclaim: 0 ?
Confidence Score: 1 (3 Points)
Characteristics: Int +2 [1 Aging Point], Per +1, Pre +2, Com +4 [2 AP], Str 0, Sta +1, Qui -1, Dex -2
Warping: Score 2 (20 Points)
Decrepitude: 0 (0 Points)

Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Brawl: Init -1, Attack +3, Defense +3 (+12 with spell), Damage -1
Staff: Init +1, Attack +3, Defense +3 (+12 with spell), Damage +1 [untrained]
Soak: 1 (4 with spell)
Wound Penalties: -1 (1-4), -3 (5-10), -5 (11-15), Incapacitated (16-20)
Encumbrance/Burden 1 (Load 2)

Free Virtues: The Gift, Hermetic Magus, Puissant Finesse
Major Virtues: Mercurian Magic
Minor Virtues: Affinity with Vim, Great Communication, Hermetic Theurgy [Mystery], Improved Characteristics, Inoffensive to Magical Beings, Minor Magical Focus (in Magic Spirits), Premonitions, Puissant Rego [Mystery], Theurgic Spirit Familiar [Mystery], True Friend [Familiar]
Major Flaws: Necessary Condition (invoke gods), Pagan
Minor Flaws: Obese [-1 to move quickly, -3 to Fatigue rolls], Visions [Ordeal], Vow (loyalty to Cult of Mercury), Warped Magic (primeval chaos), Weakness (gourmet food)

Abilities: Animal Handling 2, Area Lore: Alps 2, Area Lore: Rhine 2, Artes Liberales (Ceremonial/Ritual Casting) 2, Athletics 2, Bargain 3, Brawl (dodge) 2, Charm 2, Code of Hermes (hospitality) 1, Craft: Cook (Appreciate) 2, Concentration 2, Dead Language: Latin (Hermetic usage) 4, Etiquette 1, Finesse (Aiming spells) 4+2, Folk Ken 1, Leadership (spirits) 2, Living Language: Occitan (Alpine) 5, Magic Lore (Spirits) 2, Magic Theory (Spirits) 5, Organization Lore: Cult of Mercury 3, Organization Lore: Order of Hermes 2, Parma Magica 6, Penetration (Spirits) 3, Philosophiae (Ceremonial/Ritual Casting) 2, Premonitions (Daimons) 4, Profession: Merchant 2
True Names: Lasa Vegoia (the Matron), Hipta, Honos
Spell Mastery: Wizard’s Communion 1, Greater Sling of Vilano 1, Tearing the Flesh of the Mother 1

Arts: In 9, Mu 7, Re 10+3, Co 6, Me 8, Te 10, Vi 14
Init: -1
Aiming: +8
Wizard’s Sigil: Harmony and tranquility amidst primeval chaos
Spells: (Casting Totals don’t include -1 Encumbrance)
Invoke the Pact of the Matron ReVi 35 | Casting +48 (+1 Sta +13 Re +14 Vi +13 focus +4 isis +3 talisman), Penetration +20 (4 x 5)
Invoke the Pact of Hipta ReVi 35 | Casting +48, Penetration +20
Summon the Spirit of Magic ReVi 25 (B15, +2 voice) | Casting +48, Penetration +4/20
Conjure the Spirit of Magic ReVi 35 (B15, +4 arcane) | Casting +48, Penetration +4/20
Safe Return of the Spirit of Magic ReVi 25 (B15 [as summon], +2 voice) | Casting +48, Penetration +4/20
Circular Ward Agaisnt Spirits of Magic ReVi 30 (B30) | Casting +48, Penetration +4
Don the Corporeal Veil ReVi 20 (B5, +2 voice, +1 diameter) | Casting +48, Penetration +4
Speak with the Spirit of Magic InVi 20 (B5 [as demon], +2 voice, +1 Conc) | Casting +40 (+1 Sta +9 In +14 Vi +9 focus +4 isis +3 talisman), Penetration +4
Gather the Essence of the Spirit ReVi 20 (B10, +2 voice) | Casting +28 (+1 Sta +13 Re +10 Vi +4 talisman)
Tearing the Flesh of the Mother ReTe 35 (B20, +2 voice, +1 part) | Mastery 1 (Multicast), Casting +29 (+1 Sta +13 Re +10 Te +4 talisman +1 mastery)
Greater Sling of Vilano ReTe 15 (B10, +1 touch) [+10 damage] | Mastery 1 (Multicast), Casting +25 (+1 Sta +13 Re +10 Te +1 mastery)
The Crystal Dart Mu(Re)Te 15 (B3, +2 voice, +1 req.) [+10 damage] | Casting +18 (+1 Sta +7 Mu +10 Te)
Lifting the Dangling Puppet ReCo 15 | Casting +24 (+1 Sta +13 Re +6 Co +4 talisman)
Gift of the Bear’s Fortitude MuCo 25 (B15, +2 sun) | Casting +14 (1 Sta +7 Mu +6 Co)
Aegis of the Hearth ReVi 20 | Casting +34 (+1 Sta +13 Re +14 Vi +3 Artes +3 Phil.)
Wizard’s Communion ReVi 20 | Mastery 1 (Adaptive), Casting +29 (+1 Sta +13 Re +14 Vi +1 mastery)
Wizard’s Sidestep ReIm 10 [+9 defense] | Casting +14 (+1 Sta + 13 Re +0 Im)
Don the Corporeal Veil: This spell force a Magical spirit to employ its Don the Corporeal Veil power, if it has it. It cannot abandon its body for the duration (Diameter).
Tearing the Flesh of the Mother: Tears a pace-wide slab of earth from the ground within Voice, and throws it at the target (aimed, 20 paces range increment). Damage is +10 to +20, depending on how soft or rocky is the earth.

Equipment: Wizardly robes, staff, a pouch of sling pebbles, magical boots, and an inner sash with money and other trinkets.

Talisman: Wizard’s staff (large wood, 8 pawns) made of cypress tree, shod with marble (small hard stone, 8 pawns), capped by a tiny silver tablet (tiny silver, 6 pawns) held by bronze bands (small base metal, 10 pawns) which also hold a tiny lead spade (tiny base metal, 5 pawns). Shape and materials thus include staff (+4 control things at a distance), cypress tree (+3 spirits), marble (+5 wards), tablet (+2 command spirits), silver (+1 Te, +2 In, +3 protect spirits), bronze (+3 Te), lead (+3 summon or bind spirits, +4 wards), and spade (+4 move or destroy earth).
Attunements: Propolos has attuned the talisman over two seasons, attuning to +4 control things at a distance and +3 spirits.
Capacity: Prepared with 20 pawns (out of a maximum capacity of 25), of which 2 spaces are filled.
Sense the Nature and Weight of Vis InVi 20 (B4, +1 touch, +1 how much, +10 levels unlimited frequency)

Familiar: Binding to the Matron, Might 30 [Te+Fo = 40], with Lab Total 53 (2 Int +6 Magic Theory +5 aura +13 Re + 14 Vi +13 focus).
Cords: Gold/Hermes +0 [3], Silver/Isis +4 [50], Bronze/Hekate 0 [0].
Grasping Ectoplasm CrTe(Re) 15 This strange effect allows the Matron to grow glass strands, that she can use to manipulate objects. The strands cannot bear significant weight, and each fades into nothingness once concentration on it fades. (B3, +1 touch, +1 concentration, +1 item maintains, +1 rego)
Shared Senses InMe 35 (B15, +1 hearing, +1 touch, +1 concentration, +1 item maintains) [sight & sound]

Lasa Vegoia, the Matron [RoPM p. 138]
Magic Might 30 (Aquam)
Characteristics: Int +5, Per +3, Pre +5, Com +2, Str -1, Sta +2, Dex 0, Quik +3
Personality Traits: Secretive +4, Confident +3, Matronly +2
Abilities: Art of Memory 10, Augury 20, Magic Lore 10, Teaching 12
Powers:
Primal Theurge varies, Init +3, Vim: Can perform any spell of Hermetic Theurgy at 1 Might point per magnitude, Aquam at 1 per 3 magnitudes.
Teach Theurgy: Teach any Theurgy spell at 1 Might point per magnitude.
Teach Augury: Pact grants a +5 towards an Initiation Script for Augury and Divination.

Agents: As per the Agencies rules [HoHS p. 140], Propolos can have 2 x (Pre + Leadership) agents, which we will assume include allied spirits. This means he currently has only 10 such allied spirits.

Holl, Spirit of the Great Oak
Social Status: Magical Friend (Minor Flaw)
Bond: Servant of Saturn +3
Resources: Master of Herbam, Converse with Plant and Tree
Holl is a powerful (Might 25) flora (spirit of a plant) Propolos encountered in a forest in the Rhine tribunal. Like Propolos, Holl sees himself as a servant of the powers of magic, specifically of Satrun and his dominion over fate. He feels his fate and Propolos’ are intertwined, and hence would aid him occasionally.

Akala, Spirit of Fire
Social Status: Magical Friend (Minor Flaw)
Bond: Friend in Adventure +1
Resources: Spark of Fire (B15, +1 touch)
Akala is a mediocre (Might 15) Spirit of Fire, burning with curiosity and a sense of adventure. He longs to see new places and, especially - to set them on fire.

Gidan, Son of Harz
Social Status: Magical Friend (Minor Flaw)
Bond: Descendants of Gaia +1
Resources: Master of Earth, Crafter of Earth
Gidan is a (Might 20) genius locus, the living spirit of the Gidan mountain which lies at the foothills of the Harz mountain range. He thinks well of Propolos’ allegiance to the raw powers of Earth, the ancient Titans that form the bones of the world, and owes Propolos favors for services rendered.

Tinkel, Spirit of Curiosity
Social Status: Magical Friend (Minor Flaw)
Bond: Friends in Adventure +1
Resources: Posing the Silent Question (B15 +1 touch), Sight of the Transparant Motive (B5 +1 touch)
Tinkel is a spirit of curiosity Propolos found lurking around Tinkerela, once of the young covenfolk of Triamore. It is an intense (Might 20) eidolon, that was only happy to have Propolos summon him to poke around the minds of strange and foreign people.

Umbra, Spirit of Death
Social Status: Magical Friend (Minor Flaw)
Bond: Servant of the Gods +2
Resources: Whispers Through the Black Gate InCo 15, Physician’s Eye InCo 5
Umbra is a somber (Might 15) spirit of death that Propolos had the misfortune of meeting in one of his adventures, after a grog died. He was able to convince her they were both serving the gods, and Umbra would be willing to lend this fellow servant of Magic a helping hand now and then. She is reluctant to use her Whispers Through the Black Gate power, however, seeing its use as a breach of professional etiquette.

Telos, Spirit of Disaster
Social Status: Magical Friend (Minro Flaw)
Bond: Opportunity for Mischief +1
Resources: Tumbling Rocks 5 (B2, +1 stone, +1 touch, +1 conc)
Telos is a lesser (Might 5) spirit of a rock that Propolos found at the bottom of a ravine, with a human skeleton trapped beneath it. He is a malicious spirit that takes pleasure in pushing rocks out of cliffs and onto people below.

Corona, the Bright Spirit
Social Status: Magical Friend (Minor Flaw)
Bond: Fighting the Darkness +2
Resources: Spark of Sunshine CrIg 10 (B5, +1 conc)
Corona is a spirit of the color (species) white that Propolos found on a particularly shiny day. Although week (Might 10), it has an inflated view of itself as a great warrior against the “powers of darkness”, and was easily swayed by Propolos’ rhetoric to join him as an ally in his own struggles for the ancient gods.

Snapir, A Fishy Spirit
Social Status: Magical Friend (Minor Flaw)
Bond: Friend of the Matron +1
Resources: Lungs of the Fish MuAq(Au) 20, Call of the Rushing Waters InAq 15
The spirit of a large fish resident swimming up the Rhine river and avoiding fishermen for ages, Snapir (Might 20) is a good friend of the Matron and, by association, is willing to lend a hand to help her protege.

Hevel, Spirit of Air
Social Status: Magical Friend (Minor Flaw)
Bond: Purveyor of Curiosities +1
Resources: The Ear for Distant Voices InAu 10 (B1+3 sight+1 conc+2 room), Chamber of Spring Breezes CrAu 5
Hevel is a curious lesser (Might 10) airy spirit that Propolos found wondering around his parens’ tower. He is only happy to be called to listen in on conversation in the strange places Propolos ends up at.

Grant, the Spirit of a Wolf
Social Status: Magical Friend (Minor Flaw)
Bond: Fellow Hunter +1
Resources: Image of the Beast InAn 5, Tracing the Trail of Death’s Stench InCo/An 15
Grant is a (Might 15) wolf spirit that Propolos befriended in a forest in the Rhine tribunal, while on adventure. Impressed with his skill at hunting down and vanquishing the Faerie that molested his forest, Grant sees Propolos as a hunter and would agree to aid him in future hunts. He can grant the power of sniffing out any dead body to which he (or his summoner) has an Arcane Connection (similar to The Inexorable Search, but only the scent, not precise location, is provided).

Background: Propolos was raised as Ricals del Doira, third son of a mediocre Italian merchant that traded mainly to the nobility in and around the Italian Alps. While he was initially favored and brought up in his father’s trade, he soon developed a magical air and vile premonitions. Things came to a hectic climax when one day he foresaw the death of the daughter of a noble, was accused of witchcraft, and by evening, after a bizarre day filled with strange coincidences and occurrences, found himself spirited away into the hands of a mysterious stranger. His father reluctantly let go of his son, so that he may grow among “his kind”.

The mysterious stranger turned out to be the Flambeau magus Pietro of the Greater Alps Tribunal, a leading member in the Cult of Mercury. Young Ricals looked up to his parens, and still respects him greatly, although he has turned to the school of Vilano (Pietro wields power over winter and weather, mixing the School of Sebastian and Boreas). After his gauntlet he spent much time as a guest (Peregrinator) in the Rhine tribunal, although he frequently returned to his masters’ chapter house, Juno’s Tower, in the Greater Alps, and also visited other covenants in the Alps and Normandy.

Eventually he was driven by Visions to seek out Andorra, traveling across the Rhine and then Normandy until he reached the temple of Mercury that Titus has commandeered, and then Andorra itself. He is convinced that the gods intend a great fate for him here, although he knows not what it is.