Well, this is perhaps closer to the final form. He now sits at 800 XP - the main trick was to be initiated into Puissant Rego, allowing him to drop Rego down to 15, plus also dropping Vim to 18.
I've added a spell to talk to spirits, figuring that the Matron won't allow him to do that since he can only see through her eyes (not hear through her ears). I'm not sure that that's really needed. I used InVi base 5 for the effect, as per demons.
He is still missing some Abilities, and spells, but I can't afford them.
I also assumed some aid along the way from the Matron, as required, see here for the gory details.
[b]
Now the question is how to handle his allied spirits. Do we base the number on (Pre + Leadership) as per the Agents rules? That would leave him with 1 spirit... If he could go with (Com + Leadership), which I think is more appropriate for his nature, that would significantly increase his host of allies.
Propolos of Flambeau, at 20 post-Gauntlet[/b]
Year: ?
Free Virtues:: The Gift, Hermetic Magus, Puissant Finesse
Major Virtues: Mercurian Magic
Minor Virtues: Affinity with Vim, Minor Magical Focus (magical spirits), Inoffensive to Magical Beings, Premonitions, Great Communication, Improved Characteristics, Hermetic Theurgy, Theurgic Spirit Familiar [Mystery], Puissant Rego [Mystery]
Major Flaws: Necessary Condition (invoke gods), Pagan
Minor Flaws: Warped Magic (chaos), Vow (to Cult of Mercury), Weakness (gourment food)], Obese [-1 to move quickly and -3 to Fatigue rolls], Visions [Ordeal]
Characteristics: Int +2 (1 Aging Point), Per +1, Pre 0, Com +4 (2), Str -1, Sta +1, Dex 0, Qui 0
Age: 45 (45)
Abilities:
Athletics 2 15
Brawl 2 15
Occitan (Alpine) 5 75
Charm 2 15
Animal Handling 2 15
Bargain 3 30
Folk Ken 1 5
Profession: Merchant 2 15
Alps Area Lore 1 5
Etiquette 1 5
Parma Magica 4 50
Artes Liberales (Ceremonial/Ritual Casting) 2 15
Latin 4 50
Magic Theory (Spirits) 5 75
Cult of Mercury Lore 3 30
Philosophiae 1 5
Finesse 4+2 50
Magic Lore 1 5
Premonitions 4 45
True Name (Lasa Vegoia, Hipta, Pukis) 12
Spell Mastery 15
Magic Lore 2 12[+3 true names]
Penetration (Spirits) 2 15
OoH Lore 1 5
Philosophiae (Ceremonial/Ritual Casting) 2 15
Craft: Cook 2 15
Arts: In 10 [55], Mu 10 [55], Re 15+3 [120], Co 3 [6], Im 0 [], Me 10 [55], Te 10 [55], Vi 18 [114]
Spells:
Summon the Spirit of Magic ReVi 25 (B15, +2 voice) | Casting +62 (+1 Sta +18 Re +18 Vi +18 focus +4 isis +3 talisman) +3 Penetration
Gather the Essence of the Spirit ReVi 20 (B10, +2 voice) | Casting +41 (+1 Sta +18 Re +18 Vi +4 talisman)
Aegis of the Hearth ReVi 20 | Casting +43 (+1 Sta +18 Re +18 Vi +3 Artes +3 Phil.)
Wizard’s Communion ReVi 20 | Mastery 1 (Adaptive), Casting +38
Greater Sling of Vilano ReTe 15 (B10, +1 touch) [+10 damage] | Mastery 1 (Multicast), Casting +29 (+1 Sta +18 Re +10 Te)
The Crystal Dart Mu(Re)Te 15 (B3, +2 voice, +1 req.) [+10 damage] | Casting +25 (+1 Sta +10 Mu +10 Te +4 talisman)
Wizard’s Sidestep ReIm 10 [+9 defense] | Casting +19 (+1 Sta + 18 Re +0 Im)
Lifting the Dangling Puppet ReCo 15 | Casting +26 (+1 Sta +18 Re +3 Co +4 talisman)
Invoke the Pact of the Matron ReVi 35 | Casting +62 (+1 Sta +18 Re +18 Vi +18 focus +4 isis +3 talisman)
Calling Forth the Spirit of Magic ReVi 35 (B15, +4 arcane) | Casting +62
Ananke’s Blessing ReVi 40 (B30, +2 sun). A personal ward against Magical spirits of up to Might 30. Side effect: Propolos suffers a -3 to all magic rolls while cut off from the spirit world. | Casting +42 (+1 Sta +18 Re + 18 Vi +5 talisman)
Don the (Magical) Corporeal Veil ReVi 20 (B5, +2 voice, +1 diameter). This spell forces a spirit to use this power, if it has it. | Casting +63 (+1 Sta +18 Re +18 Vi +18 focus +4 isis +4 talisman)
Tearing the Flesh of the Mother ReTe 40 (B20, +2 voice, +1 part, +1 stone) | Mastery 1 (Mulicast), Casting +34 (+1 Sta +18 Re +10 Te +4 talisman)
Speak with the Spirit of Magic InVi 20 (B5 [as demon], +2 voice, +1 Conc) | Casting +46 (+1 Sta +10 In +18 Vi +10 focus +4 isis +3 talisman)
Invoke the Spirit of Mother’s Protective Embrace MuCo(Te) 40 (B25, +1 touch, +2 sun), for +5 Soak. | Casting +24 (+1 Sta +10 Mu +3 Co +3 focus +4 isis +3 talisman)
Familiar: Binding to the Matron, Might 30 [Te+Fo = 54], with Lab Total 67 (2 Int +6 Magic Theory +5 aura +18 Re + 18 Vi +18 focus).
Cords: Gold/Hermes +2 [15], Silver/Isis +4 [50], Bronze/Hekate 0 [2].
Grasping Ectoplasm CrTe(Re) 15 This strange effect allows the Matron to grow glass strands, that she can use to manipulate objects. The strands cannot bear significant weight, and each fades into nothingness once concentration on it fades. (B3, +1 touch, +1 concentration, +1 item maintains, +1 rego)
Shared Senses InMe 30 (B15, +1 touch, +1 concentration, +1 item maintains)
Talisman: Wizard’s staff (large wood, 8 pawns) made of cypress tree, shod with marble (small hard stone, 8 pawns), capped by a tiny silver tablet (tiny silver, 6 panws) held by bronze bands (small base metal, 10 pawns) which also hold a tiny lead spade (tiny base metal, 5 pawns). Shape and materials thus include staff (+4 control things at a distance), cypress tree (+3 spirits), marble (+5 wards), tablet (+2 command spirits), silver (+1 Te, +2 In, +3 protect spirits), bronze (+3 Te), lead (+3 summon or bind spirits, +4 wards), and spade (+4 move or destroy earth).
Attunements: Propolos has attuned the talisman over three seasons, attuning him to +4 control things at a distance, +3 spirits and +5 wards.
Capacity: Prepared with 20 pawns (out of maximum capacity of 36), of which 8 spaces are filled.
Sense the Nature and Amount of Vis InVi 20 (B4, +1 touch, +1 how much, +10 levels unlimited frequency)
Sense of Magical Power InVi 9 (B1, +1 touch, +1 power, +2 sun, +1 level 2/say, +3 levels environmental trigger).
Sense of Faerie Power InVi 9
The Leap of Homecoming ReCo 35 (B35)