Here are my 150 levels of spells worth in lab notes. I'm not exactly sure about the spell levels or damage on some of the spells so I'll leave those more apt at rule mechanics to work it out).
The Magus' Hot Foot (MuTe(Ig) 20)
R: Voice D: Diam T: Part
The spell heats the ground to be blistering to the touch. Those in contact with the ground within the area take fire +5 damage every round. This spell was developped as a prank for Flambeau magi.
(Base 4, +2 Voice, +1 Diam, +1 Part)
The Unknown Message (PeMe 25)
R: Touch D: Sun T: Ind
This spell removes all knowledge of the contents of a message in the target. At the end of the duration, the memory returns to the target. This spell was created during the Shadow Wars to ensure captured Redcaps would not reveal secrets to the enemy.
(Base 10, Touch +1, Sun +2)
Dragon's Breath (MuCo(Ig) 15)
R: Per D: Mom T: Ind
The caster of this spell can breathe fire at the casting of the spell engulfing a single target within 10 paces for fire +20 damage.
(Base 15)
Hermes' Stride (MuCo 5)
R: Touch D: Sun or special T: Ind
The target of the spell is imbued with nearly supernatural running speed, doubling their overland movement rate. This spell ends at the next dawn or dusk or if the target stops moving forward for any reason. At the end of the duration the character must make a fatigue test dif 9+ or lose consciousness from fatigue loss.
(Base 2, Touch +1, Sun +2)
The Wizard's Brand (CrIg 5)
R: Touch D: Mom T: Ind
The magi burns his sigil onto any object or person by the touch of his hand. The spell does not ignite flammable material but the effects can often be permanent. When used on living beings, they suffer Fire +5 damage. A side effect of this spell turns the target into an arcane connection to the caster through the sigil.
(Base 4, Touch +1)
Renew the Fiery Inferno (CrIg 25)
R: Voice D: Conc T: Ind
The magi uses his magic to prevent a fire from being extinguished regardless if there is a flammable source or fuel to keep the fire going.
(Base 10, Voice +2, Conc +1)
Strike Down the Fire (PeIg 15)
R: Sight D: Mom T: Ind
Created by more sensible Flambeau magi, this spell extinguishes a fire entirely.
(Base 4, Sight +3)
Laying the Foundations of Flame (PeAq 20)
R: Voice D: Mom T: Group
This spell removes completely dries material up, usually targetting wood or other flammable materials to serve as perfect kindling to ignite and maintain a fire.
(Base 4, Voice +2, Group +2)
Do Not Fear the Flames (ReAn 20)
R: Touch D: Sun T: Ind
Renders a target animal no longer fearful of fires. Often used by ignem specialists so their mounts or familiars perform aren't spooked by flames.
(Base 4, Touch +1, Sun +2)