I kind of went crazy with custom spells this time around. I'm no rules expert, so some of these might be faulty or otherwise unworkable. It would be great if someone could check them out before we begin:
Inscribe the Magic Circle (PeTe 10) +17. Base 3, Touch +1, D: Mom, Part +1, to affect stone or glass +1. This spell inscribes a magic circle into the surface of the object touched. The circle may be as large or small as the caster desires, up to around 5 feet diameter. The spell affects simple materials such as dirt, clay, or sand; and harder substances such as stone or glass. It may also affect other materials subject to requisites at time of casting. Filched from ironboundtome.wordpress.com
Look at Me, Beast (ReAn 5) +37. Makes a Cunning target look the caster in the eye. Base 2, R: Sight +3, D: Mom, T: Ind. (Base 2 "plant suggestion)
Strabo's Pencil (CrHe 5) +17. Grows a sturdy vine at most 100 paces long in a pattern decided on casting. Elaborate patterns may necessitate Finesse rolls. The vine extends at a walking pace from wood or soil touched by the caster. It can grow around and over obstacles as a natural vine could. Base 1 CrHe, R: Touch +1, D: Sun +2, T: Ind, Size +1.
Sympathy for the Magus (PeAn 5) +27. Makes a beast shed some of its feathers, hair, scales, or similar. The amount lost is minuscule, and does not hamper the beast. The procedure in itself is unnoticeable, but an alert beast may roll against +12 to notice the part falling of. Base 3, R: Touch +1, D: Mom, T: Ind, Size +1 (Affects up to +4).
The Tiger's Leap (ReAn 35) +37. As the Leap of Homecoming, but Animal.
Understand Me (InMe 20) +28. The caster speaks two words to an intelligent target, and the target understands them. Base 15, R: Eye +1, D: Mom, T: Ind.
Understand Me, Beast (InAn 15) +25. The caster speaks two words to an animal, and the target understands them. Base 10, R: Eye +1, D: Mom, T: Ind.
The following ones I intend to use with Tentacle, Arktos' leather whip talisman:
The Tentacle of the Eye (InIm 5) +14. Extends the caster's field of vision and hearing with the "viewpoint" of something that he touches. The spell ends when the caster no longer touches the thing in question. Arktos mainly uses this on the Tentacle. Base 2, R: Touch +1, D: Sun +2, T: Ind.
The Tentacle's Elongation (MuAn 5) +27. Changes the length of something made of animal products up to 32 times. Arktos uses this to elongate and shorten the Tentacle. Base 1, R: Per, D: Sun, T: Ind.
The Tentacle's Slime (MuAn 5) +27. Something made of animal products becomes unnaturally slippery and impossible to grasp. Arktos uses this to prevent the Tentacle from getting stuck or grappled. The spell has been designed such that it affects neither the grip of the Tentacle nor the first half-pace of its length. Base 4, R: Per, D: Diam +1, T: Ind.
And these are instilled into the talisman itself:
Slithering, Level 30: Base 3, R: Per, D: Conc +1, T: Ind; Unlimited uses +10 levels, maintains concentration +5 levels, Penetration 22 +11 levels. Allows Arktos to control the Tentacle's movement and shape by concentrating. When left on its own, the Tentacle keeps the shape last assigned and resists changes. Complex shapes, delicate or fast movements, and attacks may require Finesse rolls. The Tentacle has a strength of +5. It carries its own weight and is capable of lifting things at most 6 feet above the ground. It moves as fast as a person could swing it.
Tough, level 25: Base 4, R: Per, D: Sun +2, T: Ind, +1 Frequency: 2/day, +3 Trigger: Sunrise/sundown, +11 Penetration 22. The Tentacle is unnaturally durable. It cannot be cut by weapons or broken by force.
Clean, level 20: Base 5, R: Touch +1, D: Sun +2, T: Ind, Frequency: 1/day. Keeps Arktos and his apparel, including the Tentacle, dry even if submerged.