Table Talk (OOC)

Regulus, Wolfgang and Clusius are the remaining active magi. We've really just had one story, though there is a lot of narrative in the way we're doing advancement.

So we have a Muto Specialist, a Perdo (Vim and Ignem) specialist, and an Intellego Specialist.

If I understand correctly, the valley is surrounded by mountains, not too far from modern day Basel.

Perdo/Creo, but yes.

There is a map somewhere...

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Hi, I’m pretty flexible for character if anyone feels there’s an important gap to be filled. Otherwise, I can play a Bonisagus Rego specialist or an apprentice.

Choose a concept that you'll have fun playing, and which will fit into the tone of the saga.

Check out 1205 Spring - The First Wave (Story) topic. It introduces the saga fairly well.

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If the above note about Creo/Perdo refers to Mariana, now that I'm back and fixing her up to actually join the game I'm really just focusing on Perdo. Going true Apromar. I'm thinking the latest apprentice of Philippus Niger if deleting the guy of the same age who is supposed to be that recently gauntleted magus in GotF isn't an issue.

It refers to Wolfgang of Flambeau.

Would Teleportation count as Minor or Major Magical Focus?

Oh, whoops. Thanks. He's already Philippus's filius, too. Must avoid that. Hmm... looks like he has a lot of overlap with the abandoned Mariana, and even more so with my planned simplification.

Open to change, but here’s my general magi proposal. A slightly odd magi more adventurous than political, but if people think it’s alright, I’m now leaning towards a Bonisagus gardener/explorer with a minor magic focus of fungi.

In serving the covenant, he’ll help shore up finances via improving harvests and trying to find truffles known to grow in the area. Whether the truffles end up being mundane or magical, they are known to grow best in the roots of oak trees…

As to why he has come to the covenant, there are two main reasons. First because of the aforementioned potentially magical truffles. Second, he has heard rumors of a powerful and ancient spirit of a sort of humongous fungus in the region. Perhaps this powerful fungus is located somewhere in the many caves of the covenant, hidden in a regio, or itself a genius loci. Whether this fungus exists at all or is mere rumor is up to the story guide, but certainly can create interesting stories of exploration and intrigue.

I don't see all that much overlap in her current state. If you wanted lineage of Apromor you could take Jacinta as parens and we could be buddies/friendly rivals. In fact I recall we crossed paths a few times in the pre-game with your current version.

The current version doesn't overlap much. I'd tried to simplify things upon my return, choosing to focus on Perdo or Creo instead of trying to push both. The Perdo on the sheet is hidden because she had to start studying that hard right away to develop some new spells. The simplified, Perdo-only version I'd sketched had Affinity/Puissant Perdo, Puissant PM, Flawless Magic, doing a lot with Perdo and Vim. That's where I saw too much overlap. Amazingly enough, their paths taken with spells would still look very different despite that. While it could be cool to be buddies, I do like niche preservation.

It`s nice to see movement here again. =]

Maybe we could bring the character discussions to the character discussion post?

That aside, I like Reminiscent's idea of a Bonisagus explorer.

About teleportation, personally I feel that if applicable to anything it would be major, but if only for a couple of forms, minor. I'm thinking about healing: minor in the corebook, applicable to corpus, animal and herbam.

I'd say we have a Jerbiton water sculptor, a combative Flambeau focused on perdo and a Guernicus quesitor that spent too much time on Greece recently. But your mileage may vary. =]

To this moment we have had the magi going to a nearby cave to collect vis. The covenant Tribunal is yet undefined (this is part of the plot). The troupe has previously agreed on Rhine, and some of the next seasons would be spent to develop the covenant in that direction (contacting other covenants/magi, finding sponsors, etc).

I intend to run a straightforward story about giants who need to be killed, something simple to get things going (and for Wolfgang to flex his giant-killing muscles). This would also be an opportunity if anyone wants to introduce a companion (a hunter from the covenant, a redcap, a knight seeking glory, a kidnaped maiden...).

Am still debating with myself what concept to focus on.
Am seriously thinking of making her a Fili of Lambert from MoH. Just not sure what her focus would be.
Am leaning on making her Gentle Gifted, and more of a social maga, but am torn between making her focused on Mentem, like her Pater, or going Corpus, and maybe with a mMF in aging, so she can be a great Longevity specialist, which we can trade in return for votes, in whichever Tribunal we go with.

Between being a Creo expert and working with Redcaps, I figured I would do Longevity Rituals. Mechanicals/Rustic Magi get a big bonus (roughly, they get to double MT) for Longevity Rituals, too. But I don't have plans to do a lot with Mentem. Two Gently-Gifted magi could work well together, too.

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Another consideration is whether we want some time to pass so more magi are trickling in in response to Leonardus' correspondence, or freeze everything until the new people are done with their magi.

Really? I hadn't realized that and I've spent quite some time studying the Craft Magic section in HoH:S.

Edit: Rereading the section, the bonuses they get are for spells, charged items and lesser enchanted devices. Longevity rituals are not in any of these categories. So I am puzzled by your statement.

That is certainly a possibility.

Take a look at the box on p.132:

Magi who have this Virtue may also incorporate design and inscription bonuses into other objects they make in the lab, such as invested devices, longevity rituals, or talismans.

Unfortunately, you can't grab these as attunement bonuses with the Talisman since, like Verditius Runes, while the total bonus between these and Shape & Material Bonuses is capped by Magic Theory, these are not actually Shape & Material Bonuses and the bonus from attunement specifically wants Shape & Material Bonuses.