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Milo Ferox, Journeyman follower of Verditius
Title: Journeyman
House:Verditius
Covenant:Ad Fons
Sigil:Scent of Pine Needles
Parens:
Covenant of Apprenticeship: Fengheld
Birth Name: Klaus Habermehl
Nationality: German
Place of Origin: Oldenburg, Germany
Current Year:1220(5 A.G.)
Year of Guantlet:1215
Year Born:1190
Age:30
Gender:Male
Size:-2
Height:3.5ft
Weight:80 lbs
Hair:Copper
Eyes:Blue
Handedness:Right
Confidence:1(3)
Decrepitude:0
Warping:0(0)
Intelligence:+3
Perception:0
Strength:-3
Stamina:+1
Presence:0
Communication:0
Dexterity:+1
Quickness:0
Personality Traits:
Disciplined +2
Kind +1
Patient -2
Hubris +1
Virtues:
*The Gift
*Hermetic Magus
*Verditius Magic
Puissant Parma Magica
Puissant Creo
Skilled Parens
Inventive Genius
Secondary Insight
Minor Inner Mystery: Verditius Elder Runes
Flaws:
Dwarf
Oversensitive (Abuse of power)
Ability Block (Martial)
Deleterious Circumstances (in complete darkness)
Poor Memory (Names)
Hubris
Abilities:(xp)score
Animal Handling
Artes Liberales*(geometry)=(5)1
Athletics
Awareness (Flaws in materials)=(30)3
Bargain
Brawl
Carouse
Charm
Chirurgy*
Civil and Canon Law*
Code of Hermes*(mundane relations)=(5)1
Common Law*
Concentration(lab work)=(15)2
Craft: Woodworking(Musical Instruments)=(30)3
Craft: Weaving(Linen)=(30)3
Etiquette
Finesse(Herbam)=(5)1
FolkKen
Guile
Hunt
Intrigue
Leadership (motivation) =(5)1
Legerdemain*
Low German (Saxon)= (0)5
Latin(Hermetic Usage)=(50)4
Lore:Fengheld Covenant (Personalities)=(5)1
Magic Theory*(enchanting items)=(75)5
Medicine*
Music (play the rebec)=(5)1
Parma Magica*(Mentem)=(5)1+2
Penetration(Perdo)=(5)1
Philosophiae* (Ritual Magic)=(15)2
Profession:
Ride
Stealth(hiding)=(15)2
Survival
Swim
Teaching
Theology*
Verditius Cult Lore=(15)2
Soak:+1
Wounds:
Light 1-3 (-1)
Medium 4-6 (-3)
Heavy 7-9 (-5)
Incapacitated 10-12
Dead 13+
Fatigue Levels:
Fresh
Winded (0/2min)
Weary (-1/10min)
Tired (-3/30min)
Dazed (-5/1hr)
Unconscious (na/3hr)
Equipment:Robes, casting tools.
Background:Late in fall of 1195 a bundle of rags was left on the doorstep of the village church in Oldenburg. The priests found a crying disfigured infant that had obvoiusly stunted limbs. The only people kind enough to take pity on the boy were an elderly oat farmer and his wife, Manfred and Olga Habermehl.
They named him Klaus and raised the boy as their own. Despite his stunted growth the boy was quite active and for a few years had a very happy childhood. His parents already old when they adopted him grew frail and sick by the time he was 6 years old. When Manfred died Olga had no choice but to give the boy to the church orphanage.
Klaus was bullied and tormented by the other children. The boy quickly learned to keep his head down and avoid confrontation. A few years later when his Gift finally began to manifest itself the mistreatment and abuse increased. He languished in the orphange until about the age of ten when he was drug from his bed in the middle of the night and handed over to his his new master.
From that point on his life had changed for the better. The man who would be his Parens, placed him on the back of a donkey and took him back to the coventant of Fengheld where he would start his training as a Magus.
15 years later Klaus became Milo Ferox, journeyman of house Verditius when he passed his gauntlet. Before the season was over Milo set out on a journey south to the domus magna of House Verditius. He spent just over 3 years at Verdi learning about the inner mysteries of Verditius magic. In the 4th year he and his mystagogue made the long journey north to the covenant of Durenmar. There at the forge of Verditius Milo Ferox went through an initiation ritual that revealed the secrets of Verditius Elder Runes to him.
Milo was glad to be back in his homeland and decided to stay at Durenmar for a few seasons until he found a covenant to settle at. Opportunity presented itself when he heard news of an old friend, Justus Felix, who had started a new covenant in the Pomeranian forest. It seemed a bit far away from civilization for his taste, but the promise of uncontested vis sources and a forest of raw materials was very appealing.
Milo and Justus had met during apprenticeship, when Justus and his parens had come to stay at Fengheld for a year. During that year they became friends, but after Justus moved on they never saw each other again. That was over 10 years ago.
As Milo wrote a letter to Justus, inquiring about space at Ad Fons, he wondered if the follower of Pralix would remember him...
Milo is very serious about his work and very impatient with anyone or thing that interferes with it. While he has a kind disposition it can often be overshadowed by his fits of frustration when things do not go smoothly. HE is particularly impatient with the incompetence or laziness of others. During these moments he can often treat others harshly, but is quick to make ammends when appropriate.
Reputations:
CREO:(58)10+3
INTELLEGO:0
MUTO:0
PERDO:0
REGO:(81)12
ANIMAL:0
AQUAM:0
AURAM:0
CORPUS:0
HERBAM:(20)5
IGNEM:0
IMAGINEM:(19)5
MENTEM:(55)10
TERRAM:0
VIM:(5)2
Lab Results and Notes:
Year 1 AG...
Study Finese 5xp
Study Penetration 5xp
Study Code of Hermes 5xp
Study Philosophiae 15xp
Year 2 AG...
Study Creo 10xp
Study Mentem 20xp
Secondary Insight Bonus 2xp added to Im,Me,He,Vi
Secondary Insight Bonus 2xp added to Cr,Re
Year 3 AG...
Study Rego 23xp
Study Imaginem 7xp
Secondary Insight Bonus 3xp added to Im,Me,He,Vi
Secondary Insight Bonus 1xp added to Cr,Re
Year 4 AG
Study Verditius Cult Lore 0>2(15)
2 seasons spent enchanting a wand
1 season spent traveling to Durenmar to sacrifice the wand in Verditius' forge and complete the initiation into the inner house mystery Verditius Elder Runes.
Year 5 AG
1 season create and open a flute carved from walnut
1 season to attune flute as Talisman
2 seasons to invest effect Visions of Infernal Terror
Base Effect=30
2 Elder Runes=10
+16 Penetration=8
Total Effect level=48
Re+Me=22
int=3
magic theory=5+1
aura=3
Craft=3+1
Philosophiae=2
Talisman bonus=5
shape/material bonus=6
Elder Runes(Re,Me)=22
Total Lab=73
73-48=25x2seasons=50
Enchanted Devices:
Ferox's Flute (Talisman)
Casts Visions of Infernal Terror (Re,Me 30 +16 Penetration) once per day when a combination of 3 trigger notes are played.
Grimoire:
Trap of the Entwining Vines 15(CrHe)
Wall of Thorns 20(CrHe)
Dance of the Staves 5(ReHe)
Tangle of Wood and Thorns 15(ReHe)
Rising Ire 15(CrMe)
Panic of the Trembling Heart 15(CrMe)
Scent of Peaceful Slumber 20(ReMe)
Aura of rightful authority 20 (ReMe)
Wizard's Sidestep 10 (ReIm)
The Unseen Porter 10 (ReTe)
Palm of Flame 5(CrIg)