Table Talk: OOC

I apologize for my ambiguity.

Octavius will try to convince his solades to spare the pirates, hoping they could be put to work doing hard manual labor or whatnot. He is unsure about allowing them to be lab rats though (would need some convincing). He is more that willing to take on some of the responsibilities of keeping watch over them during the journey.

If the majority decides that the pirates should be put to death, he will advocate hanging or somesuch, just no fire.

My interpretation of these two quotes is that they don't really care either way, and not having heard Mad Max's or Gebruder_Grimm's
vote, I'm assuming they don't care either. I think the only ones who care about the fate of the pirates are us three. (Ladyphoenix, ThePedant, and I)

Hold up on decision regarding the Pirates Fate please. There's been a development. I'll post in game this evening. We may need the Pirates memories. Also, Sekhemet may get a better target for her frustration.

Sekhmet - I have stated my case. Do what you will, and I will do what I feel necessary.

wajoski, it is a pet peeve of mine, metagaming and twisting things. I think we should have finished with the pirates before we started this second chapter or you went into your vision because they would have been killed long before we reached land and this place of chapter two.

Oh, We need them so we didn't kill them on the boat for punishment is kind of bothersome. As I said, it is a pet peeve of mine, I apologize for my feeling.

To suddenly have things in future affecting arguments of the past and actions we would have taken is troublesome. Even more, it is now shaping the arguments on this board and how everyone else is reacting. It is even affecting me since I want them dead even more since it is possible that our enemy has arcane connections to the pirates and can scry on them and us freely through them.

Ladyphoenix, I've read your post a couple of times, but am not clear. Are you upset because I brought the pirates up in game, after we would have gotten off the boat?

If so, please keep in mind that this is my first time playing by post. I thought that once a chapter was closed, we couldn't take any further action in it. And since the pirates were still alive when FMB closed chapter 1, they were with us now in Sousse.

I wasn't trying to "metagame". I simply did not know the pirates fate would have been decided before now. If that's the case, I'll be happy to edit my in game post.

OOC - I'm deferring when the pirates are dealt with to our storyguide, because I won't read the tea leaves here.

That is the issue, The pirates' fate would have been decided long before we got to Sousse. It is a point of contention that perhaps the chapter shouldn't have been closed before this was dealt with but the reason it is in this ooc thread is because it is something from the prior chapter that would have been resolved before the new chapter started.

The assumption that they are alive now while we are sitting in this room talking with someone and planning our trip should not be assumed.

In the last chapter, it was promised ICly by Sinmore that the pirates would be dealt with as soon as they were questioned. They were questioned immediately on the boat and two were pirates and two were slaves. Sekhmet would let the slaves go but the pirates she wants killed immediately.

[i]OOC - LadyPhoenix, whether or not the pirates lived or died at any point in the "past" timeline, it's reconcilable with events as they stand. If some minor edits are necessary, so be it.

Look, as a player, not as Claudius, I'm not in it to "win" this - I want to defer to the Storyguide as to what he thinks makes it most interesting because, while this power struggle is great for character development, whichever one of us slinks into the background muttering vengeful thoughts is irrelevant to the "fun" factor of the game. It's the plot that matters, not who ends up on top, and that's FireyMonkeyBoy's call.

What I don't want to do is for you to feel that Claudius has "won" this round by bad bookkeeping; for what it's worth, I think your position that the pirates were dead by landfall is defensible - although it's not clear whether they died by majority vote or by someone setting fire to them while no one was watching - and I'm not going to argue otherwise. I'd just like this sorted out so that I can move on with the game.[/i]

Hmmm. Yeah, I think I see how this works now.

I've already edited my in game post.

Hi,

It's a matter of indifference to me what you do with the pirates. They, like the slaves, are a potential resources which you can use as you like.

The issue is, however, becoming a point of contention in the game. At last count, I have three votes for live, two for die. I'm assuming as a group you decided to let them live. If someone decides to act counter to this and kill the pirates, take action in game, and deal with the consequences in-game from the other players.

My only contribution on this is that if the great pirate debate takes over the story, I will act by GM fiat to resolve the issue.

FMB

On a related topic, I will be posting over the weekend, but irreguallry, as we have guests in from out of town.

FMB

And we more votes against them become lab experiments. They are now also liabilities as agents of an enemy in our midst for scrying and remote control to kill us. We don't have a supply of grogs, we don't have people to tend and we are heading into desert where supplies are limited.

I want you to be honest folks. If you were a medieval person and had pirates that tried to take your life, how would you really act. Not modern american morality, if you were really your characters and supplies really are limited and controls such as on a boat where weather could have shipwrecked us on an island or heading into the desert where water is limitation (one breaking free to break our water, perhaps by their captain's magic). When you are voting to spare them, why are you sparing them and does it really fit the midset of your character and the times they live in? Putting people in dungeons for crimes forever is not exactly a common mentality. Pirates are usually swiftly executed if caught because of shipboard supplies and potential dangers if they escape.

Sekhmet is bloodthirsty and delusional but when it comes to the pirates, she is only slightly so. Keep in mind, this is from someone who does also play a holy magus that has infinite mercy and would save lives to try to reform them for heaven in another game. Are your characters that devote christians to have that kind of mercy desire? Sure, claudius wants them alive for lab work despite that we have no labs, we have to worry about supplies and we can always sneak out to kidnap him some people for his wall later.

I suggest we say that the pirates are dead so the story can move on, and so can we. It has nothing to do with what my character would want, but what I feel is best for the game at this time.

I'll agree with Kerry's recommendation.

As stated above, I'm not going to get myself all wrought over this (as in - it's totally fine if they're dead), but more than whether they're alive or dead, I kind of have to know the how of it so my character can react accordingly.

Valerius xp.

5xp from adventure goes into Penetration as Valerius spends a great deal of the journey to look for magical sea spirits.

2xp from exposure goes in to Speak Arabic (Sailors vocabulary)

Valerius does no care what happends to the pirates though he preferred if they where put in the hands of the authorities.

Right,

GM fiat. Pirates were handed over to the authorities on shore, and as far as you know, met a gruesome end. Not until after they told their tale of course. Any time you go out in public now, whispers follow, stories of sorcery and flame. Streetcorner madmen denounce you, and the average citizen gives you a wide berth. Oooooh, scary !!!! :wink:

TBH, I figured you'd just recruit them as fighters, but hey, this seems simplest. Pirates dead, end of issue.

I've been reading the Realms of Magic book and discovered that Sinmore is actually a bit puny for a giant blooded person. I'm raising her height to an even 8 feet, and her weight to a svelte 375 pounds, a giantess has to watch her figure after all. :wink:

I vote we head for the ruins now that we have guides.

Do you wants us to create gtogs and similar characters?

My character does not have a reason to stay in Sousse, so thinks we should leave as soon as ready.

If possible, shall we leave lab equipment and items like that behind for now had come back to get it when we are ready for it? I do not know how far away from Sousse we are going.