Terram items and spells

Huh! Sorry, I missed that. I was looking at Terram guidelines, but under Herbam, as you say, there is an explicit L4 Guideline to turn plant matter into stone or metal, as long as you have a Terram requisite (this is what Rope to Bronze uses). Looking at the Animal guidelines, I think L5 "Change something made of animal products in a major unnatural way" is appropriate, so apparently animal matter->metal is a little harder than plant matter->stone. I think the Terram requisite would still apply.

But, if you're using those guidelines, your primary form is Animal or Herbam, and Terram is a requisite. I believe that means you would need two separate enchantments, one for each form. Whereas the approach I suggested above, though a little harder, can be done as one Terram enchantment with Animal and Herbam as requisites. So that might still be a better option.

In both cases, I would still charge an extra level for turning it into gold instead of bronze or other non-precious metal. But that's only on the basis that working with precious metals seems to be harder in other situations, I don't see an explicit rule about this particular case.

I know your new question is harder, because the Forums have a lot of debate about both Magical Focuses and Teleport. We play that a ReCo teleport spell will bring your clothes etc along. By that analogy, teleporting a chest should teleport its contents as well, even if they are Auram or Aquam. So I'd allow that to work. (But other groups explicitly say that a ReCo spell needs Animal/Herbam as casting requisites, or you arrive naked. Or naked, except for the clothes you made out of the skin of your dead enemies, you creepy weirdo.)

Personally, I would allow you to use your Focus to design a Terram spell that only works on items inside your focus. So you could do a spell to teleport anything made of metal (and only made of metal) and it will be a lot easier than a general ReTe spell. By analogy with the "clothes of the mage" rule we use, you could then teleport a sword, even if it has cloth on its hilt, or a metal box, even though it's been pained with plant dyes. Etc etc. But I wouldn't let you teleport a human being, even if you put them inside an iron maiden device (recommendation: remove the spikes before experimenting with this idea).

Similarly, your could devise other spells that will only work on metal items. I'm not sure what you mean by "without adding any size magnitude". If you mean "the item must be no bigger than an individual", I agree: nothing about a Focus lets you ignore the size-of-item rules. An individual of metal is up to a cubic foot, so your chest can't be very big unless you add levels for Target Size to it.

Take all this with a bit of caution! I'm doing my best to help, but I may still be missing things.

First of all many thanks for your answers, they are really appreciated. I thinked about reducing size and converting every single item I get into the chest into metal so I could teleport them avoiding any issue with the requisites being needed or not, if when I teleport the chest it is full of metal items, there is no way I need any other requisite.

As far as I am aware of, to transform herbam products into metal I do need to use a Mu/He spell with Terram requisite, I was thiking of creating something similar as the spell I mentioned but changing it, so the item will only convert into a low value metal, this way I could use my focus, as far as I do understand converting anythinng into the sustance I focus is crealy under my focus. This way I could add twice my lowest art, due to the focus, and be able to create the spell or magic items quite easily (1-2 seasons). It is very important to me, as I would like to create a staff or any other item to be used to made to convert in bulk items into metal items, so I could teleport things fast from the covenant to my self and so on. I myself could have learned te spells, but I would need to leave the staff or the magic item that swaps items to metal (probably one magic item per form) in the covenant, so grogs or companions or other magi could pull the trick. If I want to leave the item in the covenant and want to be able to go out there and ask for nearly anything I was thinking on needing 1 item for each form and any item having just in case if posible unlimited charges.

As this may lay in the field of my focus and I could double the lowerst art I was thinking on using for herbam that spell as base level, so level 15 + 1 magnitude for +1Size 8just in case) and +10 for unlimited charges.

My totals are around Int +3 M.T. 6(enchanted items) , so M.T. 7, Aura 6, Muto I think is around 10, Herbam is also around 10, I do have the Inventive genius virtue so I could add another +3 without experimenting lastly I should check the shape and material table to see if there was any other bonus I could add. As you see reaching 60 could be tough 49 is my basic lab total I do have no apprentice. This being said I could experiment for another +3 for inventive genius + a simple die, if also i would add a longer journey as presented in the covenants rules I could be able to add from +1 to +3 so 55 + simple die as maximum. I have not added shape and material bonuses as I have no checked it yet.

I do have a doubt, let´s say I make it, I do not mind if it is in 1 or 2 seasons experimenting ot not whatever, but I do make it, would I be able to apply the bonus for similar spell (I know it is not a spell what i created) when creating another magic item to do the same with another form such as animal or corpus? would it make any difference if it is aquam form? I do realize in case I could add the bonus for similar spell I could not add the inventive genius virtue.

Lastly in case I would like to teleport the chest, how could I teleport from where i am to another place? With an arcane conectión of the place I could teleport it there? Could I take an AC from a metalic ingot, fix it, use the rest of the ingot to make a metalic base to wich I would teleport the chest, move that base around the globe and while having an AC of the chest and of the metalic base I could teleport it from one place to another? Would you see a flaw in my way of doing it? Am I overcomplicating the issue?