"θάλασσα καὶ πῦρ καὶ γυνή, κακὰ τρία!" ("Sea and fire and woman, three evils!")
Through dedicated study of the Lost Magic of Atlantis, a small sect of Greek hedge wizards have learned how to transform themselves into Atlanteans. Thalassa's new natural shape is that of a towheaded mermaid with golden eyes and a jewelled blue tail; when among mundanes, she typically disguises herself as a middle aged Greek woman.
Due to the nature of her transition, she must remain within a mile of the sea and cannot leave a strong magical aura for very long. In consideration of these limitations, she has taken up residence on the isle of Sa Dragonera, and has been seeking assistance in establishing a covenant there.
Essential Trait: Atlantean (+3 to Presence and Communication rolls when dealing with denizens of the sea)
Int +2 Per +1
Str -3 Sta +2
Pre +2 Com +2
Dex 0 Qik 0
Free choices: The Gift, Hermetic Maga, Transformed Human, Atlantean Magic, True Friend: Pelagios; Necessary Condition: Touching Water
Virtues: Major Magical Focus: The Sea, Puissant/Affinity Aquam, Ways of the Sea, Affinity with Rego, Skilled Parens
Flaws: Anchored to the Sea, Driven: Restore Atlantis, Limited Magic Resistance: Terram, Unnatural Magic
Magical Qualities/Inferiorities: Improved Might x2, Personal Power, Voice of the Ocean; Bound to Magic, Environmental Magic Condition: When more than a mile away from ocean.
Power: Human Shape (1 pt)
Awareness 2
Code of Hermes 1
Concentration 1
Folk Ken 1
Latin 4
Magic Lore 2
Magic Theory 5 (Rego)
Order of Hermes Lore 1
Parma Magica 3
Penetration 3
Speak Greek 5
Swim 3
Creo 9, Intellego 0, Muto 5, Perdo 4, Rego 14 (70/105)
Animal 4, Aquam 16+3 (94/141), Auram 10, Corpus 8, Herbam 0
Ignem 0, Imaginem 5, Mentem 0, Terram 0, Vim 4
Spells Known:
Decree of the Atlantean, ReAn10 (Base 2, +3 Water-way, +1 Conc)
Break the Oncoming Wave, ReAq10
Drawn to Atlantis (as Pull of the Watery Grave, at Water-Way range), ReAq35
Sea Squall (Clouds of Rain and Thunder, Dur: Diam; must be cast at sea), CrAu25
Tower of Whirling Water (Duration: Storm), ReAq35
Kiss of the Mermaid (Allows the target to breathe water. Base 2, Range: Touch, Dur: Sun), MuCo5
Leap of the Homecoming, ReCo35
Murmur of the Deep, InIm10 (Base 1, +3 Water-way, +2 Sun)
Aura of Ennobled Presence, MuIm10
Unravelling the Fabric of Corpus, PeVi10
1st Cycle: Thalassa takes up residence within Atlantis and focuses on her studies.
Year 1: +40 Rego
Year 2: +40 Aquam
Year 3: +10 Parma, +30 Auram
Year 4: +15 Parma, +5 Order of Hermes Lore, +5 Magic Lore, +5 Code of Hermes, +10 Penetration
Year 5: +15 Creo, +15 Mentem, +10 Magic Lore
Year 6: +25 Magic Theory, +5 Folk Ken, one wasted season
Year 7: +21 Auram, +9 Creo, Binds Familiar
Year 8: Opens necklace for enchantment, attunes as talisman, 2x seasons enchanting conc-dur "Sea Squall" with talisman maintaining concentration
Year 9: +15 Corpus, +15 Penetration, one season spent learning "Leap of the Homecoming"
Thalassa's talisman is a necklace, crafted mundanely by Caduceus of Verditius. The central pendant is a crystal sphere with a hollow center, filled with water from Atlantis; a pair of opals and a pair of sapphires flank the central pendant on either side.
Pelagios, the Bull Shark
(forthcoming)