Covenant of Andorra, 1247 A.D.
Tribunal: Neither Iberia or Provençal, yet heavily influenced by both. Their charter states that they are part of the (now defunct) Val-Negra Tribunal.
Year Founded: 807
Symbol: Per pale, gules and argent, a griffon and dragon combatant counterchanged (Heraldic symbol, on the left a white griffon on a field of red grappling a red dragon on white to the right)
Setting and Location: A keep on a plateau overlooking the village of Arans in the Parish of Ordino in Andorra.
Aura: Magic 5
Living Conditions: +3 Magus, +2 Covenfolk
Covenant of Andorra, 1247 A.D.
Carmen Perez of Flambeau (Pontifex Maxima,Blatant Gift)
Arachne Ex-Miscellanea (Pontifex Majore, Gifted)
Vibria of Flambeau (Mistress, Gifted)
Roberto of Flambeau (Master, Gentle Gift)
Fleur de Bonisagus (Mistress, Gentle Gift)
Guiverna Ex-Miscellanea (Mistress, Blatant Gift)
The Woad of Flambeau (Journeyman, Gifted)
Marcellus of Verditius (Journeyman, Gifted)
IIkelos of Criamon (Journeyman, Gifted)
Edith Andorra of Flambeau (Journeywoman, Gifted)
Vera filius Fleur
_____The Covenant of Andorra owns and occupies a small castle nestled in the mountains atop a small plateau overlooking the village of Arans. The covenant of magi owns allodial title to this land and other local properties, as is the custom in Andorra. Other locals, such as the villagers below and people nearby, own their land as sovereigns as well. But there is a symbiotic relationship beneficial to both. The magi are sworn protectors of the people, and likewise the local folk have come to the aid of the covenant on several occasions. Amongst magi of the Order, the covenant has been noted for prestige and power, and was once (and somewhat is still) known for its affiliation with House Flambeau (specifically the Knights of Seneca). House Mercere has been a longtime influence as well, and maintains a Mercere Quarter here that serves as a vault, a lodge, and a portal hub.
_____The covenant has suffered more than its share of setbacks, and has survived attacks that would have destroyed lesser institutions. Indeed, as they currently stand (1242), Andorra Covenant is one of the more influential power players in the Pyrenees region of Provencal and Iberia. It had once faded into obscurity and thought lost to Winter, sometime after the Schism War and before the partition of Provençal & Iberia. They reentered into Hermetic society in 1111, after they were rediscovered and revived, entering a strong Second Spring, and quickly grew to become a major political player and have been so ever since. The covenant has been attacked several times, the most recent one nearly wiping them out. Yet they rebounded almost instantly and are stronger than ever before. However, they also have more entanglements and outside influence than ever before, and they have entered their Second Autumn as a stalwart international covenant.
_____The covenant’s Tribunal status is in dispute, and they have long managed to maintain independent status. When originally founded, it was part of what was then known as the Val-Negra Tribunal. However, it was not assigned a new designation when the Grand Tribunal divided the Val-Negra Tribunal into the Iberia and Provençal. The Quaesitores have ruled that neither has the authority to force a decision, and the matter must be resolved by the Grand Tribunal if they won't choose willingly. The covenant has managed to avoid a Grand Tribunal ruling thus far because it is a small issue and not important enough to take up the time of a Grand Tribunal.
_____Andorra Covenant has managed to play this political game successfully. In Provençal, they long have had the support of Aedas Mercurii (Doisettep). They have great reverence for their role in history, and value having a “neutral” ally with which they can maintain a footprint in Iberia. In Iberia, they have long been supported by the Quaesitors of Duresca. They maintain a Traditionalist stance of maintaining only the Grand Tribunal can force a decision, and though they would rather Andorra was part of Iberia, they do value having an ally through which they can keep an eye on events in Provençal. The covenant’s strongest ally is the Covenant of Barcelona, and they have always had a strong influence upon one another. They also have an ancient treaty with Estancia-es-Karida, who help to insure Iberia never presses a vote. There are also influences from the Order at large, Hermetic allies who have seen the advantage of having a safe haven of neutrality to do business (mirroring the Andorra of the real world). These include the Mercere and the Tremere.
_____Time and again the idea has come up to form a Catalonia Tribunal. Barcelona once supported the plan, but since have become distracted by Iberian politics. The current influence proposing the idea comes from Bellaquin, who have been leasing property in Andorra la Vella while maintaining Provençal status. There are magi in Valencia and Miniata Sophia that might support the idea if Barcelona was on board.
_____The Covenant of Andorra (or Andorra Covenant) takes the name of the wider region to signify they claim Hermetic Authority over the whole of the collected parishes of Andorra. But in reality, they occupy only a single village and manage the resources located in their parish. Expanding their influence, they chose to establish an outpost in the Balearic Islands in partnership with Barcelona Covenant. This precedent, and the lack of Tribunal protection, has exposed the covenants vulnerability to encroachment by Hermetic colonists. There was the incident with Lord Featherbottom orbus Bjornaer, and the Covenant of Bellaquin has a lease signed with the former Pontifex and has relocated to La Vella nearby.
Boons & Hooks
[tab][/tab]I am giving in and using proper form, yet I am keeping entries in categories with each bearing a positive or negative point total. In each category they are listed in order of Major Boon, Minor Boon, Major Hook, Minor Hook, with multiples of a kind listed alphabetically.
Aura (Minor Boon x2): The Covenant is situated in a Magic Aura of 5
Difficult Access (Minor Boon): The covenant is built atop a rocky plateau, overlooking the village of Arans. It can be approached by a long road alongside the cliff, which makes it pretty well secure. However, the mountains soar higher still and overlook the plateau.
Healthy Feature (Minor Boon): Clean Mountain Air, healthy food, good environmental conditions. This grants a +1 bonus to Aging rolls.
Mystical Portal (Minor Boon): The covenant has established Mercere Portals with Barcelona, Doisettep, and Harco. Through Barcelona, the covenant also connects to their properties in the Balearic Islands.
Seclusion (Minor Boon): The covenant is located in a remote portion of a remote principality.
Regio (Minor Hook): There is a magical Regio underneath the covenant, in the catacombs and caverns beyond. The extent of this area and the fact that it is a regio is not quite known, but the covenant has been able to utilize the space. Perhaps Past Masters knew more than we do now. The Eternal Flame, the Ice Cavern, Vault Thirteen, the Magma Chamber, and other odd sites are in this area.
Uncontrolled Portal (Minor Hook): In reference to the Mystical Portal Boon, the covenant does not have control over them. They have full access to them, but cannot limit their use by others travelling through.
Curtain Walls & Mural Towers (Major Boon): The covenant consists of a hall keep, an inner and an outer bailey, an inner gate house barbican, an outer gate of two towers, and seven other towers. There are also numerous interior buildings. The main keep is built atop the old ruins, and incorporates elements of them in its structure (columns, sculpture, etc).
Artillery (Minor Boon): On top of the towers, the covenant has ballistae rigged to be able to aim at aerial targets. They have been attacked by flying opponents in the past. There is also magical artillery.
Writ of Crenellation (Minor Boon): This is part of the culture of the land, no restrictions are placed upon construction.
Vast and Labyrinthine (Minor Boon): As mentioned above in the Regio Hook, the catacombs and caverns beneath the covenant are quite extensive. This space is unorganized and underutilized because it rambles on in a chaotic fashion.
Castle (Major Hook): This is a castle after all.
Secondary Income (Minor Boon x4): Though the majority of income is generated by silver, the covenant generates nearly as much from additional sources and is well diversified. They have a partnerhip in the salt mines of Las Salines, and their silver allows them to profit from a little Hermetic banking and investing through House Mercere. These are both considered Typical Sources of Income, each yielding 100£ per year on average. The covenant also profits from Agriculture and Real Estate (Rents), which are more prosperous and discussed under the Minor Boon version of Wealth.
Vis Grant (Minor Boon): As a right, members receive annual Vis dividends, with an amount depending on Rank. The amount is trivial for low ranking members and may not be readily visible since it is qp on account often traded as silver.
Wealth (Minor Boon x2): The covenant is prosperous with Agriculture and Real Estate. Agriculture comes from the village below, Mythic Arans. Arable land is not as scarce in Mythic Andorra, yet is still uncommon and these lands are exceptionally fertile. Grains are the main crop and enough is produced to export to Valnord and La Vella. They also produce an excellent mountain wine unique to this Parish of Ordino. And somehow they are also able to produce olive oil. The olives themselves are not so good, but they make pretty good oil. The covenant owns their own fields, plus the villagers also own property and provide the employment for the covenant's fields.
[tab][/tab]The covenant also profits from Real Estate, though this was not intentional. A token is paid by House Mercere for leasing their Quarter. Their arrangement mainly involves mystical and political exchange, but this set a precedent. The covenant owns other properties in Andorra, and has always collected minor rents and fees. These include some farmland in Arans, a tavern in Valnord, and a manor in La Vella. The Covenant of Bellaquin leases the La Vella property, and pays a large sum for the privilege.
[tab][/tab]These each are upgraded to Greater Sources of Income, each yielding 250£ per year on average.
Hermetic Economics (Major Boon): Because of the close affiliation with the Mercere, and due to the vast resources they control, Andorra has become a hub for Hermetic economics. The primary advantage is fair trade exchanges at even value using the Vim Standard. A pawn of any Form is worth one Vim, a Technique two. A pawn of Vim is worth 12£ silver. A Hermetic Text on Arts is worth a number of pawns equal to one-fourth of (Level + Quality). There are other opportunities and benefits from this arrangement.
Vast Library (Major Boon): The covenant has a vast library, having quickly recovered from the attack a decade ago. Most of the best were saved by proper cautions, others were replaced or repaired by Sigmundo. Further improvements and additions were accomplished by Vocis, Lucas, Fleur, Fredrika, and others. Further expansion is easily facilitated by exchange through the connections attracted by such a library.
[tab][/tab]Essentially, due to efforts in game thus far, the library has expanded far beyond the relative values of Build Points. Tracking such is no longer required. The only concerns are the current content and new acquisitions, as already in play and accomplished in game. Keeping track of the trade value of the contents is still relevant.
Wealth (Major Boon): The covenant’s primary income is in silver, and owns a silver mine located nearby in the village of Argent. A separate mundane mining guild owns the rights to operate the mine, paying the covenant a generous share, and the magi are totally hands off. Loyalty and control is maintained through agents it has in the town and in the guild leadership. This is considered a Legendary Source of Income yielding 1000£ per year on average.
Regional Produce (Minor Resources Hook): The exceptional quality of the local vineyards is causing the area to develop a prestigious reputation for its wine. Aristocrats have begun to treat nearby Vallnord as a seasonal resort village because of the wine over there. This is an unusual bounty, since there is little arable land in Andorra. In real-world Andorra, only five percent of the land is suitable for farming. Even doubling or tripling that for mythic Andorra, this does not account for the amount and quality being produced in this region.
Vis Wages (Minor Hook): Members may earn vis by performing extra duties and services for the covenant. For most low ranking members, this is their primary source. Higher ranks receive a vis grant, but often still perform services as officers that earns them additional shares.
Contested Resource (Minor Hook): The covenant’s single largest vis source isn’t owned by them. It belongs to the Covenant of Barcelona, who in turn pays generously for the covenant to manage the source and keep it secure. There is some discrepancy on the arrangements and balances, but they are trivial. Regardless, it has come up before and will come up again. And the main point is that the covenant does not actually own their largest vis sources.
Literate Covenfolk (Minor Residents Boon): Education is available and encourages for all covenfolk and is sponsored in the town below.
Loyal Covenfolk (Minor Residents Boon): Prosperity and good treatment go a long way.
Strong Community (Minor Boon): This is the natural result of living in an isolated region such as this. Everyone in the covenant and the village of Arans know each other, and this is common throughout the parish of Ordino.
Veteran Fighters (Minor Boon): The covenant maintains a staff of professional mercenaries, and made officers of the few remaining veterans of the old Andorran Guard.
Alienable Lands (Minor Residents Hook): The covenant has no choice about this. Just as they own their land, the people of the village that supports them own their lands as well. They can sell, rent, mortgage, or buy lands. They owe the covenant neither rent nor service, it is merely a beneficial economic arrangement. They work their lands for their own benefits and they tend the covenant vineyards for wages.
Rights & Customs (Minor Residents Hook): The traditions of the covenfolk are intertwined with that of the village, and go back for centuries. In some ways, the covenfolk have more control than the magi. This is part of the reason why their Custos are treated so exceptionally well, and they expect the magi to invest vis in their health care. A grog that gets his hand chopped off gets it restored with ritual magic, and officers receive Longevity potions. And as mentioned above, covenfolk do not serve out of obligation, but because they are paid wages and treated well. In addition, an ex-officio vote is granted to certain key covenfolk (such as the Autocrat and the Captain of the Guard)
Spies (Minor Residents Hook): Interested others have been able to gain knowledge of the arrangements and activities of the covenant. Security efforts in place minimize this, but with the set up at hand there are bound to be numerous holes.
Superiors (Minor Hook): The covenant has a three-tiered hierarchy; Journeyman, Master, and Pontifex. All members have rights and freedoms, but with increased rank comes increased influence and privilege.
Chapter House (Major Residents Hook): Sa Dragonera, situated at various sites in the Balearic Islands.
Mercere House )Major Residents Hook): House Mercere occupies a portion of the covenant casually referred to as the Mercere Quarter. It includes a lodge and outpost, a vault, various operational facilities, and three Mercere Portals (Barcelona, Duresca, and Harco).
External Relations -5
Autocephalous (Major Boon): This pretty much defines the mundane political situation of the entire principality.
Hermetic Prestige (Minor Boon): This is due to the acclaim of past (and current) magi. Although this reputation reflects well upon members of the covenant, it also means that more is expected of them.
Hermetic Politics (Minor Hook): The covenant has been unable to avoid the entanglements of politics, but this comes with the territory of what they have established.
Missing Founder (Minor Hook) : Antonio, Carmen's father, is currently lost in Twilight and it is unknown if he will ever return. In any case, the covenant must cope with the legacy he left behind.
Rival (Minor Hook): Vulcanus of Flambeau has apparently chosen Andorra as his beloved rival or vendetta or something. Unless there is something else behind all of this.
Tribunal Border (Major Hook): This was mentioned earlier, whether Andorra lies in the jurisdiction of the Provencal or Iberian Tribunal is a disputed matter.
Hermetic Services (Major Hook): The prosperity and influence of Andorra is tied into the Hermetic Services provided here. This involves the activities of the Mercere and being a hub of Travel and Hermetic economics. This also includes the covenant’s monetary exchange services, and the growing book-exchange practice.
Hidden Ways (Minor Boon): There are obscure mountain paths and areas nearly impossible to access. The covenant has mapped several of them and travel is of little difficulty for the magi.
Monsters (Minor Hook x3): There are three specific monsters, or groups of monsters, that the covenant needs to be wary of.
- The first is Sigmundo, an Elder Dragon that lairs within a few weeks travel through rough mountain passes (via flight or teleportation it isn't all that far at all). Sigmundo is a Dragon of the Tome, Scion of SuGar who is the Great Wyrm of the Pyrenees, Peer with the likes of Pan Caudrax and Fetillusclaviceps, Smok Vavalski and Fafnir, and others of that magnitude. Sigmundo lives in a massive cave deep underground in twisting tunnels. He commands numerous drakes in the vicinity, some of them his offspring, and has control over other interesting creatures as well. He is a well educated dragon, and himself has a massive library of academic and arcane knowledge. His favorite subjects include Philosophiae, Magic Lore, and Legendary Sagas (Area or Organization Lore). He is able to change shape and can take on a human form. Sigmundo has worked out several treaties with the covenant. Recently, because of the fact that they knew he had Hermetic books in his library, felt compelled to ask him to swear to the Oath of Hermes (using his power to shapechange to assume the guise of a Roman scholar, as he was already fond of doing). Though Sigmundo is an ally, this counts as a Hook because this is a looming political concern, and because his numerous offspring inhabit the mountains.
- The second concern is a group of monsters, a horde of ogres and goblins that inhabit other secluded mountain areas. They often rival each other, but will unite against an outside threat. Any individual is easily defeated, but in large numbers they are a threat.
- Thirdly, there are a lot of mystical creatures in my vision of mythic Europe, and the isolated mountain regions of Andorra are ripe to be populated with them. Griffons are common in higher altitudes. Owlbears range in nearby woodlands. There is a known hag on the loose somewhere. None of these are immediate threats, but they are out there close by.
Protector (Minor Hook): The covenant is responsible for the protection of the village of Arans down below.
Uncontrolled Portal (Minor Hook): Though the covenant benefits greatly from the Mercere Portal Hub in that Quarter, they have no control over it. Random visitors could pop in at any time.
Mythic Location: Caverns of Entropy (Major Hook): Located within a few miles of the covenant, the Caverns of Entropy is a strange and mysterious supernatural site. There are multiple Regio layers, Magic and Faerie, and there are strange inhabitants that dwell within.
Hidden Resources (Minor Boon x4): The covenant has several hidden resources. Some have come into play during this saga, such as the library arrangement with Sigmundo, the thirteenth Vault of Valdarius, and the payoffs received from Barcelona and Bellaquin. It is certain there are more, with a few probable locations but no definitive knowledge or sense of urgency to dig around. Excavation of the Vault of Dimir Taar might yield some useful magical items, but with little effort put towards it there have been no results. They say his vault was built upon a second vault, one crafted by the legendary Valdarius. There is more than one Vault of Valdarius, and they all contain mysterious treasures. But where they are and how to open them and what they contain is often a Hook. There are many mysteries, and maybe dangers, in the caverns & catacombs (& regio) below the keep. There is the Eternal Flame, the magma chamber & the hot waters, the Ice Sanctuary of Glacius, more Vaults, and who knows what else.
Undetermined Boons (Major Boon): There are various little detailed yet open to development. For example, the Sa Dragonera Journeymen have some variation in Personal Boons & Hooks. Residents at Arans have more static advantages but more of them. Things can be tweeked, and new Boons (and Hooks) can always be discovered or added of the Troupe so desires.
Unknown Hooks (Major Hook x3): The Unknown Hook is reserved at least three times so players can design and run stories of their choosing. Or for me to drop a secret spontaneous story on you. And when used up three times, it opens up again three times.
Type of Governance: Democracy layered over an old Hierarchy
Loyalty: +3 (47)
Base Loyalty: -35 (-210 Blatant Gift x two, -150 Gift x five, -0 Gentle or No Gift x three, = -360, divided by ten magi (round up) equals -36
Prevailing Loyalty: +3 (Base -36; +18 Familiarity, +30 Loyal Covenfolk, +20 Living Conditions, +20 Equipment, +20 Salary, +10 Pension, +7 Captain, +5 Steward/Chamberlain; -15 Devastating Event (massacre of 1230), -15 Other crazy past Events (cumulative), -6 Attitude (cumulative of all magi), -6 High level of Arcane Activity, -3 Discipline & Punishment, -3 High Stress Occupation, = 47)
Estimated Gross Income 1600£
Estimated Expenses 1100£
Estimated Surplus 500£
That is as detailed as I want to get right now. I can't even manage my real world finances.So, if someone else wants to do an audit, have at it.
This is a place holder Work in Progress
This is a place holder Work in Progress This is a place holder Work in Progress
And do not expect everything to be super detailed or exact to micro minute rules. But I reallize that the fact that I am doing this, even though I said I didn't want too, just proves how obsessive I can be.
_____The covenant has been doing some rebuilding and reorganizing after a serious attack a few years ago, and they are as thriving and prosperous as ever. But as they expand their influence, they also increase their entanglements. The bread and butter of Andorra has ever been adventure and glory, but these are distractions from the difficult decisions that now present themselves. There is also the mystery of what happened with the attack from a few years ago, and Carmen's desire to find or avenge her father.
_____The back ground of my soap opera is as above, but this saga will be driven by the stories of the players. Players will be magi and companions (and grogs) recruited to join the rejuvenation, and/or were drawn for a more personal reason.
Magi (12+1): Carmen of Flambeau**, Arachne Ex-Miscellanea--, Solomon of Gurnicus--, Vocis of Tremere--, Vibria of Flambeau--, Roberto of Flambeau++, Lucas of Mercere++, Acutus Ilfwetis of Bjornaer--, Antoine of Verditius--, Fleur de Bonisagus++, Fredrika Ex-Miscellanea--, Guiverna Ex-Miscellanea**, Cecelio the Younger of Bonisagus (Pledge)--
(** Blatant Gift, -- Normal Gift, ++ Gentle Gift/No Gift
Apprentices (1+3): Micaela (filia Vocis of Tremere, Senior soon to Gauntlet), Gabriel, Lucien, Clotide
Companions (9+2): Selim ibn Ahmed (Advisor, Guide, Interpreter), Bashir (Doctor, Scholar), Bernat (Spy), Donna (Craftswoman), Father Clemente*, Marius* (Teacher, Scholar), Draganna (Teacher, Linquist), Armando (Captain), Carlos Gutierrez, (Custos, ladies man), Jacsik (Groom of the Dragon), Phillipe (Knight Brother Templar)
Animal Familiars & Companions (8+1): Intessa, Sophia, Celeste, Cidito, Felecia, Horus, Mike Lemon, Semsuhfaw, Purity
Spirits Familiars and Friends: Melantha (companion), Sergeant Roger (grog)
Specialists (16): Adan (scribe), Amada (scribe), Andre (special assistant), Anna (craftswoman), Epona (hunt mistress), Faith (scribe), Fausto (Teacher, Sword Master), Nicasi the Silent (librarian), Yanni (master chef), Yenni (craftswoman), Xemina (nurse), more scribes, more craftsmen, more clerks, more professionals
Soldiers (30): Albert C. (lieutenant), Oscar (lieutenant), Slick Carlos (lieutenant), Gerrard (sergeant), Liberto (sergeant), Alexandrus (sergeant), Alejandro (corporal), Kami (corporal), Marcos (corporal), Ruger Mckenzie (guard), Camisa V. (guard), Camisa R. (guard), Chesime Rouge (guard), Ruĝa Ĉemizo (guard), Camicia Rossa (guard); Javier (lieutenant), Alberto H. (sergeant), Petrus (sergeant), Alexi (corporal), Alphonse (corporal); Antoni the Lion (commander), Assumpcio (sergeant), Triste (sergeant), Cristobal (Corporal), Guy, Vidal, four others unnamed: (5+2 officers, 7+1 sergeants, 6 corporals, 12 others)
Covenfolk/Other (18+99): Eva, Lucia, Marajolain, Vocis's Family, Vibria's Kids; Patricia Porter, Larry Laborer, Sam Sweeper, Alex, Alice, Aaron, Peter, Paul, Percy, Sally, Steve, Tim, Tom, Tony, Mary, Chuckles, Lenny, Carl, Sue, Betty, Bert, Al, Ernie, Gerry, Joe, Richard, Otto, and others
Important Animals (12): three storm sheep and whatever
Gross Income 1700£
Net Income 729.6£
Salt Mines, Typical, 100£
Mercere Banking, Typical, 100£
Agriculture, Greater, 250£
Rents, Greater, 250£
Silver, Legendary, 1000£
Inhabitant Points: Combined Grand Total of 435 points
10 times six magi equals 60
5 times seven Companions equals 35
1 times four Familiars equals 4
3 times six Specialists equals 18
2 times fifteen Soldiers equals 30
2 times eleven Important Covenfolk equals 22
1 times six Important/Magical Animals equals 6
Subtotal: forty-three people & nine animals/familiars or 185 points
2 times seventy Staff equals 140 (37 Servants, 18 Teamsters, 15 Laborers/Employees)
Grand Total 325 points for one-hundred-nine people and nine familiars/animals
5 times six magi equals 30
3 times two Companions equals 6
1 times four Familiars equals 4
2 times ten Specialists equals 20
1 times eighteen Soldiers equals 15
1 times eight Important Covenfolk equals 8
Subtotal: thirty-five people & four familiars 83
1 times thirty-five Staff equals 35 (17 Servants, 8 Teamsters, 10 Laborers/Employees)
Grand Total: 116 points for sixty-seven people and familiars
Annual Expenses: 970.4£
Base Total 983.4£
Additional Expenses 79£
Grand Total 970.4£
Carmen 12.5£ (Upkeep +5, 2.5£owed)
Arachne 6£ (Upkeep +3)
Solomon 19£ (Upkeep +7, 9£ owed)
Vocis 1.5£ (Upkeep +1)
Vibria 1£ (Upkeep +0)
Fleur 1.5£ (Upkeep +1)
Roberto 10£ (Upkeep +4)
Lucas 3£ (Upkeep +2)
Acutus 3£ (Upkeep +7, 25£ owed)
Antoine 3£ (Upkeep +6, 18£ owed, subsidized)
Fredrika 1£ (Upkeep 0)
Guiverna 3£ (Upkeep +4, 7£ owed)
((Master/Pontifex: up to 10£ plus half over that))
((Journeyman: up to 3£))
Double Base 438.6£
Double Soldiers 60£
30£ Pension Fund
[b]Armaments & Equipment: 10£
3200 points of Arms, Armor, and Equipment
Writing Materials: 24£
twelve magi, twelve scribes/clerks
-10£ twenty Laborers/Employees
-36£ twelve Common Specialists
-36£ four Rare Specialists
170£ Tithes, Tributes, Taxes, & Donations