Aeric exMiscellanea (gaunlet +30 years)
Characteristics: Int +3, Per +2, Pre -1(1), Com +1, Str -3, Sta +1, Dex 0, Qik +2
Size: 0, Height: 167 cm, Weight: 58 kg, Gender: Male .
Age: 55 (42) (longevity ritual -6 familiar -2)
Decrepitude: 0 (1)
Warping Score: 4 (10). (Total warping points: 60)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift (0); Hermetic Magus: House Miscellanea (0); Comprehend Magic (Major, free), Minor Magical Focus: Exotic Magic (Minor, free), Affinity with Vim (1), Affinity with Perdo (1), Death Prophecy: he will be killed by arachnids (3), Flawless Magic (3), Good Teacher (1), Puissant Finesse (1), Spirit Familiar (gained in twilight).
Weak Magic Resistance (Major, free), Driven: Make a name for himself (1), Infamous Master: Ineffective (1), Fear: Arachnids (1), Plagued by Supernatural Entity: Damhan-Allaidh (3), Twilight Prone (3), Unimaginative learner (1), Warped Magic (gained in twilight).
Personality Traits: Keen to Impress +2, Confident -1, Quiet +2, Fearful of Arachnids +3, Driven to prove himself +3.
Reputations: Ineffective Magus (hermetic) 3
Combat: Soak: +1; Fatigue Levels: OK, 0, –1, –3, –5, Unconscious; Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– 15), Incapacitated (16–20), Dead (21+)
Abilities: Artes Liberales 2 (Ritual Magic), Awareness 2 (spotting arachnids), Comprehend Magic 3(3) (hermetic magic), Concentration 3 (spells), Dead Language: Latin 4 (hermetic use), Folk Ken 2 (warriors), Hunt (tracking) 2, Living Language: West Norse 5 (Danish), Living Language: Low German 3 (Saxon), Living Language: Arabic 3 (Levantine), Parma Magica 2 (Mentem), Finesse 3+2 (speed), Penetration 3 (Vim), Magic Lore 2 (magical traditions), Magic Theory 6 (Vim), Order of Hermes Lore 1(history), Survival 2 (snowy areas), Teaching 2 (Magi), Theology: Muslim 2 (the Qur’am), Order of Solomon Lore 2 (magical practices).
Arts: Cr 11, In 6, Mu 9, Pe 18, Re 5; An 0, Aq 0, Au 0, Co 8, He 0, Ig0, Im2, Me 5, Te 5, Vi 23
Twilight Scars: All of Aeric’s hair became chalk white. Spirits are attracted to Aeric, tend to follow him and try to contact him (but this does not make hostile spirits friendly, the “contact” does not need to be pleasant). Clothes worn slowly disintegrate over the course of a moon cycle, eventually becoming dusty tattered rags. Insects and arachnids always bite him if given the opportunity.
Equipment: - Encumbrance: 0
Spells Known:
Aegis of the Hearth ReVi20/+33 - Mastery 1 (penetration)
Always In Motion The Future Is PeVi40/+61 - Mastery 1 (unravelling)
Brief Cover of Protecting Stone CrTe10/+17 Mastery 1 (fast casting) Demon’s Eternal Oblivion PeVi10/+45 - Mastery 3(1) (multicasting, penetration, obfuscated casting)
Dreadful Bane of the Fae PeVi10/+45 - Mastery 3(1) (multicasting, penetration, obfuscated casting)
Circle of Beast Warding ReAn 5/+7 - Mastery 1 (penetration)
Command the Spirits of Magic ReVi20/+31 - Mastery 2 (penetration, imperturbable casting)
Command the Spirits of Fae ReVi20/+31 - Mastery 2 (penetration, imperturbable casting)
Endurance of the Bersekers ReCo15/+15 - Mastery 1 (imperturbable casting) Flash of Mundane Silence PeVi30/+46 - Mastery 4(1) (fast casting, unravelling, multicasting, obscured casting)
Loss but a moment’s memory PeMe15/+25 - Mastery 1 (quiet casting)
Mantaining the demanding spell ReVi20/+30 - Mastery 1 (fast casting)
Opening the intangible tunnel ReVi20/+30 - Mastery 1 (penetration)
Pierce the Faerie Veil InVi 20/+31 - Mastery 1 (still casting)
Pierce the Infernal Veil InVi 20/+31 - Mastery 1 (still casting)
Pierce the Magical Veil InVi 20/+31 - Mastery 1 (still casting)
Pit of the Gaping Earth PeTe15/+26 Mastery 2 (fast casting, multicast)
Retribution over the Menacing Weapon (like Stone to Dust but Voice Range) PeTe15/+25 - Mastery 1 (fast casting)
Rise of the Feathery Body ReCo10/+15 - Mastery 1 (fast casting)
Sapping the Griffin’s Might PeVi10/+45 - Mastery 3(1) (multicasting, penetration, ofuscated casting)
Scales of the Magical Weight InVi5/+31 - Mastery 1 (quiet casting) Sense Magical Power InVi2/31 - Mastery 1 (quiet casting)
Sense the Nature of Vis InVi5/+31 - Mastery 1 (quiet casting)
Shell of False Prophecies CrV35/+57 - Mastery 1 (fast casting)
Temporary Suppression of One’s Allegiance MuMe20/+16 - Mastery 1 (quiet casting)
The Lesser Enigma’s Gift CrVi 20 (it gives 2 points of warping instead of 4) CrVi20/+37 - Mastery 2 (multicasting, penetration)
Trust of Childlike Faith PeMe10/+25 Mastery 1 (quiet casting)
Unravelling the Fabric of Solomonic Astrology PeVi2/+61 (fast casting)
Unravelling the Fabric of Solomonic Astrology PeVi15/+61 (fast casting)
Unravelling The Fabric of Solomonic Astrology PeVi25/+61 (fast casting)
Veil of Invisibility PeIm20/+22 Mastery 1 (quiet casting)
Appearance: a bearded white-haired middle-aged man dressed with humble robes. His skin has been darkened by the levantine sun and his face covered by freckles. His complexion is extremely thin and his presence unimposing.
Casting Sigil: Whiteness, that normally manifest as white light but that can manifest as the colour of object or as a brief perception of light.
Familiar (end of +30 period)
Qareen
Magic Might: 10 (Vim)
Familiar Bond: Gold +3, Silver +1, Bronce +2.
Season: Spring
Characteristics: Int +1, Per +2, Pre 0, Com 0, Str -4, Sta +1, Dex +2, Qik +4. (10)
Size: -2
Confidence Score: 1 (3 points)
Virtues and Flaws: Magic Spirit (free); Jinn (free); Second Sight (1), Essential Virtue: Stealthy +6 (3), Covenfolk (free);
Greater Malediction (honor bargains made) (3), Magical Air (free with magic spirit), Compulsion: magical cleansing (1)
Qualities and Inferiorities: Greater Power: Donning the Corporeal Veil (3), Greater Power: Break the Arcane Chain (3), Greater Power: Clean the Arcane Residue (3), Greater Power: Sense of the Lingering Magic (3), Improved Abilities (1), Miniature (-3)
Personality Traits: Stealty +6*, Obsessed: clean magic residues +3, Ordered +2, , Loyal to Aeric +3.
Combat: Knife : Init +4, Attack +7, Defense +8, Damage -2
Soak: +1
Wound Penalties: –1 (1-3), –3 (4–6), –5 (7–9), Incapacitated (10–12), Dead (13+)
Abilities: Arabic 4 (Levantine), Awareness 3 (climbing), Brawl 3 (knife), Second Sight 4 (jinn), Theology: Islam 2 (jinn), Stealth (urbane) 4+6, Finesse (Vim) 3, Concentration (lab work) 3, Magic Theory 6 (lab assistant), Order of Solomon Lore 2 (magical practices).
Powers:
Bond Powers: Mental communication (as in the Core) both ways (CrMe15)
Incorporeal , 0 points, Init Constant, Mentem: Qareem is naturally both invisible and intangible, and cannot be influenced by the physical world. Magic can only directly target him if the caster can sense his existence. In this form he has no physical statistics or combat scores. Without taking a corporeal form, Qareem’s physical characteristics are only used when dealing with other incorporeal creatures.
Donning the Corporeal Veil , 0 points, Init (-3), Corpus: Qareem can form the physical body described under Appearance to house his spiritual form; when doing so he acquires the physical characteristics, size, combat statistics, and Wound levels listed earlier. His arms and armor are also created with this power. He cannot become fatigued. This body lasts until he decides he no longer needs it. Killing the body does not kill Qareem.
Cr(Re)Co 25 (base 5, +1 Touch, +2 Sun, +1 requisite): Greater Power (25 levels, –3 Might cost, 2 free mastery points used in Clean the Arcane Residue below)
Sense of the Lingering Magic , 0 points, Init (-3), Vim: Qareem can detect the presence of many magical residues, even from weak spells, as well as giving the presence and power of active spells. It does not grant any information apart from the power level, however.
InVi 30 (base 10, +3 Hearing, +1 Concentration): Greater Power (30 levels, –3 Might cost, 1 free mastery points converted to 5xp in Finesse)
Break the Arcane Chain , 0 point, Init (-3), Vim: Qareem can reduce the duration of an Arcane Connection by five step on the table on page 84. If this reduces the duration below Hours, the connection expires immediately. Does not work on connections that naturally have Indefinite duration, but can make an Arcane Connection that was fixed in the laboratory expire. Note that the Range is the range to the Arcane Connection, and you must know what you are targeting, just as for any other power. Quareen has no special way to detect an arcane connection or to identify who is a connection to.
PeVi 30 (Base 25+ 1 Touch): Greater Power (30 levels, -3 Might cost, 1 free mastery point converted into 5xp in Concentration)
Clean the Arcane Residue , 0 point, Init (-4), Vim: Qareem ages a spell trace to a -7 negative magnitude, a trace of magic so faint that normally ritual magic is required to detect. Note that to target a spell residue, that residue has to be identified first (usually via Sense of the Lingering Magic power above).
PeVi 40 (Base 35 +1 Touch): Greater Power (40 levels, -2 Might cost, +2 mastery points from Donning the Corporeal Veil into reduced cost)
Vis: If slain in physical form, his body yields 2 pawns of Vim vis.
Appearance: Qareen is a sort of domestic magic jinni obsessed with tidiness and cleanliness. It is just that his obsession has nothing to do with mundane objects. Qareem is obsessed with cleaning magic residues, like the ones that hermetic spells leave at the end of its durations. He also dislikes forgotten arcane connections. Quareen is barely a 3 feet tall mini-man of oriental origin dressed in turban and plain clothes. He has a green eye and a blue one. He carries a small knife is comfortably tucked in his belt.