The Covenant of Caepernum: Corvus Trianomae

I think that this is the best approach. But, as a balance measure, I would compare the resulting level of the spell with the MuAq guidelines to produce poison. The resulting poison should not be more dangerous (wound type, difficulty to avoid) than the equivalent MuAq to produce the poison outside the animal body.

That perhaps would need to increase magnitudes "artificially". Like Base + x modifiers +2 to increase the difficulty of the venom +2 to increase the wound type. Something like that.

Yes and no. It may sound reasonable but not all Arts are created equally. Initially I’ve found Animal to be exceedingly difficult to create things with.
However Mu Aq guideline is Base 5 to change a liquid into a poison inflicting an Incapacitating wound. EF is 3 and with +2 magnitudes to raise it to 9 gives the same (Base15) as the Mu An method.

So it is! Or will be, rather - once I write up Corvus’ years 16-30. He is going to be quite dangerous, and even to larger groups of mundanes. The relatively high level spells won’t have impressive Penetration though.

There really are two different versions of control - direct and indirect. Using humans as an example, giving a Soldier A the mental impulse(Rego Mentem!) to attack Soldier B would almost certainly use the soldier's brawl. Puppet-stringing Soldier B to stab Soldier A (Rego Corpus!) would probably be using finesse(possibly penalized with resisting person). With a human corpse, to animate it as a Rego Corpus (the only example in Core is a concentration spell) probably requires finesse to have it hit with its meaty fists. Obviously, Mentem won't do anything for that situation at all. (Aside- are there any canon examples of the stats on an animated corpse from hermetic necromancy?)
Expanding that idea to, say, Animal, there still is the mental/body control options, except that now it's just one Art. And as far as the swarm of raven corpses.... Wouldn't their brawl likely be 0, because, you know, they're dead?
For controlling corpses (or puppeting people, for that matter), I would probably use the exact same rules that I would use for animating and moving a statue - that being Finesse to actively control it, or if passively control it, the creature's Brawl (which is probably 0).

Hermetic Projects pg 115. There's an animated custos which looks like it probably uses its stats from when it was alive.

RoP:Magic 98-99 has some stats and a discussion of animating corpses. RoP:Infernal p75 has demons that animate the dead (the dead use the demon's abilities in combat), Hermetic Projects p115 has a created corpse (and refers to you the RoP:Magic one, saying this is that one minus the magical qualities/inferiorities), with p115-118 containing several necromantic creations.
I think the "created corpse" stats from HP p115 is probably what we're after for created necromantic things.

All right, a Brawl of 3 seems in line with other examples. I'll keep that.

I'll probably post Corvus +30 this weekend

Hi! Enjoying these threads a lot.

Is Corvus not using his Potent Magic except for the +3 Lab Bonus? It's not clear from the writeup. He has MT 6 Animal by the end of this period, which is I imagine before all/most of the Lab work, so he could get a further +6 to casting from Magnetite (+3) for Animal and others, depending on the spell.

Thanks!

Good point.
He actually is using the flat +3 for lab totals, and also has designed his raven-spells with Potency 3 (magnetite). Saving a Metacreator as text apparently doesn't carry that information over.
I'm afraid I was so hasty in posting Corvus +15 that I omitted those notes for spells and casting totals. I think I did that for Corvus at Gauntlet.
I', going to go back and correct it, and also remember it for the +30 (coming soon)

That should be better. The previous posting is also edited, but here it is for people with browsers remembering where they left off when reading the thread.

I had consideres letting Corvus spend time reinventing his Potent spells, to take advantage of an increase in Magic Theory. But I didn't - he doesn't rely that much on Penetration if he is fighting Sahirs and mundanes, and his spells don't seem very useful fighting Jinn.

Well, it's still weekend somewhere - isn't it?

Lab is unchanged

Corvus' new spells in year 16-30:

Shouldn't "Raven’s Sapient Mind" be designed with Target:Group, so that you have masses of Int-3 crows to affect with "Temporary Training of the Feathered Spies"? (or maybe that's coming later, with the help of this magnitude 5 similar spell?)

Yup.
Corvus would have liked to have the Group version, but his Lab total was only 50. He could have invented it in 2 seasons, but...
Let’s say he is testing whether it’s worth the bother.

And now he has +5 lab total, from similar spell.

Still, this won't make it a one season project...alone. But it helps, and combined with more study, maybe some lab improvements, plus Corvus intends to take an apprentice.

Thinking about new spells for Corvus +45 period I've come up with this:

Comments?

At a glance, seems fine to me.

IMHO the effects of both deprivation and being shoved around are in no way wild, taking into account how high level the spell is. Creating a glob of water around a person would also cause deprivation and this is only base 4, with T:Ind being more than enough (15.000 liters).

But I can't say I'm swarming with inspiration for more spells for Corvus to invent for the years 31-45. Luckily I'm in no rush, as it seems he is well ahead of the rest of the project. Also, I intended for Corvus to take an apprentice for the next period, so there goes 1/4 of his time.

Very true.

Muto Animal base 4 can increase the size of an animal by +1

How much more does each extra magnitude give? Anything RAW about that?