I've got a bit of a plan together that involves several combat and utility spells involving water for the first period then acquiring Animae magic using it to develop a suite of spells that create different water faeries with a broad spectrum of capabilities. I originally struggled for quite a while with the idea of a character with flexible formulaic magic and a several virtues to grant more spell parameters. With more parameters they could get more use out of their flexible spells. Despite the presence of Atlantean magic, I still couldn't make it work with aquam to my satisfaction.
I considered Ice for a focus or something more thematic, yet part of my goal is to detail a mess of aquam spells because the art is the least developed in the published material, a very vanilla focus will push me towards more generally applicable creations. I grabbed a whole pile of aquam focused virtues (and some creo stuff), I don't have a strong vision of how they'll work together.
Dionora [strike]Gascon[/strike] was born and raised near the Mediterranean coast of Iberia near the border of the Muslim and Christian controlled lands. Her family were both sailors and dock workers. When she was 11 her family and home town were damaged in a very significant way by powerful Jinn. I'm going to need more time to craft this in to a story that's compelling (you guys are moving faster than me) but the outcome I have for it is, [strike]Gascon[/strike] Dionora hates these specific powerful Jinn, the Jinn have it in for [strike]Gascon[/strike] Dionora, [strike]Gascon[/strike] Dionora becomes a hermetic apprentice in a powerful covenant.
[strike]Gascon[/strike] Dionora passes her gauntlet and because she's full of hate and recklessness she immediately headed to the lands where she thinks the jinn hail from (she could be wrong or right).
While he was born in a christian town and has generally positive thoughts regarding the concept of the growth of "Christendom" through crusading, She also grew up exposed to the Islamic culture in Iberia and doesn't bear them any special animus (he saves that for the Jinn that hurt him in as yet undefined ways).
One new spell which I figure would be common enough within the order to justify it having been learned from others. It's push of the gentle wave with a size modifier, I made it a current rather than a wave because it's less clearly ok and it made more sense to me.