So hello there! One of my long, solo, setting projects is the adventure of a magus as he travels around the Mythic Europe. This is been a multi-year personal project that has had a bunch of starts and stops and moments of writing as I get inspiration, etc etc.
The 'current' year in my writing is 1228, meaning Grand Tribunal. Two years before he spent exploring and base-setting up in Africa. Now my idea is that he will explore the Atlantic Ocean while also preparing for both Grand Tribunal and also maybe figuring out what he will be doing afterward, a new 'saga scope' since by this point he as visited all other Hermetic tribunals.
This leads to two questions.
The first is story seeds for why he would want to explore the Atlantic Ocean. My current ideas involve (1) The Hespires and Magical Coordinates and the Purple Islands from Ancient Magic and (2) somehow transplanting the Sunken Laboratory of Hermanus idea from Legends of Hermes. I'm also thinking of doing something with ships as a covenant as a plot point.
That said none of them feel enough of a push that he would even want to try and explore the Atlantic Ocean. Also, since he has a base in Africa the Purple Islands don't feel that far off and mysterious - so a part of me is maybe thinking Azores, but not sure.
So yeah, any thoughts on potential story seeds that could draw a magus who has explored the Hermetic world and is seeking to think about his future would be really helpful.
(For the record the 'thought about the future' element is him creating something like a magical land from pure Creo magic, which he focuses on. But figuring out how he goes from 'traveling to see new sites every other year' to 'making his own magical land' is a future project.
The second question is what sort of things would be interesting to draw him in in a Grand Tribunal story sense. Firstly, how long does a Grand Tribunal last anyway? Is it a Week, cause that could be cool. But yeah, he has traveled all over the Hermetic World and made allied covenants and bases linked by portal gates (he is really connected to House Mercere for all that he is Bonisagus) that allow for fast travel between sites.
But yeah, I figure a man like him - with his adventurers all around and his magical developments and his contacts - would be drawn into multiple Grand Tribunal plots, and it would be cool for me to think of some cool story seeds to write about.
(Its a solo game, so him being supremely powerful is FUN and doesn't take away from anyone else's fun as a note)
But yeah, honestly, I am really curious on what sort of story seeds would be recommended mostly for the Atlantic Ocean campaigning, but also for a Grand Tribunal.