The Three Pillars
Being a conversion of the Third Edition "The Three Pillars" story seed (Mistridge, pages 71-72) to Fifth Edition.
The Mystery of Sacred Architecture (see The Mysteries Revised Edition page 97) allows its initiates to place a number of enchanted devices in a particular pattern, so that the separate devices may be united to work as one, as though a larger whole – such as an entire forest or glade – was enchanted instead. What we have in this case, is the application of this method on a truly grand scale – the three pillars, miles apart, spread their enchantment on the entire land within the triangle they define.
A base Boundary is a hundred paces in diameter; adding +2 magnitudes we reach Boundary x 100 ipso est a 10 km diameter area, which is demarcated by the triangle. By the "Extended Material and Size Table" in TMRE, this corresponds to a Size Multiplier of 10. Enchanting the very ground of this area (Soft Stone), this requires 30 pawns of raw vis.
To create this enchantment, the Diedne mage first needed to fashion 10 items with the same Size x Multiplier for each. Each of these he constructed as a compound device, comprised of a huge (x5) pillar of hard stone (4) [20] each of which actually envelops a living rowan tree (huge [x5] wood [2], for another [10]). This provides a Shape & Material bonus of +12 (4 x 3) protection against malicious magic (Rowan Wood, Living Tree).
One can only wonder if the magus had a Magic Theory of 15, or perhaps used means to reduce this huge amount of required raw vis.
Modern Hermetic Architecture would require 10 such stones. Perhaps there are ten, and only three have been found. Perhaps the magus combined several devices into one, with each pillar consisting of 3 or 4 parts melded together to form a single pillar, each containing a living tree and the stone encasing it. Or perhaps the old Diedne mystery allowed for greater efficiency, and only 3 pillars were needed.
Each of these components is then enchanted with the desired effect. In this case – a powerful warding spell, binding the demon to the ground while preventing him from affecting it. This binding is based on the MuVi spell guideline given in Realms of Power: The Infernal page 121, and the corresponding The Wicked Jar spell.
The Wicked Land MuVi 79 (B30 +1 Touch + 2 Sun +4 Boundary +2 size +3 levels environmental trigger +1 level 2/day). Bind a demon with Infernal Might 40 to the underground of the affected boundary, preventing it from rising and affecting the land itself.
This fills but 8 pawns of the item's 30. In addition, the following effect is invested in every pillar:
Synthemata of (Demon) MuVi 44 (B30 +2 Sun + 3 environmental trigger +1 2/day). See the Hermetic Synthemata mystery in The Mysteries Revised Edition page 86. (Note that it isn't clear that the mystery allows investing the synthemata in an item; apparently, the magus that created this enchantment could do so.)
This requires another 5 pawns, totaling 13 pawns out of 30 filled in each pillar.
The magus then cast the Bind the Mystical Structure ReVi level 94 (79 +5 +2 magnitudes for Boundary) mystery ritual.
Should one of these pillars be destroyed, or the tree within it die, the entire enchantment will fail and the demon will be released from its long imprisonment. The tree strangely seemingly is kept alive by the magic, even though it sees no light of day.
Like any enchanted device, each pillar can be investigated using the "Investigate Enchantment" laboratory seasonal activity, assuming the magus can construct a laboratory around the pillar. This reveals the two powers invested in the pillar: the level 79 The Wicked Land and the level 44 Synthemata of (Demon). This is contrast to the Third Edition's text, where only one level 50 effect was detected. However, the Synthemata effect, being a Mystery effect, is opaque to Hermetic investigation, and will only be shown to be an unknown non-Hermetic MuVi effect.
As prepared magical items, the vis in these pillars should be unavailable to Hermetic magi. Yet, in this particular case each pillar clearly appears to contain 17 pawns of raw vis, in addition to being an invested device; perhaps the long years have warped the unused prepared pawns of Vim vis, rendering them usable. Like any raw vis, this raw vis can be transferred to another container in a day, as a laboratory but day-long (rather than seasonal) activity. Doing so destroys the enchantment of the pillar, however, releasing the demon from its binding.
What are the effects of binding the demon to the land in this manner? Perhaps the land carries a weak Infernal aura. Perhaps it is mildly poisonous, infused as it is with its demonic essence for so long. Or perhaps the malign spirit is kept underground, where it can act with all its power, but is prevented from affecting the surface level.
One may wonder, why anyone would have gone to the immense effort of enchanting this strange multi-component device, to bind the demon to the land in this strange way. Perhaps the Diedne had use of the bound demon, being able to draw on its energy and powers from within the land. Or maybe the demon never took corporeal form, and so was hard to target and hence bind except by casting so wide a net.