This is the Arcadian Faith Chart we use in our game:
The following material is based off the Virtue True Faith. Having Faith with an Arcadian Deity is in many ways a one-to-one connection with the deity, unrestrained by tradition. Those with Arcadian Faith have no need with religious Orders to be closer with the Deity, just a belief and Faith in their religion.
In a way Arcadian Faith is a Pagan Religion that pre-dates Christianity, being still practised amongst modern day Europe, just that it has been slowly modified to suit mortal beliefs or that ancient customs and practices have been forgotten over the last few thousand years.
Arcadian Faith requires no proof to be shown, simple devotion to ancient ways is enough, yet some of the immortal spirits of Arcadia practice the older ways with every waking sunrise. The faeries of Arcadia do not explain their beliefs, except to explain that the relationship between them and nature are one.
The Path to Arcadian Faith:
There are only two ways to achieve Arcadian Faith, the first is to purchase the Virtue at the cost listed; the second way is to be awarded Faith without prompting from the Storyguide. There are a few ways that will lead a person to come closer to Arcadian Faith, firstly one must show they are worthy of the attentions of a particular Deity, secondly, a particular Deity for performing deeds within the sphere of influence may bless one
Deities and Realms of Influence:
Within Arcadia there are Deities called the Tuatha de Danann (Numina Omnipotents). They are god-like faeries that are extremely powerful and have not been seen in the mortal realm for many centuries. They now live in Arcadia in the greatest courts one could ever behold. Each Tuatha de Danann is considered to have limitless powers within a natural element, and expression of those powers might be earthquakes, tidal waves drought or erupting volcanoes.
Mortals worship these gods in Celtic traditions with pagan holidays and at faerie places like standing stones and mounds.
The Gods & Goddesses of Arcadia are:
Slyph: Goddess of the Wind
Midir: God of Heroism.
Undine: Goddess of Pure Water
Maugan Ra: God of Death
Efreet: God of Fire
Brigid: Goddess of Healing
Mannanon: God of the Seas.
Cernunnos: God of Wild Animals.
Ogma: God of the Earth.
Goibhniu: God of Smiths.
Gaia: Goddess of the Forests
Tiamat: Goddess of Dragons.
Pheonix: Goddess of Rebirth.
Eris: Goddess of Chaos.
Faugan: God of Darkness and the Night.
Karandras: God of the Shadows.
Baharroth: God of Storms.
Jain Zar: Goddess of Silence.
Titania: Goddess of Sprites.
There is one other who has just been added to the Ranks of the Tuatha de Danann, who is one of the Founders Merinita (But then again she has been known as different Deities over all the years... well that is what I have learned in-play from Merinita herself anyway!)
Powers and Benefits of Arcadian Faith:
Like True Faith, this version also provides a form of Confidence except it can only be gained through devotion and using it with deeds related to your Faith. Secondly those with sufficient Faith can alter Natural Tempers, to change an existing Temper, even one of another Religion requires one has more Faith points than then person who performed an existing Temper. The number of Faith points one has also determines the area of influence.
Arcadian Faith can be used to resist the unnatural forces of other realm, any time the character might be affected by magic, good or bad, roll a quality die, if the result is equal or lower than your characters Faith points, the magic is resisted; indeed he is immune to magic during the entire encounter.
Arcadian Faith also has Holy relics; these artefacts do not contain the bones from the Deities, but are sacred to each of the Arcadian Deities in some way or have been blessed by them. Carrying a Holy relic that contains Faith will add to the total of Faith points that one has.
Arcadian Faith can also be used just like Confidence, as long as it is used in a consistent way with the teaching and beliefs of the Deity.
Arcadian Miracle Chart:
To use this chart, firstly total the ease factor modifiers. Then make the role, altered by any applicable modifiers from the second chart.
Miracle Ease Factor Modifiers:
Base ease factor: 20
*Previous unfulfilled prayer in this area in the past month: -2
*Previous unfulfilled prayer in this area in the past year: -1
*Miracle granted in the area in
the past year: +3
*Miracle granted in the area in
the last month: +5
*Faerie Aura 10: -5
*Faerie Aura 6 â€“ 9: -1
*Faerie Aura 5 or lower: 0
*Divine/Infernal Aura 5 or lower +2
*Divine/Infernal Aura 6 or higher +5
*Pagan holiday (equinox) -2
*Divine Saints Day: +2
*Within a place of associated
to the Deity: -2
*Within a Temple of the Deity: -4
*Within the Court of the Deity: -5
Miracle Roll Modifiers:
*-20 Supplicant has Infernal or Divine ties (e.g. Tainted with Evil, Diabolic Upbringing, Clergy)
*-10 Supplicant is Christian (e.g. clergy, goes to church often)
*-10 Supplicant has destroyed a Faerie forest in the past.
*-5 Supplicant often destroys nature and forests.
*-5 Supplicant has ever killed a Faerie in cold blood.
*-3 Supplicant has been within earshot of Holy Bells on Sunday within last month.
*-1 Supplicant has taken Communion in the last day.
*+1 per week the supplicant spends in meditation, doing nothing else.
*+2 Supplicant has totally selfless request.
*+1 per Faith point
*+3 Innocent Faeries require justice, seek protection or need strength.
*+3 Congregation of Faeries or believers is praying with Supplicant.
*+1 Supplicant is on a Quest.
*+1 Supplicant is under a Faerie blessing.
*+1 per point of Tuatha de Danann Lore (only to the particular Deity)
*+1 per point of Arcadian Faith in relics that the supplicant possesses.
*+3 Supplicant is under spiritual attack by the Infernal/Divine.
*+5 Supplicant is under direct attack by the Infernal/Divine.
*+2 Supplicant is praying while in a faerie ring.
*+1 Supplicant is praying while near a place of beauty closely tied to the particular Diety.