Tranquillina Bonisagi, filia Maximianus

I'm continuing the discussion that ended here about some spells that Tranquillina can invent/experiment on as part of her original research. Recall that the overall goal of her research is to establish spell guidelines that provide for Living Conditions modifiers (ReCo spells that mimic the effect of a regimen under a trained physician, as per A&A pages 58-59). I'll be listing some proposed spells that she could invent that would further this goal (if she rolls appropriate "Discoveries" on the experimentation chart).

The first list consists of "craft magic" versions of chirurgical procedures - spells that are explicitly described in RAW (see A&A pages 60-61). The only judgment required by us is the confirmation that these Chirurgy-related spells would still be appropriate to investigate for discoveries related to her ultimate Medicine-related goal. (Side note: while I don't think RAW requires a maga inventing or casting these spells to know any Chirurgy, I do plan on having Tranquillina learn a little bit of Chirurgy - up to a score of 2, perhaps, depending on the Quality of whatever Chirurgy summa she can find.)

Blood without Sweat or Tears
R: Touch, D: Mom, T: Ind
ReCo 10 (Base 5, +1 Touch)
This spell opens a vein in the target and causes a modest amount of blood to be expelled, mimicking a chirurgeon's phlebotomy to expel bad or excess humors. The blood-letting requires a Perception + Finesse roll against an Ease Factor of 6 to succeed. If the spell is successful, the target loses a Fatigue level.

The Chirurgeon's Golden Touch
R: Touch, D: Mom, T: Ind
ReCo 10 (Base 5, +1 Touch)
This spell causes the target's skin to react as if strong heat had been been applied by a golden instrument from a chirurgeon's kit, stopping lesions or blood from spreading or invigorating cold tissues or trapped humors. The cautery requires a Perception + Finesse roll against an Ease Factor of 7 to succeed. If the spell is successful, the target loses a Fatigue level.

Thy Cup Boileth Over
R: Touch, D: Mom, T: Ind
ReCo 10 (Base 5, +1 Touch)
This spell causes the target's skin to react as if it had been touched by a metal cup boiled in water, stimulating the production of moist humors. The cupping requires a Perception + Finesse roll against an Ease Factor of 7 to succeed. If the spell is successful, the target loses a Fatigue level.

A Tooth for a Tooth
R: Touch, D: Mom, T: Ind
ReCo 15 (Base 10, +1 Touch)
This spell removes the touched tooth (carious or healthy) from the target's mouth. The tooth-pulling requires a Perception + Finesse roll against an Ease Factor of 9 to succeed. If the spell is successful, the target suffers a Light Wound.

Needed Like a Hole in the Head
R: Touch, D: Mom, T: Ind
ReCo 15 (Base 10, +1 Touch)
This spell creates a hole in the target's skull, allowing the drainage of excess sensitive faculty to mitigate delirium or hallucinations. The trepanation requires a Perception + Finesse roll against an Ease Factor of 15 to succeed. If the spell is successful, the target suffers a Light Wound.

Rebuke the Sign of the Crab
R: Touch, D: Mom, T: Part
ReCo 25 (Base 15, +1 Touch, +1 Part)
This spell removes from the target a tumor formed from the mutual coagulation of melancholic with another humor. In addition to a patient who actually has a tumor, the tumorectomy requires a Perception + Finesse roll against an Ease Factor of 15 (for a hot or cold tumor) or 18 (for a consumptive tumor) to succeed. If the spell is successful, the target suffers a Medium Wound.

[size=85]Edited: changed Intelligence to Perception[/size]