- The Balm tree. An asp of virtue guards this tree whose sap contains Corpus vis. Those with a good Magic Lore may know of a way to charm the asp with music.
Asp of virtue
Magic Might 5 (Animal)
Characteristics: Cun -1, Per -2, Pre -6, Com -6,
Str -6, Sta +2, Dex +2, Qik +2
Confidence Score: 0
Virtues and Flaws: Lightning Reflexes, Infamous
Qualities: Ambush Predator, Loathsome
Magical Qualities: Improved Attack, Improved Defense, Improved Damage, Improved Initiative,
Appearance, Slippery, Venomous
Personality Traits: Hostile +2
Reputations: Venomous (local) 4
Fangs: Init +5, Attack +10, Defense +8*, Damage
-2; * +6 to Defense against grapple attacks
Fatigue Levels: OK, -1, -3, -5, Unconscious
Wound Penalties: -1 (1), -3 (2), -5 (3),
Incapacitated (4), Dead (5+)
Abilities: Awareness 2 (prey), Brawl 2 (fangs),
Hunt 4 (rodents), Stealth 4 (stalking prey),
Survival 3 (grassy areas)
Venomous Bite, 0 Points, Init 0. When the asp attacks, compare its Attack Advantage to the victim's armor Protection (not his Soak). If the asp's advantage is higher, the victim suffers the effects of asp venom as listed in the Poison Table on p. 180 of ArM5, regardless of whether the bite
inflicts an actual wound. The storyguide may adjust the required Attack Advantage for special circumstances: for instance, high boots might offer an effective Protection +3 against the asp's special attack even though they don't protect against normal attacks.
Natural Weapons: Fangs: Init 0, Atk +3, Def
+1, Dam +1
All asps are easily charmed by music. When a musician tries to charm it, the asp plugs its ears by pressing one ear against the ground and inserting its tail into the other. (see RoP:M p66).
This is a weak asp suitable for beginning magi. It can easily be increased in power by adding blocks of 5 might, and adding one level to each of its magic qualities, adding +2 attack, +2 defence, +2 initiative, +3 damage and +2 soak. Of course, magic powers can be added if you have the time to customise your opponent.