30 Days of Josephine, Merinita

Josephine has a few goals here, but sagas always go directions unexpected. Josephine wants to break the mystic ties she has with the faeries who kidnapped her as a child - perhaps stealing an arcane connection back; She wants to expand and study more of her magic, and study the Arthurian mythos which has captured her attention; She also wants to capture Josie and see if she can use the Faerie clone to her advantage.

Plot Seeds and Adventures:
  1. Josephine is looking for someone with a knowledge of Wards, and faeries, to help her catch a stalking faerie - she doesn't want it harned, she wants to study it. Can you help her catch it and bring it to her extra lab for study? And DO NOT hurt it. Unfortunately, Josie has found an apprentice (as Magi are wont to do) and there is a new Other Doll running around social circles keeping things complicated.
  2. The players are approached while travelling - Josephine needs assistance dealing with some unwanted suitors! She knows that these magi are the best people to assist her because of how well she's viewed them in the past. There's four who all seem to believe that they have promises for her hand in marriage. Of course, Josephine is at home doing research and avoiding people, so the person actually looking for help is her Faerie stalker, who's trying to emulate her past problems in an attempt to get closer to her chosen beau.
  3. Josephine has finally discovered - in her studies of Arthurian legends - that a faerie court has become convinced she is descended of the blood of Queen Guinevere, and that is why they long ago kidnapped her as a child. Josephine needs some assistance with a King Arthur and a Mordred to go on a Faerie Adventure with her to re-write a story and help her get free of this accursed beauty.
  4. A magus or companion who frequently attends the galas of the nobility runs into Josie-as-Josephine, and the faerie is promising the player great favors if they can help the stalker Faerie get into Josephine's sanctum - Josie is confident that if she can find the right piece of jewelry from Josephine's collection, she can win her beloved's heart.
  5. A faerie knight is approaching the characters to gain assistance in their quest: It seems his lord is betrothed to Josephine, and the beauteous maga has failed to attend her wedding ceremony for year after year, despite having elegant invitations delivered. So, the faerie knight seeks aid in 'rescuing the princess' from whatever dark fate is keeping her from her betrothed. Josephine, if asked politely, will give them a wedding dress and tell them to go get married themselves. Or to go kidnap Josie instead.
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