30 Grogs for November

I know it is a little late, but I will start soon.
I plan on doing 30 grogs, mostly from the Rhine tribunal (though I might expand if I run out of ideas).
I intend on giving them plot hooks and or ways to adapt them into alternate Tribunals (when possible).

Edit: should anyone have suggestions, I welcome them.

Edit 2: I have tried to stick to two virtues and two flaws per character, so that it is easy to adapt them to the local campaign or to tailor them to the precise role they should be filling or whatever the ST might think relevant.

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Grog 1: Brother Chaplain Paulus

Age: 30
Story:
He was born in the city of Erfurt, the third son of a family of Woad merchants. While a gregarious child he never showed the shrewdness necessary to succeed in business compared to his older brothers. The child was always devout and loved to stay in the shadows of Saint Maria's cathedral while his father would conduct business in the nearby area. Realising that the boy would be serve as a devout, he was entrusted to the seminary to turn him into a priest along with a donation equal to his share of his inheritance.
At the age of 22 he took his vows as brother chaplain of the Teutonic order, wishing to go spread the faith and support the faithful.
Disappointingly, he was not sent to the Holy Lands as he had hoped, but sent to Prussia* to support his brothers crusading.
Taking as priestly name Paulus, he seeks to follow in the footsteps of the apostle Paul. While he abstains from carnal knowledge, he is tormented by his gluttony (which he feels guilty for). He never learned to ride and finds even the lightest of excursions exhausting due to his massive girth.
He remains a jolly character easy to get along with and seeking to foster good relations with those he meets. He is a passable churchman, who without excelling, always showed goodwill in his studies.

Note: The Teutonic order only got involved in the Prussian Crusade from 1226 onwards. To use the character in a game starting in 1220, replace Prussia with Romania (including as area lore and languages).

Appearance:
Of average height, he has a massive paunch. He has the tonsure (that marks him as a clergyman) burned into his short light brown hair. He remains clean shaven as much as possible and wears a green cape marked with the black cross of his order in all occasions. He wears woad dyed clothes when not performing his priestly duty, as it reminds him of his family back in Erfurt.

Why is he in the covenant?

If the covenant is in the Prussian region (or Transylvania), he might have been sent there to tend to the religious needs of the covenant as part of the Teutonic Order's push east.
If he enjoys good relations with the Teutonic Order, he might have been sent to the covenant as a spy, or to keep tabs on them. He might have befriended German Grogs of the covenant and received a derogation to go live amongst them to keep them in the right path.

He might also have become frustrated or outraged by the violence used by his order, at which point he might have simply left the Order and gone on to find himself a curate elsewhere, with a Hermetic Covenant offering him a safe asylum. (This could bring angry Teutonic knights knocking at the door at some point.)

Stats:

Attribute|Score

Str|0
Sta|-1
Dex|0
Qik|0
Com|1
Pre|2
Int|2
Per|1

Virtues:Brother Chaplain (against the dark p82), Educated
Flaws: Gluton (see Greedy), Obese

Area Lore (Erfurt) (Citizens) 2
Area Lore (Prussia) (Nobles) 2
Artes Liberales (Grammar) 1
Canon&Civil Law (Papal decrees) 2
Carouse (Power Drinking) 5
Charm (First Impression) 4
Etiquette (Church) 2
Folk Ken (Cityfolk) 4
German (Thuringian Dialect) 5
Latin (Church Usage) 4
Leadership (Inspiration) 1
Philosophiae (Metaphysics) 1
Profession(Preacher) (New Converts) 4
Prussian (Explaining) 3
Teutonic Order lore (Politics) 2
Theology (Biblical knowledge) 5

Grog 2: Golo, the winemaker

Age: 25
Story:
The first son of a winemaker, we was trained to take over from his father, however rumour has it that he knifed a neighbour over an off colour comment over his sister. Rather than face justice, he left his hometown of Ingelheim, never to return. He has travelled extensively in the South of Germany and worked when he could as labourer for winemakers in the Mosel and Franken region. Unfortunately his temper gets the better of him and forces him to move on. He has learned to live off the land as much as he can.

Note: This works for any wine maker, this could easily be switched to different regions, such as Toscany, Burgundy, Bordeaux... As is ,he is eminently suited for a Rhine Gorge Covenant since he is more or less local.

Appearance:
A tall looking farmer, still in his youth. His hair is all the blonder than it is sunbleached, his skin is tanned from his long hours spent walking or working in the sun. His hands are calloused by the years labour. He already looks weathered by his extensive travels. He is poorly dressed with his clothes damaged by bad mending. His great solace is wine, in which he takes pleasure and is at his most friendly. Until something sets him off, then the fists are flying.

Why is he in the covenant?

Golo the winemaker is a wander, his cannot go back home, nor to any of his previous employers. While he is a passable winemaker, he can survive off the land when need be.
He can be the winemaker for a covenant with a vineyard, but will also be able to assist in many outdoors activities.
Of course his anger issues will probably put him at odds with other grogs, or require the Covenant to get him out of trouble when he starts a fight with nearby villagers.

Stats:

Attribute|Score

Str|1
Sta|1
Dex|1
Qik|2
Com|1
Pre|0
Int|-1
Per|1

Virtues:Wanderer (free), Well travelled
Flaws: Wrathful (minor)

Animal handling (Oxen) 2
Area Lore (Hessen) (Geography) 2
Area Lore (Mosel valley) (Geography) 2
Area Lore (Rhein Hesse) (Winemakers) 2
Athletics (Endurance) 3
Awareness (Searching) 3
Brawl (Dagger) 4
Carouse (Wine) 4
Craft (winemaker) (Red wine) 4
Folk Ken (Peasants) 2
German (Rheinhessisch) 5
Guile (Lying to authority) 3
Hunt (Poaching) 3
Stealth (Sneaking) 3
Survival (Farmlands) 2
Swim (Rivers) 1

Grog 3: Devorah Shapiro, the Rabbi's daughter

Age: 25
Story:
The only daughter of the Rabbi of Speyer, she grew up surrounded by books. her father always doted on her and noticing her interest in books and learning always catered to her learning. Knowing that she could never attend Rabbinic school as she would have wanted, he took it upon himself to teach her all that he could and giving her full access to all his books. he wanted to take her as Sofer but the community rebelled against such an untraditional choice. As the Rabbi ages, he realises that she must either marry (which she has shown little interest for) or at least leave to go and find herself a new home. Through an acquaintance, a secret Kabbalist, she was entrusted to the order of Hermes with the promise that she would be well treated and allowed to continue her learning in her new home (a Covenant). Spoiled by her father's attention, growing up with little contact with other children and well aware that she is more intelligent and better educated than almost everyone she ever interacted with, she has become somewhat difficult to get along with, barely suppressing her pride.

Note: I picked Speyer due to its historical Jewish community, just changing her default language from German to literally anything else will make her local. On the other hand, since she has the flaw outsider, she will be an outsider in any community.

Appearance:
Olive skinned and slightly built, she partially covers her long curly jet black hair with colourful shawls. Her fingers are often inkstained after copying manuscripts. She wears loose robes with space for quills and scrolls up her sleeves. She makes little effort on her personal appearance, often preferring to pull her hood up to hide her features, lest they give her away and lead to insults.

Why is she in the covenant?

Devorah is a woman in the wrong century, she is an academic at heart with no interest in household activities instead preferring to cultivate herself. As a Jew she knows she faces persecution outside of her community and simply does not want to run that risk.
She will be very useful to any Covenant as a latin scribe, and if she learns to teach as she grows older could be a good teacher for young (potential) apprentices.
Obviously a masculine version of Devorah would work, but he would have less reason to join a Covenant since he would not face the same hurdles...

Stats:

Attribute|Score

Str|-1
Sta|0
Dex|1
Qik|0
Com|1
Pre|0
Int|3
Per|0

Virtues: Educated (Hebrew), Privileged Upbringing
Flaws: Outsider (minor), Proud (minor)

Ancient Greek (Academic) 3
Area Lore (Speyer) (Jews) 2
Artes Liberales (Mathematics) 3 (Knows the Hebraic, Greek and Latin alphabets)
Awareness (Alertness) 2
Concentration (Ceremonies) 3
Etiquette (Religious figures) 1
Folk Ken (Jews) 2
German (Pfalz) 5
Hebrew (Religious usage) 4
Judaic Lore (Folklore) 3
Latin (Academic) 4
Profession (scribe) (Copying) 4
Theology (Judaism) (Torah) 4

Christian Reputation (Jew) 2

Grog 4: Adalbert, the smith

Age: 35
Story:
Adalbert is descended from Alberich, yes that one. From the Nibelungenlied. His kids were exiled to the world of men, and settled in the hilly Sauerland area, north East of Cologne. It's not easy living, since the miners do have to sometimes fight the goblins from down under. But this breeds hard folk.
Adalbert is the latest in a long line of smiths, tracing their lineage to the first records, if they are to be believed. The veracity of that is debatable, the quality of his wares ais not. Adalbert makes the finest steel swords, and his axes can split a tree in hardly a blow.
Adalbert is envious of others, for they do not face mockery over their size and receive too much praise for their unremarkable work. He worries about getting cheated in any bargain he enters and is generally distrustful. He is a member of the smith's guild and keeps informed of his peers' works, as well as having trained a couple of apprentices already.
He is not afraid of a fight, swinging smithing tools as weapons at anyone he thinks might be a thief. Or his fists at anyone who'd mess with his beer.

Appearance:
A little under four-and-a-half feet tall, but barrel chested with arms knotted with muscles, Adalbert is a stout man. He braids his beard in two which he tucks into his leather apron. The man is charcoal stayed and his hands and forearms are covered in healed small burns. He has hard eyes and looks suspiciously at all who visit his smithy.

Why is he in the covenant?

Adalbert is not only an exceptional smith but also is interested in the secrets of the runes and old dwarven crafts. He might have joined the Covenant out of friendship with a Veriditius or Merinita mage, or maybe to collaborate with a Bonisagius. He might live within the Covenant itself having access to magic implements to supplement his craft or have his smithy in a nearby village with regular contacts with the Covenant. Maybe he is married to a Covenant member (Custos? Companion?) who same past his physique and moved to follow them.

Adalbert could just as easily be a she-dwarf, maybe replacing the teaching (apprentice) and the guild lore with two other skills, since she would not have been allowed into the smiths' guild, but giving her a better reason to join a Covenant than being a standard guild member.

Stats:

Attribute|Score

Str|2
Sta|1
Dex|2
Qik|0
Com|-1
Pre|0
Int|0
Per|1
Size|-1

Virtues: Puissant (craft), Faerie blood, minor (dwarf)
Flaws: Small framed, Envious

Area Lore (Sauerland) (Smiths) 2
Athletics (Endurance) 3
Awareness (Alertness) 3
Bargain (Haggling) 5
Brawl (Bludgeon) 5
Carouse (Beer) 3
Chirurgie (Burns) 3
Craft (steel) (Weapons) 5 [+3 from virtues]
Faery Lore (Dwarves) 4
Folk Ken (Cityfolk) 4
German (Westphalian) 5
Smiths Guild lore (Famous members) 3
Teaching (Apprentices) 1

Grog 5 : Brauerin Käthchen

Age: 20
Story:
Käthchen hails from Eichstätt, in Upper Bavaria. The daughter of a brewer she learned his craft in the hope of becoming a brewer, finding a good husband and running an inn or at least a Biergarten of her own.
However she is an uncontrollable gossip, who feels the need to immerse herself in everybody else's business and is unable to keep to herself what her intuition (which is often right) reveals to her.
She makes excellent Weizenbier but has been experimenting with other styles with less success.

Appearance:
Blond braids, a bright green dirndl and freckles, Käthchen is a very pleasant looking girl. She is a little slow but makes up for it with the tireless effort she is used to putting into her brewing. She is highly communicative and puts her conversation partners at ease, before bombarding them with questions but feeding them tasty morsels of gossip in exchange.

Why is she in the covenant?

Käthchen is a terrible gossip and meddler, she let loose too many secrets in her small hometown and ended up being bundled away. Why would she bring up the Bishop's mistress so often, surely she should know better than that?
The bishop decreed that such a wagging tong must be witchcraft and had her sent to her fellow witches in the woods. Of course, a Bavarian Covenant has no lack of talented brewers but were happy to pass her on to fellow magi, for just a small compensation and maybe a bit of wine...
In addition to making beer (a valuable commodity) she has good social skills and could be used by the Covenant as a go between when dealing mundanes.

Stats:

Attribute|Score

Str|0
Sta|1
Dex|0
Qik|-1
Com|2
Pre|2
Int|0
Per|1

Virtues: Gossip, Intuition
Flaws: Meddler, no sense of direction

Abilities:

Area Lore (Upper Bavaria) (Gossip) 2
Athletics (Walking) 1
Awareness (Searching) 2
Bargain (Haggling) 4
Charm (Men) 2
Craft (Beer) (Weizen) 5
Folk Ken (Cityfolk) 4
German (Bavarian) 5
Intrigue (Gossip) 3
Music (Singing) 2

Grog 6 : Gedimas and Launa, freed slaves

Age: 15
Story:
These two were captured by the Livonian Sword brothers in Samogitia to be fed into the slave trade. They have deliberately remained unbaptised as the interdiction on slavery applies only to Christian slaves. The Knights came by boat, raided the village, killing the adults who resisted and captured those healthy enough to be sold on. After being shipped to Riga, then further down the coast, they were purchased in Prague by someone who saw potential in them.
Both are fearful of horses as their first experience of them was receiving a cavalry charge.

Appearance:
Hailing from a land roamed by giants, the twins stand out from the other slaves on the market, both of them over six feet tall, looking dirty but healthy and with a defiant to surly look in their eyes. They observe keenly all around them and move with undeniable grace, looking far nimbler than the usual peasant stock. Both carry a slave brand on their neck.
They sing to each other when they feel unobserved.

Why are they in the covenant?

Probably bought at a slave market by a member of the Order who saw potential in them. They are big, tireless and very suitable to join the Turb once they get a bit of military training (buying the warrior virtue and a year of training would give them Thrown 5).
They are young enough to be apprenticed if one has the gift, making for an unusual apprentice.
Alternatively, they could be used as basis for the Covenant's turb if one were to assume a bulk purchase, with a dozen of them needing to be only a little to form a coherent band of shield grogs.

Stats:

Attribute|Score

Str|1
Sta|1
Dex|2
Qik|1
Com|-1
Pre|-1
Int|0
Per|2

Virtues: Large, Enduring Constitution
Flaws: Branded (slave), Fear (horses)

Abilities:

Animal Handling (Dogs) 2
Area Lore (Lithuania) (Tribes) 2
Athletics (Running) 3
Awareness (Searching) 2
Brawl (Dagger) 3
German (Slang) 3
Legerdemain (Filtching) 2
Lithuanian (Samogitian) 5
Music (Singing) 2
Survival (Forests) 2
Thrown Weapon (Javelin) 2

Grog 7 : Wobbe, the sailor

Age: 20
Story:
Wobbe was born for the sea, not only do they have an extremely keen sight, they also can generally the guess the weather a day in advance. Born to a small fishing community on the Frisian coastline , Wobbe grew up in a physically demanding environment, making them tireless. As a child, they were often taken on the ship with their dad and the other fishermen from the village where they learned to sail. As Wobbe grew older, they started sailing by themselves and taking more and more risks. Eventually, having surmised the direction and duration of a storm, Wobbe took a big risk which led to their ship being thrown off course and sinking. Wobbe was found ashore the next day but was unable to explain themself to the local who found them.

Note: Wobbe can be either male or female (the nickname is unisex)

Appearance:
Wobbe is well build with piercing grey eyes. They wear their blond hair as a pony tail to keep it out of their face. Wobbe is noticeably taller than average without being too imposing. Their hands are callusted by rope burns, and covered in knife knicks from their fish knife. Wobbe tans easily and looks ruddy for half of the year.

Why are they in the covenant?

Wobbe can easily be in any coastal Covenant, whether in the Rhine tribunal or just as easily in one on the British isles or Normandy, having been washed ashore far from home. Wobbe is utterly incomprehensible (in addition to being Frisian) so contact with new people is somewhat difficult. However the wilderness sense, keen eyes and good perception will make them handy grogs especially if lots of sailing is involved. Their reckless trait might lead to taking higher risks, whether it is starting a bar brawl (where they can handle themselves) or simply sailing dangerously close to the storm (which may worry/please the magiu depending on their own adventuring style). While they lack Survival, they can be good guides overland as well or an excellent watch(wo)man.
Wobbe has made the effort of learning a little bit of the language of the Covenant, but still struggles to communicate with them.

Stats:

Attribute|Score

Str|2
Sta|2
Dex|1
Qik|0
Com|-2
Pre|0
Int|0
Per|2

Virtues: Covenfolk (free), Keen sight, Wilderness sense
Flaws: Incomprehensible, reckless

Area Lore (Frisia) (Geography) 2
Athletics (Endurance) 2
Awareness (Alertness) 4
Brawl (Dagger) 3
Carouse (Drinking songs) 2
Covenant Language (explaining things) 2
Folk Ken (Sailors) 2
Low German (Frisian) 5
Profession (sailor) (Fishing) 5
Swim (Sea) 2
Wilderness sense (Weather) 3

Grog 8 : Lord/Lady von Rothbart

Age: 30
Story:
Lord/Lady von Rothbart are the last living scion of a cadet branch of the local noble family. The family castle is near to the Covenant and through the occasional contact Castle-Covenant, they have become very interested in the Covenant as a mean to their end. They are very far down the succession line, but dream of ruling the castle anyway, and this ambitious eats at them constantly.
A few years ago, they encountered an Owl-fae and accidentally made a deal with them.

Von Rothbart: Oh how lucky you are Owl, to see at night and see from the sky. I wish I could see through your eyes.
Owl fae: It would only be fair that I could see through your eye.
Von Rothbart: Oh but you already can.

And so the deal was made. They had traded an eye for the ability to skin change into an owl.
And now von Rothbart schemes and plots how they might claim the family's ancient seat for themselves. They have little interest in weapons and hope to plot their way to power rather than fight (unless someone else does all the fighting). Von Rothbart will act courteously towards the magi, despite the Gift, as they seek to ingratiate themselves among their clearly power neighbours.

Note: If they fail to take the throne after a time but get promoted to companion tier character, they might have a child (with the virtue skinchanger (swan) ) and gain them the dependent flaw and bump Ambitious to major level to unlock a few more virtues (such as arcane lore).

Appearance:

Slim and dressed in the fine clothes of their status, Lord/Lady von Rothbart cut a striking figure. While not particularly graceful, they have a good turn of phrase

Why are they in the covenant?

They seek to use the Covenant as a springboard to inherit the Castle. They are obviously interested in the power and the magic that lies within, although they have no real understanding of it. They are wary of the fae and will seek to avoid making an actual bargain with the magi unless they get ironclad guarantees in return.
They are an excellent face, who could represent the Covenant's interest to local nobility.

They might already be married or if single/widowed, they might be interested in marrying a Noble born Covenant member to increase their ties to the Covenant (magi included) and seek to leverage this to bring the Covenant to their help in case of a succession opportunity.

Stats:

Attribute|Score

Str|0
Sta|0
Dex|0
Qik|-1
Com|1
Pre|2
Int|1
Per|2

Virtues: Skinchanger (Owl), Gentle(wo)man
Flaws: Ambitious, MIssing Eye

Area Lore (Covenant area) (Nobility) 2
Athletics (Flight) 3
Awareness (Searching) 2
Bargain (Bribes) 4
Charm (Wittiness) 5
Etiquette (Nobility) 3
Folk Ken (Nobility) 4
German (High or Low, whichever is local) (Prose) 5
Guile (Elaborate lies) 5
Intrigue (Plotting) 4
Ride (Speed) 3

Grog 9 : Waltraud, the healer

Age: 35
Story:

Waltraud is the archetype of the "witch", she lived in the woods by herself for years. She is independent, and talented at what she does. She is a great healer and midwife, often visited by the folk of the community when they need her. Unfortunately her hunched back and weird ways mark her out from the usual villagers.
She was once brought in to heal the local lord's child. Having gloated that she would easy cure them, she was banished for failing to do so.
Her talent did not go to waste and after a short while wandering Saxony, she was taken in by a Covenant (or approached by a Peregrinator Mage on their travel).

Appearance:

She is heavily hunched over and her blond hair about to start greying. Her hands are dirty from collecting herbs in the woods and she is poorly dressed.

Why are they in the covenant?

She is a good healer, any Covenant would be happy to have someone like her around. That she can quickly and simply cure the Flux is just a bonus on top.
As an outsider to regular society, the Covenant would offer a haven of normalcy for her. Her talent are probably appreciated by the magi (especially if they lack a Corpus mage).

Stats:

Attribute|Score

Str|0
Sta|2
Dex|0
Qik|0
Com|0
Pre|0
Int|1
Per|2

Virtues: Wise one, Lesser purifying touch (Flux)
Flaws: Overconfident, Hunchback

Area Lore (Saxony) (Geography) 2
Athletics (Endurance) 4
Awareness (Searching) 3
Chirurgy (Diagnosis) 5
Folk Ken (Peasants) 4
Hunt (Poaching) 4
Low German (Saxon) 5
Medecine (Physician) 5
Profession (midwife) (Healing) 4
Stealth (Natural Areas) 4
Surivial (Forests) 4

Grog 10 : Krabat, the ex-Infernalist Miller

Age: 25
Story:

Krabat was taken as a miller's apprentice somewhere in their home area in Sorbia. Learning the trade of miller they also learned gradually much of the infernal craft of the master miller, who was visited by a demon on a regular basis. After one of their friends was sacrificed to the demon by the master miller, Krabat grew bold and murdered the miller, with a well placed dagger in the back. Shortly thereafter the young miller was visited by an Angel who exhorted him to repent for the murder and his previous evil deeds, to instead dedicate his life to protecting common folk from such evil. Krabat embraced this redemption, burned down the mill and set off. Somewhere along their journey they met a fellow demon hunter who introduced them to the Order of Hermes and offered them to join a power organisation which disliked Devilry and whose powerful members were not immediately put off by the tain of evil which lingered on them.

Note: character is loosely based on the eponymous character of the novel . The character can just as easily be male of female. Krabat would make a great Companion, with the major flaw Diablic past and either an Infernal or Divine power. Shapeshifting would be true to the book.

Appearance:

Krabat has dark lanky hair, sweats a little too much and behaves in a generally creepy manner. They choose dark plain clothes or simple flour stained miller clothing.

Why are they in the covenant?

While Krabat can be the Covenant's miller, that is far from their greatest asset. Being able to sense (un)holiness and knowing too much about infernal lore, they will be useful in any Infernal related investigation mages might get up to. They will however make sure that the magi hold to the part of the code of Hermes preventing them from using infernal powers and will want to destroy any Infernal tainted object (or even location).
The magi will very well understand that Krabat is disliked and distrusted by mundanes as their evil taint is much akin to the gift.

Stats:

Attribute|Score

Str|0
Sta|1
Dex|0
Qik|1
Com|0
Pre|-1
Int|2
Per|2

Virtues: Sense (un)holiness, Arcane lore, Covenfolk
Flaws: Tainted with Evil, Dutybound (oppose Infernalists)

Abilities:
Area Lore (Saxony) (Geography) 2
Athletics (Endurance) 2
Awareness (Searching) 4
Brawl (Dagger) 4
Carouse (Power drinking) 3
Craft (Miller) (menial jobs) 4
Folk Ken (Craftsmen) 4
Guile (Lying to authority) 2
Infernal Lore (Infernal magic) 5
Low German (Saxon) 5
Sense (un)holiness (Infernal) 4

Grog 11 : Till Eulerspiegel, trickster

Age: 25
Story:

Till was born to a peasant family but never intended to plough the earth, instead he always found excuses to be off the farm and talk to the neighbours, cajoling a sweet fruit or an excuses not to work from them. Growing up he would not learn anything despite being an intelligent boy, as he went he'd concoct lies to avoid his lessons or trick his teachers and parents into leaving him to his own devices.
As he grew older, he grew bolder, sweet-talking the barmaids into giving him free wine or into his bed, until he was kicked out of town. He continued his carefree wandering through Alsace, pulling tricks and pranks on people, seducing ladies and embarrassing those who sought to punish him.
When visiting Heidelberg he managed to trick the teachers of each topic into thinking him erudite, while knowing nothing of the subjects. He continues his picaresque way throughout South Germany until a mage must get him out of trouble and settles down in the Covenant (maybe after falling in love with a Custos?)

Note: Till Eulerspiegel (Owl-mirror) is Alsace's traditional trickster character.

Appearance:

Till Eulerspiegel is young, rather good looking, with short light brown hair.

Why are they in the covenant?

Till is a traveller, a liar and a trickster. He makes a great face for the Covenant, but is probably infuriating to have around as he might try to outwit the Magi and pull silly pranks on them. If he does not have to do anything he considers work and is kept well fed and wined, he'll happily stay in the Covenant. Maybe a promise was extracted out of him? saving him from the noose ( or spiriting him away from the bedchamber of a knight's wife) in exchange for an oath of service?

Stats:

Attribute|Score

Str|0
Sta|0
Dex|0
Qik|1
Com|0
Pre|2
Int|2
Per|0

Virtues: Puissant (Charm), Puissant (Guile), Wanderer
Flaws: Carefree, Poor student

Abilities:

Area Lore (South Germany)|(Geography) 2
Athletics|(Running) 2
Awareness|(Searching) 3
Brawl|(Dodging) 1
Carouse|(Power drinking) 4
Charm|(Being witty) 5 (+2, puissant)
Folk Ken|(Townsfolk) 4
Guile|(Lying to authority) 5 (+2, puissant)
High German|(Alsacian) 5
Survival|(Urban) 3

Grog 12 : Sebald, Teutonic Brother knight

Age: 25
Story:

Brother Knight Sebaldus was born the third son of a minor but well to do baron of the Nuremberg area. He was named after the city's patron saint. As the third son he was destined for the priesthood, but his utter academic inabilities made him a poor student, unable to learn latin or his letters. He is a zealous man and his family was happy to let him join the Teutonic Order as his skill at arms predisposed him to. He has little interest in leadership or in rising within the order, merely content to bear arms in a righteous cause. He has been in Transylvania (or the Baltic or the Levant, see below) for a little over a year and has learned a little of the area and its language so that he can speak with the local militias.

Note: He is written up as a teutonic knight in Transylvania, as this is where they are based for a 1215 start. But this could be transposed to the Levant ( Arabic + area lore levant) or the Baltic area (Prussian or Livonian + Area lore of the region) in a later introduction date.

Appearance:

Sebald is a brawny, red haired and bearded man. He walks with the gait of a man accustomed to ride in the saddle and carries himself with the assurance of a man knowing he was born to rule the battlefield.

Why are they in the covenant?

Option 1: he abandoned the Order.

Disgusted by the petty politics and how the Order falls short of its calling, he has abandoned the Order and found refuge with one of the few organisations beyond the reach of the Church. He lives in the Covenant because he can no longer face the normal christian world. He might have made enemies and might be see nas a deserter. He will be a great champion of the Covenant thanks to being a powerful knight, a veritable wrecking ball in combat.

Option 2: the Order and the Covenant are on good(enough) terms.

In this case, he is with the Covenant with the Teutonic Order's blessing, maybe he is the bodyguard to a priest placed within the Covenant (see grog 1, Paulus) in which case his awareness specialty might be switched to bodyguard. Or he might have been sent there to learn of the MAgician's ways (more as a spy), or he could be placed there as a champion for the magi in exchange for some favour the magi did for the Order or a local important churchman. He could be the protector of a local religious site with which the Covenant is on good term and occasionally available to join the party on adventures, to break the monotony of being the only brute surrounding by vellum scratching monks.
He might have been sent away from the Teutonic Order to the Covenant to get him out of the way, as a form of exile.

Stats:

Attribute|Score

Str|2
Sta|1
Dex|2
Qik|1
Com|0
Pre|0
Int|-1
Per|0

Virtues: Brother Teutonic knight (Against the Dark, p 83), Warrior
Flaws: Reckless, Ability Block (academic)

Abilities:

Animal Handling (Horses) 4
Area Lore (Oberfranken) (Nobles) 2
Area Lore (Transylvania) (Geography) 1
Athletics (Endurance) 4
Awareness (in Battle) 2
Brawl (Wrestling) 2
Etiquette (Nobles) 2
Great Weapon (Longspear) 5
High German (Franconian) 5
Ride (in battle) 4
Single Weapon (Lance) 5
Teutonic Order Lore (Knights) 2
Vlach (Military usage) 2

Grog 13 : Gunther, ex-Teutonic Sergeant

Age: 35
Story:

Gunther was born and raised on a farm outside of Sankt gallen in Switzerland. He was noticed to have a particular skill with healing but his parents were unable to pay for him to become a professional healer by having real medecine lessons. Instead, on the easter after his fourteenth birthday he signed up to the Teutonic Order as a brother sergeant for 20 years, and was taught proper medecine, along with other clerical skills such as Theology and Law. Before turning twenty he was sent to Jerusalem to work as medicus for the Order. He spent close to fifteen years living in Jerusalem, Acre and Edessa as well as accompanying members of the Teutonic Order and crusading nobles as medicus. A fall from horseback has mangled his left leg, limiting him to horse riding or limping to get around.
While in the Levant he was exposed to vistas unimagined, learning Arabic and French to deal with the many pilgrims and locals. He even has a based understanding of Islam, having attended public debates.
With his twenty years of service over, he returned to Europe, safe in the knowledge that all his sins had been forgiven. But his birth village had been wrecked by disease in his absence and no one knew or remembered him. Wandering on an old nag he was taken up by a Covenant who recognised the use of his many skills.

Appearance:

Gunther is heavily tanned, dark haired and bearded. Despite his healing skills, his left leg is a mess due to a horse riding accident, meaning he needs a crutch to walk. He has handed back the order's clothes and mante, but keeps a badge of the teutonic order pinned to his chest at all times.

Why are they in the covenant?

His service to the order has ended and he hoped to return to his family and settle as a local healer, but
there is nothing for him to go back to. However with his academic skills, he can be very useful to a Covenant as he is fluent in several languages and able to write them too. He cannot really fend for himself due to his injury and the focus of his skills, so will be happy in Covenant where he is cared for. His time among the supposed Infidels has shown him that maybe Christian Europe does not have all the answers

Stats:

Attribute|Score

Str|-1
Sta|0
Dex|1
Qik|0
Com|1
Pre|0
Int|2
Per|2

Virtues: Brother Teutonic Sergeant (against the dark p 83), Puissant (Chirurgy)
Flaws: Vow (continue to uphold the rules of the Teutonic Order), Lame

Abilities:

Animal Handling (Horses) 4
Arabic (Explaining) 3
Area Lore (Levant) (Cities) 4
Area Lore (Sankt Gallen) (Geography) 2
Artes Liberales (Grammar) 2
Athletics (Endurance) 1
Awareness (Searching) 1
Chirurgy (Cauterisation) 5
Civil and Canon Laws (Papal Bulls) 3
French (Military usage) 3
High German (Swiss) 5
Latin (Academic use) 2
Medecine (Physician) 5
Ride (Long distances) 3
Teutonic Order Lore (Komtur locations) 2
Theology (Christian) (Bible) 4
Theology (Islam) (debates) 1