"You look at me as if I'm supposed to care," the man at the door says. "I don't. Let him come and kill you, for all I care. Just don't have him do it on my doorstap." Then his eyes narrow. "Wait a minute," he says, suspicion dripping from his voice. "What are you up to?"
He looks over his shoulder and quickly calls out to the men remaining in the room. "Go up and check on Forratus and the girl. I'll deal with her."
Then he looks back at Vibria with daggers in his eyes. "Get out of here now or I'll make you wish you had, witnesses be damned."
Meanwhile, upstairs, Lucas uses Forratus' moment of curiosity to cast a hex of sleep, moving close to catch the man as he falls and rest him on the desk where he was working. The spell goes off quickly and quietly, without a hitch.
As Forratus snores away, Lucas gathers up the scrolls into a leather case he spots on a shelf, most likely the very case that the magi originally brought the scrolls here in. For good measure, he rolls up Forratus' notes and puts them in the case as well. It was possible that Forratus had more notes somewhere, but that couldn't be helped. For now, their first priority was to get the scrolls out of here.
As he finishes stowing the scrolls, there's a knock on the door. "Any trouble in there?" a voice calls out in French.
Lucas thinks quickly, then coughs and calls back, "nothing." It was short enough and vague enough that it might give the man some pause. God pray that Forratus doesn't have a distinctive voice.
Then, whether it's the voice that gave him away or something else, the soldier on the other side of the door figures out that something is not right and starts pounding on the door. "Mr. Forratus," he calls out. Are you okay?" Then he really starts to bang on the door with every intent of breaking it down.
Downstairs, Vibria has been ordered to go, but she can hear a commotion upstairs already. Does she leave or risk some retaliation by the man at the door?
[hr][/hr]
BG's Int + Folk Ken check. (He could botch)
Int+Guile check: 1D10+5 = [1]+5 = 6
Multiplier: 1D10 = [8] = 8 = 16 + 5 = 21
Hex of Slumber at Forratus: stress die +19 (ReMe) + 2 (Sta) -12 (Aura) = +9 (vs target of 15)
Hex of Slumber casting: 1D10+9 = [1]+9 = 10
Multiplier: 1D10 = [9] = 9 = 18+9 = 27; success
Lucas' Com + Guile check for Lucas (to trick the guard): stress die + 2 (Com) + 2 (Guile: fast talk) = +4
Com + Guile check: 1D10+4 = [10]+4 = 14 = 4
Botch check: 1D10 = [9] = 9; no botch
Guard's Int + Folk Ken check to detect the lie: stress die - 1 (Int) + 1 = 0
Int + Folk Ken check: 1D10 = [1] = 1
Multiplier: 1D10 = [7] = 7 = 14
Wow, they had some good rolls. And the PCs had two near botches on their Guile checks. Not good times for our heroes.
