No. That is me messing up with the messages using a 4 inch screen phone. My bad. Corrected the list below:
List of players and traditions (as compiled correctly by MalakhGlitch)
- Plot_device : Vitki
- MalakhGlitch . True Merinita (Gifted Companion). Nature Lore and nature-related magics
- DeedNay : Alchemist (Learned Magician)
- OneShot : Ars Notoria (Gifted Companion)
- Callen : Summoner (Mythic Companion)
- Darkwing : Witch.
ABOUT TRIAMORE AND WEALTH:
Yes, the basic plot device is that it has been given to those weird guys in order to remove it from the social hierarchy. It is a freaking big (unfinished) castle and this puts some very big problems in the area. The Holy roman Emperor decided to award it to the magi so that the local nobility could not use it. The Emperor also turned triamore into a library of all the books that he is given at court (as gifts, most of the time), so we will have a substantial mundane library. Not all books will be good (some will be very pretty but with little value, for example) but the library is supposed to be ver big.
I ran approximate numbers, and using Covenants (5th ed) Triamore runs on a breakeven situation with 6 magi. I did the numbers on my lunch break, so I am sure the n umber is very rough. Basically I assumed:
6 magi. 4 +0 labs and 2 +2 labs (for the previous magi)
a turb of 6 grogs + 6 custos.
2 nobles
7 specialists (librarian, illuminator, horsemaster and a few others listed in the book)
Around 30 people more
8 horses
2 minor sources of income (library and village) for a total of 80 pounds of yearly income.
Maximum savings for consumables and food (IIRC).
If anyone want sto run the numbers again feel free to do it. having it as a breakeven sutuation sounds correct to me. There is a plot hook that is the fact that the lord of Namur can charge us "reasonably" for agrcultural produce. and he hates the magi and wants to evict them.
ABOUT SOCIAL STATUS
All of you not coming from covenants sounds right to having everybody starting on the same footing here. As I said, covenants are more an exception than a norm in this saga. Spread Witch covens, individual magi toiling alone, .... are more the norm. Some get to be supported by a noble and stuff like that, but this just means that their seasons of work are dedicated to said patron, not that they are free to do as they please.
PARMA
Parma only for Gifted people sounds right. There might be small exceptions if one of you wants to play unGifted characters, but in that case we might substitute it for a free relic for example in order to keep consistency. Sounds good?
I have not designed an Ordela for it. I just made it a mystical ability requiring the swaring of the Code as part of the Initiation. violating the coe would require attunement, taint the parma, make you lose it, or make everybody around you aware you are an oath breaker. we don't know yet. Probably your characters do not know yet either since we as players have not considered it in full. I kust find it cooler for it to be an initiation. a minor virtue of sorts.
INITIAL AGE
Maybe 25 years maximum?