Celeste of House Merinita (Stats)

This is the character sheet for Celeste of House Merinita, played by Itzhak Even.

This topic should only contain the character's stats, background, spells, enchantments, etc. Any development discussions and notes will be posted in the topic Character Creation for Red-Shadow-Claws (OOC) .

Current Sheet

Name: Celeste of Merinita, fillia of Lambert of Merinita
Gender: Female
Age: 35 (gauntlet at 27, apprenticeship starts 12)
Size: 0
Personality: Friendly+3, Violent -2, Optimistic +3, Loyal (Lencor) +3
Height: 5'4" (163 cm)
Weight: 148 lbs. (67 kg)
Sigil: Shadowy Crows
Soak: +1 (+1 Animal, +2 Auram. +2 Corpus, +1 Herbam, +1 Imaginem, +4 Mentem, +1 Vim)
MR: 5, Animal 10, Auram 11, Corpus 17, Herbam 8, Imaginem 10, Mentem 21, Vim 6
Combat: Dodge, Ini +1, Attack -, Defense +1, Damage -

Characteristic Score
Intelligence +2
Perception +1
Presence +3
Communication +1
Strength -2
Stamina +1
Dexterity +0
Quickness +1
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free hermetic 0
Faerie Magic Minor General 0 House Virtue
Affinity with Mentem Minor Hermetic 1
Minor Magical Focus (Ghosts) Mnior Hermetic 1
Skilled Parens Minor Hermetic 1
Faerie Blood (Sidhe) Minor Supernatural 1
Deft Mentem Minor Hermetic 1
Gild Trained Minor Hermetic 1 Linden Gild
Venus' Blessing Minor General 1
Gentle Gift Major Hermetic 3
Total 10
Flaws Level Type Points Notes
Unimaginative Learner Minor Hermetic 1
Incompatible Arts Minor Hermetic 1 Rego Imaginem, Rego Animal
Offensive to Animals Minor General 1
Covenant Upbringing Minor Personality 1
Optimistic Major Personality 3
Plagued by Supernatural Being Major Story 3 Mother's Ghost
Total 10

General Abilities

Ability Specialty Score XP
High German Bohemia 5 0 (Native language)
Covenant Lore: Irencillia Politics 2 15
Order of Hermes Lore Politics 2 15
Area Lore: Rhine Tribunal Covenants 2 17
Awareness Alertness 2 15
Bargain Faeries 2 15
Charm First Impressions 3 35
Etiquette Faeries 3 30
Folk Ken Magi 3 30
Intrigue Alliances 3 34
Guile Fast Talk 2 15
French Lorain 2 15
Leadership Inspiration 2 15
Survival Forest 1 5
Stealth Forest 1 5
Teaching Apprentices 0 2

Academic Abilities

Ability Specialty Score XP
Artes Liberales Ceremonial Casting 1 5
Latin Hermetic Usage 4 50
Philosophiae Ceremonial Casting 1 5

Arcane Abilities

Ability Specialty Score XP
Code of Hermes Political Intrigue 2 15
Disciples of the Worm Lore Initiating Self 1 6
House Merinita Lore Initiating Others 2 19
Faerie Lore Faerie Forests 2 16
Faerie Magic Charm Magic 2 13
Magic Theory Mentem 4 54
Parma Magica Corpus 1 7
Penetration Mentem 2 24
Art Score XP
Creo 5 15
Intellego 6 21
Muto 6 21
Perdo 7 28(3)
Rego 10 55(2)
Animal 5 15(5)
Aquam4
Auram 6 21
Corpus 7 28
Herbam 3 6
Ignem
Imaginem 5 15
Mentem 16 136
Terram
Vim 1 1
Spell CT Level Notes
The Inexorable Search +14 InCo20
The Succubus's Trick +14 MuCo5
Step Sideways +18 ReCo15
Probe Nature's Hidden Lore +10 InHe4
Intuition of the Forest +10 InHe10
Pass the Unyielding Portal +10 MuHe5
Evening's Comfort +6 CrIg5
Traveler's Foresight +12 InIm5
Aura of Ennobled Presence +12 MuIm10
Sight of the Transparent Motive +23 InMe10
Posing the Silent Question +23 InMe20
Thoughts Within Babble +23 InMe25
Lay to Rest the Haunting Spirit +31 PeMe5 Ghost Focus
Loss of But a Moment's Memory +24 PeMe15
Bargain of the Damaged Ghost +37 PeMe20 Ghost Focus
Slap of Awakening +27 ReMe5
Call to Slumber +27 ReMe10
Confusion of the Numbed Will +27 ReMe15
Aura of Rightful Authority +27 ReMe20
Coerce the Spirits of the Night +37 ReMe20 Ghost Focus
Voices from Hollow Places +37 ReMe25 Ghost Focus
Unseen Arm +11 ReTe5
Sense the Weight of Faerie Power +8 InVi3

Possessions:
Lab text for Step Sideways (ReCo15)
Lab text for Stance of the Firm-Buttocked Knight (ReCo20)
Opal of Virtue
Delving into Forgotten Secrets - Tractatus (Disciples of the Worm Lore Q6) - Read it
1 pawns of Mentem Vis.
2 pawns of Vim Vis

Pre-Apprenticeship

Born as a member of the Irencillia covenfolk, the one who would later take the name of Celesete, wasn't much to pay attention to. When she was paid attention to, she was courteous, and kind, and seemed to trail after her Faerie Witch of a mother.
Her existence, and Gift, would have probably been overlooked altogether, except for Lambert of Merinita's accident. He was coming for a visit to the Domus Magna, when his mules suddenly started reacting as if they encountered a Gifted person, but all there was around him were a few covenfolk.
The canny magus began to observe the covenfolk more closely, and came to realize that this little wisp of a girl was the cause.
And in focusing on her, he elevated her from a simple covenfolk, to his Apprentice. As a token of her new status, he named her Fink, and began her apprenciteship.

Apprenticeship

Lambert was delighted to have a Gently Gifted apprentice, as he realized that it would be of great benefit to her in being a merchant, since she wouldn't have the downsides of the Gift to interfere with it. But it was early in her 2nd year of apprenticeship that her mother died, in a gruesome manner, and shortly after, her ghost started appearing before her child.
Fink took to studying Mentem strongly since that day, and begged Lambert to teach her about ghost magic. Unfortunately he knew nothing about it, and had little interest in it, and he convinced her that he would help, but she needs to learn much more before that happens.
She took eagerly to study social graces, and how to speak and bargain, and even accompanied him on two trips to France, and picked up a bit of the language there. And while she didn't fancy herself becoming a merchant, she did see the benefits of smoothing relations with the mundanes.
During her apprenticeship, while teaching her how to assimilate Mentem faster, that she finds herself picking up some of his foilbes, and is unable to grasp how Rego and Imaginem fit together. But during those same studies, her focus is distracted by her mother' ghost, and instead of also failing to work Rego and Mentem, she fails to grasp how Rego and Animal work, which forever bars her from making animals not react badly to her presence.
It was well into her apprenticeship that he deemed she studied enough about Mentem to find a magus that would teach her some spells to deal with ghosts, he takes her to Collem Leonis, where she receives three seasons of teaching from Ferra of Bonisagus, in spells that deal with ghosts.
She has no idea what Lambert's deal was with the old Maga, but she did promise her to come back for a season of service.
To Lambert's sorrow, Celeste didn't want to be a merchant. Sure, he taught her well the social skills needed to function as a merchant, but her youth growing up in Irencilla has made her a bit distant from most mundanes, even if her Gentle Gift allowed her to converse with them with no ill feelings. And so, at her request, he had let her join the Linden Gild, and she hopes to become an ambassador between covenants, to facilitate harmony.
In winter 1197 Celeste underwent her Gauntlet, and became a full Maga.

Spring 1198

With the turmoil in the Holy Roman Empire, due to the conflict between Otto IV and Phillip of Swabia, it is decided that it would be unsafe for a young Maga, with no real defensive capacity, to travel alone, and with Ottokar's ascendancy as King of Bohemia, and the influx of germans to the area, and deforestation, Celsete delays her leaving the confines of Irencilla to discover the truth about her mother's death.
Her faerie blood, and the knowledge that she will get a caricature if she spend time here as a Maga, leads Celeste to delve into the library of Irencilla, to learn more about faeries and their magic, and it's interactions with Hermetic magic. There, she meets Lencor, the caricature of the former Klautz of Merinita, a Magi who is said to have gone into Final Twilight some 50 years ago.
She befriends Lencor, who now serves the covenant as a librarian, and learns that while the library seems to be a chaotic mess of books, he has an uncanny understanding of where each book lies, and if you ask him nicely, he is more than happy to help, and he is quite delighted to help her, when she tells him the story of her mother. He finds her a book named Umbrosa Silva, by Wenke ex Merinita.
The book is a series of stories on a journey through a faerie haunted forest, and the symbolisms that it showed the traveler. And while the story is compelling, it seemed to create a yearning in Celeste to find this haunted forest, and see it for herself.

Study Experience: 13 (L4Q13 Faerie Magic Summa)

Summer 1198

The life of a young Maga can be frustrating at times. She was certain that with the arrival of summer she would be allowed out of the covenant, but that was not to be. Vinaria has forbidden all Magi from leaving by foot, and Celeste, who has no spell to travel by air, or in another fantastical manner, is forced to stay inside.
She wants to go out, and seeks to find a way to go that isn't by foot, but finds that the books on Rego, Auram, and Corpus, have all been taken by other Magi. When Lencor finds her crying about it, he regales her with stories about Klautz, and his travels, and when she seems raptured by it, he brings her a book Klautz wrote on Faerie Forests, which she spends the season reading enthusiastically, and enjoys having long conversations with Lencor about his perspective on what's written, and how it might differ from Klautz's telling of it.
Lambert, in the meantime, is amused by Celeste's growing friendship with Lencor, and encourages it, though whther it is to keep her distracted from the fact that she can't leave, or to see whether Lencor becomes a caricature for Celeste, is unclear.
And it is only at the end of Summer that Celeste notes that the more time she spends with Lencor, the less time her mother's ghost shows up.

Study Experience: 11 (Q11 Faerie Lore Tractatus)

Autumn1198

After being cooped up in Irencilla for two seasons, Celeste started loosing her mind. Her dead mother's ghost was urging her to leave, but her sense of gratitude for the Magi of Irencilla for teaching her to use magic told her she needs to listen, if only because she couldn't afford to be thrown out of the House. She heard the tales of some Magi acting against their House and getting kicked out, and it frankly scared her.
But she was growing desperate, and so, with great trepidation, she turned to talk to Vinaria, to see if there's anything she can do that will grant her the chance to leave, and track down her mother's killer.
She has been warned by Lambert that Vinaria was an accomplished social schemer, but she had no idea how well of a schemer she was, and frankly, she's still not sure.
She left that meeting with the promise that she will be allowed to leave Irencilla, if she did but 'one tiny service'... But that task proved to stretch her skill and talents. She was sworn to secrecy by Vinaria, to not speak about it, and even consented to have a spell cast on her to prevent such an action, at least until 10 years have passed.
And then she was told to go explore a small regio near the border of the covenant.
Eager to complete this 'minor' task, Celeste gathered up some things, and went to notify Lencor that she will be gone for a bit, acting on orders from high up. The caricature then pestered her with questions, but she was unable to answer them, partly since she didn't know the answers, and partly since Vinaria's spell prevented her from doing so.
Admant not to let her go into an unknown regio by herself, Lencor made it clear that he's coming with her. And so they set out to the regio after night fell. Vinaria has given her an enchanted rope that would allow her to travel to and from the regio, but warned her that it only has two charges left, so she should be careful.
In some ways, Celeste was happy that she couldn't talk about it, because it was a harrowing experience. While it seemed to be a Faerie regio, she couldn't shake the feeling that this wasn't true. Inside it she encountered quite a few ghosts of people who were murdered in various gruesome ways, but no Faerie seemed to reside there, and at one point, defending her from an angry ghost, Lencor was scarred by the ghost, and seemed to have lost some of his Might.
After some further investigation, and a judicious use of her spells, she was able to set some of the ghosts to rest, but some seemed to resist her spells. Deep in the regio she found what looked like a sacrificial altar, with a blood-stained dagger on it. But once she approached it, her mother's ghost started screaming warnings at her, and from the maddening panic, she barely managed to grab the dagger before she left the regio, sobbing, with Lencor in tow.
After coming out, she curled up sobbing, with Lencor wrapping himself around her to comfort her.
When she awoke, an unknown time later, she was still clutching the dagger, her mother's ghost was calm once more, but Lencor's appearance changed drastically. He has become her caricature, and was now in the shape of a massive mastiff.
She made her way to report to Vinaria what she found out, her faithful Lencor by her side, and in return was given a Corpus Root to read for the Winter, and a promise that after she has read it, she will be given a lab text for a spell that will allow her to leave.

Adventure Experience: 8 (4 Perdo, 4 Penetration)
Loot: 3 Mentem Vis

Winter 1198

After her ordeal in the regio, Celeste spent most of her time with Lencor by her side, an ever companion, but it also made her determined to leave this covenant, and so she poured herself into reading the Corpus Root that she received.
Halfway through reading it, she found hidden inside it's pages a dried hibiscus, which she kept, finding it a strange memento to leave in a book, but it did look beautiful.

Study Experience: 18 (L6Q21 Corpus Root)

Spring 1199

After deepening her knowledge of the art of Corpus, Celeste finally opens up the lab text she got from Vinaria, and discovered a spell that would allow her to change her location, up to 50 paces away, as long as she can see it.
While a part of her had hoped for a spell that allowed greater range, it was adequate enough to allow her to travel outside, and that was enough. Besides, she knew that while she learned a lot on Corpus, it still wasn’t much, and she would eventually be able to make a similar spell with greater range. And so, she set out to research the spell, using the lab text as a guide, making faster progress than she could otherwise.
And as she was working on it, Lencor was always by her side. He couldn’t do much to help her in the lab, but whenever she took a break, he was there to tell her stories, and to show her some nooks in the covenant, that even as a child, she didn’t find.

Spell Research: Step Sideways (ReCo15), 2 exposure in Rego

Summer 1199

Finally able to leave the covenant, Celeste packs her bags, and her lab texts, and goes off, able to finally see the world beyond the walls of Irencilla. Unsure of what she will find, but knowing that in order to discover more about the dagger, and what happened to her mother, she decides that it’s time to go meet Ferra, in the hopes that she can learn more spells from her, and to fulfill her previous bargain.
It is a strange world outside, and she is shocked at how different it is than life at Irencilla, and there are times when she regrets seeing how life is outside, but she has Lencor to keep her company, and to provide comfort.
The road to Collen Leonis is long, and treacherous, for a lone Maga, but thankfully, between her charm, her ability to change into a male form, Mentem magic, and Lencor, she is able to evade or avoid most problems.
But it’s only when she reaches Frankfurt, that she meets a redcap by the name of Beatrix. Happy to finally see someone from the Order, they had a good dine at the best place in Frankfurt, and then she learned that Ferra has gone into Twilight. Devastated by these news, she asked Beatrix if she knew of any other Magi that has a reputation of dealing with the dead, or one skilled in Corpus.
Beatrix tells her the names of several Magi she knows with some measure of skill in Corpus, but tell her that she doesn’t know what spells they know, so cannot be sure they can be of use, but it’s more of a direction than she had, and Celeste convinces her to send her a message when Ferra returns from Twilight.
And so, the closest covenant is Durenmar, where a magi named Lamberto resides, but one of the bigger appeals, to Celeste, is the Durenmar library, though she is well aware that it’s unlikely she will be given free access to it.
And so, she goes into the wilds, looking for Vis sources, or anything else she might find that might grant her access to Durebnat, and the ability to stay there for at least a year.

Adventure Experience: 5 xp in Area Lore: Rhine Tribunal, 2 xp in Mentem

Autumn 1199

Shortly before Autumn 1199, Celeste finds herself at the entrance to Durenmar. It is her first time in another Domus Magna, and the differences between it and irencilla are striking. She presents herself, and is allowed to stay at a guest house, for a while, so that she hass time to settle her Peregrinatores status. She sends word to Lamberto, that she is looking for him, and when he responds at the eve of Autumn, she finds a dwarf magi, who is quite suspicious of her, and is reluctant to hear her out. But her natural charm, and her words finally convince him to hear her out.
Understanding that he cannot grant her a guest status, with the full access to the library it entails, she strikes a deal with him, that she will perform a service to him, and he will teach her a spell that will help her.
Initially she wanted to learn two spells, but since one is an InCo and the other an InMe, and it would take two seasons to be taught them, which means two seasons of service, she settles on just being taught The Inexorable Search.
And so, he sends her to a haunted cave, about 30 miles north, to retrieve an arcane connection to the ghost that haunts it. The cave is indeed haunted, but the ghost there isn’t powerful enough to be a match to her magic, and she retrieves a piece of the corpse of the ghost, that will serve as an Arcane Connection to it, and hands it to Lamberto. But since their agreement was for her to be taught in Winter, she roams the countryside, so as not to wear her welcome at Durenmar.

Exposure Experience: 2 xp in Mentem

Winter 1199

True to his word, Lamberto teaches her the spell The Inexorable Search. But while he’s teaching her, his demeanor changes a bit, and from the cautious and reluctant man, he seems more cheerful, though she has a hard time studying under him since he is adamant that the night serves a better teacher, and seems to be more active at night.
In the time they spend together, he drops hints of greater secrets that can be learnt from the dead, but at the time she is almost oblivious to them.

Spell Research: The Inexorable Search (InCo20) & Thoughts Within Babble (InMe25) 2 exposure in Corpus

Spring 1200

But with Durenmar not open to her, Celeste decides that maybe it’s time to find another covenant, one more suited to her interests, where she can be a Peregrinatore, with less problems, and one where she may be more free to pursue things.
And so, after consulting with Lamberto, and Lencor, she heads north to Occulus, in Lubeck. Growing up in Irencilla, she is fascinated to see a covenant in a town. Now with a bit of experience under her, the journey is less arduous.
Boris, the redcap, greets her warmly, and offers her lodging at the inn, and she sets up an appointment with Henri de Tours. She presents herself, and her quest to find her mother’s murderer, which Henri seems to be indifferent to. Her offers of giving service, or finding vis to pay for a stay in the covenant, and usage of one of their labs seem to amount to nothing, when suddenly, a blond woman enters, and whispers something in his ears, and his demeanor changes, as he seems to regard her differently. The Woman introduces herself as Brunhilda, Henri’s wife, and after she leaves, Henri offers her a deal. There has been an increase in the activity of ghosts in Schwerin, about 40 miles to the south-east.

Taking a couple of shield grogs provided by Henri, and Lencor, Celeste makes her way there to see about the ghost problem. Once there, she finds that for the past year, more and more of those interred in the cemetery, seem to rise as ghosts, despite getting a Christian burial.

After a brief investigation, she discovers that the priest has failed to perform the last rites, not giving some of the people their final rest.
This angers her, because while she’s not Christian, the man was robbing his congregation of his duty, and that was abhorrent to her. And so, she dons her male form, and denounces the priest. This causes a stir in Schwerin, and when news of this travel further, to reach the Bishop, the priest of Schwerin is stripped of his position.

Meanwhile, she does her best to lay to rest many of those ghosts, and manages to acquire a bit of Mentem Vis in the process.
Unbeknownst to her, the local priest, before being stripped of his duties, discovers her secret as a woman, and maga.

Adventure: 5 xp in Mentem.
Loot: 3 Mentem Vis

Summer 1200

After getting a place in Occulus, with a room in Boris’ Inn, and the use of a lab one season a year, Celeste finally decides that it’s time to get on with her search. She approaches Boris, and gets maps of the area from him. She holds little hope, but she casts the spell on a piece of clothing Lencor tore off a person in town, just to be sure that the spell works.
But what happens next takes her by surprise. She decides to use the spell on the blood on the knife, thinking that even if the person still lives, then he’s unlikely to be here in the area, only to find him in an area north of Schwerin, where she was just last season, and he seems to be on the move.
She grabs some things, and Lencor, and heads out to find this person, hoping he might be able to shed some light on what happened at the regio, and who stabbed him.
On her way there, she find some colorful butterflies, and saw two of them seeming to fade from view momentarily. When she investigated, she discovered they contained 1 Imaginem Vis.
But when she finally reaches him, he acts erratically, like he’s not in full control of his own body, and he nearly overpowers her physically before Lencor manages to tear him off her, suffering a gaping wound himself.
She leaves the man, and with Lencor flees back to Lubeck, to nurse Lencor back to health, her own wounds being superficial.

Adventure: 5 xp in Survival, 3 xp in Corpus
Loot: 2 Imaginem Vis

Autumn 1200

Celsete finds it amazing that Occulus has great books on the art of Mentem, which suits her well, but is disappointed when Henri tells her that their books are in use this season, and so she will have to wait for Winter to get a chance to read one of them.
At first Celeste was concerned for Lencor's health, but it seems he heals faster.
And so, she spend the season helping Oculus cultivate it's relations with the mundanes there. Due to her Gentle Gift, it helps, and she spends the season talking to townfolk, to bargain for services the Covenant needs.

Exposure: 2 xp in Charm

Winter 1200

With Winter settling in, Celeste finds her way back to Henri, and this time, he allows her to take one of their Mentem summae books to study for a season. She takes the one titled ‘The Ghostly Art’, and with Lencor by her side, she studies it, and spends long hours discussing it with him.

Study experience: Mentem Summa L16Q13

Spring 1201

With Spring, Celeste casts The Inexorable Search once again, hoping maybe she can find the man once more, but with no luck. It seems he has used the time to move away. Cursing herself for not keeping up with it, she decides that she needs something else to do, to occupy her, but keeps trying to cast it, in the hopes that he will resurface on the map.
And so, she asks Henri to get access to a book, to read, and gets access to "The Kingly Art" a Rego Summa.

Study experience: Rego Summa L17Q14

Summer 1201

Near the end of Spring, Celeste once again finds the strange man on the map. Knowing she and Lencor barely managed to hold him back last time, she decides to ask Henri to use the lab, to research a spell to stop him, if only briefly, from hitting her, or Lencor.
Initially, she deliberated researching a spell that will stop a human dead in his tracks, but her knowledge of Corpus wasn't great, so she quickly abandoned that idea, and instead decided to research a spell to put a person to sleep, and with a bit of spare time, also put together a spell to awaken someone sleeping, just because she had the time for it.

Spell Research: Call to Slumber (ReMe10) & Slap of Awakening (ReMe5), 2 xp exposure in MT

Autumn 1201

Celeste has kept track of the person’s wanderings during Summer, and when Autumn came around, armed with her new spells, she once again sought him out, hoping for a better result this time.
Having learned from her previous encounter, she didn’t approach it to talk, but to try and take it out. But it was Lencor that told her that there’s more than one human there. Was this other person the one controlling her quarry? Might she be able to find out more if she knew what they were talking about?
Lencor definitely didn’t like the idea of her trying to stealthily approach them, so overhear their conversation, but Celeste was adamant. Luckily for her, she didn’t make much noise, or they were too engrossed in their conversation to hear her approach.
The man she was following was chatting to a man in a hooded robe, so she couldn’t tell who this other person was, but the man she followed was giving him a complete, and kinda emotionless account of the things he’s seen and done. Some of it was disgusting, like telling, in gruesome, and emotionless, detail, how he killed people, seemingly for no real reason.
In her shock over these accounts, she stepped back on a branch, and made some noise.
Both of them turned towards her hiding place, and she began to flee, but she fell, and they began to close the distance.
She and Lencor faced them off, and now she could see the hooded man’s face, but she didn’t recognize it. She managed to get the first spell off, and put the murderer to sleep. And when the hooded man tried to cast a spell to control her mind, it bounced off her Parma, not having enough Penetration. But her own Call to slumber spell bounced off his Parma, and as Lencor closed the distance to attack, the hooded man simply teleported away.
Partially satisfied that she got the man she was after, she tied him up, and proceeded to wake him up. The man looked at her in a blank stare, and when asked, he started telling her, in a strange voice, that she will pay for this, and then the man in front of her died, the flesh melting off him. Examining the remains, she was surprised to discover 4 chess pieces on him, each containing a pawn of Vim Vis.
Realizing that this must be the handiwork of this other Magi, Celeste quickly gathered her stuff, and went back to Oculus, to decide on her course of action to uncover this unknown Magi.

Adventure: 7 xp, 5 xp in Stealth, 2 xp in Parma
Loot: 4 Vim Vis

Winter 1201

The time has come for Celeste to provide a service to Oculus once more. And Henri sends her to Terschelling (Later Waddenzee) to negotiate with them a deal regarding a trade route. While she’s not privy to the goods transferred, she manages to do well enough to make sure Waddenzee will foil any pirate attacks on this route, in a 30-mile radius from their covenant.
While there, she and Eric Ribecus seemed to strike a chord, and while she resisted giving in to temptation, he proved quite charming, when he set his mind to it. Some nights they shared a few hours drinking and talking, and in one such evening, after negotiations were complete, he let slip that Lamberto is involved in some dark mystery cult, and that she should beware being entangled in his machinations.
When she gets back to Oculus, she finds a letter awaiting her from Lamberto, that he has need of her skill set, to finish repaying for his tutelage. At the end of winter, she bids Henri, and Boris, farewell, and heads to Durenmar, to see what service Lamberto wants of her.

Exposure: 2 xp in Intrigue.

Spring 1202

The travel to Durenmar is uneventful. Celeste has resigned herself to travel in male form, to be less attractive to bandits, and Lencor’s appearance helped as well. But the night before she arrives there, Lamberto, or rather, his image, appears to her in her camp.
He tells her that he is seeking to woo a noble lady, and that he needs her assistance in doing it, since she has a way with words.
The lady in question is Margarete of Holstein, whose father had just surrendered his title as Count of Holstein, and was then released from captivity. But his youngest daughter was faced with a situation where she had little to no prospect to marry.
And so, Celeste made her way to Schauenburg, to meet the lady, and woo her on behalf of Lamberto. And so, she did. It took all of her skill, and patience, to convince lady Margarete to even meet him, and act as chaperone. There were times when she was about to give up, but eventually, she managed the feat, and was relieved of this, in her eyes, shameful duty.

Exposure: 2 xp in Intrigue.

Summer 1202

Her service to Lamberto complete, Celeste felt adrift a bit. She could go back to Oculus to serve there, and study more about Mentem, but she felt it was time to raise other Arts as well, but she hasn’t decided where to go to study. And so, she slowly, perhaps unconsciously, made her way east, following rumors of ghosts, and trying to get further clues as to her mother’s murderer.
And it was during that wandering that she heard rumors of a ghost haunting near Naumberg. While she was investigating it, she came across a young looking girl, beset by a ghost. With a few castings of Lay to Rest the Haunted Spirit, it was lain to rest, and it seems that the young looking girl is actually a fellow Maga from House Merinita, named Alba.
Alba seems lovely enough, but a bit monotonic, showing little in the way of emotions, unless she starts talking about trees, and then, there’s likely very little force that can shut her up.
But she is friendly enough, and even volunteered to help Celeste in her quest to find her mother’s murderer.
Since she’s not in a hurry, she decided to help Alba find her way to irencillia, and on the way, to find maybe a prospective Familiar. The strange girl didn’t seem interested in a Faerie familiar, but Celeste just shrugged. And Alba seemed to have something of a fixation, since no potential familiar seemed to measure up to her standard.
The journey itself was nice, as they explored the area, and exchanged stories of their respective covenants. Alba’s pater seemed a bit too focused on teaching her things that were of use to him, and less things that were useful to her focus, unlike her pater. Which made Celeste appreciate her pater even more.
When they finally reached Irencillia, she probed Alba to understand how she sees the covenant, and presented her to their fellow Merinita.

Adventure: 5xp in Area Lore: Rhine Tribunal, 5xp in Penetration
Loot: 3 Pawns of Terram

Autumn 1202

On the journey, Alba was persistent about some of her spells, and it seemed like she wasn’t very good at spontaneous casting, so Celeste agreed to have them teach each other spells. It would lay a foundation for the future, and it will give each useful spells, while cementing a bond.
Alba insisted on being the first to teach, so Celeste was a dutiful student in Autumn.

Learning Spells:

Intuition of the Forest (InHe10)
Pass the Unyielding Portal (MuHe5)
Traveler's Foresight (InIm5)
Sense the Weight of Faerie Power (InVi3)
Evening's Comfort (CrIg5)
Probe Nature's Hidden Lore (InHe4)

2 Exposure xp in Magic Theory

Winter 1202

There came the time to teach Alba some spells she was interested in. It wasn’t onerous, much as she feared, and in fact, she found she quite enjoyed it, though the initial part, where she needs to try making the gestures and saying the words, trying to cast the spells, since she hasn’t fully grasped the formula, was a bit hard, when the Maga you’re teaching is so bad at spontaneous casting. And this despite the fact that Celeste did try to convince her that spending a season learning Mentem would make it easier, but Alba was adamant she didn’t need to, yet, so Celeste didn’t push it.

Teaching Spells: 2 exposure in Teaching.

Spring 1203

While Alba was busy in the spring in service to Irencillia, Celeste had Lencor show her where the books on the history of the House were kept, and she began to pursue them. She needed to learn more about her house, so she would have a clue as to it’s mysteries. Her pater has shown that he can use the Realm of Faerie to travel, but she wasn’t sure if that’s the right thing for her. Might there be other mysteries that might appeal to her more? Is there something more to the Charms that she learned the basics of?
Lencor was always there by her side, discussing what she’s read, and dropping hints at deeper mysteries. He definitely knew how to pique her interest.

Reading: Secrets of the Fae - House Merinita Lore Summa (L5Q14).

Summer 1203

Alba was talking reading the Summa that Celeste has read last season, so she decided to pursue another goal of hers: improving her Rego, so she might be powerful enough to bind Lencor as a Familiar.
The moment she suggested this to him, Lencor was ecstatic. He literally dragged her to the library to find the right book. But it seems like someone, in their eagerness, hopefully, to find a book, has made a mess of the library. Lencor, while he has spent a few years by Celeste’s side, still felt a great connection to the library that he served as a librarian in, and wanted to find the culprit and make him fix it, and it took all of Celeste’s focus to steer him away from it. And so, Celeste spent the first few days of Summer organizing the library, so that Lencor would be mollified.
And then, she found the Art of Motion book, and delved into its secrets.

Reading: The Art of Motion - Rego Summa (L15Q15).

Autumn 1203

At the end of Summer, Celeste went to see Vinaria, and asked her if she could get two more of the devices to enter the Regio she explored a few years ago. Vinaria was against it, saying that some ghosts have managed to escape it since she’s explored it, and that she’d like it to go dormant again, but Celeste pleaded with her. It might hold the key to her mother’s murderer, and she has learned much since, and is more than willing to lay all the ghosts to rest.
It seemed like Vinaria would refuse her, when Alba came in, and said that she’d assist her friend in this. For some odd reason, Vinaria agreed to the plan. While Celeste was a bit suspicious about the sudden change, she took it, and explained to Alba what she found on her previous visit.
The two of them went together, along with Lencor, and the ghostly inhabitants had little change to stand against two Maga with ghost-eating spells at their disposal. But Celeste didn’t come there just to destroy all ghosts. There were a few that she spared and used her spells to force them to answer her questions.
From her interrogation, she learned that a maga, learned in the arts of necromancy, has used this place as a testing ground. He lured innocents and murdered them to learn how and why they became ghosts. She also learned the name of this Maga, Luna of Tytalus, was the one who performed these killings, with the help of her dwarf apprentice, whose name meant little, since he probably took a different name after his Gauntlet, but was called Emilio.
The regio was still likely under some Infernal effect, what with all these murders, but at least they’ve laid the ghosts there to rest.
When they came out, she asked discreetly, and learned that Emilio has passed his Gauntlet in Irencillia, just before he and Luna left, and that he took the name of Lamberto. The implications were clear to her, but she still wasn’t sure that her mother was one of their victims. It seemed like they were there far earlier than her mother was killed. But he might have some answers, if she dared confront him.
When Alba told her about the Tortoiseshell cats, it was a very nice idea, but Celeste feared that if they stayed in the regio too long, if it is Infernal in nature, it might taint them. But she did talk to Vinaria to have them stay close to it’s entrance, incase a ghost rises, and wanders out of it.

Adventure: 5 xp in Rego, 5 xp in Perdo
Loot: 3 Pawns of Mentem

Winter 1203

It was time t provide a service to the covenant, but before Celeste could even suggest something, Lambert, her parens, came back, his ass all hurting. Apparently someone has made his donkeys terrified several times during his trip to Irencillia, and the donkeys didn’t just bolt, but also left him falling on his ass.
He called Celeste to help him in his lab, to develop a spell that would prevent such a thing from happening again, promising to also give her a copy of the lab text. It wasn’t her idea of fun project, but hey, it was a chance to help her parens, and get a lab text, even if she had no idea what use such a spell will be for her.

Exposure: 2 xp in Corpus, and lab text for Stance of the Firm-Buttocked Knight.

Spring 1204

It was spring again, and the world is once again in bloom. But her mother’s ghost’s moaning has been signing a different tune at winter’s end. It sung of terrible storm to come, and of the need to prepare for it.
Even before she knew her mother was a witch, she had learned to heed her mother’s advice, but with Spring coming, she was unsure if it was metaphorical storm, or an actual one, but she decided to pursue one over the other. And so, she headed to the library to find the Root of Auram, and began reading it. She knew Lencor was growing impatient, but she had a long talk with him, and explained that she knew the day of binding him would be close, but she wanted to deepen their bon otherwise, before doing it, and that she enjoyed their discussions on whatever subject she was reading.
At the end of Spring, she got a letter from Quintus Clusius of Jerbiton, inviting her to join his new covenant, and citing some shared interests between his pater and Lambert. She discussed it at length with Alba, and they resolved to work out a combined response.

Reading: Auram Root L6Q21

Summer 1204

Through summer they She and Alba, in between their respective studies, worked on deciding on their response to the letter. But if she were to move there, she figured that a new covenant might be short on some subjects, and so, she decided to work on her Magic Theory. She already began to imagine what her Talisman might be, and to realize it, she needed to improve her knowledge of magic, so she could include all the components she figured she’d need.
At the end of Summer, she got an invite to Durenmar from Lamberto, the dwarf Bonisagus, saying he has some information he’d be happy to share. She was hesitant to trust him, but some information could come in handy, and it would bring her closer to Tugurium, so she sent back a message she’ll be along, and then bade farewell to Irencillia once more, saying that she will provide a service for this half year, and of course, informed Alba of her plans for Autumn, but not of the whole reasons behind them.

Reading: Magic Theory Summa L5Q15

Autumn 1204

As they made their way to Durenmar, Lencor suggested they go through the Swabian forest. While Celeste was Gently Gifted, Alba and Lencor, were both quite off putting to mundanes, so it felt better to go through the forest than through the trodden paths. And there, they came across a Faerie Regio. Alba wanted to explore it, and Celeste saw how enthusiastic she became, and decided to go with her.
The place was just teeming with plant life, of exotic forms and shapes, and formed a massive labyrinth. If not for Alba, Celeste knew that she would likely get lost in such a place, as she was ill equipped for it, even with the spells that Alba has taught her. Though they did provide her with some sense of ableness.
After finding their way to the center of the labyrinth, they found a faerie oak of massive proportions in the middle, and it proved quite chatty. They talked to it, and managed to charm him with their stories, and having entertained it for 3 nights, it relented in letting them go, but not before giving them each a token of gratitude for their entertainment.

Adventure: 5 xp in Herbam, 3 xp in Charm
Loot: 3 pawn of Herbam Faerie Vis, and an Opal of Virtue.

Winter 1204

Winter in Durenmar, cooped up in the Bonisagus Domus Magna, with Alba and the dwarf Lamberto. It was enough to make Celeste irritable, and while she tried to not let it show, she didn’t always succeed. It wasn't their fault, at least when it comes to Alba. She still suspected Lamberto had a hand in the murder, possibly, but to accuse him now would be worse than futile. And she couldn't share her suspicions with Alba, since she needed to resolve this herself.
She asked to make use of the free labs, but instead of Vis, she negotiated that she would research an original spell, and would submit a copy to the Durenmar library.
There were several spells that she wanted to try her hand at, but eventually, she settled on one that would be both original, and that no Bonisagus could duplicate. When she realized that her planned spell was a bit out of her ability to research, she decide to try and experiment with it, so she can make it in one season. They got their response from Turugrim that they’re welcome to settle there, and she wanted to get thee in Spring. As a side benefit of her experimentation, she got some insight into Mentem as well.
But the research wasn’t the main reason to stay in Durenmar. And throughout the Winter she had some conversations with Lamberto. In which he told her tales about the history of the Order, when the fledgling Order faced many Hedge Magicians, and how they were hunted down and forced to either join or die. He stressed that since many of them were non-Christians, their remains were not given ‘proper’ burial, and how some enterprising magi used that to try and glean information from their ghosts, and that in the early days of the Order, one such ‘fertile’ place was the Alps region. When she revealed that she’s moving to Tugurium, he was delighted, and asked her to find such a ghost, and see if she can extract any valuable magical information from it, and if she does, that she share it with him. In return, he gave her a scroll with some extra tales, to read when she had the time.

Research: Bargain of the Damaged Ghost (PeMe20), 1 xp in Perdo, Magic Theory 1, Experimentation result: Raise one Art to the next rank. (Mentem chosen). Tractatus (Disciples of the Worm Lore Q6)

Spring 1205

After arriving in Tugurium, and being shown to her Lab, the first thing on Celeste's mind was to set the lab up as her own.

Lab Work: Set Up Lab - 2 Exposure XP in Magic Theory

Summer 1205

It was time to explore the region they have made their new home in, and learn more about the region. While she spent some of it talking to mundane folk, it was always the unusual, and supposedly magical things that piqued her interest the most.

Practice: Area Lore: Rhine Tribunal, SQ 7

Autumn 1205

Now that her lab is set up, and she is more comfortable about the area, it was time to do what needed to be done, and bind Lencor to her.
It was a work for an entire season, but the blossoming bond between them was exhilarating. Being able to feel him, and to know that they'll truly be there for one another.

Lab Work: Bind Lencor (Lab Total: Int (+2) + Aura (+4) + MT (+5) + Rego (+10) + Mentem (+16) + Lab (+3) = 40)

Winter 1205

The basic things done, it was time to unfurl the scroll given to her by Lamberto, and read it. Reading it, she was left with more questions than answers, but started to have an inkling that there's more to his teachings, and 'helping' than was originally apparent.

Reading: Tractatus (Disciples of the Worm Lore Q6)

Spring 1206

Her newfound bond with Lencor has made Celeste realize that she needed to learn more about animals, or more precisely, about the Art of Animal. She began to envision herself being bale to make him big enough for her to ride on, for faster travel, and for shock effect.

Reading: Animal Root (L6Q20)

Familiar

Lab Total: 40
Gold Cord: +1
Silver Cord: +1
Bronze Cord: +3

Lencor
Faerie Might: 5 (Mentem)
Size: +1
Personality: Loyal +3, Reckless +3, Driven +3
Soak: +2
Combat: Bite, Ini +2, Attack +10, Defense +8, Damage +3

Characteristic Score
Intelligence +2
Perception +2
Presence -4
Communication +0
Strength +1
Stamina +0
Dexterity +1
Quickness +2
Virtues Level Type Points Notes
Faerie Beast Minor Supernatural 1
Faerie Sight Minor Supernatural 1
Narrowly Cognizant Free Supernatural 0
Keen Hearing Minor General 1 +3 to hearing
Large Minor General 1 +1 Size
Greater Power (Guide) Major Supernatural 3
Greater Power (Terrifying Howl) Major Supernatural 3
Total 10
Flaws Level Type Points Notes
Poor Presence Minor General 1
Reckless Minor Personality 1
Traditional Wards Minor Supernatural 1 Salt
Susceptible to Deprivation Minor Supernatural 1 Must eat, drink, and breathe
Monstrous Appearance Major Social Reaction 3 -6 to social rolls
Driven Major Personality 3 Seeks to drive humans to adventures
Total 10

General Abilities

Ability Specialty Score XP
High German Storytelling 5 75
Athletics Distance Running 5 75
Awareness Keeping Watch 6 105
Brawl Bite 5 75
Hunt Track by Scent 6 105

Academic Abilities

Ability Specialty Score XP
Artes Liberales Logic 2 15
Power Might Cost Initiative Range Duration Target Level Notes
Guide 3 +3 Voice Conc Group ReMe30 Subtly affect the targets' actions
Terrifying Howl 1 +1 Personal Diamter Hearing ReMe30 Cause overwhelming fear

Celeste's Lab
In one of the towers in the valley, the bottom floor serves as the lab for Celeste. While it was given to her as a basic Lab, her mother's ghost is haunting it when she's not busy haunting Celeste while she travels.

Virtues and Flaws: Dedicated Building (+1 Rego), Elevated (+1 Auram), Auspicious Shape (+1 Vim), Haunted (+2 Mentem), Vulnerable

Characteristics: Size: +1, Refinement: +0, General Quality: +0, Upkeep: +1, Safety: -1, Warping: +1, Health: +0, Aesthetics: +1

Specializations: +1 Rego, +1 Auram, +2 Mentem, +1 Vim


Custom Spells

Bargain of the Damaged Ghost
PeMe20
R: Eye, D: Bargain/Mom, T: Ind
Like all spells of Bargain Duration, this spell is cast immediately after the caster strikes a bargain with a ghost, and only takes effect if the target breaks his part of the bargain. If it should come to pass that the target of this spell breaks the agreement within a year of the date when the deal was made, the ghost will lose 10 points of Might.
(Base general, +3 Bargain)


Enchanted Items


Talisman

Reserved

Stats at various points

At Gauntlet

Name: Celeste of Merinita, fillia of Lambert of Merinita
Gender: Female
Age: 27 (gauntlet at 27, apprenticeship starts 12)
Size: 0
Personality: Friendly+3, Violent -2, Optimistic +3
Height: 5'4" (163 cm)
Weight: 148 lbs. (67 kg)
Sigil: Shadowy Crows
Soak: +1 (+1 Corpus, +1 Herbam, +3 Mentem, +1 Vim)
MR: 5, Corpus 12, Herbam 6, Mentem 18, Vim 6
Combat: Dodge, Ini +1, Attack -, Defense +1, Damage -

Characteristic Score
Intelligence +2
Perception +1
Presence +3
Communication +1
Strength -2
Stamina +1
Dexterity +0
Quickness +1
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free hermetic 0
Faerie Magic Minor General 0 House Virtue
Affinity with Mentem Minor Hermetic 1
Minor Magical Focus (Ghosts) Mnior Hermetic 1
Skilled Parens Minor Hermetic 1
Faerie Blood (Sidhe) Minor Supernatural 1
Deft Mentem Minor Hermetic 1
Gild Trained Minor Hermetic 1 Linden Gild
Venus' Blessing Minor General 1
Gentle Gift Major Hermetic 3
Total 10
Flaws Level Type Points Notes
Unimaginative Learner Minor Hermetic 1
Incompatible Arts Minor Hermetic 1 Rego Imaginem, Rego Animal
Offensive to Animals Minor General 1
Covenant Upbringing Minor Personality 1
Optimistic Major Personality 3
Plagued by Supernatural Being Major Story 3 Mother's Ghost
Total 10

General Abilities

Ability Specialty Score XP
High German Bohemia 5 0 (Native language)
Covenant Lore: Irencillia Politics 2 15
Order of Hermes Lore Politics 2 15
Awareness Alertness 2 15
Bargain Faeries 2 15
Charm First Impressions 3 30
Etiquette Faeries 3 30
Folk Ken Magi 3 30
Intrigue Alliances 3 30
Guile Fast Talk 2 15
French Lorain 2 15
Leadership Inspiration 2 15

Academic Abilities

Ability Specialty Score XP
Artes Liberales Ceremonial Casting 1 5
Latin Hermetic Usage 4 50
Philosophiae Ceremonial Casting 1 5

Arcane Abilities

Ability Specialty Score XP
Code of Hermes Political Intrigue 2 15
House Merinita Lore Initiating Others 1 5
Faerie Lore Faerie Forests 1 5
Faerie Magic Charm Magic 1 0
Magic Theory Mentem 3 30
Parma Magica Corpus 1 5
Penetration Mentem 2 15
Art Score XP
Creo 5 15
Intellego 6 21
Muto 6 21
Perdo 6 21
Rego 6 21
Animal
Aquam
Auram
Corpus 2 3
Herbam 1 1
Ignem
Imaginem 5 15
Mentem 13 61(91)
Terram
Vim 1 1
Spell CT Level Notes
The Succubus's Trick +9 MuCo5
Aura of Ennobled Presence +12 MuIm10
Sight of the Transparent Motive +20 InMe10
Posing the Silent Question +20 InMe20
Lay to Rest the Haunting Spirit +26 PeMe5 Ghost Focus
Loss of But a Moment's Memory +20 PeMe15
Confusion of the Numbed Will +20 ReMe15
Aura of Rightful Authority +20 ReMe20
Coerce the Spirits of the Night +26 ReMe20 Ghost Focus
Voices from Hollow Places +26 ReMe25 Ghost Focus
Unseen Arm +7 ReTe5
Spring 1205 (Start of Saga)

Name: Celeste of Merinita, fillia of Lambert of Merinita
Gender: Female
Age: 34 (gauntlet at 27, apprenticeship starts 12)
Size: 0
Personality: Friendly+3, Violent -2, Optimistic +3
Height: 5'4" (163 cm)
Weight: 148 lbs. (67 kg)
Sigil: Shadowy Crows
Soak: +1 (+2 Auram. +2 Corpus, +1 Herbam, +1 Imaginem, +4 Mentem, +1 Vim)
MR: 5, Auram 11, Corpus 17, Herbam 8, Imaginem 10, Mentem 21, Vim 6
Combat: Dodge, Ini +1, Attack -, Defense +1, Damage -

Characteristic Score
Intelligence +2
Perception +1
Presence +3
Communication +1
Strength -2
Stamina +1
Dexterity +0
Quickness +1
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free hermetic 0
Faerie Magic Minor General 0 House Virtue
Affinity with Mentem Minor Hermetic 1
Minor Magical Focus (Ghosts) Mnior Hermetic 1
Skilled Parens Minor Hermetic 1
Faerie Blood (Sidhe) Minor Supernatural 1
Deft Mentem Minor Hermetic 1
Gild Trained Minor Hermetic 1 Linden Gild
Venus' Blessing Minor General 1
Gentle Gift Major Hermetic 3
Total 10
Flaws Level Type Points Notes
Unimaginative Learner Minor Hermetic 1
Incompatible Arts Minor Hermetic 1 Rego Imaginem, Rego Animal
Offensive to Animals Minor General 1
Covenant Upbringing Minor Personality 1
Optimistic Major Personality 3
Plagued by Supernatural Being Major Story 3 Mother's Ghost
Total 10

General Abilities

Ability Specialty Score XP
High German Bohemia 5 0 (Native language)
Covenant Lore: Irencillia Politics 2 15
Order of Hermes Lore Politics 2 15
Area Lore: Rhine Tribunal Covenants 1 10
Awareness Alertness 2 15
Bargain Faeries 2 15
Charm First Impressions 3 35
Etiquette Faeries 3 30
Folk Ken Magi 3 30
Intrigue Alliances 3 34
Guile Fast Talk 2 15
French Lorain 2 15
Leadership Inspiration 2 15
Survival Forest 1 5
Stealth Forest 1 5
Teaching Apprentices 0 2

Academic Abilities

Ability Specialty Score XP
Artes Liberales Ceremonial Casting 1 5
Latin Hermetic Usage 4 50
Philosophiae Ceremonial Casting 1 5

Arcane Abilities

Ability Specialty Score XP
Code of Hermes Political Intrigue 2 15
House Merinita Lore Initiating Others 2 19
Faerie Lore Faerie Forests 2 16
Faerie Magic Charm Magic 2 13
Magic Theory Mentem 4 50
Parma Magica Corpus 1 7
Penetration Mentem 2 24
Art Score XP
Creo 5 15
Intellego 6 21
Muto 6 21
Perdo 7 28(3)
Rego 10 55(2)
Animal
Aquam
Auram 6 21
Corpus 7 28
Herbam 3 6
Ignem
Imaginem 5 15
Mentem 16 136
Terram
Vim 1 1
Spell CT Level Notes
The Inexorable Search +14 InCo20
The Succubus's Trick +14 MuCo5
Step Sideways +18 ReCo15
Probe Nature's Hidden Lore +10 InHe4
Intuition of the Forest +10 InHe10
Pass the Unyielding Portal +10 MuHe5
Evening's Comfort +6 CrIg5
Traveler's Foresight +12 InIm5
Aura of Ennobled Presence +12 MuIm10
Sight of the Transparent Motive +23 InMe10
Posing the Silent Question +23 InMe20
Thoughts Within Babble +23 InMe25
Lay to Rest the Haunting Spirit +31 PeMe5 Ghost Focus
Loss of But a Moment's Memory +24 PeMe15
Bargain of the Damaged Ghost +37 PeMe20 Ghost Focus
Slap of Awakening +27 ReMe5
Call to Slumber +27 ReMe10
Confusion of the Numbed Will +27 ReMe15
Aura of Rightful Authority +27 ReMe20
Coerce the Spirits of the Night +37 ReMe20 Ghost Focus
Voices from Hollow Places +37 ReMe25 Ghost Focus
Unseen Arm +11 ReTe5
Sense the Weight of Faerie Power +8 InVi3

Possessions:
Lab text for Step Sideways (ReCo15)
Lab text for Stance of the Firm-Buttocked Knight (ReCo20)
Opal of Virtue (Enriched)
Delving into Forgotten Secrets - Tractatus (Disciples of the Worm Lore Q6)
9 pawns of Mentem Vis.
3 pawns of TerramVis.
3 pawns of Faerie Herbam Vis.
4 pawns of Vim Vis
2 pawns of Imaginem Vis