I do not have ToME as of yet. I will check into it.
However, I should at this time mention that this saga uses the old original history of Flambeau. His name was Reculed Annaeus Seneca and his master was Delendar, he dies in a final last stand against the Sahirs, and the only survivor of that conflict was his apprentice Delendos, from whom the Knight of Seneca are descended.
Anyways, I don't want to make the end-game a long drawn out encounter. I am fuzzy on the size range. Maybe size +3 is the cut off, maybe it is +4. Either way, there is at least one giant who is size +5 and out of the range.
Also, they have broken as a group and no longer have a group defense advantage. They will have to be targeted seperately, but without the bonus and with the -5 Heavy Wound penalty, the archers can fire as a group and kill off the smaller giants one volley at a time.
Long story short, at least one giant gets away (SG fiat), but you manage to chase down and kill the rest.
Good enough for me! I figured whatever one was the biggest and as such in charge would be size +5. That said, once this is all said and done now we'll use Cadoc's Hunting Total and attempt to find the others. Or more big and bad stompy things, that would work too... Either one is fine by Titus.
If you want more big-bad-stompy things, I am happy to oblige. I was thinking it might be overkill though, and I don't think you can quite handle what I have up my sleeve.
I will wait for input from you.
Well then, NOW a storm breaks loose. Not by Ludo or his spirits, but from another source, obviously magical or somehow supernatural.
You look back towards the covenant castle, and a black stormcloud looms over it and the village.
Thunder and Lightning. Then it rains. Not where you are, only overthere where the cloud is.
And it is raining more than just water. From a distance, you can see large objects dropping from the cloud. Upon closer inspection, you can tell that these are more ogres.
Storm Ogres.
The ogres and giants you were fightig were just a distraction. The Hag is a loose cannon and a fair weather ally.
The true enemy is Kriegar the Storm Giant.
Many years ago, Humbert the Huge, a storm giant and distant norther cousin to Alberto (our own local storm giant), had employed similar tactics against the Andorran magi of the previous generation (the ArM4 saga). Humerto was killed by Antonio and Rodrigo. Alberto was displeased, but never sought retribution or anything (he has other concerns).
Kriegar is Humbert's brother, another cousin of Albert from the distant north. He engineered this whole thing with the Hag and the ogres in a plot against their common enemy, the magi of Andorra.
The giants and ogres you battled were just a distraction intended to lure magi outside of the covenant. Likewise the contingint Inigo has also just faced. The Hag is another ally, but a loose cannon and out of the control of the giant.
So, in case you were wondering what Archmagus Antonio has been doing while you were out waging battle, this is it. He knew that there was something up, and that he should remain at the covenant to defend it. He was right.
Storm ogres are rampaging on the village, whilst Antonio is out and about doing battle with the storm giant.
Problem is that the storm giant is immune to Lightning, Antonio's best offense. And none of the other spells he is using seem to be able to penetrate.
Glancing skyward, Titus notices the storm that seems to form out of nowhere. âNow I'll be damned if that isn't Magic... Tighten up lads, it looks like our game is afootâ. At this he and his men begin to sprint back towards the Covenant, barreling through the terrain at breakneck speed.
Okay then.
At first you see the storm, and start running. It is as you draw closer that you notice the storm ogres dropping, and by the time you arrive you see Antonio locked in combat with the giant.
I am headed home for the day, so take your time contemplating your next move
âOi! You big cloud headed lummox!â Titus' roar can be heard over the dim of battle. Attempting to further draw the creature's ire Titus and his men send a volley of arrows streaking towards the Giant.
Tossing his quiver to Mervyn with a nod, Titus yells again âCmon then ya bloody coward! How bout ya fight someone whose magic ya aint immune to?!â
Titus fully expects the arrows to do piddly squat, but the idea is to draw the Giant away from Antonio, because at least Titus might be able to do something to deal with it. Silly CrAu bugger!
In short... I consider it poor form to change the handling of a character in the middle of an adventure, much less in the middle of a encounter, and a combative one at that.
Given the recent OOC discussion started in PMs while this encounter was developing progressing, I think it best if I simply withdraw from or delay the resolution of this encounter in regards to Ludovico until the discussion is complete/resolved since it so obviously has bearing on this exact type of situation.
I consider it poor form to have a background character suddenly display massive power that was never before indicated or hinted at. Nothing has ever changed. It is just that I have never gotten you this far into a situation before you disaapear for long periods of time. My issues concerning the need for statted powers were originally raised a year ago in the Drake Hunt.
So your attack comes first...
The giant weilds a huge warhammer, which he flings around with swift skill. His defense is 48 (roll 5, Def +14, total doubled for reasons only I know)
Attack Advantage of 12, +10 Damage equals +22. His soak is +23, which is also mysteriously doubled.
No injury.
Antonio lets loose with a Ball of Abysmal Flame. He spends a huge quantity of vis and puts Fatigue into it (for his life boost bonus). He has his damage focus, his Mastery, a high penetration score, and etceteras.
Putting everything he can into it, the effect penetrates.
And inflicts no damage.
The giant laughs and smashes a house with his hammer.
Titus sighs "It would appear that our friend is protected by some sort of Defensive Magic eh? No matter...Mervyn, if you would please!"
Mervyn mutters the activation word for the quiver Titus had tossed him. The four arrows that had previously been fired disappear for a moment and reappear in his grasp. "Sir!" he yells tossing a blood covered arrow to Titus. Catching the arrow Titus grins and begins casting.
"Take this you son of a bitch!"
Loud Voice/Exaggerated Gestures, Five copies of Felblade of the Art, 10 Might Strip.
I'm willing to bet that those penetrate eh Marko? Just because the Giant soaked the attack doesn't mean that the arrows didn't draw blood. Because soaking meaning it simply inflicted a negligible amount of harm right? So since he soaked the attacks, rather than avoiding them... Also your math is a tad off, it still inflicts no wound but 14 + 5 x 2 = 38 not 48. So it would be 32 Dmg vs 46 Soak, not 22 vs 46. Again, doesn't really matter in the grand scheme of things, but hey!
No AXC. The arrows need to cause a wound (or at least come much closer to doing so) to draw blood. Otherwise the just stick in the links of his chain mail or embed in the padding.
But it matters not. Even with the AC there is no penetration. Antonio had to jack his penetration up way past 100 for that fireball to just barely sqeeek through.
I will grant you a gift though. It isn't his Might score alone that is resisting. There is some magic he is benefiting from that multiplies all defense/protection/resistance/soak/etceteras. Find out what that is and negate it, and you will have victory.
That said, yes Titus' Rusted Decay of Ten-Score Years is already size +1, so that's 10ftx10ftx10ft of metal. If that's not all of the Giant's chain mail, then its enough to render it useless. Also, what level is Antonio's Wizard's Communion at? I looked on his character sheet, but you just said that he knows a lot of vim spells and only listed three
BTW, you were right about my math. I was ten points off. I have a strange way of thinking about math.
No matter. Thanks for calling it out. I nominate you for the gameâs Math Shark.
Anyway,
Just as a spell would have to penetrate your Parma to destroy your clothing, your spell must penetrate to destroy his armour. No Penetration, thus no effect.
Antonio knows a level 20 WC, but doesn't see the point you are getting at.
Initiative Turn Order is as followsâŚ
A) You (and the men under our command)
B) Antonio (and men under his command)
C) Storm Giant (and the storm-ogres under his command)
D) The Townsfolk of Arans.
The towns people pretty much think this sucks, but they have had to deal with it before. A generation ago, the exact same thing happened. A thunderstorm came and it rained ogres. But they beat them then, and the magi have also kept the ogres and the werewolves at bay. Sure, the village has its hazards and most of the magi are strange (though the ones they interface with such as Rodrigo have the Gentle Gift). But this is their home. This town has provided them with a lot of wealth and prosperity. Itâs a good home. It is worth fighting for, and if need be, to die for.
They rally together, drawing the attention of the storm ogres. When the ogres charge them, they feint a retreat, but actually they are drawing them into an ambush of Andorran Guards.
Both sides experience severe casualties.
This is one of those dangling story-hooks that are associated with the Elders Hook. But in this case, it isnât the result of some dirty unfinished business. Back then, Humbert the Huge was the aggressor. For no good reason other than the desire for plunder, he decided to attack. And he lost. Craig here is Humbertâs little brother, all grown up and full of misguided wrath.
And bloodlust.
Donât go soft and try to reason with him and grieve for his loss. He is all about the bloodlust. He likes killing and smashing. He has been taking his cloud around Europe for several years now, and has ravaged at least one covenant and three mundane settlements. Not that you yet know this, but you will hear about it latter if you survive.
I just thought of something. The arrows drew no blood, so they do not serve as an AC to the giant. But there are bits of padding and a link of mai caught up in one arrow. You can use that as an AC to the armour.
However, the giant is size +6. So any corpus spell against his body or terram spell against his armour needs two magnitudes of size increase.
And Penetration needs to come in at at least 101.
And, most importantly, you notice the giant's ring. Some one lobbed a spear at him, and he deflected it with a backhand swat, striking it with the ring. This make an eerie sound. You further notice that the ring is engraved in an ornate Norse pattern.
Well Marko, you're thinking about a PeTe spell like a PeCo spell. I don't need to destroy the entire armor, just the front, at that point it becomes useless! Because I'm not targeting the armor as a whole, just a mass of metal. Secondly, I didn't think the Resistance granted by Parma ( or Might ) extended to your armor? It's the same reason that it doesn't extend to your weapons? I think I remember having this discussion, which is why I made Titus' Bow his Talisman. I've always heard the general guideline of 1 inch from your body... even assuming that, a full suit of Chain Mail is worn over a coat of sorts to prevent the mail from cutting your body/chaffing. So sure, his Resistance should apply to the undergarment ( which provides no real armor because its basically just a thick set of clothing ) but not the actual chain mail.
Just want to get clarification on this before I go forward
Anything you are wearing or hold in your hand is protected by your MR. Otherwise, you could just use CrIg to set the robes of another magus on fire without having to penetrate.
As for the giant's armour, what you could do is alter the Target to Part and leave size alone. Target the part that holds the armour on him, destroy the straps and joining pieces. This small amout would fall within the stadard size allotment for a terram spell.
If you need some vis to add extra oomph to Penetration, Antonio can hand you some.
(Note, we have been spending vis like crazy lately, and our reserves are indeed going to suffer)
"Archmagus! You wouldn't happen to have any Perdo Vis off hand would you?" Titus asks as he runs towards Antonio, his men in tow. "I need as much as you can spare, a rook or more would be preferable."
Antonio lets loose with a volley of PoF's, striking down several ogres.
Then he Wizard Leaps over by you.
[color=red]Here, take two rooks! Make it count"!
An evil grin appears on Titus' face "I'm going to need that Wizard's communion spell of yours now!"
Titus turns to the Giant, five rooks of Vis in hand ( 3 Vim, 2 Perdo ) and begins a communion spell with Antonio, casting his 40 Might Strip Felblade of the Art ( Flex down to sight ) twice.
Maniacal laughter erupts from Titus as he finishes casting and surveys the results of his handiwork. "He's all yours Archmagus..."
Fire in the hole! Yup, Titus just blew 5 rooks of Vis. Titus is a Mercurian and gets a Wizard's Communion equal to his highest level ritual for free, so there's a 75, plus Antonio's 20 is enough to cast the now level 45 spell. Hooray for starting with 4 rooks of Vim vis? Goodbye Vim vis I hardly knew ya. Also, thank you G-d for no 0, otherwise there would have been a little Mushroom Cloud rising from where Titus was 35+ both dice would not have been fun...