Roberto is not speaking, because he is concentrating on the awesome amazing spell he managed to spont (which plans on inventing as a Formulaic, as he does with all of his successful sponts).
He is as silent as stone, arms spread wide as if pantomiming that he is carrying and guiding the ship. The fierce winds cause his hair to whip against his face and his cape to flutter wildly in the wind. The furious waves reach up to slap against the ship, the salty sea spray burning his eyes.
He girds his mind (making a successful concentration roll as previously noted), thinking only of magic. His silent thoughts to himself: “[color=blue]Rego Herbam, I Control Wood. This boat is in my hands, and I carry it as I will…”. He wonders if it is possible to lift the ship up higher…
(OOC: That would be Reckless for certain! A flying ship is cool and all, but at a Duration of Concentration, it is very dangerous. If you loose concentration on a personal flight spell, you have some opportunity to catch yourself and recast the spell or fast cast some safety measure. A whole ship starts falling, it turns over and about, you might be able to save it, but you will certainly cause some damage and drop a few crew men over.
So no, Roberto is not going to take the ship into the air. As per the rules for Personality Flaws, you may decide that I have to spend a point of Confidence or make a roll of some kind. But I Markoko, as an old school gamer and a veteran of many silly disasters that befall adventurers, know that this is to dangerous. I only mention it because, as I was writing from Roberto’s point of view and getting into his state of mind, it did pose a temptation. I started to write that this is what I was doing, then thought about how disastrous it could end up. This, I think I should have to spend a point of Confidence to resist the urge for extreme thrill seeking.
Where am I at for Confidence? I know I had 6, I spent 4 in Andrew’s adventure and I know I am due many several points as my adventure reward. Call that U for Unknown. Thus, I started this adventure with U+2 points of Confidence, I spent two on the spont spell, spent one to resist taking the ship up flying, which leaves me at U-1 points of Confidence. U = whatever Andrew awards me for killing some of the minions of the witch, shredding her with flame, and escaping from the fray after a nearly crippling blow. I think that is worth at least three points, if not more. Recall that I successfully hogged all the glory, and I think I deserve many several points of House Flambeau acclaim
But anyway, Andrew, I need accounting. What does U-1 equal?