Chapter Three - Spring Council

Ludo nod at once. [color=red]"Indeed, the man himself if he is still such. In fact he is guilty of much more. I was entrapped in a mental prison after my memory was destroyed, and it appeared the intent was that the situation be permanent though I escaped. I intend to seek a declaration of Wizard's March against him, when I am ready, and pursue the matter myself. Either that or simply declare war upon him. I find war unfeasible in this instance however as he has already shown such a willingness to not abide by the forms of the Code."

Now Ludo's manner is deadly serious, all traces of amusement fading from his features.

(OOC: I forgot to explain he was using piercing gaze. My apologies)

"We may begin a formal investigation." His voice remains soft and expression distant but his eyes are anything but. "From your testimony I can assume you have some vague recollection of what transpired during your time with your jailer. I am not opposed to seeing you enact justice and retribution for the wrongs he may have done to you. By what intent and means did you come to his door?"

"Do you have recollection of any sights, sounds, smells even strong tactile sensations or particular tastes of your time within his walls?" His eyes seem to weigh down on whatever he observes.

"Dreams or a notion of time and physical location can be of relevance."

Should he show any strong reluctance to reveal any information, Octavian sighs. "As a quaesitor I may be well within reason to invoke my authority however I prefer a more amiable solution. I have several methods at my disposal to discover the whereabouts of your tormentor but for that I will need your cooperation. Some are more costly in terms of material but personal currency others carry great risks to both mind and body."

[ OOC: Ok, here I am going to have to defer to Marko and his rulings on what I can and can't exactly remember. However for our purposes, he doesn't attempt to hide anything and attempts to give a full and faithful account. He went to see Abaddon as part of pursuing an initiation into some Titanoi magic, which he freely admits is Goetic spirit binding ( non-infernal, magic aligned variety ), and was duped almost from the get go. He is almost as upset that he didn't come away with the knowledge he was after as he is about all the hooplah that went down in the experience.]

((Octavian will have pen and paper prepared to take down the Ludo's account of the tale once he is finished retelling everything, Octavian will show it to Ludo for his perusal and to sign off on it.))

[ OOC: Consider it signed and sworn to. ]

What Ludovico remembers from Val-Negra...

  1. He was directed there by a magus named Erta Caeccus of Tytalus. Erat dwells in Stonehenge but frequents Normandy.
  2. How he got there from there is fuzzy. Something to do with the Obsidian Ring, a strange village, and a walk through a long gorge.
  3. The people there are highly warped, grey metallic skin
  4. You have no memory of the transfer from Val-Negra to Taglyn, and what is most odd, your time in Taglyn seems more real. Your memories there are vibrant and distinct. Except you don't rmember doing anything there. There was a lot of stuff indeed, you just don't recall very well. Your memories of the place are crisp and distinct though.
  5. There is/was something locked behind an Iron Door, and everyone in Taglyn feared the day it might escape. In fact, if you can remember anything at all about activities there, it is that they were always planning and preparing for an emergency
  6. What was the Virtue you were hoping to initiate? You may have actually bbeen successful in that

I was playing it as 'Binding' and assuming failure due to a Mystagogue who wasn't actually running a script, but instead screwing the prospective initiate into lowering his parma and then into a fantasy land.

After careful thought, the Tremere replies. "What you remember may prove sufficient. I have five methods at my disposal to discover what transpired during the time that was lost to you." he enumerates. "The first requires I question your subconscious and what lies there. If any further information lie hidden it may be sufficient to draw the information out. However, you will not be aware of the interrogation nor is the information particularly precise and is only sufficient if the memories have been sealed away or supressed and not entirely destroyed."

The second involves an attempt to restore your mind permanently but it is no guarantee as we can only guess at Abadon's power. Furthermore, it will come with a price in vis. We may have to research higher forms of the spell which can result in warping.

The third is a more convential method of retracing your steps. I will assume you have tried this already. The trail may have already gone cold so at best we may piece together some clues and at worst we waste time.

The fourth requires that I attempt to reconstruct your memories based on the fragments that remain. These memories will be as exact as if they transpired a mere hour past but are fleeting. Multiple castings are possible and if fully recorded might lead to greater clues.

The final one comes at my own personal risk. I prefer to utilize it only as a last resort."

Marie is very worried about the garbled speech, but follows along to the council chambers were she takres her seat.

Lejla has been observing her new boss quietly.

I would assume that if this was in fact a sealing away of information that the enchantment would still somehow be detectable and possibly simply removed?

The night passes without further event. People have drawn off into little sub-groups, and their conversations continue until they retire for the evening.

Marie, Viola, and Carmen Are trying to figure out what’s the matter with Viola. Carmen patiently listens to her gibberish speech, and asks Marie if she can make any sense of it. [color=red]Your apprenticeship years were spent in the Madhoffen woods, right? I bet you this has something to do with the fae and it is some kind of faerie curse. (inadvertently glances at Marie’s lonely wrists) [color=red]Umm.., maybe her gibberish speech is some kind of riddle. Let’s listen to it again and try to make sense of it.

Ludovicio and Octavius Talk long into the night. Let them run with it, this is some awesome roleplaying by you two guys!

Marcellus, Dragan, Dimir Taar Are all not present for whatever reason. They are all stinking drunk somewhere :laughing:. Xavi said we can use Marcellus as an NPC, and I told him he can drop in and out again whenever he wants. Boxer still intends to join us eventually :stuck_out_tongue:, and I think Fixer is on Vacation.

Arwan and Gremlin :smiley: Ready or not, your characters are here at the Castle of the Covenant of Andorra, located in Andorra, overlooking the village of Arans. You are tag along magi with old Fuego, who has fallen asleep. Basically, you have been left alone to wander, and wonder such things to yourself like “Gee, what does this button do?”. I have not memorized the names of your characters yet, but I will eventually :wink:. As far as developing you and catching you up to speed, sorry to be slow on that but I have been busy with crap. But feel free to role play a bit, get your feet wet. The villagers down in the valley are having some kind of huge impromptu party, celebrating the defeat of Khyron the Fire Giant. You notice several people headed out to go join them (grogs you figure).

Decimus and Rodrigo This is the fun part :smiley:. Rodrigo senses the slight despair in you, the sort of lonely despair that a man has when he feels separated from his deity. He puts his hand on your shoulder. [color=red]Later then, when you feel up to it, I will take you on a tour of the labyrinths below. But for now, I do suggest you visit our chapel. It was built by brothers of mine. Sound construction, every corner is squared, probably the strongest building of this whole castle. Look, I know what it is like to be the outsider. When I was visiting in Granada, though the magi there were polite and respectful, I could sense a sort of silent pity for me, being one of the people of the book but not of the true faith of the prophet. And their grogs, I could see it in their eyes, and I heard their whispers calling me heathen and infidel, thinking I didn’t speak their language. You’ll get the same from the covenfolk here, though they are professional enough that it will never show. But tread carefully with your new ideas. The best way to convince someone of a plan is to make them think they came up with it. I digress. I do that a lot, I apologize. I am far-far older than I look. The Mercere make the best longevity potions, eh? Let me know when you are ready, I will show you around. For now, I need sleep. Real, mundane, normal human sleep. Good night Decimus Scribonius, when the council reconvenes, you have my vote for membership.

Buttercup and Mutton Bone Are clutching each other for dear life as their boat plummets over the falls! What will they do?

"I need not remind master Ludovico on the difficulty of dispelling what may be spells beyond the 6th magnitude. If your tormentor did perform a sealing, either he was unable or incapable to destroy your memories entirely or simply wishes for them to be surpressed for a period of time."

"The fourth option will restore the memory for a few hours but only what was damaged. Whatever was altered or manipulated will remain so. No matter, the mind is not always perfect. Some things are naturally lost due to time. Some facts are deemed trivial and not stored actively but may be found in the subconscious. Similar to the king who holds court but does not commit attention to his musicians attire while his steward speaks."

Ludovico sighs to himself, eyeing his hands and thumbing some of the rings there absently, a frown forming on his features. Eventually however he nods his acceptance. [color=red]"I'm prepared to progress through the methods you have available as you would like, and as we see the results. I place my trust in you, Sodale. I pray it is repaid better than the last time. And if possible I should like as part of your work you to insure that there are in fact no lingering magics in my mind, whether you feel capable of dispelling them or no."

[OOC: He cooperates with the procedures decribed previously. ]

He rises from his seat and circles the table to stand next to Ludovico. "Concentrate on the memories you do recall of the events in question. Describe them to me and when you felt they occured." As Ludovico does so, Octavian casts "The Good Witness", resting his hand on the top of Ludovico's shoulder (CrMe 25: +11 Cr, +7 Me, +3 Aura, +1 Stam +4 die roll = 26) recreating the memories as possible.

(from the description of the spell: Refreshes a day’s memory within the mind of the subject;
as long as some fragment of it remains this spell will
restore it. The subject is asked to recall some event within
the day in question as the spell is cast. Events that day are
remembered as if they had occurred only an hour before.
Depending on how long ago the day was, any particular
event may have completely disappeared, depending on
how memorable the event was. Thus some details may be
recalled perfectly and others will be entirely missing.))

A dark green pupil appears in his iris and the sensation of crows flying past Ludovico engulfs his mind for a brief moment as the spell takes effect. Octavian awaits silently.

Okay, what day are you trying to help him recal? The day he got there or the day he escaped, or some other day of vital interest?

((Depends on what memories are easier to recall for Ludovico, but I would prefer going in a chronological order (either ascending or descending))

Ludovicio, you either have stones of steel or are the most foolish magus I have yet to meet. No, wait, I know many fools actually.

Nevermind. Examine what you are doing. You are in the darkest most foreboding corner of the castle, The Silent Tower! A murder of crows lives in the top floor. They were just naturally attracted to it, because of the gloom. It is situated in such a way that the sun rarely ever shines upon it, except at certain angles once during the day, and even then it is usually blocked by a coincidental cloud. The place has its balancing charms though, ample heat & light, an observatory/gallery, and the whole building is exceptionally well crafted. But the master of the tower is certainly

And then you let him put the Svengali eyes on you! No wonder your memories are magically messed up!

The long and the short of it is this. Whether it takes a single casting or successive castings, the two of you are up late into the night delving into memories. Octavius cannot fully restore your episodic memories, but he can help you reconstruct certain events from what wasn’t wiped out of your mind. And in fact, part of it seems to be substitute memory, because what you recall now seems to conflict what you thought was going on. And it all begins with the Obsidian Ring.

Erat Caecus is the only known living filius of Abbadon, whom you were seeking out to learn something of his legendary necromancy. Trying to remember how you got to Val-Negra all begins with him. He said he was willing to send you to Val-Negra if you paid his price (some awful deed or amount of vis or something). He then said “Very well, I shall put you where I was”. He wore his Obsidian Ring on his left index finger. Pointing at you with that finger, you (mister Luduvicio who foolishly trusts other magi to cast spells on him) were whisked away to Taglyn.

Yes, unless there is a significant block deleted, and you don’t think there was, Erat Caecus teleported you straight into Taglyn. You already remember your time at Taglyn, but for whatever reason, there is a critical detail you were subconsciously omitting. There were seven Taglyns. When you first arrived, you asked the magi there about Val-Negra, and they chuckled. They said that Val-Negra was destroyed long ago, all that remains is a crevice full of ghosts. The Taglyn magi study the ghosts, adding new ones occasionally, sometimes even sending living beings into the Magic Realm to dwell with the spirits. The ghosts think they are still alive. The magi introduce dilemmas and the occasional crisis, and analyze how the ghost magi react and solve problems. They admitted that there was a terrifying ghost in there named Abbadon, and if that is who you were seeking, you had to go in there.

On a hunch, you go in there to see what you can. The results are frustrating for the whole pattern repeats itself. There is a bottled city inside the bottled city, also named Taglyn. The story changes a little each time, and so do the characters. Except for one. Berenguer of Criamon. You explored seven layers of this BS, getting angrier each time. No matter which direction you went, you discovered a wholly new Taglyn, and each time the membership completely changed except for one magus. The Criamon magus Berenguer would silently watch you every time. You finally cornered him angrily on the seventh layer, and he said “now that you are ready, I can show you”. He lead you back out through each of the layers, then into the Chamber of Illusions, one of the fabled rooms of legendary Val-Negra.

There you were confronted by Abbadon, by five of him! Some or all were certainly duplicants of some kind. But what is notable is that here you sense a chunk of missing memory. There are the little tidbits of knowledge I have sprinkled on you already, your flickering memory of this confrontation, and you now recall Abbadon forcibly ejecting you, hitting you with Mentem spells that blazed through your Parma, and who knows what else, leaving you to wander somewhere in the Pyrenees in a dazed state for several days before you remember coming to your senses and summoning Ssskkk the spirit of that particular piece of land.

And that is as much as you can cobble together, and even then it doesn’t seem quite right. The reverse order of your visit seems correct, Taglyn first then Val-Negra. It seems obvious that Abbadon has indeed muddled with your mind, though not under the false pretenses you had presumed. Why he left certain details intact and muddled others in unclear though.

As for Erat Caecus, he is probably in hiding. Octavius recalls that Antonio beat him up not to long ago and took his Obsidian Ring. He turned it over to Fuego, the super-old magus visiting us downstairs. He has one just like it, for Fuego is also a former apprentice of Val-Negra. There are only two left, one young and one old.

From there, no matter how shocking and revealing it all may seem, you are both too tired to continue.

:laughing: In case it isn't obvious from the roleplay, Ludo is rather unhappy about his situation. He just has never been one to balk at 'paying the price' if he really wants something. I think that is part of being an advanced summoner. Otherwise, you couldn't get there. So... don't expect such risk taking to be normal behavior from him, but it isn't OOC either. :wink:

Simply put, rather awesome. I now have something to think longer and harder about. Well done Sir. :smiley:

Thanx for the compliment :slight_smile:

Certainly what exactly? :slight_smile:

Octavian has Ludo write everything down informing him to not omit any detail as the memory will disappear from his mind at the conclusion of the spell. He insists to even write down trivial things as these might become significant later or for further investigation. When it becomes clear the two have exhausted their minds on the project for the time, Otavian nods politely as he gathers the notes. "I will require copies for the purposes of the investigation." His shoulders are slumped from exhaustion, but his eyes remain wide open. "I shall make the arrangements for your stay while we pursue further lines of inquiry. You may remain here until I return. Miss Marjolaine will see to your needs." He bows and leaves the room.