Post-Gauntlet Advancement Guidelines (proposal)
Overall, each character should accumulate approximately 40 xp, 2 pawns of raw vis and 1 Warping Point per year of post-Gauntlet advancement. By tradition, Gauntlets take place near the end of the Spring season, so the first season of advancement should be Summer of the year the charater is Gauntleted.
An average season is thus worth 10 xp. A specific season may yield a bit more or less xp, depending on the narrative, but things should average out over time. So a season of study from the library could yield 15 xp, followed by a season of practice that only yields 5 xp. This reduced season does not need to happen immediately after the better season.
A virtue that boost xp received from a specific type of activity (such as Book Learner) should not trigger more than twice a year.
A season of laboratory work costs 10 xp. The character still receives the normal 2 xp of "free" exposure (as described in ArM5 p.163) for that season in addition to the results of his lab work.
Stories are treated as any other season, except that they are a good way to explain the raw vis and Warping Points that the character gains. Small mementos can also be obtained during such stories, but they should not provide something of high value to the character. If it does, you should reduce the amount of raw vis you gain for that year by a reasonable amount (ask the troupe for an assessment).
Build Points represent things that will help the covenant. You can spend your 50 bp on things like books, lab texts, enchanted items or specialists, but not vis (stock or sources) nor laboratories. They should also be things that are for the covenant, not your exclusive personal use (e.g. a enchanted item for your lab). The acquisition of things purchased with build points should be worked into your narrative, but they do not require any real cost (though you can work a fictional one into your narrative).
The raw vis you gain (from the yearly 2-pawn allotment, from a Personal Vis Source, or from vis extracted during a lab activity) can be accumulated for use later in the saga, used for your laboratory activities, or spent to purchase magical items or services. The rates for purchase of items should be about the same that Verditius magi charge (3 pawns per 10 levels for a lesser enchantments, more for greater items). Services cost 1 pawn per magnitude of the service provided (so a level 40 longevity ritual would cost you 8 pawns, for example).
These are just broad guidelines. Do not look for the most optimal way to use them. If something isnât covered, ask. If you feel it isn't generous enough, let's talk about it!