Vorsutus Ex Miscellanea, filus Chaldeaus
Virtues & Flaws
Virtues:
The Gift (F), Hermetic Magus (F), Divination & Augury (H), Planetary Magic (H), Flawless Magic (3), Leadworker (1), Lesser Potent Magic: Magic Conduits, Containers, & Sustainment (1), Minor Magical Focus: Magic Conduits, Containers, & Sustainment (1), Premonitions (1), Puissant: Magic Theory (1), Second Sight (1), Skilled Parens (1)
Flaws:
Twilight Prone (H), Blatant Gift (3), Hatred: Mundane Society (1), Hermetic Patron: Cult of Mercury/Neo-Mercurians (1), Meddler (3), Slow Caster (1), Visions (1)
Personal Details
Casting Sigil: A subtlety to the details and aura of any magic as if things are about to change or reveal some new detail that never manifests itself.
Voting Sigil: An ornate wand of polished white poplar with a leather wrapped handle and silver fittings.
Certamen Style: Provocator
Personality Traits:
Hatred: Mundanes +3
Lustful: +2
Scheming/Meddlesome: +3
Secretive/Subtle: +2
Reputations:
Seer/Oracle (Hermetic): lvl 1 (5xp)(+2xp)
Characteristics
Characteristics
Int: +2 (3)
Per: +2 (3)
Str: 0 (0)
Sta: 0 (0)
Prs: 0 (0)
Com: +1 (1)
Dex: 0 (0)
Qik: 0 (0)
Abilities
Abilities:
Native Language: (Spc: West) Norse: 5 (75xp)(Free)
Latin: 4 (Spc: Hermetic(50xp)
Gaelic: 4 (Spc: Leinster)(50xp)
Awareness: (Spc: Threats) 2 (15xp)
Brawl: (Spc: Dodge) 1 (5xp)
Legerdemain: (Spc: Filching) 1 (5xp)
Stealth: (Spc: Urban) 1 (5xp)
Survival: (Spc: Urban) 1 (5xp)
Bargain: (Spc: Magical Society) 1 (5xp)
Charm: (Spc: Magical Society) 1 (5xp)
Etiquette: (Spc: Magical Society) 1 (5xp)
Folk Ken: (Spc: Magical Society) 1 (5xp)
Guile: (Spc: Magical Society) 1 (5xp)
Intrigue: (Spc: Magical Society) 3 (30xp)
Leadership: (Spc: Magical Society) 1 (5xp)
Artes Liberales: (Spc: Astrology/Astronomy) 3 (30xp)
Code of Hermes: (Spc: Defense) 1 (5xp)
Cult of Mercury Lore: (Spc: Rites) 2 (15xp)(+13xp)
Hibernia Tribunal Lore: (Spc: Magical Lineages) 1 (5xp)
Magic Lore: (Spc: Magical Traditions) 1 (5xp)
Order of Hermes Lore: (Spc: Magical Lineages) 1 (5xp)
Philosophae: (Spc: Magical Applications) 1 (5xp)
Concentration: (Spc: Magic/Spells) 1 (5xp)
Finesse: (Spc: Precision) 1 (5xp)
Magic Theory: (Spc: Vim) 5 (+2 Puissant)(75xp)(+16xp)
Parma Magica: (Spc: Vim) 4 (50xp)(+1xp)
Penetration: (Spc: Vim) 4 (50xp)
Divination: (Spc: Astrology) 4 (50xp)
Premonitions: (Spc: Social/Complex Threats) 3 (30xp)
Second Sight: (Spc: Mystical Effects) 1 (5xp)
Combat Notes
Combat:
Dodge: (Init: 0)(Atk: -)(Def: 0)(Dmg: 0)
Fist: (Init: 0)(Atk: 0)(Def: 0)(Dmg: 0)
Kick: (Init: -1)(Atk: 0)(Def: -1)(Dmg: +3)
Dagger: (Init: 0)(Atk: +2)(Def: 0)(Dmg: +3)
Soak: 0
Fatigue Levels: (Fresh)(Winded)(Weary: -1)(Tired: -3)(Dazed: -5)(Unconscious)
Wound Penalties: L(-1/1-5), M(-2/6-10), H(-3/11-15), I(16-20)
Arts
Arts:
Creo: 5 (15xp)
Intellego: 5 (15xp)
Muto: 5 (15xp)
Perdo: 5 (15xp)
Rego: 11 (66xp)
Corpus: 6 (21xp)
Mentem: 5 (15xp)
Vim: 11 (66xp)
Spells:
Divine The Origin Of The Body - InCo 10 - CT: +12 (+5 Pen)
Divine The Origin Of The Body
InCo 10
R: Touch, D: Mom, T: Ind.
Provides the information necessary to conduct a natal horoscope on the target.
(Base 5, +1 Touch)
Spell Mastery: 1 (5xp)(Penetration)
Divine The Origin Of The Beast - InAn 10 - CT: +6 (+5 Pen)
Divine The Origin Of The Beast
InAn 10
R: Touch, D: Mom, T: Ind
Provides the information necessary to conduct a natal horoscope on the target.
(Base 5, +1 Touch)
Spell Mastery: 1 (5xp)(Penetration)
Opening The Intangible Tunnel - ReVi 10 - CT: +34 (+5 Pen)(Focus)
Opening The Intangible Tunnel
ReVi 10
R: Arc, D: Conc, T: Ind
As ArM5 pg 162.
(Gen: +4 Arc, +1 Concentration)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
Forge The Connection - ReVi 5 - CT: +34 (+5 Pen)(Focus)
Forge The Connection
ReVi 5
R: Sight, D: Conc, T: Ind.
As Opening The Intangible Tunnel, ArM5 pg 162, reduced to Sight range. May transmit effects of up to level +1 magnitude.
(Gen: +3 Sight, +1 Concentration)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
Solar Alignment Of Forces - ReVi 15 - CT: 34 (+5 Pen)(Focus)
Solar Alignment Of Forces
ReVi 15
R: Touch, D: Sun, T: Ind
As Maintain The Demanding Spell, ArM5 pg 162, adjusted to Sun duration. Sustains an effect up to level -5.
(Gen: +1 Touch, +2 Sun)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
Lunar Alignment Of Forces - ReVi 20 - CT: +34 (+5 Pen)(Focus)
Lunar Alignment Of Forces
ReVi 20
R: Touch, D: Sun, T: Ind
As Maintain The Demanding Spell, ArM5 pg 162, adjusted to Moon duration. Sustains an effect up to level -10.
(Gen: +1 Touch, +3 Moon)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
The Waiting Spell - ReVi 10 - CT: +34 (+5 Pen)(Focus)
The Waiting Spell
ReVi 10
R: Touch, D: Sun, T: Ind
As Watching Ward, ArM5 pg 162, reduced to Sun duration. May contain effects of up to level +2 magnitudes
(Gen: +1 Touch, +2 Sun)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
The Phantom Gift (Mod.) - CrVi 10 - CT: +17 (+6 Pen)
The Phantom Gift
CrVi 10
R: Touch, D: Conc, T: Ind
As The Phantom Gift, ArM5 pg 157, reduced to Touch and Concentration. Amplified to produce the effects of the Blatant Gift.
(Base 3, +1 Touch, +1 Concentration, +1 Amplified Effects)
Spell Mastery: 1 (5xp)(Penetration)
Ethereal Ministrations - PeCo 10 - CT: +12 (+5 Pen)
Ethereal Ministrations
PeCo 10
R: Touch, D: Conc, T: Ind
Inflicts the pain of a Light Wound for the duration. The caster can specify the location of the pain.
(Base 4, +1 Touch, +1 Concentration)
Spell Mastery: 1 (5xp)(Penetration)
Maintenance of Sustained Slumber - ReMe 10 - CT: +17 (+5 Pen)
Maintenance of Sustained Slumber
ReMe 10
R: Touch, D: Conc, T: Ind
Maintains the target in a state of sleep for the duration.
(Base: 4, +1 Touch, +1 Concentration)
Spell Mastery: 1 (5xp)(Penetration)
Enforced Hibernation - ReAn 10 - CT: +12 (+5 Pen)
Enforced Hibernation
ReAn 10
R: Touch, D: Conc, T: Ind
As Call To Slumber ArM5 pg 151, using Animal guidelines pg 120. Reduced to Touch range, increased to Concentration duration. Target is maintained in a state of sleep for the duration.
(Base 4, +1 Touch, +1 Concentration)
Spell Mastery: 1 (5xp)(Penetration)
Shriek of the Impending Assault - InHe 10 - CT: +6 (+4 Pen)
Shriek of the Impending Assault
InHe(Te) 10
R: Per, D: Con, T: Hearing
As per Shriek of the Impending Shafts, but also works with metal/stone projectiles too. You
get a +9 bonus on Defense scores against weapons (provided that you have the freedom to
dodge), and you can automatically dodge missiles fired from more than ten paces away. The
shriek is only audible to you, and it cannot be simulated by people making noises.
(Base 2, +1 Concentration, +3 Hearing, Terram requisite)
Spell Mastery: 1 (5xp)(Imperturbable Casting)
Veil of Invisibility (Mod.) - PeIm 10 - CT: +6 (+4 Pen)
Veil of Invisibility
PeIm 10
R: Per, D: Conc, T: Ind.
The target becomes completely undetectable to normal sight, regardless of what he does, but still casts a shadow.
(Base 4, +1 Concentration, +1 changing image)
Spell Mastery: 1 (5xp)(Quiet Casting)
The Stolen Breath - ReAu 5 - CT: +12 (+4 Pen)
The Stolen Breath
ReAu 5
R: Sight, D: Mom, T: Ind
This spell allows you to steal the breath of an individual. The breath flows into a prepare recepticle, which should be immediately corked. If the magus acts fast enough, the stolen breath can then be fixed as an Arcane Connection to the target.
(Base 2, +3 sight)
Spell Mastery: 1 (5xp)(Quiet Casting)
Etheric Torch - CrIg 5 - CT: +6 (+4 Pen)
Etheric Torch
CrIg 5
R: Touch, D: Conc, T: Ind
Causes either the hand of the caster or an object/target touched to emit a steady light equivalent to torchlight.
(Base 3, +1 Touch, +1 Conc)
Spell Mastery: 1 (5xp)(Imperturbable Casting)
Wizard's Vigil - MuVi 20 - CT: +17 (+5 Pen)
Wizard's Vigil
MuVi 20
R: Voice, D: Sun, T: Group
As Communion -2 magnitudes.
(Base Spell, TtA pg 75)
(Base 30, +2 Sun)
Spell Mastery: 1 (5xp)(Adaptive Mastery)
Invisible Arbalest of Vilano - ReTe 20 - CT: +12 (+4 Pen)
Invisible Arbalest of Vilano
ReTe 20
R: Touch, D: Mom, T: Ind
Hurl a stone or other object of a size that could be thrown by a sling (or arbalest) at a target within range. Unlike a standard attack spell this spell hurls the stone as a projectile. An aiming roll is required to hit the intended target but if it succeeds Magic Resistance offers no protection. The stone, or object, inflicts +15 damage on impact and has a range increment of 20 paces.
(Base: 15, +1 Touch)
Spell Mastery: 1 (5xp)(Precise Casting)
Claw of the Gladiator - PeCo 10 - CT: +12 (+5 Pen)
Claw of the Gladiator
PeCo 10
R: Touch, D: Mom, T: Ind
This spell opens a bloody wound on the target, which serves as a Light Wound.
(Base 5, +1 Touch)
Spell Mastery: 1 (5xp)(Penetration)
Necrotic Touch - PeCo 10 - CT: +12 (+5 Pen)
Necrotic Touch
PeCo 10
R: Touch, D: Mom, T: Ind
Inflicts the disease of Gangrene (A&A pg 49) on the target. The target must have an open wound for the Gangrene to take root in, howevever if this is the case the onset is immediate.
(Base: 5 (A&A pg 57), +1 Touch)
Spell Mastery: 1 (5xp)(Penetration)
Panic Of The Trembling Heart (Mod.) - CrMe 10 - CT: +11 (+5 Pen)
Panic of the Trembling Heart (Mod.)
CrMe 10
R: Touch, D: Conc, T: Ind
Creates an overpowering fear in one person of a specific object, person, or place.
(Base Spell ArM5 pg 148)
(Base 4, +1 Touch, +1 Concentration)
Spell Mastery: 1 (5xp)(Penetration)
Possessions & Gear
Mundane Possessions & Gear
Travelling Robes (Scholar)
Formal Robes (Magus)
Staff (Nondescript, iron shod & capped)
Dagger x 2 (Belt, Sleeve)
Pouch (Minor/Tiny Casting Props: +1 grade)
Backpack (Small Casting Props: +2 grade) (Generally only carried when travelling.)
Luggage Chest: (Mundane mixture of Venetian & Byzantine clothing suitable for someone of means.)
Significant Possessions:
Astrolabe of Quality
A brass astrolabe of fine make and craftsmanship with its inner mystical alignments awakened by the Verditius Mysteries. Originally from the Verditius Covenant of Verdi itself this fine instrument was commissioned and gifted to Vorsutus by his Pater Chaldeaus for exceptional service to Rellantali.
Vorsutus keeps this device generally in a fine unmarked leather wrapped wooden case that can be fixed to his belt or is also small enough to fit inside other luggage.
(+5 Astrology)
Crystal Ball of Quality
A perfect crystal sphere of superb craftsmanship and clarity with its inner mystical alignments awakened by the Verditius Mysteries. Originally from the Verditius Covenant of Ingasia in Thebes this rare piece was given to Vorsutus as a reward for effectively mediating a dispute between the Verdi of the isle and some bellicose customers.
The sphere is roughly the size of pomegranate. Vorsutus keeps this artifact in a leather wrapped wooden case lined with cushioned velvet to keep it safe and secure. It is unwieldy and generally either stowed in other luggage or stays in the Sanctum of Vorsutus.
(+5 Clairvoyance)
Lab Text: Fortify The Ethereal Threads
Fortify The Ethereal Threads - CrVi 30
Fortify The Ethereal Threads
CrVi 30
R: Touch, D: Ring, T: Circle
Decrease the rate of decay of any Arcane Connection within by three steps though unable to exceed the category of lasting "years" as an AC.
(Base: 15, +1 Touch, +2 Ring)
Lab Text: Memory Palace of the Magus
Memory Palace of the Magus - CrMe 35
Memory Palace of the Magus
CrMe 35, Ritual
R: Touch, D: Mom, T: Ind
Constructs a complete and functional mental laboratory in the mind of the target as an extremely complex memory locus. The memory locus itself serves as an intricate series of mnemonic devices that assist mental lab activities much as a conventional laboratory would assist a magus. The lab is usable for lab activities as any other Mental Lab. See the Major Supernatural Laboratory Flaw "Mental Construct" on Covenants pg 120. for details on the limitations of such a lab. Lab improvements are possible though require the normal amount of time spent on lab improvement representing meditations on improving the intricate memory machines within the memory locus of the laboratory.
(Base 5, +1 Touch, +5 complexity)
(Source 1: Crown of Hermes, Covenants pg 121)(Source 2: Hermetic Memory Spells, Mysteries pg 25)(Source 3: The Laboratory of Bonisagus CrTe 45, Covenants pg 122)
?Reward? - One undefined adventure reward re: siege battle of Constantinople