[size=200]Covenant of Andorra[/size] [size=150]1239 A.D.[/size]
Originally Established: 807 (revitalized in 1111, then reorganized in 1230).
Physical Location: Andorra, in the Eastern Pyrenees; Parish of Ordino, overlooking the Villiage of Arans.
Symbol: a Coat of Arms featuring a Griffon grappling with a Dragon. The dragon is on the right, red on a field of white; the griffon is on the left, white on a field of red (Per pale, gules and argent, a griffon and dragon combatant counterchanged).
Aura: Magic 5
Living Conditions: +2 Magus, +1 Mundane; add +1 for Healthy Feature
Carmen Perez of Flambeau (Pontifex Maxima)
Arachne Ex-Miscellanea (Pontifex Majore)
Vocis of Tremere (Master)
Solomon of Gurnicus (Master)
Kesara of Flambeau (Journeywoman)
Vibria of Flambeau (Mistress)
Roberto of Flambeau (Journeyman)
Acutus Ilfwetis of Bjornaer (Journeyman)
Fleur de Bonisagus (Journeywoman)
Lucas of Mercere (Journeyman)
Antoine of Verditius (Journeyman)
Frederika ex Miscellanea (Journeywoman
Guiverna Ex-Miscellanea (Journeywoman)
Cecilio ex Bonisagus, the Younger (person met)
[size=200]Covenant of Andorra[/size] [size=150]1239 A.D.[/size]
(space reserved for a table of contents)
[tab][/tab]The Covenant of Andorra owns and occupies a small castle nestled in the mountains atop a small plateau overlooking the village of Arans. The covenant of magi owns alodial title to this land and other local poperties, as is the custom in Andoora. Other locals, such as the villagers below and people nearby, own their land as sovereigns as well. But there is a symbiotic relationship beneficial to both. The magi are sworn protectors of the people, and likewise the local folk have come to the aid of the covenant on several occasions. Amongst magi of the Order, the covenant has been noted for prestige and power, and is especially known for its affiliation with House Flambeau (specifically the Knights of Seneca). House Mercere has been a longtime influence as well, and maintain an important Mercere Lodge here. The covenant has suffered more than its share of setbacks, and has survived attacks that would have destroyed lesser institutions. Indeed, as they currently stand (1234), Andorra Covenant is one of the more influential power players in the Pyrenees region of Provencal and Iberia.
[tab][/tab]The covenant lies in disputed jurisdiction. When originally founded, it was part of what was then known as the Val-Negra Tribunal. However, it was not assigned a new designation when the Grand Tribunal divided Val-Negra into the Iberian and Provencal Tribunals. The Quaesitores have ruled that neither has the authority to force a decision, and the matter must be resolved by the Grand Tribunal if they won't choose willingly. The covenant has managed to avoid a Grand Tribunal ruling so far because of two main reasons. First, this is a very small issue and really not important enough to take up the time of a Grand Tribunal. So Far. Second is that the covenant has thus far managed to play a successful political game. In Provence, they have traditionally had the support of Doisettep, and some covenants in the Pyrenees have toyed with the idea of creating a splinter Catalonia Tribunal along with Andorra and Barcelona. But other Provencal covenants really want to press us into a decision. In Iberia, the covenant has been allies with Barcelona and Estancia Escarida. Barcelona supports the Catalonia plan, and Estancia Escarida helps insure that no vote on a resolution to force a decision is ever brought to the table. Duresca is ambivalent. They do not like the situation, but they support the letter of certain codes and rulings and have made the best of the situation. There are also other Hermetic allies who have seen the advantage of having a safehaven of neutrality to do business (mirroring the Andorra of the real world). These include the Mercere and the Tremere.
[tab][/tab]The Covenant of Andorra (or Andorra Covenant) takes the name of the wider region to signify they claim Hermetic Authority over the whole of the collected parishes of Andorra. But in reality, they occupy only a single village and manage the resources located in their parish. Expanding their influence, they chose to establish an outpost in the Balearic Islands in partnership with Barcelona Covenant. This precedent, and the lack of Tribunal protection, has exposed the covenants vulnerability to encroachment by Hermetic colonists.
[u][size=150]Boons & Hooks[/size][/u]
(note: I use the old form of +/- to indicate if something is a Virtue/Boon or a Flaw/Hook, followed by a number to indicate the value (1 for Minor, 3 for Major)
(-3 x3) Four Unknown Hooks: The Unknown Hook is reserved at least four more times so players can design and run stories of their choosing. Or for me to drop a secret spontaneous story on you
+2 Aura: The Covenant is situated in a Magic Aura of 5
+1 Difficult Access: The covenant is built atop a rocky plateau, overlooking the village of Arans. It can be approached by a long road alongside the cliff, which makes it pretty well secure. However, the mountains soar higher still and overlook the plateau.
+1 Healthy Feature: Clean Mountain Air
+1 Mystical Portal: The covenant has established Mercere Portals with Barcelona, Doisettep, and Harco. Through Barcelona, the covenant also connects to their properties in the Baelaric Islands.
+1 Seclusion: The covenant is located in a remote portion of a remote principality.
-1 Regio: There is a magical Regio underneath the covenant, in the catacombs and caverns beyond. The extent of this area and the fact that it is a regio is not quite known, but the covenant has been able to utilize the space. Perhaps Past Masters knew more than we do now. The Eternal Flame, the Ice Cavern, Vault Thirteen, the Magma Chamber, and other odd sites are in this area.
+3 Curtain Walls & Mural Towers: The covenant consists of a hall keep, an inner and an outer bailey, an inner gate house barbican, an outer gate of two towers, and seven other towers. There are also numerous interior buildings. The main keep is built atop the old ruins, and incorporates elements of them in its structure (columns, sculpture, etc).
+1 Artillery: On top of the towers, the covenant has ballistae rigged to be able to aim at aerial targets. They have been attacked by flying opponents in the past.
+1 Writ of Crenellation: This is part of the culture of the land, no restrictions are placed upon construction.
+1 Vast and Labyrinthine: As mentioned above in the Regio Hook, the catacombs and caverns beneath the covenant are quite extensive. This space is unorganized and underutilized because it rambles on in a chaotic fashion.
-3 Castle: This is a castle after all.
+0 Base Income: Agriculture from the village below is the primary source of income. The villagers each own their own properties and parcels of land, but also provide the employment for the covenant's fields.
+3 Additional Income (multiple sources): The covenant owns a silver mine located nearby in the village of Argent. A separate mundane mining guild operates the mine, and the magi are totally hands off. However, the magi maintain loyalty and control through agents it has in the town and in the guild leadership. The covenant also makes money off of rents fees in Arans and to the Mercere, they are invested in the Salt Mines of Las Salines, they have foreign investments and do a little Hermetic Banking on the side, and more.
+3 Hidden Resources: Taken as a Major Virtue, representing an undetermined amount of minor if stuff we can uncover with a little effort. the most obvious example is our arrangement with Sigmundo.
+3 Wealthy: Agriculture revenue is increased due to superior quality produce, the production of excellent wine and olive oil, silver mining is bountiful, and they have many investments.
+1 Vis Grant: Members of rank automatically receive a certain amount of vis annually as a right.
-1 Regional Produce: The exceptional quality of the local vineyards is causing the area to develop a prestigious reputation for its wine. Aristocrats have begun to treat nearby Vallnord as a seasonal resort village because of the wine over there.
-1 Vis Wages: Low ranking magi must perform duties and services in order to earn a share of vis. Magi of all ranks can also earn greater wages by performing more and more duty.
+1 Literate Covenfolk: Because of the strong Redcap influence in the community,literacy has become not uncommon amongst the common folk.
+1 Loyal Covenfolk: Prosperity and good treatment go a long way.
+1 Strong Community: This is the natural result of living in an isolated region such as this. Everyone in the covenant and the village of Arans know each other, and this is common throughout the parish of Ordino.
+1 Veteran Fighters: The covenant maintains a staff of professional mercenaries, and made officers of the few remaining veterans of the old Andorran Guard.
-1 Alienable Lands: The covenant has no choice about this. Just as they own their land, the people of the village that supports them own their lands as well. They can sell, rent, mortgage, or buy lands. They owe the covenant neither rent nor service, it is merely a beneficial economic arrangement. They work their lands for their own benefits and they tend the covenant vineyards for wages.
-1 Rights & Customs: The traditions of the covenfolk are intertwined with that of the village, and go back for centuries. In some ways, the covenfolk have more control than the magi. This is part of the reason why their Custos are treated so exceptionally well, and they expect the magi to invest vis in their health care. A grog that gets his hand chopped off gets it restored with ritual magic, and officers receive Longevity potions. And as mentioned above, covenfolk do not serve out of obligation, but because they are paid wages and treated well. In addition, an ex-officio vote is granted to certain key covenfolk (such as the Autocrat and the Captain of the Guard)
-1 Superiors: The covenant has a three-tiered hierarchy; Journeyman, Master, and Pontifex. All members have rights and freedoms, but with increased rank comes increased influence and privilege. New players start out as Journeymen, some established players control Masters &/or a few Journeymen. The rank of Pontifex is reserved for the storyguide for now.
-3 Mercere House: House Mercere occupies a portion of the covenant casually referred to as the Mercere Quarter. It includes a lodge and outpost, a vault, various operational facilities, and three Mercere Portals (Barcelona, Duresca, and Harco).
-3 Chapter House: Situated at various sites in the Balearic Islands.
External Relations +0
+3 Autocephalous: This pretty much defines the mundane political situation of the entire principality.
+1 Hermetic Prestige: This is due to the acclaim of past (and current) magi. Although this reputation reflects well upon members of the covenant, it also means that more is expected of them.
-1 Missing Founder: Antonio, Carmen's father, is currently lost in Twilight and it is unknown if he will ever return. In any case, the covenant must cope with the legacy he left behind.
-3 Tribunal Border: This was mentioned earlier, whether Andorra lies in the jurisdiction of the Provencal or Iberian Tribunal is a disputed matter.
+1 Hidden Ways: Representing the many various mountain paths
-1 Monster: There is an Elder Dragon that lives within a few weeks travel through rough mountain passes (via flight or teleportation it isn't all that far at all). This is Sigmundo of the Pyrenees, Dragon of the Tome. Sigmundo lives in a massive cave deep underground in twisting tunnels. He commands numerous drakes in the vicinity, some of them his offspring, and has control over other interesting creatures as well. He is a well educated dragon, and himself has a massive library of academic and arcane knowledge. His favorite subjects include Philosophiae, Magic Lore, and Legendary Sagas (Area or Organization Lore). He is able to change shape and can take on a human form. Sigmundo has worked out several treaties with the covenant. Recently, because of the fact that they knew he had Hermetic books in his library, felt compelled to ask him to swear to the Oath of Hermes (using his power to shapechange to assume the guise of a Roman scholar, as he was already fond of doing).
-1 Protector: The covenant is responsible for the protection of the village below.
-1 Caverns of Entropy: Located within a few miles of the covenant, the Caverns of Entropy is a strange and mysterious supernatural site.
This is a projection that may need adjustment, it presumes the addition of current pledges as full members, and the tragic events of Winter 1235.
Type of Governance: Democracy layered over an old Hierarchy
Base Loyalty: -24 (-105 Blatant Gift x 1, -30 Gift x 9, -0 Gentle Gift/No Gift x 4, = -375, divided by fourteen magi (round up) equals -28)
Prevailing Loyalty: +4 (Base -28, +30 Loyal Covenfolk, +20 Living Conditions, +20 Equipment, +10 Salary, +10 Pension, +10 Captain; = 72)
Magi (14): Carmen of Flambeu, Arachne Ex-Miscellanea, Fedora of Mercere, Solomon of Gurnicus, Vibria of Flambeau, Vocis of Tremere, Vulcanus of Flambeau, Kesara of Flambeau, Roberto of Flambeau, Pere of Jerbiton, Fleur of Bonisacus, Actus of Bjornaer, Lucas of Mercere, Antoine of Verditius
Companions (15): Alexandro Perez, Bernhard der Blutig, Arnau, Johan VanHalen, Ludwig, Selim, Micaela, Amelia Elder, Marius, Draganna, Donna, Francisco, Ludwig, Stephanos, Bashir ibn Kamal
Specialists/Soldiers (68): Fausto, Alejandro, Amada, Nicasi, Shalev, Liberto, Gerrard, Teodor, Barzin, Carlos, Allen, Albert, Wen, Lucia, Alexandre, Bartholomew, @ half-dozen veteran Andorran Guards (Carlos, Javier & Roger, Alberto, Armando, Oscar); @ two dozen Gold Griffons (Guy, Vidal, Antoni, Cristobal, Bienvenido, Gregory, Guillermo, Assumpcio, Roderic, Guillaume, Felip, Agusti, Francesc, Heinrich, Gregory, Guillermo, David, Jaume, and others); @ two dozen Flame Brothers (Pau, Miquel, Bartomeu, Marcel, Ignasi, Vicenç, Bernat, and others)
Other Covenfolk (75): Epona, Jehanne, Silvia, Marjolaine, Adan, Safwan, Frank, Roderic, Fritz, Rob, Bob, Barry, Fred, George, Miquel, @ five dozen miscellaneous laborers/servants/etcetera (Tommy, Timothy, Tancered, Pere, Pete, Percival, Sammy, Samantha, Sigfried, Sarah, Lou, Louis, Larry, Lenard, Jerry, James, and others)
Children (30): Amelia Younger, Velund, Anneke, Ivarr, Amelia jr, Ramon, miscellaneous others
Animals (75): three storm sheep, three baby owlbears, Intissar, Celeste, Cidito, Felecia, Lux the Phoenix, Egon, Sophia, Zahira, Faran; about two dozen horses and three dozen various other livestock animals, countless critters and chickens and cats and dogs and whatever
Spirits: Rodrigo, Rodger, Melantha, Francisco, two ghosts in Palma
work still in progress
Mercere House: The Inhabitants and other expenses of the Mercere House are figured into the costs and expenditures of the covenant. However, they contribute to Rents, in addition to other fees, providing both a portion of Income. The Mercere House keeps a separate ledger for its own money and vis.
Total Gross Income (before expenditure): 1200£/year (three sources of income (additional times two) and Wealthy (Major)
Noteworthy Expenditures or Cost Savings:
Expenditures: 761£ (39£ Buildings, 60£ Consumables, 41£ Laboratories, 150£ Provisions, 90£ Wages (3£ per ten point for good pay with pension), 3£ Armaments, 15£ Writing Materials, & 2£ Tips & Pound of Enumerus)
628 points of Inhabitants (120 for magi, 75 for companions, 201 for specialists/soldiers, 130 for other covenfolk, 75 for animals of various sorts)
675 points of Laboratories (125 Carmen, 100 Arachne, 10 Fedora, 190 Solomon, 10 Vibria, 15 Vocis, 155 Vulcanus, 10 Kesara, Roberto 30, Pere 10, Fleur 15, Actus 10, Lucas 30, Antoine 10)
What magi owe on their Laboratories (25 Carmen, 90 Solomon, 55 Vulcanus, Roberto 70, Lucas 330)
The Covenant pays up to 30 points per Journeyman, and for each Master up to 100 points plus half the amount over 100. The numbers reflect the amount the covenant covers. For Fedora, I gave her a standard unadjusted lab that she own and manages for the purpose of other magi doing work for the Mercere.
*[tab][/tab]1136 points of Weapons &Armor
(@ sixty soldiers on average equipped with Standard Armaments & Partial Armor (400), estimate about a dozen others have Expensive Armaments and half of them half full armor (192 & 384); plus five pieces of artillery (80) and lots of miscellaneous extra armaments (160))
Cost Savings: -100£ (-24£ Laborers, -76£ Magic)
Total Expenditure: 300£
Total Net Income (after expenditure): 900 £/year
Sources of Income: Vinyards, Agriculture, Rents, Silver Mining, Investments & Banking
Lands and Possessions: Castle, Vineyards, Silver Mine, a few cottages in the village, a townhouse in Barcelona
Noteworthy Mundane Items: Quality Armaments (Toledo steel swords, chain mail, variant and customized armaments, etceteras), Artillery pieces (ballistae and light catapults, mounted strategically on towers), Lots of stuff as well due a well equipped covenant.
Noteworthy Weapons or Armor: The Andorran Guard can custom outfit themselves as they choose and/or as needed.
Vis Sources: (700 points)
Overall, Andorra brings in an average of 200pvf annually (actual breakdown equals 60pvt & 80pvf, equaling 140 pawns altogether). Since the covenant has an even exchange rate through the Mercere House, that is all that is important to note for the sake of easy bookkeeping.
Creo 15, Intellego 9, Muto 10, Perdo 11, Rego 15
Animal 6, Aquam 8, Auram 7, Corpus 8, Herbam 7
Ignem 10, Imaginem 5, Mentem 5, Terram 9, Vim 15
[size=150]Library of Andorra[/size]
[tab][/tab]Ultra Bare Bones Edition. For specific details (names of texts and their statistics), see the Full Covenant Library on the Andorra wiki.
[sub]S12/10 equals a Summa Level 12 Quality 10; T7/11/9/10 equals four Tractati and their Quality scores.[/sub]
Creo: S15/16, S20/14, T12/11
Intellego: S12/10, S16/8, T12/11
Muto: S12/13, T10/8/8
Perdo: S20/9, S20/12, T11/9
Rego: S13/11, S17/14, T13/11/11/10
Animal: S15/9, T11/9/6
Aquam: S17/10, T8/8
Auram: S12/10, S16/12, T8/8/7
Corpus: S15/10, T11/10
Herbam: S12/10, S15/12, T10/9/8
Ignem: S11/14, S12/9, S24/12, T9/9
Imaginem: S14/10, T11/11/10
Mentem: S13/11, S17/6, T11/9
Terram: S18/12, T8/8/8
Vim: S10/16, S16/11, T11/11/11
Artes Liberales: S4/8, S8/14,
Philosophiae: S8/14, T12/12
Coptic (Demotic): S5/23
Christian Theology: *
Islamic Theology: *
Jewish Theology: *, S3/9
Magic Theory: S8/12, T11/11/11/10/9
Parma Magica: S7/10, T12/10/9
Finesse: S8/14, T11/11/10
Penetration: S5/11, S8/12, T11/10
Code of Hermes: S5/15, T10/10/8
Faerie Lore: S5/15, T9
Magic Lore: S3/9, S5/15, T7
Dominion Lore: S4/12
Infernal Lore: S3/10
Order of Hermes Lore: S5/15, S6/13, T11/8
Single Weapon: T7/7/7
Great Weapon: T7
Thrown Weapon: T7
Animal Handling: T7
Iberian (Andalusia) Lore: T7
Theban (Greek) Lore: T8
Iberian Lore (El Cid): T11
Mythic Europe Lore: S4/9
Provencal (Pyrenees) Lore: T8
Incantation of Lightning Spell Mastery: S5/10
Tractati on Spell Mastery Spell (Quality): Wings of Soaring Wind 7, Circling Winds of Protection 7, Wizard's Leap 8, Pilium of Fire 7, Test of Flames 7, Arc of Fiery Ribbons 8, Invisible Sling of Vilano 7, Lance Magica 8
- CrCo25r Restoration of the Defiled Body (Ritual: 5 Corpus)
- CrCo40r Incantation of the Body Made Whole (Ritual: 4 Creo, 4 Corpus)
- CrHe35r The Bountiful Feast (Ritual: 2 Creo, 5 Herbam)
- MuVi20 Wizard's Communion (Ceremonial)
- ReVi20r Aegis of the Hearth (Ritual: 4 Vim)
- ReVi30r Watching Ward (Ritual, 6 Vim)
- ReVi50r Aegis of the Hearth (Ritual, 4 Rego & 6 Vim)
CrCo20 True Rest of the Injured Brute
CrAn20r Caress the Pains of the Beast
CrAn30 Outfit of the Syleish Magus
CrAn35 Wizard’s Mount
InAn5 Image of the Beast
InAn10 Shiver of the Lycanthrope
InAn25 Opening the Tome of the Animal’s Mind
MuAn15 Beast of Outlandish Size
MuAn15 Doublet of Impenetrable Silk
MuAn40 The Steed of Perseus
PeAn15 Agony of the Beast
PeAn20 Blunt the Viper’s Fangs
PeAn25 Cripple the Howling Wolf
PeAn25 Eviscerate the Savage Beast
ReAn5 Circle of Beast Warding
ReAn15 Viper's Gaze
ReAn30 Commanding the Harnessed Beast
CrAq10 Dagger of Ice
CrAq20 Mighty Torrent of Water
CrAq25 Wall of Snow
CrAq25 Alchemist’s Revenge
CrAq25 Wall of Ice
CrAq25 Grasp of Freezing Ice
InAq5 Subtle Taste of Poison and Purity
InAq5 Touch of the Pearls
MuAq5 Water to Wine
MuAq20 Lungs of the Fish
PeAq5 Comfort of the Drenched Traveler
PeAq20 Parching Wind
PeAq25 Curse of the Desert
ReAq5 Cloak of Duck’s Feathers
ReAq10 Fount of Scalding Steam
ReAq30 Bridge of Frost
CrAu5 Air’s Ghostly Form
CrAu5 Chamber of Spring Breezes
CrAu10 Jupiter’s Resounding Blow
CrAu15 Broom of the Winds
CrAu15 Charge of the Angry Winds
CrAu20 Circling Winds of Protection
CrAu20 Fist of Jupiter
CrAu25 Clouds of Rain and Thunder
CrAu25 Clouds of Summer Snow
Cr(Re)Au30 Wings of Soaring Wind
CrAu35 Incantation of Lightning
CrAu35 Fulgurous Orb
CrAu40 Breath of the Open Sky
InAu15 True Sight of the Air
InAu15 Whispering Winds
MuAu20 Rain of Stones
PeAu15 Room of Stale Air
PeAu20 Quiet the Raging Winds
ReAu5 Wind at the Back
ReAu10 Ward against Rain
ReAu20 Traveling Thistledown
ReAu25 Call of Aeolus' Servants
CrCo20r The Chirurgeon’s Gentle Caress
CrCo20r Gentle Caress of the Purified Body
CrCo20 Purification of the Festering Wound
CrCo25r The Severed Limb made Whole
CrCo30r Gentle Caress of Asclepius
CrCo40r Incantation of the Body Made Whole
InCo15 Sight of the True Form
InCo20 The Inexorable Search
InCo30 Eyes of the Sage
MuCo15 Preternatural Growth & Shrinking
MuCo(An)20 Eyes of the Housecats
MuCo25 Gift of the Bear’s Fortitude
MuCo25 Shape of the Woodland Prowler
MuCo25 Turb of Giants
MuCo30 Cloak of Black Feathers
PeCo15 Pain of the Wizard’s Gaze
PeCo15 The Wound That Weeps
PeCo30 Evisceration of a Thousand Knives
ReCo15 Endurance of the Berserkers
ReCo15 Spellbinding Gaze of the Sorceror
ReCo15 Wizard's Leap
ReCo20 Incantation of Paralyzation
ReCo20 The Gift of Vigor
ReCo30 It's Raining Men
ReCo30 Seven League Stride
ReCo35 Leap of Homecoming
ReCo40 The Tireless Servant (lesser enchanted device)
CrHe5 The Sheild Grog's Trusted Friend
CrHe15 Trap of the Entwining Vines
CrHe20 Bridge of Wood
CrHe20 Hail of a Score of Arrows
CrHe20 Wall of Thorns
CrHe25 Conjure the Wooden Sanctuary
CrHe25 Red Ribbons of Restriction
CrHe25 Wall of Living Wood
CrHe30r Conjuration of the Pleasant Cottage
CrHe35r The Bountiful Feast
InHe4 Probe Nature’s Hidden Lore
InHe5 Hunt for the Wild Herb
InHe15 Shriek of the Wooden Shafts
MuHe15 Aegis of Unbreakable Wood
MuHe15 Rope of Bronze
MuHe20 Thaumaturgical Transformation of Plants to Iron
PeHe5 Curse of the Rotted Wood
PeHe20 Plant's Withering Bane
ReHe10 Repel the Wooden Shafts
ReHe10 The Unseen Archer
ReHe15 Tangle of Wood & Thorns
ReHe25 Ward against Wood (+15 Soak)
CrIg5 Heating the Frigid Hall
CrIg10 Lamp Without Flame
CrIg10 Heat of the Searing Forge
CrIg15 Flash of the Scarlet Flames
CrIg15 Test of Flames
CrIg20 Pilium of Fire
CrIg20 Sword of the Avenger
CrIg25 Arc of Fiery Ribbons
CrIg25 Sun’s Scorching Caress
CrIg30 Lance of Archimedes
CrIg35 Ball of Abysmal Flame
CrIg35 Eyes of Flame
CrIg 45 Phoenix Lance of Solar Fury
InIg5 Analysis of the Sacred Flame
InIg5 Compass of the Vigilant Flame
InIg5 Tales of the Ashes
InIg15 Shadows of Fires Past
MuIg5 The Many Hued Conflagiration
MuIg10 Show of the Flames and Smoke
MuIg10 Hornet Fire
PeIg10 Winter’s Icy Touch
PeIg20 Sooth the Raging Flames
PeIg20 Wizard’s Touch of Cold
PeIg25 Conjuration of the Indubitable Cold
Pe(Re)Ig25 Wizard’s Theft of Warmth
PeIg30 Wizard’s Icy Grip
ReIg25 Ward against Heat & Flames
ReIg25 Ward against Cold & Frost
CrIm5 Relay the Vision of the Magus
CrIm20 Phantasmal Fire
CrIm35 Haunt of the Living Ghost
CrIm40 The Shadow of Human Life
InIm5 Prying Eyes
InIm15 Discern own Illusions
InIm20 Discern Images of Truth & Falsehood
InIm20 Ear for the Distant Voice
InIm25 Eye’s of the Eagle
InIm25 Eyes of the Owl
InIm25 Summoning the Distant Image
MuIm5 Taste of the Spices & Herbs
MuIm10 Aura of the Bawdy Wench
MuIm10 Aura of Beguiling Appearance
MuIm10 Aura of Childlike Innocence
MuIm10 Aura of Ennobled Presence
MuIm10 Aura of the Rejected Wretch
MuIm10 Aura of Ridiculous Fool
MuIm10 Notes of a Delightful Sound
MuIm15 Disguise of the Transformed Image
PeIm10 Illusion of Cool Flames
PeIm15 Invisibility of the Standing Wizard
PeIm15 Invisibility of the Concentrating Wizard
PeIm20 Dispel the Phantom Image
PeIm20 Veil of Invisibility
ReIm15 Wizard’s Sidestep
CrMe10 Words of Unbroken Silence
CrMe15 Heart of the Lion
CrMe(In)30 The Silent Conversation
InMe20 Frosty Breath of the Spoken Lie
InMe20 Posing the Silent Question
InMe25 Thoughts Within Babble
InMe30 Reveal the Hidden Detail of the Day
InMe35 Posing the Truly Silent Question
InMe45 Spectral Communion
MuMe20 My Old and Dear Friend
PeMe5 Tip of the Tongue
PeMe10 Trust of Childlike Faith
PeMe15 Lay to Rest the Haunting Spirit
PeMe15 Calm the Motion of the Heart
PeMe15 Loss of but a Moment’s Memory
PeMe25 Blessing of Childlike Bliss
PeMe25 The Missing Face in the Mind's Eye
ReMe15 Confusion of the Numbed Will
ReMe15 Allay the Warrior's Fears
ReMe20 Aura of Rightful Authority
ReMe20 Mind Trick of the Tremere
CrTe15 Sword from the Unseen Scabbard
CrTe20 Sphere of Delendos
CrTe20r Touch of Midas
CrTe30 Silvery Scales of the Knight
CrTe35 A Simple Method for Rapid Vallation
CrTe35r Conjuring the Mystic Tower
InTe15 Howl of the Steel Weapons
MuTe20 Edge of the Razor
MuTe25 Hardness of Adamite
PeTe10 Fist of Shattering
PeTe15 Pit of the Gaping Earth
PeTe15 Undoing the Stonemason’s Handiwork
PeTe20 Stone to Falling Dust:
PeTe20 Obliteration of the Metallic Barrier
PeTe25 End of the Mighty Castle
PeTe30 Hauberk of Sublime Lightness
ReTe10 Invisible Sling of Vilano
ReTe15 Hands of the Grasping Earth
ReTe20 Crest of the Earth Wave
ReTe25 Wizard’s Ward against Weapons (+15 soak)
CrVi10 Mark the Arcane Connection (base 4, +1 Touch, +2 Sun)
CrVi20r Restoration of the Magical Might
CrVi25r Bind the Arcane Connection (base 4, +4 Arcane, +1 Part)
CrVi30 The Enigma's Gift
InVi5 Sense the Nature of Vis
InVi5 Scales of the Magical Weight
MuVi20 Wizard's Communion
MuVi40 Wizard's Reach (Corpus)
PeVi5 Demon’s Eternal Oblivion
PeVi5 Sap the Griffon’s Strength
PeVi5 Words Wrought of Iron
PeVi15 Lancea Magica
PeVi15 Winds of Mundane Silence:
PeVi20 Demon’s Eternal Oblivion
PeVi20 Unraveling the Fabric of Corpus
PeVi20 Unraveling the Fabric of Imaginem
PeVi20 Unraveling the Fabric of Mentem
PeVi20 Unraveling the Fabric of Vim
PeVi30 Unraveling the Fabric of Imaginem
ReVi15 Transfer the Essence of Vis
ReVi10 Ward against Demons
ReVi15 Personal Ward Against Demons
ReVi20r Aegis of the Hearth
ReVi20 Circular Ward against Demons
ReVi20 Maintaining the Demanding Spell
ReVi35 Maintaining the Demanding Spell
ReVi20 Opening the Intangible Tunnel
ReVi30 Opening the Intangible Tunnel
ReVi40 Opening the Intangible Tunnel
ReVi30r Watching Ward
ReVi30 Circular Ward Against Demons
Aegis of Unbreakable Wood
Some More Stuff
Yet to be Determined
[tab][/tab]The Principality of (Mythic) Andorra, centered on the castle at Andorra La Vella, was established by Charlemagne as one of the Spanish Marches created as a barrier against invasion. According to tradition, the Andorrans were granted sovereignty over their lands as a reward for valiant and stalwart service against the Moors. Centuries latter, Andorra and her sovereignty were forgotten about by the outside world. On occasion, the Counts of Urgel (in Spain) and Toulouse (in France) allege lordship over Andorra, sometimes squabbling over their disputed claims. Neither has ever visited though, and they are not likely to press their claim anytime soon (IRL, the historic Andorra was designated as a jointly ruled status sometime in the 1260's, but other than paying lip service to it, they remain independent and govern their own affairs to this very day in the 21st century).
[tab][/tab]Maxamillian of Jerbiton was one of the Andorran people at that time, and with his Gentle Gift, he covertly assisted the Knights of Charlemagne in their battle. Maxamillian was thought of as more aggressive than other magi of his House, mainly because of his background as a knight. The lore of Andorra, as recorded, occasionally makes the mistake of referring to him as Maxamillian of Flambeau. Though he did have many associations with that House, he had never joined them (nor did he desire too). However, some descendants of his magical lineage did migrate over to House Flambeau, and at times they distorted the record of history.
In the spirit of the self sovereign culture that was the gift of Charlemagne, Maximillian claimed allodial title over the site of an old Roman ruin, a fallen temple with a magic aura. He also invested in the town of Arans, buying up property and hiring on villagers as employees & retainers. He built a tiny keep on the site of the aura, along a mountain plateau that overlooks the town. Since then, the keep has grown into a small castle, and is well fortified with mundane and magical reinforcement. However, though it is a castle, is situated so remotely that it isn’t considered a threat by any means. And we are not the only alodial property owners to build fortified homes in these mountains. And, as an allod, he was able to lawfully designate the covenant as a whole as his rightful heirs.
[tab][/tab]Mirroring events of the mundane world, the tribunal jurisdiction of Andorra is in dispute. When first established in 807, they were originally part of the Val-Negra Tribunal; and in fact they have the only existing unmodified charter granted by Val-Negra. The Duresca Charter was also issued by Val Negra, but was modified and amended by the Grand Tribunal ruling to be placed in the jurisdiction of Iberia. Andorra was never reassigned jurisdiction when the Grand Tribunal ordered the partition of 1096. The reason for this is because covenant ha slipped into the obscurity of winter. They had lost contact with the outside world during the Schism War, and no one had heard from them in almost a century.
[tab][/tab]Their isolation did not last long thereafter though. Though it languished in winter and was all but forgotten, the Light was never extinguished. They were rediscovered in 1111 AD by a magus named Francisco Florenzo of Flambeau. He and a few members of his societates, the Knights of Seneca, came to Andorra while on the trail to uncover the truth behind some of their own legends. Apparently the parens of Valdarius of Flambeau was Gregorio of Verditius, who had been a member of Andorra. Valdarius, founder of that lineage within the Knights of Seneca, had renounced his original House during the Schism War, accusing them of timid inaction and double dealing. He was the amicus of Delendos of Flambeau, and together they founded the Knights of Seneca during the Schism War. Allegedly they both used Andorra as a strategic retreat during the War, and the artifacts and manuscripts discovered here indicate that this was indeed true.
[tab][/tab]When first rediscovered, all the magi of Andorra had all passed into mortality or twilight. All save one that is, a magus named Schroeder of Bonisagus. Ancient and twilight scarred, he greeted the newcomers as if he had been expecting them, and threw wide open the doors of the withered legacy of a once great covenant. Infused with new blood, the Council of the Covenant of Andorra reconstituted itself under his authority. They all affirmed their allegiance and swore the Oath of the ancient covenant’s Charter. Schroeder passed into Final Twilight shortly thereafter, but the Covenant of Andorra was rejuvenated with a New Spring.
[tab][/tab]As mentioned above, Quaesitors have ruled that only the Grand Tribunal has the authority to force a decision on them. Other pressures could be brought to bear, but so far no one seems to be too concerned with the matter and it seems beneath the notice of the Grand Tribunal. Political savvy has allowed them to manage well thus far. If any magus of theirs causes a transgression, they will resolve it in the Tribunal in which it occurred. If another magus transgresses against one of them, they take the matter to the Tribunal of the offender. They must maintain vigilance, lest an enemy use this quirk again them, or worse yet, lest an internal conflict disrupt this delicate balance.
[tab][/tab]Andorra was rich in many resources; ancient, old, and new. Some items that were in their collection of texts and artifacts dated back to the early days of the Order, and the Knights of Seneca brought many items with them from the dissolved Covenant of Valencia. But much of this is now gone. An attack from an unknown assailant had occurred recently, while many members were away on personal business. They returned to discover the covenfolk were all dead or missing, and the Archmagus Antonio had gone missing. In addition, many of the aformentioned treasures and relics were plundered. Their vis stocks were also plundered, material wealth taken, and the library caught fire.
[tab][/tab]But Andorra is still wealthy in secure resources. Though the vis they stored was taken, their vis sources were unaffected. However, without the Mercere house that was once associated with the covenant, they have lost the benefit of the 1-to-1 trading ratio they had enjoyed. A ratio of 2-to-1 is the norm, but it may be possible to negotiate more favorable terms once stocks have grown again (as the Mercere need a variety to continue their profitable trade). The same is true for their mundane resources. Though robbed of silver as well as gold & priceless jewels, most of the covenant money is outside the castle; invested in property and kept in Mercere banks. None of this was affected by the raiders.
[tab][/tab]The Covenant has vacillated between various interests and allegiances for some time now, and they may be soon forced to make some serious decisions. House Flambeau has always been a presence, but the irony is that the majority of members are usually from other Houses. The Flambeau societas known as the Knights of Seneca is the main source of that influence, legend claiming that this was once the home of two of their founding members; Delendos of Flambeau and Valdarius formerly of Verditius but turned Flambeau during the Schism War (he accused his house mates of timid inaction and double dealing). The Senecans come and go, and usually one or more become members of the covenant. But they are not based here. Members of the Knights of Seneca in the 13th century are scattered throughout a handful of other covenants such as Doisettepp, Campus Ares, Para Belli, Novus Mane, Mons Electi, and etceteras.
[tab][/tab]House Mercere has also traditionally been a strong influence, and for a long time a Mercere house was based here along with at least one Mercere magus covenant member. But it appears that those days are over, unless the magi can convince the Mercere to return and reinvest (in the attack, though all of their staff and personelle were also slain or gone missing, none of the resources stored in their private vault were touched.
[tab][/tab]The recent history of Andorra has also been quite active. Leaving aside the famous exploits of the missing Archmagus, the magi of modern Andorra have been involved in magical discoveries and legendary achievements. They formed an expedition that discovered lost Val-Negra and met with the ghosts of magi that still dwell there. They also flushed the renegade known as Metron out of hiding, and eventually tracked him down. Metron was stripped of his power and brought to Duresca by Octavian of Tremere so that the rogue could face a just trial. Metron now sits rotting in a dungeon cell (a wizard's prison), languishing in remorse for his past crimes and praying for the Lord to have mercy on him. The magi also mounted an expedition to the fabled Arc of Fire, and liberated a city of jinn from a tyranical efreet (or so the story recorded by Rodrigo of Mercere claims).
[tab][/tab]The current state of affairs is as mentioned above, the covenant was recently attacked and raided, and their eldest magus disappeared. But Andorra carries on. The covenant council, called to order by Carmen, set forth a plan to heal and reinvigorate themselves. This has not been that difficult as of yet, for as mentioned, most of the covenant's wealth and resources were outside of the castle.
[tab][/tab]This is the current goal of the covenant, restore and rebuild stronger than ever before.
One more glitch. The old original charter issued by the Val-Negra tribunal, that legal document which was never invalidated and delcares their independent status. It is missing. Doubtful that it was stolen, this priceless document was likely lost in the fire. Or hidden by the missing Archmagus so well that we will never find it. On the positive side: all the old archaic rules and ranks are gone, swept away. The by-laws document, based on said charter, is being rewritten. But still, it is in the covenant's best interest to keep secret the fact that the original charter is missing.
Dramatis Personae & Biographies
Carmen Perez of Flambeau (Pontifex)
[tab][/tab]Carmen is the daughter of Archmagus Antonio and his only filia. She was raised up at Andorra, but has travelled around. She has served at Campus Ares in Ultima Thule, been to the Rhine and Alpine Tribunals, roamed Provencal and Normandy, and has been all over Iberia. After the covenant was attacked and her father went into Twilight, Carmen spearheaded the reconstruction/reorganization effort and declared herself Pontifex according to the ancient laws and traditions of the covenant.
Arachne Ex-Miscellanea (Mistress)
[tab][/tab]Arachne has a troubled history, and has fought diabolists & infernal magi her whole life. She has worked with Andorra several times in the past, most recently to help augment magical defenses.
Solomon of Gurnicus (Master)
[tab][/tab]Solomon is a former monk who turned to magic as he felt it was God's true calling for him. He served as a Quaesitor in Stonehenge, and most recently was a resident of Duresca.
Vibria of Flambeau (Mistress)
[tab][/tab]Vibria of Flambeau is a native of the Pyrenees, growing up in a village in the Catalonian region of the mountains. She is apparently descended from at least one dragon. Apprenticed to the Archmaga Fulminara of Flambeau, she spent her apprenticeship in the Reconquista covenant of Plateau, in the Iberian Tribunal. She has just (Fall of 1229) passed her Gauntlet by retrieving a salamander's egg from a cavern in the central Pyrenees, and has been invited by Carmen to join Andorra.
Vocis of Tremere (Master)
[tab][/tab]Vocis of Tremere was born to poor farmers near the village of Saint Cirq Lapopie in 1180. He was 'given' to the nearby covenant of Clair de Lune at the age of 5 and apprenticed to Phineus of Tremere at the age of 10. After completing his training as a signaler for the House, Vocis spent most of the 1210s in Iberia supporting (and occasionally participating in) the Shadow Wars. His time since then has been devoted to minimizing the damage caused by the Albigensian Crusade in his home tribunal of Provencal. Vocis married his wife Amelia during his apprenticeship in 1201 and now has four grown children and seven grandchildren.
Kesara of Flambeau (Journeywoman): Kesara is the filia and daughter of Xalbador, and according to the prophecy of Vancasitum, is the next to inherit the mantle of the Lumina.
Other Characters of note
Xalbador of Flambeau (Past Master): Inigo is a member of the Knights of Seneca and holds the rank of a Commander. He recently journied to Valnegra and met with the ancient elder Vanacastium, who told him the prophecies of the Lumina and revealed that his own daughter Kesara was the next to inherit this mantle. He has gone to Transylvania to assist Octavian in a hunt for a renegade.
Octavian of Tremere (Past Master): A veteran of the Shadow Wars, Octavian was a Master and a prominent and important member of Andorra until internal conflicts resulted in his resignation. He has moved on to Duresca, but still has business involving Andorra in the future. Primarily concerning Metron. He holds the title of Quaesitor and is also somewhat of a seer.
Archmagus Antonio of Flambeau (Past Grand Master, former Pontifex): Antonio filius Cortez was pontifex of Andorra prior to going into Twilight. If he shall return one day or not remains a mystery.
Rodrigo of Mercere (Past Master, Former Pontifex): Rodrigo was a Redcap who mysteriously developed the Gift late in life. He was also a pontifex, and was responsable for intigrating a Mercere quarter within the covenant. He disappeared into Twilight a few years ago, as he is wont to do, and likewise it remains a mystery if he will return one day or not.
Dimir Taar of Verditius (Past Master): Dimir Taar of Verditius is descended from the line of Valdarius, though his mater Kyra dabbled in spirit magic and he does so as well. He has also susscumbed to Twilight.
Valdarius of Flambeau (Past Grand Master): A Verditius magus who renounced his house during the Schism War, he is the creator of the Vault of Valdarius and many other items.
Delendos of Flambeau (Past Grand Master): The apprentice of Flambeau who is the sole witness and only survivor of his final battle.
Valentino of Flambeau (Posthumous Master):
Viola of Merinita (Past Mistress):
Ameline Ex-Miscellanea (Past Journeywoman):
Marie Noris of Tytalus
Vares of Flambeau (Past Journeyman):
Ludovicio of Tytalus (Past Journeyman):
Marcellus Glacius of Flambeau (Past Master)
Titus of Flambeau (Past Journeyman):
Lejla of Mercere (Past Journeywoman): Redcap, chaaaarming companion
Fuego Conflagaratius of Flambeau (Past Grandmaster):
Decimus Scribonious Lepidus ex Mercere (Past Master)
Florenzo of Jerbiton (Past Journeyman)
Pietro of [strike]Tytalus[/strike] Flambeau (Honored Guest):
Vulcanus of Flambeau (Past Master)
Fedora of Mercere (Past Mistress, Redcap, Ally)
Estaban of Jerbiton (Master)
[tab][/tab]Esteban de Barbastro of House Jerbiton was born into a life of privilege in the house of a caballero hidalgo, Don Juan Alejandro de Barbastro, in Catalonia. He was apprenticed to the bookish Theophilus but, after completing his Gauntlet, abandoned the secluded life of a scholar for a life of adventure! He has ridden to war with a band of caballeros villanos (fighting on both sides of the Reconquista as fortunes waxed and waned), wooed high-born ladies both Christian and Moorish, and has reputedly come dangerously close to being a court wizard in Toledo. His most famous deed is defeating in Wizard's War the discredited magus Balduino ex Flambeau, whose life he spared on condition that he depart the Iberian Tribunal, never to return. Esteban uses his Gentle Gift to try to build bridges between the Order and mundane society -- and if a few ladies swoon into his arms along the way, he takes that in stride.
Fedora of Mercere (Mistress)
[tab][/tab]Fédora of Mercere was born in Kiev, the secretly illegitimate daughter of Nikolai and Katerina. Her true father, Gregori of Mercere, and Susan of Wicklow (who would become Fédora's mater) claimed her from court when Fédora was six, convincing her mother to help stage the child's death. A year or so before her Gauntlet, Fédora became involved with Saam, King Frost, and would eventually become pregnant by him. Her mater forcibly separated the two and sent her off to Cunfin, in the Normandy Tribunal, after her gauntlet where she gave birth to her son Semyon. She has been serving Normandy faithfully in the seven years since.
Guillaume of Flambeau (Master)
[tab][/tab]Guillaume was born to one of the grogs and one of the servants at Doissetep, and Guillaume grew up among the grogs at Doissetep. Evandrus, filius Julius (himself Julius, filius Delendos) took Guillaume as an apprentice late in life at Doissetep. Guillaume became a Knight of Seneca upon passing his gauntlet. In his early years as a magus he found and nursed back to health the wolf pup who would grow to become his familiar, Astrid. Guillaume also became interested in alchemy early in his career. Temporarily based out of Campo del Marte, Guillaume fought in the Shadow Wars until he was nearly killed taking the Covenant of Jafaryia. He then returned to Doissetep and began working with the Quaesitores, first as a Hoplite and now as a trainee. As a loyal Knight of Seneca, he has answered Andorra's call in its time of need.
Tiana of Mercere (Mistress)
[tab][/tab]Tiana is a Hero Cult drop-out who serves House Mercere faithfully with the companionship of her loyal hound.
Vulcanus of Flambeau (Master)
[tab][/tab]Vulcanus is a magical artificer of the Valdarian lineage, and a Knight of Seneca. The strong silent type, he has joined Andorra to practice his craft at the home of his ancestors.
Gardiatius of Flambeau (?)
Pere Vilaro Ferrer of Jerbiton
Arnau d'Orfes (Consor); Hedge Wizard Firecaster and Mercenary captain
Metron: The Flaming Shadow, old enemy
Trentus of Flambeau: Old Shadow War veteran, infamous for being reckless.
Alexandro Pedro Perez: Captain, brother of Carmen and son of Antonio.
Frederika ex Miscellanea (Former Journeywoman) -