Covenfolk Character Sheets

This is the topic for the character sheets of grogs and other covenfolk.

Scott

Petrus

Petrus is a decent chirurgeon. but predictions of the inevitability of gangrene, or cries of despair at the fragility of his patients' constitutions meant that few injured grogs at his Theban covenant relished his care. Being told your wound will inevitably prove fatal has a certain dispiriting effect. He's also now beginning to show his age, so his covenant seized the opportunity represented by Nova Castra to declare that such a dangerous expedition clearly needed a highly experienced chirurgeon, and not to worry, they were sure his apprentice would manage back home. Feeling (fairly accurately), that he'd been packed off to get rid of him, he is not Nova Castra's most cheerful custos.

Advanced to Autumn 1230 (inclusive)

Characteristics: Int +1 (1), Per +2 -> +1 (1), Pre -1 (1), Com 0 -> -1 (0), Str -1 -> -2 (0), Sta 0 -> -1, Dex +2 (2), Qik 0 -> -2 (0)
Size: -1
Age: 51 -> 53 -> 56
Decreptitude: 2 (0)
Warping Score: 0 (3)
Confidence: 0 (0)

Virtues:

Custos (mSS 1)
Cautious with Chirurgy (mG 1)
Herbalism (mG 1) (From A&A, gives +50xp and access to new ability herbalism which substitutes for Medicine in most but not all circumstances).

Flaws:

Pessimistic (mP 1)
Small Frame (mG 1)
Arthritis (mG 1)

Personality Traits: Pessimistic +3, Loyal -1, Suspicious +1

Combat:
Dodging: Init -2, Attack n/a, Defense +3, Damage n/a
Fist: Init -2, Attack: +4, Defence +2, Damage -1.
Soak: 0
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Abilities:

Native Language: Medieval Greek (Complaints): 5 75
Awareness (Searching): 4 50
Area lore: surroundings of greek covenant (finding ingredients): 4 50
Athletics (running) 3 30
Brawl (dodge) 2 15
Folk Ken (patients) 3 30
Latin (covenant usage) 4 50
Chirurgy (binding wounds) 8 180
Herbalism (curing diseases) 8 180 -> 8 (7) 187 -> 8 (19) 199
Bargain (ingredients) 3 30
Teaching (chirurgy) 4 50 -> 4 (6) 56 -> 4 (12) 62
Profession: Apothecary (finding ingredients) 6 105 -> 6 (4) 109 -> 6 (12) 117
Artes Liberales (arithmetic): 2 15
Don Delta Area Lore 1 (2) 7

Equipment: Chirurgeons tools, basic ingredients for apothecary/herbalism.
Encumbrance: 0

[Edited to remove confidence.]

Theodoric

Theodoric is a weathered but formidable man in middle age. He served the old covenant at the ruins of Tanais. After that covenant was destroyed, he returned to watch over and rebuild it.

A nicely formatted version of Theodoric's character sheet in 1228 can be found here:
http://mtknife.net/Theodoric1228.htm

Updated to Autumn 1230 (inclusive):

Name: Theodoric the Watcher
Saga: Base Camp
Covenant: Nova Castra
Character Type: Grog
Gender: Male
Age: 43
Year of Birth: 1188
Current Year: 1231
Size: 0
Confidence: 0 (0)
Decrepitude: 0 (3)
Warping: 0 (0)

Description: A weathered but formidable man in middle age

Background and Notes: Theodoric served the old covenant at the ruins of Tanais. After that covenant was destroyed, he returned to watch over and rebuild it.

CHARACTERISTICS

Intelligence: +2 (1 aging point)
Presence: 0
Perception: +1
Communication: 0
Strength: +1 (1 aging point)
Dexterity: +1 (1 aging point)
Stamina: +1
Quickness: 0

VIRTUES AND FLAWS

Minor Virtues
Custos (may take Latin, Martial Abilities)
Clear Thinker

Minor Flaws
Humble
Temperate

ABILITIES

Ability Specialty Score XP

Black Sea Lore northern coast 2 15
Don Delta Lore Tanais and vicinity 2 15
Nova Castra Lore people 1 5
Tanais Covenant Lore people 1 5
Animal Handling horses 2 15
Awareness alertness 5 75
Bargain food 2 15
Brawl grapples 2 15
Chirurgy binding wounds 2 15
Craft (Masonry) repairs 1 5
Etiquette Kipchak 1 5
Faerie Lore Greek Fae 1 5
Folk Ken Kipchak 2 15
Hunt rabbits 3 34
Leadership in combat 2 20
Greek Pontic 5 75
Kipchak bargaining 4 50
Slavic Don delta 2 15
Order of Hermes Lore personalities 2 16
Survival steppe 3 30
Stealth natural areas 2 15
Swim underwater maneuvering 2 15
Teaching grogs 3 31

Latin Hermetic usage 4 50

Bows short bow 3 30
Single Weapon longsword 5 91

PERSONALITY TRAITS

Brave +2
Cautious +2
Loyal +3

REPUTATIONS

COMBAT

Weapon Init.* Atk. Dfn. Dam. Str. Load
Dodge -3 n/a 2 n/a n/a 0
Fist -3 3 2 1 n/a 0
Kick -4 3 1 4 n/a 0
Short sword/heater shield -2 10 10 6 0 3

Short bow -4 8 n/a 7 -1 2

*When not carrying short bow, or when not carrying sword and shield, add one to Init.

Armor: Leather scale, partial
Protection: 3 Load: 3

Soak: 4

Fatigue Levels: Fresh / Winded / Weary (-1) / Tired (-3) / Dazed (-5) / Unconscious

EQUIPMENT

Item Load
Short sword 1
Heater shield 2
Short Bow 2
Leather scale, partial 3

Total Load: 8 Burden: 4
Encumbrance: 3

Theodoric's character sheet for 1226 (the date of character creation) is here:

http://mtknife.net/Theodoric1226.htm

STATUS: THIS CHARACTER WAS ONLY AROUND WHEN PATRICK WAS

Leon,
Hunter/Linguist Grog for Patrick the Unrepentant
(Based on The Hunter Grog template in MRB, pg 21)

Personality: Brave +3, Loyal +1, Bottom-Feeder +2, Socialable -2

Virtues: Wanderer, Warrior, Linguist, Well-traveled
Flaws: Delusion (thinks he used to be a catfish), Social Handicap (keeps bringing it up), Ability Block (logic)

Characteristics:
Int 0, Per +3, Pre -2, Com -2, Str 0, Sta +1, Dex +2, Qik +2
Age: 25, Size: 0, Confidence: GROG, Warping: 0

Abilities
Area Lore Germany(game trails) 2
Area Lore Game Local (fauna) 2 (21 xp)
Athletics (climbing) 3
Awareness (woodlands) 5
Bows (from cover) 4
Craft: wood (weapons) 2
Hunt (deer) 5
Stealth (hunting) 4
Survival (woodlands) 4

Native Language, Low German (fish) 5
Language, Latin (orders) 2
Lang Gaelic (orders) 2
Lang, Castillian (directions) 2
Lang Greek (directions) 2
Lang (Kipchak)(coarse) 4 (52.5xp)

Combat
Short bow : Init -1, Attack +9, Defense +6, Damage +6

Soak +3 (partial leather, Stamina)

Wound Penalties -1 (1-5) -3 (6-10) -5 (11-15) Incap (16-20)

Equipment , Encumbrance 2 (2)
Partial heavy leather armor, short bow, arrows, survival kit

Five years ago, Leon was the subject of a badly botched Mentem spell. As a result, all knowledge of his actual life was replaced by the memory of a catfish he had recently eaten -- including the memory of that fish's capture and gutting. Waking up surrounded by a cadre of wizards in the middle of a fight with a demonic beast, he fervently hopes that one of the wizards transformed him into a warrior in order to fight the demon (otherwise, he reasons, the demon conjured him, which means he's a Bad Guy).

Metapontium, the German-based covenant near Hamburg, to whom he originally belonged briefly tried to repair his memory, and then gave up on him. Patrick took pity on him, and claimed him as his shield grog ("Mo' like he's mah backup," Patrick insists). Patrick never seems to tire of trying to prove to Leon through disputatio that he is a man.

EXP
1226 Spring - 1227 Spring : Learn Local Language. 5 seasons, source quality 8 * linguist = 10
1227 Summer - 1227 Winter : Learn Area Lore (Game Local). 3 Seasons, Source quality 7

STATUS: THESE CHARACTERS NEVER ENTERED THE SAGA AND SHOULD BE CONSIDERED INACTIVE

Rouhan & Elham Qazvini

This young couple just got married and are madly in love with their lifelong true love. Nothing can permanently separate them and they share an incredibly strong bond. Both have a love for creating beautiful things and are incredibly loyal to Myron after his promise to take them to a place where they can create wonderful art in peace and safety. Safety is important as Rouhan never fights. Elham is also caring and compassionate, although she will hold her ground to defend one she loves. Rouhan is a skilled glassblower who always embellishes his creations with some sort of ornamentation. Elham is a skilled gardener and does wonders with flowers. She also communes with animals, especially birds. They married in the Muslim lands of Levant, where Elham is from. Rouhan is originally from Persia. They have been travelling with Myron and Orestes and have picked up a minimal amount of Greek although they do not speak Latin.

Rouhan

Int 0
Per 0
Str 0
Sta 1
Pre 0
Com 0
Dex 3
Qui 0

Traits
Loyal +3

Status: wanderer

Virtues:
True love +1
Puissant glassblower +1
Affinity with glassblowing +1

Flaws:
Non-combatant -1
Ability block (martial) -1
Motion sickness -1

Abilities:
Farsi (stories) 5
Arabic (religious) 3
Swim (diving) 2

Craft (glassblowing) (vials) 7
Athletics (run) 3
Bargain (glassware) 5
Teaching (craft) 1
Greek (slang) 1

Elham

Int 0
Per 3
Str 0
Sta 0
Pre 0
Com 0
Dex 1
Qui 0

Traits:
Loyal +3, Brave +2

Status: wanderer

Virtues:
True love +1
Animal ken +1

Flaws:
Compassionate -1
No sense of direction -1

Abilities:
Arabic (storytelling) 5
Charm (first impressions) 2
Awareness (alertness) 3

Animal ken (birds) 5
Profession (gardening) (flowers) 5
Craft (baking) (bread) 3
Greek (slang) 1
Ride (tricks) 3

Sophia - Housemaid

Sophia is an an experienced maid, if never the quickest about her duties. Whilst she has never received any sort of formal education, over the years she has built up a considerable collection of knowledge on a wide variety of subjects, especially those relating to the myths, legends and creatures of her homeland. Her age is difficult to estimate, but looks to be in her mid thirties; anyone who had known her for a long time, however, would have been able to tell you that she has to be considerably older than that. Several years ago, she received a nasty wound to her leg, which festered. She made her way to the covenant of Epidauros, a place famous for its healing. The magi saved her from the infection, although her leg never fully recovered, and she remained in gratitude (and due to difficulty travelling).

Updated to Autumn 1230 (inclusive).

Characteristics: Int 3, Per -1, Pre 1, Com 1, Str +2, Sta +3, Dex -2, Qik -4
Size: 0
Age: 55 -> 57 -> 60 (apparent age mid 30's)
Decreptitude: 3 (0) -> 3 (3) (apparent decreptitude 0).
Warping Score: 0 (4)
Confidence: 0 (0)

Virtues:
Skinchanger (mSu)
Unaging (mSu)
Custos (arcane abilities) (mSS)

Flaws:

Poor eyesight (mG)
Poor quickness (mG)
Lame (mG)

Personality Traits: Brave -2, Loyal +0, Curious +3, Tortoise +3

Combat:
Dodging: Init -7, Attack n/a, Defense -5, Damage n/a
Punch: Init -1, Attack +0, Defense -2, Damage +2
Soak (unarmoured): 3
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities:
Brawl (punch): 2 15
Living Language: Greek (long words): 5 0
Folk Ken (recognising threats): 4 50
Charm (elicting stories): 2 15
Carouse (telling stories): 5 (4) 79
Music (sing): 1 5
Profession: Steward (housekeeping): 5 75 -> 5 (16) 91
Stealth (camouflage): 1 5
Awareness (hearing): 2 15
Survival (building fires): 2 15
Craft: Clothier (mending): 3 30
Concentration (extended period of time): 5 (4) 79
Order of Hermes lore (Epidauros): 3 30
Area Lore: Epidauros (history): 2 15
Area Lore: Greece (history and legends): 4 50
Greek Orthodox Church Lore: 2 15
Magic Lore (Greece): 6 105
Faerie Lore (Greece): 6 105
Dominion Lore (Greece): 4 50
Infernal Lore (Greece): 2 15
Latin (covenant usage): 4 50
Intrigue (covenfolk): 2 15
Tanais Covenant Lore (People) 1 (4) 9
Teaching (Languages) 3 (18) 48

Equipment: Small tortoise shell.
Encumbrance: 0

Tortoise form
Hermann's Tortoise (Testudo hermanni)

Basic Characteristics (mental characteristics prescribed, physical characteristics based on 7 points (minimum characteristic size (=-3) -5 =-8), then -6 strength + 3 quickness for -3 size adjustment):
Cu 0 Per 0 Pre -2 Com -5 Str -5 Sta +9 Dex -2 Qik -5

Modified Characteristics (by qualities)
Cu 0 Per 0 Pre -3 Com -5 Str -5 Sta +9 Dex -2 Qik -5

Sophia's characteristics in tortoise form: Int: +3 Per -1 Pre -2 Com -4 Str -3 Sta +9 Dex -2 Qik -6

Virtues and flaws: Enduring constitution, Long winded, Tough, Poor Eyesight, Noncombatant, Reclusive.
Inherited from Sophia: Lame, Poor Quickness.

Qualities: Camouflage, Hardy, Shell, Timid.

Personality Traits: Curious +3, Brave -3

Soak: +19 (or +16 if the bonus from Tough doesn't stack with Shell.) (Sta 9 + 4 Shell + 3 Touch +3 bonus from skinchanger.)
Fatigue: Ok, 0, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+)

Abilities: Brawl (dodge) 3, Survival (mountains) 5, Awareness (predators) 4, Athletics (running) 3, Stealth 4 (hiding)

Special: +3 to all rolls to hide when not moving. -3 to all rolls involving fast or nimble movement. No natural weapons.

STATUS: THIS CHARACTER IS CURRENTLY ACTIVE

Niketas - Hedyosmon Dowser

Niketas was born and raised in the subterranean covenant of Hedyosmos, the centre of the Terram cult in the Theban tribunal. As a boy, when not needed for his skills in finding new seams of precious ore for the miners, he spent much of his time running errands and messages through the labyrinthine passages. This ended in disaster when, one day, he took a passage that he should not have done, and was trapped by a rock fall. His disappearence was, eventually, noticed, and his cries tracked down. The experience of being trapped in the tiny space left its mark, however; previously fearless, he could no longer bear to be in any but the largest and most stable of the caverns that made up his home.

Updated to end of Autumn 1230.

Characteristics: Int 0, Per 3, Pre -2, Com 1, Str -1, Sta 0, Dex +1, Qik +2
Size: 0
Age: 24 -> 26 -> 29
Decreptitude: 0
Warping Score: 2 (14)
Confidence: 0 (0)

Virtues
Sharp Ears (mG)
Dowsing (mSu)

Flaws
Fear: Small enclosed spaces (mP)
Sensitive Sight (mP) (RoP:M)
Terram Monstrosity*: Teeth and Nails made of stone (mSu) (RoP:M)

*From warping.

Personality Traits: Claustrophobic +3, Loyal 0, Brave 0

Combat:
Dodging: Init +2, Attack n/a, Defense +4, Damage n/a
Fist: Init +2, Attack: +2, Defence +3, Damage -1.
Soak: 0
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities:
Native Language: Greek (covenant usage): 5 0
Living Language: Hedyosmon Sign Language: 4 50
Area Lore: Hedyosmos: 4 50
Brawl (dodge): 1 5
Dowsing (minerals): 5 75 -> 5 (4) 79 -> 5 (8) 83
Charm (covenfolk): 2 15
Profession: Errand runner (Hedyosmos): 3 30 -> 3 (2) 32 -> 3 (10) 40
Folk Ken (Hedyosmon covenfolk): 1 5
Awareness (underground): 2 15
Athletics (climbing): 1 5
Bargain (covenfolk): 3 30
Carouse (games of chance): 2 15
Guile (fast talk): 2 15
Stealth (underground): 2 15
Survival (underground): 2 15
Nova Castra Lore 1 (4) 9
Latin (Covenant usage) 3 (6) 36
Profession: Woodcutter (felling trees) 3 (6) 36

Equipment: Dowsing rod
Encumbrance: 0

STATUS: THIS CHARACTER IS CURRENTLY ACTIVE

Aison

Aison often acts as a shield grog for the covenant magi.

Advanced to end of Autumn 1230

Characteristics: Int -2, Per -2, Pre 0, Com -1, Str +1, Sta +4, Dex +1, Qik +3
Size: 0
Age: 30 -> 32 -> 35
Decreptitude: 0
Warping Score: 0 (2)
Confidence: 0 (0)

Virtues:
Covenfolk (mSS 0)
Warrior (mG 1)
Great Stamina (mG)
Tough (mG)

Flaws:
Poor student (mG)
Temperate (mP)
Poor hearing (mG0

Personality Traits: Brave +2, Loyal +0, Curious -2, Solid +1

Combat:
Dodging: Init +0, Attack n/a, Defense +3, Damage n/a
Shortsword and heater shield: Init: +4, Attack: +11, Defense: +12, Damage: +6
Short Bow: Init: +2, Attack: +10, Defense: +9, Damage: +7, Range: 15.
Soak (unarmoured): 7
Soak (full metal scale): 14
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities:
Native language (Greek): 5 0
Use single weapon (heater shield): 6 105 -> 6 (4) 109 -> 6 (16) 121
Charm: 1 5
Awareness (threats): 2 15 -> 2 (6) 21 -> 2 (14) 29
Folk Ken (men): 1 5
Area lore: birthplace (people): 1 5
Brawl (dodge): 4 50
Survival (mountains): 2 15
Stealth (urban environments): 2 15
Ride (in battle): 3 15
Athletics (running): 4 50
Hunt (tracking): 3 30
Animal Handling (horses): 2 15
Leadership (in battle): 2 15
Carouse (games of chance) : 1 5
Bows (Short Bow): 5 75
Swim (Rivers): 1 5
Craft: Wood (Whittle): 3 30
Latin (Covenant usage) 2 (0) 15 -> 3 (2) 32
Nova Castra Lore (Terrain) 1 5
Area Lore: Caucasus (Magic users) 0 (2) 2
Order of Hermes Lore (Grogs) 0 (2) 2

Equipment: Heater shield, short sword, full metal scale armour, knives.
Encumbrance: 4 (3 without one of shield or bow).

STATUS: THIS CHARACTER IS CURRENTLY ACTIVE

Simon

Simon was taken in by the Constantinople covenant that was used as a launching point for Nova Castra when he was small, after the goblins that had stolen him lost interest. In recent years, he had fallen into bad company in the remains of the once great city, and the covenant's autocrat could see that it was only a matter of time before he got himself into serious trouble. He therefore sent him to Nova Castra, where the opportunity for bad influence should be much lower.

Updated to the end of Autumn 1230.

Characteristics: Int 0, Per +3, Pre -3, Com -1, Str -2, Sta -1, Dex +3, Qik +3
Size: -1
Age: 19 -> 21 -> 24
Decreptitude: 0.
Warping Score: 0 (4)
Confidence: 0 (0)

Virtues:
Goblin Blood (+1 to all totals involving stealth) (mG)
Cautious with Legerdemain (mG)
Light Touch

Flaws:

Weak-willed (mP)
Offensive to Animals (mG)
Small Frame (mG)

Personality Traits: Impressionable +2, Loyal +0, Sly +1

Combat:
Dodging: Init +3, Attack n/a, Defense +5, Damage n/a
Fist: Init +3, Attack +4, Defense +4, Damage -2
Soak: -1
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Abilities:
Native Language: Greek (Insults): 5 0
Brawl (dodge): 1 5
Legerdemain (Picking Pockets): 4 50 -> 4 (4) 54
Music (whistle): 2 15
Carouse (Games of Chance): 2 15
Awareness (guards): 2 15 -> 2 (10) 25 -> 3 (5) 35
Guile (not getting caught): 3 30
Stealth (urban environments): 4 50 -> 4 (4) 54 -> 4 (16) 66
Charm (first impressions): 2 15
Folk Ken (authority figures): 3 30
Atheletics (climbing): 3 30
Latin (covenant usage): 1 (7) 12 -> 2 (14) 29
Nova Castra Lore (people): 1 5
Faerie Lore (Faerie Mounds) 0 (2) 2

Equipment: None (lockpicks were confiscated before he was sent to Nova Castra)
Encumbrance: 0

STATUS: THIS CHARACTER IS CURRENTLY ACTIVE

Damianos

Damianos hails from the Tremere covenant of Gigas, where he was one of the junior members of the covenant staff. Ambitious, he sees his posting to Nova Castra as a chance to become the head of an establishment (i.e. stablemaster). Of course, Nova Castra doesn't even have a stables yet, but there's hardly a shortage of local horses.

Updated to the end of Autumn 1230

Characteristics: Int 0, Per +2, Pre +2 , Com -1, Str +1, Sta 0, Dex +2, Qik +1
Size: -1
Age: 23 -> 25 -> 28
Decreptitude: 0
Warping Score: 0
Confidence: 0 (0)

Virtues:

Covenfolk (FSS 0)
Improved Charactertistics (mG 1)
Warrior (mG 1)

Flaws:

Ambitious (mP 1)
Small Frame (mG 1)

Personality Traits: Ambitious +3, Loyal +1, Brave +0

Combat:
Dodging: Init +1, Attack n/a, Defense +4, Damage n/a
Fist: Init +1, Attack: +4, Defence +3, Damage +1.
Short Bow: Init 0, Attack: +9, Defence +5, Damage +7.
Soak: 0
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Abilities:
Native Language: Greek (long words): 5 0
Use Bow (shortbow): 4 50
Brawl (dodge): 2 15
Animal Handling (horses): 5 75 -> 5 (4) 79 -> 5 (14) 89
Profession: Marshal (medicine): 3 30
Profession: Falconer (medicine): 3 30
Hunt (tracking): 3 30 -> 3 (6) 36 -> 3 (14) 44
Awareness (movement): 2 15
Area Lore: Gigas (hunting grounds): 3 30
Athletics (climb): 2 15
Ride (speed): 3 30
Profession: Master of Kennels (medicine): 2 15
Etiquette (Hunting): 2 15
Bargain (animals): 2 15
Nova Castra Lore (people) 1 5
Latin (covenant usage): 2 (3) 18 -> 3 (15) 45
Turkic (Kipchak): 1 (3) 8 -> 2 (1) 16
Teaching (Ride) 0 (2) 2

Equipment: Tack, bow.
Encumbrance: 1

STATUS: THESE CHARACTERS ARE CURRENTLY ACTIVE

Bogdan & Godzimir (grogs)

Background
Bogdan and Godzimir are twin brothers, who were trained as warriors in Kievan Rus. The two boisterous brothers are always cheerful, ready to pull a prank or tell a joke about each other. Bogdan is the natural leader of the pair, while Godzimir is more perceptive and quiet. For all of their light banter and jokes about each being dumber than rocks, they are far smarter than they look. Occasionally, and will sometime come to the magi with "a little almost-idea" (for they always say that neither of them is smart enough to have a full idea) that can solve some problem.

Updated to the end of Autumn 1230

Characteristics
Bogdan: Int 0, Per 0, Str +2, Sta +2, Pre 0, Com 0, Dex +1, Qik +2
Godzimir: Int 0, Per +1, Str +2, Sta +2, Pre 0, Com 0, Dex +2, Qik 0

Personal Information
Age: 19 -> 21 -> 24
Decrepitude: 0
Warping: 0 (3)
Confidence: 0 (0)

Chronology
Current Season:Summer 1226 AD -> Spring 1228. Born: 1207 AD .Longevity: --

Virtues & Flaws

Bogdan Godzimir
Covenfolk +0 Covenfolk +0
Improved Characteristics +1 Improved Characteristics +1
Warrior +1 Warrior +1
Affinity with Single Weapon +1 Learn Single Weapon from Mistakes +1
Ability Block (Craft) -1 Ability Block (Craft) -1
Optimistic -1 Optimistic -1
No Sense of Direction -1 Nocturnal -1

Abilities

Abilities for Bodgan Score Leftover xp Abilities for Godzimir Score Leftover xp
Animal Handling (horses) 1 0 Animal Handling (horses) 1 0
Athletics (running) 2 0 Athletics (running) 2 0
Awareness (keeping watch) 3 0 ->6 -> 14 Awareness (alertness) 3 0 ->6->14
Bargain 0 0 Bargain (food) 1 0
Brawl (dagger) 3 0 Brawl (dagger) 3 0
Carouse (games of chance) 2 0 Carouse (staying sober) 1 0
Charm (first impressions) 2 0 Charm (witty) 1 0
Chirurgy 0 0 Chirurgy (bind wounds) 2 0
Folk Ken (grogs) 1 0 Folk Ken (grogs) 2 0
Hunt (covering tracks) 2 0 Hunt (tracking) 2 0
Language: Rus (Kievan) 5 0 Language: Rus (Kievan) 5 0
Language: Turkish (Cuman) 3 0 Language: Turkish (Cuman) 3 0
Leadership (in combat) 2 0 Leadership 0 0
Ride (battle) 3 0 Ride (battle) 3 0
Single Weapon (longsword) 6 0 -> 6 -> 24 Single Weapon (longsword) 5 0 ->4 -> 16
Thrown Weapons (javelin) 3 0 Thrown Weapons (javelin) 3 0
Latin (covenant usage) 2 -> 3 12 Latin (covenant usage) 2->3 12
Nova Castra Lore (people) 1 0 Nova Castra Lore (places) 1 0
Area Lore: Don Delta (Tana) 1 0 Area Lore: Don Delta (Tana) 1 0
Faerie Lore (Greek fae) 0 4 Faerie Lore (Greek fae) 0 4

Combat
Soak: +2 / +8 (partial chain mail)
Enc: 1

Bogdan

Weapon Init Atk Dfn Dam Load Range
Longsword & round shield (mounted) +3 +15 +15 +8 3 Melee
Longsword & round shield (on foot) +3 +12 +12 +8 3 Melee
Dagger +2 +7 +6 +5 0 Melee
Javelin & round shield (mounted) +4 +12 +13 +7 3 Melee
Javelin & round shield (on foot) +4 +9 +10 +7 3 Melee
Javelin (thrown) +2 +7 +6 +7 1 10 paces

Godzimir

Weapon Init Atk Dfn Dam Load Range
Longsword & round shield (mounted) +1 +15 +12 +8 3 Melee
Longsword & round shield (on foot) +1 +12 +9 +8 3 Melee
Dagger +0 +8 +4 +5 0 Melee
Javelin & round shield (mounted) +2 +12 +10 +7 3 Melee
Javelin & round shield (on foot) +2 +9 +7 +7 3 Melee
Javelin (thrown) +0 +8 +4 +7 1 10 paces

Equipment
Horse, saddle and saddlebags
Partial chain mail
Longsword, round shield, javelins, dagger

Ingrid, Ex-leper Farming Peasant
A servant, based on the Farming Peasant, Covenants pg 45, who tends the livestock.

Virtues: Peasant, Alluring to mundane animals, Alluring to magic beings, Enduring Constitution
Flaws: Afflicted Tongue, Lame [both due to leprosy], Weak-Willed

Personality : Lonely +3, Imperturbable +3, Loyal +3, Brave -2,

Ingrid was a child when the plague took her body and rendered questions of abstinence moot. It's rumored that a brigand tried to rape her on her journey to the leper colony, but when he tore her clothes off, the sight underneath made him lose his dinner. She has always been shy, and as the leprosy took her face (never a beauty to begin with) and swelled her tongue, she all but disappeared from human society completely -- craving for someone to reach out to her, but never willing to make the first step. The difference between her confidence when among animals versus her craven hunger for approval among humans is remarkable, and would be noticed quickly.

Before meeting Miklos, she did her best to keep the other lepers fed, though she avoided contact with them as much as possible (believing that even the other lepers must find her abhorrent to look upon). She prayed every night for their salvation as well as her own, and believes that God heard her voice (among many others) when granting Miklos his gift.

She dreams of somehow earning the favor of the magi, and receiving a magically perfect body as a reward for some (barely conceived) act of service. This is hardly likely, since even the slightest attention paid her turns her into a jibbering, clumsy fool. Still, this daydream, and the mistaken belief that the magi intend to study their leprosy and correct the damage done to them, combine to make her willing to forgive any slight by the magi, and interpret all their actions in the most optimistic of lights.

She does not recognize that her allure to animals is anything unusual (after all, nothing is special about her), and has never had an opportunity to discover her allure to magical beings before the start of the saga.

Spyridon is a happy man who loves his food, and it shows. Although he gets along with people, he doesn't speak very clearly, making it a little harder for him to make friends. That he has trouble with names doesn't help in either regard.

He was born in Constantinople in 1194. As a teenager he became a soldier. After some injuries he managed to get out of the army. He has worked a variety of fashions making food. He is very versatile, but versatility is rarely needed, and he was having trouble making a living after a few tough breaks. He found out about this job from a childhood friend in the Constantinople covenant. Having little to leave behind, he jumped on the opportunity.

Characteristics: Int +0, Per +1, Str +3, Sta +2, Pre -1, Com -2, Dex +1, Qui 0
Size: +1
Age: 32
Decrepitude: 0
Warping Score: 0
Confidence: 0

Virtues:

Craftsman 0
Large +1
Tough +1
Warrior +1

Flaws:

Greedy -1
Obese -1
Poor Memory: Names -1

Personality: Foodie +3, Loyal +1

Abilities:

Area Lore: Greece (Constantinople) 1
Awareness (Food) 2
Bows (Short Bow) 3
Brawl (Grappling) 3
Carouse (Staying Sober) 2
Craft: Baker () 6
Craft: Brewer (Beer) 5
Folk Ken (Soldiers) 1
Leadership (Kitchen) 1
Living Language: Greek (Native, Food Terms) 5
Profession: 0 Cook () 6
Single Weapon (w/ Heater Shield) 6
Survival (Greece) 1

Grog Advancement

Theodoric
Aging rolls:
1228: 6, apparent age increases one year. Aging Winter 1228: 1D10 + 4 -2 = [4]+4-2 = 6
1229: 12, 1 Aging point in any characteristic (chosen Dex). Aging Winter 1229: 1D10 + 5 -2 = [9]+5-2 = 12
1230: 11, 1 Aging point in any characteristic (chosen Int). Aging Winter 1230: 1D10 + 5 -2 = [8]+5-2 = 11

Winter 1226: Practice Hunt. 4xp -> 3 (4)
Spring 1226: Adventure. Tanais Covenant Lore 5xp -> 1 (10)
Summer 1226: Teaching Latin. 2xp Teaching -> 1 (2)
Autumn 1226: Teaching Latin. 2xp Teaching -> 1 (4)

Winter 1227: Practice Teaching 4xp -> 1 (8)
Spring 1227: Practice Single Weapon 4xp -> 5 (4)
Summer 1227: Teaching Don Delta Lore to Gregorius. Source quality 10. 2xp teaching -> 2 (0)
Autumn 1227: Practice Single Weapon 4xp -> 5 (8)

Winter 1228: Grog adventure - travels to Tana to attempt to find a singer for Viola. 5xp from Adventure, spent on Leadership -> 2 (5)
Spring 1228: Accompanies Viola to Chersonesus. 2xp Faerie Lore -> 0 (2)
Summer 1228: Gets out of the regio in late summer. 2xp Faerie Lore -> 0 (4)
Autumn 1228: Accompanies the magi to Tribunal, and then Viola to Eleusis. 1xp OoH Lore -> 2 (1), 1 xp Faerie Lore -> 1 (0)

Winter 1229: Practice Teaching 4xp -> 2 (4)
Spring 1229: Teach Latin 2 xp Teaching -> 2 (6) . SQ 9 (2 students - Bogdan, Godzimir)
Summer 1229: Practice Single Weapon 4xp -> 5 (12)
Autumn 1229: Teach Latin 2 xp Teaching -> 2 (8) SQ 9 (2 students - Petrus and Wisewoman's apprentices)

Winter 1230: Practice Teaching 4xp -> 2 (12)
Spring 1230: Teach Latin 2xp Teaching -> 2 (14) SQ 9 (2 students - Bogdan, Godzimir)
Summer 1230: Practice Single Weapon 4xp -> 5 (16)
Autumn 1230: Teach Latin 2xp Teaching -> 3 (1) SQ 9 (2 students - Petrus and Wisewoman's apprentices)

Petrus
Aging rolls: invisiblecastle.com/roller/view/3275903/
1226: 8 -> 1 year's increase in apparent age.
1227: 6 -> 1 year's increase in apparent age
Aging rolls: Aging Winter 1228, 1229, 1230:
1D10 + 6 -2 = [7]+6-2 = 11
1D10 + 6 -2 = [6]+6-2 = 10
1D10 + 6 -2 = [7]+6-2 = 11

1228: 11, 1 Aging point in any characteristic, choose Per -> 1
1229: 10, 1 Aging point in any characteristic, choose Sta -> -1
1230: 11, 1 Aging point in any characteristic, choose Per -> 1 (1)

Stamina roll to resist Phthisis: Ease factor 9. Roll = 5, failed. (invisiblecastle.com/roller/view/3275916/)
In Spring 1226, contracts Phthisis. Viola gives him a +12 bonus on Recovery rolls, and he recovers within 5 months, but gains a point of Decrepitude due to a recovery botch during the first month of the disease. As Spring was his adventuring season anyway, the disease interferes with his other activites only in Summer.

Winter 1226: Practice Profession: Apothecary. 4xp -> 6 (4)
Spring 1226: Adventure Herbalism 5xp -> 8 (5)
Summer 1226: Recovers from Phthisis.
Autmun 1226: Teach Teaching to Sophia (source quality 13). Exposure in Teaching 2xp -> 4 (2)

Winter 1227: Exposure in Herbalism 2xp -> 8 (7)
Spring 1227: Practice Don Delta Area Lore 7xp -> 1 (2)
Summer 1227: Teach Teaching to Sophia (source quality 13). 2xp exposure in teaching -> 4 (4)
Autumn 1227: Teach Latin to Bogdan, Godzimir, Damianos, Niketas. Source quality 7. 2xp -> 4 (6)

Winter 1228: Practice Profession: Apothecary. 4 xp -> 6 (8)
Spring 1228: Teach Latin. 2 xp Teaching -> 4 (8) SQ 9 (2 students - Niketas and Simon)
Summer 1228: Train apprentice in Herbalism, 2 xp Herbalism -> 8 (9) SQ 11
Autumn 1228: Train wise-woman's apprentice in Herbalism, 2 xp Herbalism -> 8 (11) SQ 11

Winter 1229: Teach Latin. 2xp Teaching -> 4 (10) SQ 9 (2 students - Aison and Damianos)
Spring 1229: Train apprentice in Profession: Apothecary, 2 xp P:A -> 6 (10) SQ 9
Summer 1229: Train wise-woman's apprentice in Profession: Apothecary, 2 xp P:A -> 6 (12) SQ 9
Autumn 1229: Practice Herbalism. 4xp -> 8 (15)

Winter 1230: Teach Latin. 2xp Teaching -> 4 (12) SQ 9 (2 students - Aison and Damianos)
Spring 1230: Train apprentice in Herbalism, 2 xp Herbalism -> 8 (17) SQ 11
Summer 1230: Train wise-woman's apprentice in Herbalism, 2 xp Herbalism -> 8 (19) SQ 11
Autumn 1230: Practice Profession: Apothecary. 4xp -> 6 (12)

Sophia
Aging rolls:
1226: 15 -> 1 aging point in Sta, 1 point in decrepitude. Decreptitude -> 3 (1), Stamina unchanged due to Unaging.
1227: 6 -> fine.
Aging rolls: Aging Winter 1228, 1229, 1230:
1D10 + 6 -2 = [2]+6-2 = 6
1D10 + 6 -2 = [6]+6-2 = 10
1D10 + 6 -2 = [8]+6-2 = 12

So two extra decreptitude points, no points in characteristics due to unaging.

Winter 1226: Practice Profession: Steward. 4 xp -> 5 (4)
Spring 1226: Adventure Tanais Covenant Lore 5xp -> 1 (0)
Summer 1226: Practice Profession Steward. 4xp -> 5 (8).
Autumn 1226: Learn Teaching from Petrus. 13 xp -> 1 (8) (grogs)

Winter 1227: Teach Latin to Aison. Source quality 12. 2xp exposure -> 2 (0)
Spring 1227: Teach Latin to Aison and Damianos. Source quality 10. 2xp exposure -> 2 (2).
Summer 1227: Learn Teaching from Petrus. 13 xp -> 3 (0)
Autumn 1227: Teach Latin to Aison, Damianos, Bogdan and Godzimir. Source quality 8. 2xp exposure -> 3 (2) [Note, I'm assuming that Latin is not sufficiently well spoken in the covenant at this point for practicing it for 8xp to be feasible.]

Winter 1228: Teach Latin, 2 xp teaching -> 3 (4) SQ 8 (Up to 20 students - includes Aison)
Spring 1228: Practice Tanais Covenant Lore, 4 xp -> 1 (4)
Summer 1228: Teach Latin, 2 xp Teaching -> 3 (6) SQ 9 (Up to 2 students - includes Daimianos
Autumn 1228: Practice Profession: Steward, 4xp -> 5 (12)

Winter 1229: Teach Latin, 2xp Teaching -> 3 (8) SQ 11 (Chryse)
Spring 1229: Teach Latin, 2xp Teaching -> 3 (10) SQ 11 (Chryse)
Summer 1229: Teach Latin, 2xp Teaching -> 3 (12) SQ 11 (Chryse)
Autumn 1229: Practice Carouse, 4 xp -> 5 (4)

Winter 1230: Practice Profession: Steward, 4xp -> 5 (16)
Spring 1230: Practice Teaching, 4 xp -> 3 (16)
Summer 1230: Teach Latin, 2 xp -> 3 (18) SQ 8 (Up to 20 students - includes Niketas, Simon)
Autumn 1230: Practice Concentration, 4 xp -> 5 (4)

Aison
Winter 1226: Practice Single Weapon. 4xp -> 6 (4)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Guard Duty. 2xp Exposure in Awareness -> 2 (2)
Autumn 1226: Guard Duty. 2xp Exposure in Awareness -> 2 (4)

Winter 1227: Learn Latin from Sophia 12-5 = 7 xp -> 1 (2) (covenant usage)
Spring 1227: Learn Latin from Sophia 10-5 =5 xp -> 1 (7)
Summer 1227: Guard Duty. 2xp Exposure in Awareness -> 2 (6)
Autumno07 1227: Learn Latin from Sophia 8-5 xp = 3xp -> 2 (0)

Winter 1228: Learn Latin from Sophia, 8 - 3 = 5xp -> 2 (5)
Spring 1228: Accompanies Gregorius on search for Tasia, 2xp Area Lore: Causcasus -> 0 (2)
Summer 1228: Practice Single Weapon 4 xp -> 6 (8)
Autumn 1228: Accompanies Gregorius to Tribunal. 2xp OoHL -> 0 (2)

Winter 1229: Learn Latin from Petrus, 9 - 3 = 6 xp -> 2 (11)
Spring 1229: Guard Duty, 2 xp exposure in Awareness -> 2 (8)
Summer 1229: Practice Single Weapon 4 xp -> 6 (12)
Autumn 1229: Guard Duty, 2 xp exposure in Awareness -> 2 (10)

Winter 1230: Learn Latin from Petrus, 9 - 3 = 6 xp -> 3 (2)
Spring 1230: Guard Duty. 2 xp exposure in Awareness -> 2 (12)
Summer 1230: Practice Single Weapon, 4 xp -> 6 (16)
Autumn 1230: Guard Duty. 2 xp exposure in Awareness -> 2 (14)

Niketas
Winter 1226: Practice Dowsing. 4xp -> 5 (4)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Learn Latin from Miklos. 6xp -> 1 (1)
Autumn 1226: Helping with Tree-felling. Training in Profession: Woodcutter (assuming woodcutter has skill 5) = 8xp -> 1 (3)

Winter 1227: Helping with Tree-felling. Training in Profession: Woodcutter 8xp -> 2 (1)
Spring 1227: Exposure in Errand-running. 2xp -> 3 (2)
Summer 1227: Learn Latin from Miklos. 6xp -> 1 (7)
Autumn 1227: Learn Latin from Petrus. 7xp -> 2 (4)

Winter 1228: Exposure in Errand-running. 2xp -> 3 (4)
Spring 1228: Learn Latin from Petrus. 9 xp -> 2 (13)
Summer 1228: Exposure in Errand-running. 2xp -> 3 (6)
Autumn 1228: Practice Dowsing, 4 xp -> 5 (8)

Winter 1229: Helping with Tree-felling. Training in Profession: Woodcutter 8xp -> 2 (9)
Spring 1229: Helping with Tree-felling. Exposure in Profession: Woodcutter 2xp -> 2 (11)
Summer 1229: Practice Nova Castra Lore. 4xp -> 1 (4)
Autumn 1229: Exposure in Errand-running. 2xp -> 3 (8)

Winter 1230: Helping with Tree-felling. Training in Profession: Woodcutter 8xp -> 3 (4)
Spring 1230: Helping with Tree-felling. Exposure in Profession: Woodcutter 2xp -> 3 (6)
Summer 1230: Learn Latin from Sophia, 8xp -> 3 (6)
Autumn 1230: Exposure in Errand-running. 2xp -> 3 (10)

Bogdan
Winter 1226: Practice Single Weapon 4xp x 1.5 = 6xp -> 6 (6)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Learning Latin from Theodoric. 8xp -> 1 (3)
Autumn 1226: Learning Latin from Theodoric. 8xp -> 2 (1)

Winter 1227: Sentry Duty. 2xp Awareness -> 3 (2)
Spring 1227: Sentry Duty. 2xp Awareness -> 3 (4)
Summer 1227: Sentry Duty. 2xp Awareness -> 3 (6)
Autumn 1227: Learn Latin from Sophia 8xp -> 2 (9)

Winter 1228: Grog adventure - travels to Tana to attempt to find a singer for Viola. 5xp from Adventure, spent on Area Lore: Don Delta 5xp -> 1 (0)
Spring 1228: Accompanies Viola to Chersonesus. 2xp Faerie Lore -> 0 (2)
Summer 1228: Gets out of the regio in late summer. 2xp Faerie Lore -> 0 (4)
Autumn 1228: Practice Single Weapon 4 x 1.5 = 6xp -> 6 (12)

Winter 1229: Guard Duty, 2xp Awareness -> 3 (8)
Spring 1229: Learn Latin from Theodoric, 9xp -> 3 (3)
Summer 1229: Guard Duty, 2xp Awareness -> 3 (10)
Autumn 1229: Practice Single Weapon 4 x 1.5 = 6xp -> 6 (18)

Winter 1230: Guard Duty, 2xp Awareness -> 3 (12)
Spring 1230: Learn Latin from Theodoric, 9xp -> 3 (12)
Summer 1230: Guard Duty, 2xp Awareness -> 3 (14)
Autumn 1230: Practice Single Weapon 4 x 1.5 =6 xp -> 6 (24)

Godzimir
Winter 1226: Practice Single Weapon 4xp -> 5 (4)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Learning Latin from Theodoric. 8xp -> 1 (3)
Autumn 1226: Learning Latin from Theodoric. 8xp -> 2 (1)

Winter 1227: Sentry Duty. 2xp Awareness -> 3 (2)
Spring 1227: Sentry Duty. 2xp Awareness -> 3 (4)
Summer 1227: Sentry Duty. 2xp Awareness -> 3 (6)
Autumn 1227: Learn Latin from Sophia 8xp -> 2 (9)

Winter 1228: Grog adventure - travels to Tana to attempt to find a singer for Viola. 5xp from Adventure, spent on Area Lore: Don Delta 5xp -> 1 (0)
Spring 1228: Accompanies Viola to Chersonesus. 2xp Faerie Lore -> 0 (2)
Summer 1228: Gets out of the regio in late summer. 2xp Faerie Lore -> 0 (4)
Autumn 1228: Practice Single Weapon 4 xp -> 5 (8)

Winter 1229: Guard Duty, 2xp Awareness -> 3 (8)
Spring 1229: Learn Latin from Theodoric, 9xp -> 3 (3)
Summer 1229: Guard Duty, 2xp Awareness -> 3 (10)
Autumn 1229: Practice Single Weapon 4 xp -> 5 (12)

Winter 1230: Guard Duty, 2xp Awareness -> 3 (12)
Spring 1230: Learn Latin from Theodoric, 9xp -> 3 (12)
Summer 1230: Guard Duty, 2xp Awareness -> 3 (14)
Autumn 1230: Practice Single Weapon 4 xp -> 5 (16)

Damianos
Winter 1226: Practice Animal Handling. 4xp -> 5 (4)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Practice Turkic (Kipchak) 8xp -> 1 (3)
Autumn 1226: Hunting exposure. 2xp -> 3 (2)

Winter 1227: Hunting exposure. 2xp -> 3 (4)
Spring 1227: Learn Latin from Sophia 10 xp -> 1 (5)
Summer 1227: Hunting exposure. 2xp -> 3 (6)
Autumn 1227: Learn Latin from Sophia 8xp -> 2 (3)

Winter 1228: Practice Animal Handling, 4 xp -> 5 (8)
Spring 1228: Hunting Exposure, 2 xp -> 3 (8)
Summer 1228: Learn Latin from Sophia, 9 xp -> 2 (12)
Autumn 1228: Hunting Exposure, 2 xp -> 3 (10)

Winter 1229: Learn Latin from Petrus, 9 xp -> 3 (6)
Spring 1229: Animal Handling Exposure, 2 xp -> 5 (10)
Summer 1229: Practice Turkic, 8 xp -> 2 (1)
Autumn 1229: Hunting Exposure, 2 xp -> 3 (12)

Winter 1230: Learn Latin from Petrus, 9 xp -> 3 (15)
Spring 1230: Hunting Exposure, 2 xp -> 3 (4)
Summer 1230: Practice Animal Handling, 4 xp -> 5 (14)
Autumn 1230: Teach Gregorius Ride, 2xp Teaching -> 0 (2)

Simon
Winter 1226: Practice Stealth. 4xp -> 4 (4)
Spring 1226: Adventure. Nova Castra Lore 5xp -> 1 (0)
Summer 1226: Learn Latin from Miklos. 6xp -> 1 (1)
Autumn 1226: Sentry Duty. 2xp Awareness -> 2 (2)

Winter 1227: Practice Awareness 4xp -> 2 (6)
Spring 1227: Sentry Duty. 2xp Awareness -> 2 (8)
Summer 1227: Learn Latin from Miklos. 6xp -> 1 (7)
Autumn 1227: Sentry Duty 2xp Awareness -> 2 (10)

Winter 1228: Visits Faerie Toymarket with Viola. 2 xp Exposure Faerie Lore -> 0 (2)
Spring 1228: Learn Latin from Petrus, 9xp -> 2 (6)
Summer 1228: Sentry Duty, 2xp Awareness -> 2 (12)
Autumn 1228: Practice Stealth, 4xp -> 4 (8)

Winter 1229: Sentry Duty, 2xp Awareness -> 2 (14)
Spring 1229: Practice Stealth, 4xp -> 4 (12)
Summer 1229: Practice Legerdemain 4 xp -> 4 (4)
Autumn 1229: Sentry Duty, 2xp Awareness -> 3 (1)

Winter 1230: Practice Stealth, 4xp -> 4 (16)
Spring 1230: Sentry Duty, 2xp Awareness -> 3 (3)
Summer 1230: Learn Latin from Sophia, 8 xp -> 2 (14)
Autumn 1230: Sentry Duty, 2xp Awareness -> 3 (5)

[size=150]Phocas, Mason and Autocrat[/size]
Appearance
Phocas is tall and thin with thick dark wavy hair, a trimmed beard and mustache, and a wry smile which implies deep knowledge. He walks and speaks with an "aristocratic" air, having been well educated formally at great expense to his family. He is always in the midst of at least three different tasks, and it is only his passion for his work and an organised mind which allow him to run so many concurrent tasks.

Background
Phocas was the first son of a growing family of builders. His wit and ambition was identified early in his childhood and he was given the best education his family could afford. After many years of church schooling and private study, combined with his families growing dependency for him to run aspects of the masonry business, he became a central figure in his families growing wealth and prosperity.

Unfortunately as his influence grew Phocas also grew to dislike his families ceaseless lust for excess and influence, their bickering and infighting, and so he resented the conflicts in his duties more and more with each passing year. Too many years of running his father and uncles businesses for little more than lip service to his own achievements made him unsatisfied. With time his temper also grew, and Phocas began to be frustrated by the incompetence within the family business which he could not change. Phocas loved the challenges running major mason operations, focused on elegance and perfection in his work, and desired to run his own operation his way without the influences and limitations which come from family businesses.

Eventually it became too much and Phocas left his family, as he sought to find another path for himself. His business acumen and practical skills in masonry, combined with a high quality education made him an incredibly valuable employee. After several small projects were completed successfully, Phocas took an unusual but lucrative contract to build far from his typical town and parish work. The employer's "covenant" was a series of perfect opportunities to demonstrate his skills.

Phocas was then approached by a representative of The Order with a a more permanent offer; a different style challenge which appealed to him greatly - "why not work amongst those who value knowledge over wealth, for whom worldly power holds little sway. Build your own legacy Phocas".

With his new role acting as the covenant Autocrat as well as running the affairs of the masonry business Phocas is adamantly determined to prove himself. Phocas recognises he lacks the background to perform all functions of the autocrat smoothly, but considers himself worthy of the challenge and intends to run both aspects of the covenant professionally and with vigor. The irony of being intolerant of incompetence and his new role is not lost upon him, but he does not find this point humorous. He is also aware that his temper could potentially be his undoing with the Magi, who are superior to him in the covenant, so he is attempting to withhold his anger or divert it to other people and places.

Personality
Phocas is a hard task master for his teams and workers, but understands the value of praise and also appreciates that not all workers are as driven as he is. In direction and attitude he is forthright, clear, and prides himself on accuracy. He prefers leading his staff, but is not above performing the work himself and assisting his workers directly; especially if any show interest or talent. He is known to "not suffer fools".

"A good job, on budget, on time, and a match to the desired function"

Phocas
Characteristics: Int +1, Per +2, Pre 0, Com +2, Str 0, Sta 0, Dex +2, Qik -2
Size: 0
Age: 30 (30), Height: 172 cm, Weight: 60 kg, Gender: Male
Decrepitude: 0, Warping Score: 0 (0)

Traits: Driven (Business) 2, Wrathful (Incompetence) 2, Dignified 1.

Virtues and Flaws Custos - Lead Mason & Autocrat (1), Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge)(1), Educated (50/50)(1), Non-Combatant (-1), Driven, Minor - Masonry Business (-1), Wrathful, Minor (-1)

Abilities
Artes Liberales 2 (15),
Awareness 2 (15, EL),
Bargain 4 (50),
Area Lore: Greece 2 (15, EL),
Area Lore: Surrounds of Nova Castra 1 (5),
Civil and Canon Law 1 (5),
Covenant Lore: Nova Castra 2 (15)
Etiquette 3 (30),
Folk Ken 3 (30),
Guile 2 (15, EL),
Leadership 4 (50),
Order of Hermes Lore 1 (5)
Professions:
Profession: Mason 5 (75),
(autocrat) Profession: Steward 2 (15),
(autocrat) Profession: Chamberlain 3 (30)
Languages:
Turkic 3 (30),
Greek 5 (75, Free),
Latin 4 (50 Educated)

STATUS - THIS CHARACTER IS ONLY AROUND WHEN CALLIOPE IS

Psellos - Calliope's Shield Grog

Psellos was assigned as Calliope's shield grog when she was but an apprentice, and has served her since. Whilst he's beginning to show signs of age now, it's yet to seriously impede him. During one of her earlier adventures, Calliope stole something from a powerful fae, but Psellos ended up having to buy her time to escape at the cost of his own capture. By the time Calliope was able to arrange his rescue (probably at least as much from a feeling that leaving her man in the villain's clutches was not the appropriate course of action as out of any care for him in his own right), his health had been permanently damaged, in addition to him having undergone sufficient faerie warping for him and theft to have a very bad relationship from then on.

Characteristics: Int -1, Per +1, Pre +0, Com +1, Str +0, Sta +3 (2), Dex +2 (1), Qik +0
Size: 0
Age: 44
Decreptitude: 0 (3)
Warping Score: 1 (0)
Confidence: 0 (0)

Virtues:
Custos (mSS 1)
Second Sight (mSu 1)
Improved Characteristics (mG)

Flaws:
Unspecialised (mG) (Grogs pg 85 - has no ability specialisations)
Fragile Constitution (mG)
Warped by Faerie (mSu) (Grogs pg 85, variant of Warped by Magic. 5 faerie warping points plus a free flaw, but can take Faerie Lore)
*Faerie Antipathy: Theft (mSu) (RoP: F pg 114. Strength -2. -2 to Abilities when doing anything related to theft; +2 botch dice to stress rolls in all situations - botches caused will tend to be ironically related to theft in some way).

Faerie Antipathy: Theft 2
Personality Traits: Brave +2, Loyal to Calliope +2, Scared of Stealing +3

Combat:
Dodging: Init +0, Attack n/a, Defense +8, Damage n/a
Shortsword and heater shield: Init: +1, Attack: +13, Defense: +9, Damage: +5
Short Bow: Init: +-1, Attack: +8, Defense: +3, Damage: +6, Range: 15.
Soak (unarmoured):
Soak (full metal scale):
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities:
Native language: Romaic Greek: 5 0
Use single weapon: 8 180
Use Bow 3 30
Brawl 5 75
Awareness: 2 15
Faerie Lore 3 30
Area Lore: Calliope's Covenant 1 5
Folk Ken 3 30
Charm 2 15
Guile 4 50
Legerdemain 3 30
Second Sight 5 75
Carouse 3 30
Atheletics 3 30
Bargain 2 15
Ride 2 15
Stealth 3 30
Survival 2 15
Swim 1 5
Hunt 1 5

Equipment: Heater shield, short sword, full metal scale armour, short bow.
Encumbrance: 4