Discussion thread for my publications, the Medusa's Lair

I realise that it is a bit late, but the advice is to start a separate discussion thread to avoid clogging the main Open Licence announcement thread.

So far I have published:
The Raven, Narva More which has been translated into Spanish by @Galdric

The Missing Baroness, which has been translated into French (by yours truly) and into Spanish by @Galdric

A Rüdiaria Awakening, with a French translation that is close to completion

The Wrath of Köln

Getting star ratings in DTRPG is great, I would also welcome more detailed long form feedback. What do people like (or not) about the adventures? What would people like to see and read? How useable do you find the notes? Did you run the adventures, if so, how did it go?

I will be updating as I publish more, two adventures are still in the pipeline.

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I used A Rüdiaria Awakening in my current Rhine saga! It happened to be the first place our itinerant band of magi visited, so it was a fairly intense introduction to the Infernal to the other players in my troupe (a bear Bjornaer and an Ex Miscellanea Donatore alongside my Verditius, none of us had companions yet), who are both very new to the system. I created an introductory section to the adventure: Mechtild Brömser, who I statted as a revenant, rose from her crypt in the catacombs beneath the castle and tried to kill Thibaud, the haunting triggered by his engaging his daughter to Robert von Schönburg, the secret infernalist at Rheinstein. On the advice of his court wizard (really just a weak hedgie drawn to the castle by rumors of a hidden covenant), he abandoned it temporarily and sought aid from the band of “wandering exorcists” that came to town (the magi). We defeated Mechtild handily and then explored the keep while it was abandoned, eventually discovering the entrance to Rüdiaria (which I changed to a magical puzzle door built by Aalis).

As for the adventure itself, the other players and I very much enjoyed. The Donatore, who specializes in ghosts, got to feel quite powerful and the players were very unsure about whether to trust Maria-Valencia. The fallen covenant was repeatedly compared to a kind of magical Chernobyl and admirably spooked the players. Overall, it was a fun bit of dungeon-delving, although we collectively agreed that Rüdiaria, even cleansed, was far too unsettling for our covenant site.

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