Discussion thread for my publications, the Medusa's Lair

I realise that it is a bit late, but the advice is to start a separate discussion thread to avoid clogging the main Open Licence announcement thread.

So far I have published:
The Raven, Narva More which has been translated into Spanish by @Galdric

The Missing Baroness, which has been translated into French (by yours truly) and into Spanish by @Galdric

A Rüdiaria Awakening, now available in French! (25.03.2026)

The Wrath of Köln

The Theatre of Roland (03.03.2026)

Getting star ratings in DTRPG is great, I would also welcome more detailed long form feedback. What do people like (or not) about the adventures? What would people like to see and read? How useable do you find the notes? Did you run the adventures, if so, how did it go?

I will be updating as I publish more, two adventures are still in the pipeline.

I used A Rüdiaria Awakening in my current Rhine saga! It happened to be the first place our itinerant band of magi visited, so it was a fairly intense introduction to the Infernal to the other players in my troupe (a bear Bjornaer and an Ex Miscellanea Donatore alongside my Verditius, none of us had companions yet), who are both very new to the system. I created an introductory section to the adventure: Mechtild Brömser, who I statted as a revenant, rose from her crypt in the catacombs beneath the castle and tried to kill Thibaud, the haunting triggered by his engaging his daughter to Robert von Schönburg, the secret infernalist at Rheinstein. On the advice of his court wizard (really just a weak hedgie drawn to the castle by rumors of a hidden covenant), he abandoned it temporarily and sought aid from the band of “wandering exorcists” that came to town (the magi). We defeated Mechtild handily and then explored the keep while it was abandoned, eventually discovering the entrance to Rüdiaria (which I changed to a magical puzzle door built by Aalis).

As for the adventure itself, the other players and I very much enjoyed. The Donatore, who specializes in ghosts, got to feel quite powerful and the players were very unsure about whether to trust Maria-Valencia. The fallen covenant was repeatedly compared to a kind of magical Chernobyl and admirably spooked the players. Overall, it was a fun bit of dungeon-delving, although we collectively agreed that Rüdiaria, even cleansed, was far too unsettling for our covenant site.

I am happy to report that my newest adventure is live on DTRPG: The Theatre of Roland.
It is a faerie quest centered around the song of Roland, with a small springboard into the adventure in Ingelheim.
I welcome questions, discussions and comments!

The French version of Rüdiaria is now available.

If the numbers are good, I will keep translating my works into French.

I am pleased to say that my newest scenario is now available:
A Feast of Knights is a social adventure for Ars Magica 5th Edition. It includes everything that a storyguide needs to run the scenario in approximately four hours.

In the winter of 1228, the young Graf Simon von Sponheim is coming of age. His family has organised a joust to celebrate his dubbing as a knight. In recognition of their growing fame in the region, the mages have been invited by the organisers, some participants are seeking supernatural help to their (not always) mundane problems.

This is a sandbox party/festival which is laced with plot hooks to involve the Covenant in further adventures.
It is designed to fit in the Curse of the Rhine Gorge saga, described in the Rhine Tribunal book (Guardians of the Forest) but is easily tweaked to fit into any ongoing saga as a tournament for the party to take part in as knights and spectators.

Incorporating real events and historical personalities, it slots into a high-research saga.
This scenario is released under the Ars Magica Open License.
This adventure was created without the use of generative AI; the art and illustrations were made by real people.

Big thanks to my proof readers!

To give a bit more info here: the scenario was inspired by visiting the village of Sponheim, after listening to a recent Esoterica youtube video on a former abbot of Sponheim and was made using the Party/Festival planning frameworks from the Alexandrian (Justin Alexander).

Some discount vouchers have been sent out, so be sure to check your mailboxes.

I have joined the new platform, RPG Trader, which is having sales until the 15.06, I have uploaded my full back catalog and will keep it up to date as I publish further adventures.

For those waiting for a sale to purchase the Feast of Knights or the Theatre of Roland, now is the chance.

Link Here

A Tale of Two Free Cities, which is available both on DTRPG and RPGTrader. I hope that you will enjoy running it as much as I did.

When an Infernal tractatus is found in the possession of an NPC that turned on the Covenant, the troupe has one lead: something is rotten in the city of Köln.

A Tale of Two Free Cities is an extensive mystery adventure for Ars Magica 5th Edition. It includes everything that a storyguide needs to run the scenario in approximately 12 hours. On Halloween 1227, an Infernal trap is sprung on a member of the Covenant. The first thread of this corruption leads to a nunnery in the city of Köln, where the characters can find clues leading to Wetzlar, which is being corrupted by Infernal forces.

This is a multi-location sandbox, where the characters have the opportunity to make supernatural allies to battle the forces of the Infernal. It is designed to fit within in the Curse of the Rhine Gorge saga (described in the Rhine Tribunal book, Guardians of the Forest) and the Infatuated Diabolist plot line from the Antagonist book. It contains notes on how to easily tweak the adventure to fit into an ongoing saga, as the Covenant investigates the Infernal corruption of an NPC.

Incorporating real events and historical personalities, it slots into a high-research saga; a historian from the region was consulted to capture the local folklore. This includes a fully fleshed out Mythic Wetzlar along with the supernatural forces within and around. Includes a foreword by local historian Felix A. Mazak.

This scenario is released under the Ars Magica Open License.

This adventure was created without the use of generative AI; the text, art and illustrations were made by real people.

Since this is the discussion thread, I can go a bit more into details.

Being an investigation-focused sandbox, the scenario uses a Conspyramid (idea from Delta Green) to map out the infernal threat. The adventure is somewhat Call of Cthulhu-esque.

The theme of elite capture of power and their personal failings being weaponised to unsettle society is inspired by Luke Kemp's book Goliath's Curse.
An excellent video on Albert the Great, who is featured in the adventure is available here. Dr Justin Sledge publishes a number of video on esoteric/occult themes which provide ample fuel for the imagination of Storyguides, myself included.

Feel free to let me know in this thread what you thought of it, as getting feedback is the best way for me to keep developing supplements that the community enjoys.

I think I might be able to use this one more or less directly in my ongoing saga, which isn't always the case with prepublished stuff. We're in the Pyrenees, but we're a covenant focused on a lot of Greek mythical stuff, so I think they're going to bite down hard on the vision of Alexander's mother part, and there's one PC who's already got kind of an apotropaic thing going on; even without a personal connection to the corrupted character I'll be able to rope them in.

I do like all the historical details, even if changing Tribunals nullifies some of them; it at least gives me an idea of what kind of analogous stuff to look for. Very nice, man!

I am very happy to read that. I hope that the section on porting it to another region and where to file off the numbers comes in handy.

Do not hesitate to DM me if you want to chat about it or the why behind some of the stuff.

Also, I would love to read your takeaways after you run it: what went well? less well? what you changed and why? What you added because you felt was missing? What you removed/ignored?

I will be sure to give an after action report!