If I target a circle with an effect based on ReTe4 Transport a target instantly up to five paces. [MoH p.92]...
Five paces from where?
The center of the circle the circumference? In particular, what if the circle has a radius of more than 5 paces?
One obvious answer is of course, pick the ReTe5 guideline with 50 paces... But what if every magnitude counts
It's move 5 paces from… where it was! Be it the centre or the circumference : center will be 5 paces away from its previous position, and circumference too.
If the circle has more or less than 5 paces radius, that's unimportant : larger the circle, bigger the effect, but 5 paces away.
So you could move, to 5 paces distance, a 15 paces radius circle with the same spell (tracing the circle will take longer).
I would add that all dirt is moved in the same direction (by one spell).
Right, the target is the target. The circle just defines that. A 5 pace teleport on a person in a very large circle could easily teleport them to a spot within the circle. It resolves the same as if you used an individual target.
On the other hand there is another range issue- If I cast target circle with range sight- what happens? If I trace the circle I am working with range touch again, if I don't how is this not just target group? Circle/ring seem like the redheaded stepchildren of the whole target/range/duration setup.
You trace the circle with your eyes I would think. It still happens in the same time as it takes you to walk it. I had always assumed you needed to touch the circle to trace it and that was why the range was always touch.
This is accurate. I think circles are another thing like aegis of the hearth or familiars. It's not really something that fits into the unified theory, basically a universalized mystery virtue.
Circle/ring must be physically traced (not "traced by sight") but after it is traced, you could use a Voice, Sight or even Arcane range to cast the spell.
I was musing abouit this spell. Teleporting dirt in a big circle could have interesting effects. Dirt is teleported, but not plants, animals, people, stones, bricks…
Just imagine that you teleport all this dirt 5 paces up!
You could devastate a lot of things with this low level spell (provided you could trace the circle).
Do you need +size on circles for something like dirt I would think the circle target would just handle it. If it was a ring then all the soil would be turned eventually in any case.
Argh, actually it doesn't work with [T:Circle].
You still need a well-defined individual of at most 10 cubic paces, and that earth is still connected to the earth below it...
You need [Target:Part] for that.
It's going to cost +1 mag, but hey: you don't have to worry about drawing a circle
Window of a Singular Direction in HoH:TL works with T:Circle because it stops on the other side of the wall.
ArM5 p112: "the spells affects everything within a ring drawn" (emphasis mine)
The cylinder of earth in question goes all the way to wherever the bedrock is, so unless you draw a rather small circle, it is most likely larger than 10 cubic paces (or even the 100 cubic paces that you get with Size+1).
You can still try it with an open-ended Spontaneous spell, though.
To affect Part of the ground, you need Target:Part.
Unless the circle defines a manageable amount of matter like Window of a Singular Direction, that is.
Do you have a reference for Circle targets being limited to base individual? I would suppose a ward can protect a group within a circle without being T:Group.
Though it might still not work as a cheap plow... I suppose this kind of ReTe will raise the earth as a solid block which would naturally take plants with it. When it then falls back down again a lot of those plants will still be in its place...